对于玩家
Player
All characters now have completed inspection strings!
关于人物的对话已全部添加!
Changes
更改
General
总体来说
Changed how secondary (RMB) actions work while boating.
对当在船上的时候的右键动作,调整如下:
---Items equipped by the player will now always take priority over items equipped on the boat.
右键可装备的物品将永远优先装备于船上
---You can force use of the boat item by holding the “force attack” modifier.
你可以用“强制攻击”来强制使用船物品
Explosives will now either do work or do damage, not both.
爆炸物要么造成摧毁要么造成伤害,而不是摧毁伤害一起
entity:IsValid() will now return false immediately after removal, instead of on the next frame.
entity:IsValid()这个代码现在会在移除是立刻返回到false,而不是原来的下一帧
You can no longer start building something while in a “busy” state.
在你“忙碌”状态下再也不能开始造东西
Boats can now have “hit immunity”, a period of time in which they will not trigger the hit state after being hit.
船现在有一段“打击免疫”,意思是船被打中后的一段时间不会在受到伤害,具体如下:
---Added 2 seconds of hit immunity to the armoured boat.
装甲船2秒免疫
---Added 1 second of hit immunity to the “Sea Legs”.
“海腿”号1秒免疫
---Added 0.66 seconds of hit immunity to all other boats.
其他所有船(筏)0.66秒免疫
Poison will now wear off after one day.
如果你中毒撑了一天,中毒效果会解除(这一点在新更新改了,见下文)
Poison no longer tries to catch up when sleeping through the night.
中毒的时候再也不会打断你在晚上睡觉
Sails can now affect the acceleration of boats!
船帆现在影响船的初始速度!
(静止的船航行时最开始会有一段特别慢的速度,这里说的是这个速度的增加)