使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明:
New Features
- Updated engagement morale and AI retreating
- Added Peace treaty terms "White Peace" "Return Claimed regions"
- Added ability for treaty to represent whole alliance
- Canceling trade access with a nation now removes all trade access treaties with all nations in your empire and within the target nation
- Add ability to capture undefended equipment (artillery and air units)
Bug Fixes
- Fixed subordinates not leaving alliance with master
- Fix crash when a nation had no research options
- Reduce memory footprint
- Peace deals now will correctly Surrender Occupied Regions
- Fixed issue with newly formed colonies/puppets/protectorates not having trade access throughout the empire
- Improved accuracy of supply and demand predictions
- Fixed declaring war on a colony not properly setting up war
UI
- Sorted transit order regions
- Dismantle projects for cities and regions now use skull and crossbones icon
- Added Airship Counters to military panels
- Default Menu Item fixed for Calvary Charges and Trench Raids on Cities
- Lowering a trade agreement now shows trade status
- Rail and Road Movement for ALL rightclick menus are disabled and have tool tips when appropriate
- Rigid Airships now use the Blimp Icon
- Artillery Effectiveness now displays in all Artillery Group panels
- Target region for Artillery Units now in the Artillery Chart Group
- Fixed when buttons appear in the Wars chart
- Fixed dependencies appearing in alliance detail lists
- Allies Displays in the Government Panel now differentiates the nation leader from the rest of the members
- Completed Projects now use the green background
- Meter no longer visible when the project is completed
- Art Pass on Declar e War Panel
- End Turn Methods disabled when the start screen is active or there are decision points to be made
- Clicking the crest flag in the government panel now selec ts the selec ted nations capital
- Functionality Pass on the Domestic Programs UI
- Swapped Propaganda and Support State Religion Sliders
- Trade Order now defaults to the GovNation sending a resource to the player
- Added National Demographics Stability Tool Tip
- Encounters now have special Tool Tips that displays casualties
- Altered how War Weariness is displayed
- Added More Details to the Combat Encounter Tool Tips
- If you are trying to use your own shipping capacity for trade, you can no longer make a trade if you lack the shipping resources
- Fixed sorting issues in Demographics Panels
- Fixed selec t All Regions in the Demographics panel being missing
- Added Nation Stats to the Transfer Governance panel
- Players now get option to call allies when being attacked
- Added Encyclopedia Layouts for City Buildings and Factories
- Building Encyclopedia buttons now work properly from City selec tion Menu
- Added region-based Trade Tool Tips and info
- Added One-touch buttons to upgrade or dismantle specific city buildings
- Added Tool Tips to the Casualty Report
- Joining a war via a Call to Ally DP will now send a global War Declar ed notification for the master nation and any puppet states
- Added Gas Shells Tool Tip to Info Bar
- Added Fuel and Coal Usage to the Group selec tion Panel
- Added Mountain Modifier value to the Unit Encyclopedia entries
- Move Order Tool Tips now display predicted Coal and Fuel Usage
AI
- Updated AI defend nation plan
- Made sure AI looked at their available trade capacity before accepting a trade deal
- AI now sends troops to defend lands across the seas
- Updated revolt risk and militia spawning on revolt
- AI now handles access and peace treaties
- AI colonies and protectorates dont raise their own taxes
- AI colonies and protectorates taxes now lowered if they are not profitable
- AI now asks for peace if it has achieved it’s goals
- AI will prioritize reclaiming claimed regions
- AI now will invade through sea zones
- AI now uses fleets to escort transports
Content
- Added New Notification Images
- Adjust build time of units
- Added new events
- Updated airbase/resources positions
- Fixed Colonial Ideology level error
- Added new Diplomatic Influence Modifiers
- Changed Atlantic Islander Nationality from Catholic to Protestant
- Fixed Anti-Air Unit Sub Branch association
- Renamed Salonika to Thessalonica
- Fixed missing projects in starting research projects
- Some Region ideology balancing
- Updated unit Encyclopedia descriptions
- Added historic unit names
- Added Danish West Indies
- Added Ukrainian and Belarusian to Russian Nationality
- Changed Confederate Culture to Southern
- Removed ElectricalTelegraph Research Project
- Edited Revolt Risk Templates
- New colonies/protectorates now use the master nations color
by thegfw