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迪托之剑 v1.10.01-111升级档+免DVD补丁PLAZA版

迪托之剑 v1.10.01-111升级档+免DVD补丁PLAZA版
补丁类型:免DVD
补丁大小:495MB
更新时间:2018-06-23 14:08
所属游戏:迪托之剑,The
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《迪托之剑》PLAZA版游戏:The.Swords.of.Ditto-PLAZA
2.安装《迪托之剑》v1.04.03-108升级档:https://patch.ali213.net/showpatch/91451.html
3.安装《迪托之剑》v1.04.08-110升级档:https://patch.ali213.net/showpatch/91909.html
4.安装本升级档

更新说明:

机翻:

- 更新历史 - (最新v1.10.01-111 - 6月22日)
选择一个分支
您可以从当前版本中进行选择,也可以随时返回上一个版本。通过在Steam中右键单击游戏并选择“属性”>“Betas”,然后从下拉列表中选择构建来完成此操作。
•对于最新版本,请使用DEFAULT分支
•如果您对最新版本有任何疑问,可以返回上一个稳定分支

v1.10.01-111 - 2018年6月22日[默认分支]
夏季更新I
•大多数故事的时间限制已被删除。玩家必须在面对Mormo之前达到目标等级。
•更新了升级顺序,以显示Mormo与玩家等级相关的等级
•现在的时间限制只能在玩家击败Mormo之后发挥作用
•当玩家失败时,他们现在从坟墓开始,而不是每次都从家里走出
•玩家和试验地下城不再在玩家地图上标记
•玩家和审判地下城不再需要玩家达到某个水平,才能进入
•玩家永久获得冲刺,冲锋和旋转攻击,作为在关键里程碑处升级的奖励
•故事片现在总是来自胸部/ NPC的额外奖励
•击败Mormo后,玩家现在会得到一个特定的任务,帮助他们正确完成游戏
•在Henge提供图标时,玩家现在必须面临挑战
•现在成功的故事会在地图周围产生高等级的敌人,奖励击败他们
•通过授予Kazoo并解锁Air Kazoo站点击败Mormo,从而简化了故事的开始
•敌人不再与完成的地下城一起扩展,这意味着世界各地敌人的困难变得更加多样化
•贴纸包已成为贴纸代码,以更好地传达Lik为什么只给你一张贴纸作为回报
•增加了Screenshake菜单选项
•增加了播放器的拾音器收集半径
•各种平衡变化
•大量的错误修复

v1.08.02-111 - 2018年6月1日[上一个分支]
•封顶水平板至99级
•修复了使用键盘或游戏手柄进入选项菜单时崩溃的问题

v1.08.01-111 - 2018年5月31日
•防止定义的键盘值为0
•如果一个配置文件加载了任何设置为0的密钥,默认设置将被重写
•从主菜单选项删除游戏模式(因为它总是被播放器保存文件覆盖)
•修复希腊文版本的Windows编写GameMaker无法解析的字符的文件
•修复了亚1080p分辨率问题,例如HUD标定不正确,阴影未正确更新
•键盘上的播放器2暂停按钮并未取消暂停游戏
•玩家2的攻击键是取消暂停游戏
•键盘用户的贴纸交换图标不正确
•取消最终boss战中的时间限制
•如果玩家在开始下一个故事后立即关闭游戏,则修复玩家从Serendipity失去的任何物品
•针对各种修补程序更新了最新版本的DAT

v1.07.01-110 - 2018年5月22日
•如果玩家将他们的比赛保存在Ock或Cave Cat等特殊室内,然后退出,他们现在开始在地狱中
•当玩家经过时,地下城门永远不会关闭
•修正地牢门将玩家置于不正确的门口的方法
•如果所有贴纸均已装备,防止玩家进入贴纸交换

v1.06.05-110 - 2018年5月18日
•修复的路线,如果它经过海滩水平,则不能正常工作
•修复罗技硬件用户进入内部时遇到的问题

v1.06.04a-110 - 2018年5月17日
•删除了30和60以外的目标帧率,因为它们导致问题。

v1.06.04-110 - 2018年5月17日
•针对节省空间的玩家进行修复
•修复洞穴门上的元素阻滞剂
•纹理页面修复
•修复阻止玩家陷入元素根室
•传送者现在可以在地球上正确地连接到他们的特殊房间

v1.06.03-110 - 2018年5月15日
•停止的玩家可以交换他们已经装备的贴纸
•使箱子更容易在沙滩上产卵
•NPC交换贴纸的机会增加
•调用Air Kazoo巴士时,修复球员仍然受到基本状态影响
•修复的内饰有时如果在一个内部关闭游戏时不能正确恢复
•防止时间过渡音乐在镇上反复播放
•阻止敌人落入漏洞时授予太多XP
•如果在相同的游戏中启动新游戏,则修复等级1的玩家XP不会重置为正确的值
•修复的“滚动伤害”修改器在穿越敌人时无法使用
•修复不增加小工具数量的问题
•激光戒指保存插槽不正确(将导致激光器在当前保存中的所有人都拥有免费的激光激光)
•难以平衡Mormo被殴打的故事和图标

v1.05.02-110 - 2018年5月10日
•修复玩家偶尔会在继续游戏时丢失现金和碎片
•修复的沙滩箱随机分配在一天变更时不起作用
•修复解析旧保存中的错误
•修复了玩家能够立即离开房间,并陷入困境
•对胜过Mormo时保存的物品进行更改

v1.05.01-110 - 2018年5月9日
•增加了Steam截图功能
•删除了调试报告,这会降低尖峰和敌人的游戏速度
•添加了将目标帧速率设置为30,60,120,144,160和240的选项
•编辑的西班牙文版本对于NPC的文本框太长,导致冻结
•防止键盘任务被分配到瀑布或henge级别
•解决玩具大师成就需要花费更长时间才能解锁的问题
•花费很长时间修复Kazoo序列,主菜单在返回到主菜单时不会出现
•如果您选择随身携带任何物品,则修复的死亡库存物品不会遗留下来
•玩家在击败Mormo时现在继续他们的全部库存
•修剪草时修正了阴影错误
•玩具店玩具的成本略有下降

原文:

-- UPDATE HISTORY -- ( Latest v1.10.01-111 - 22nd June )
Choosing a branch
You can choose from the current release, or go back to the previous one at any time. Do this by right clicking the game in Steam, and selecting Properties > Betas and then choosing the build from the drop down.
• For the latest release, use the DEFAULT branch
• If you have any issue with the latest, you can go back to the PREVIOUS stable branch

v1.10.01-111 - 22nd June 2018 [default branch]
SUMMER UPDATE I
• The time limit has been removed for most stories. Players instead have to reach a target Level before facing Mormo.
• Updated the Level Up sequence to show Mormo's level in relation to the player's level
• The time limit now only comes into play for stories after players have defeated Mormo
• Players now start at the grave when they fail a story, instead of walking from the house every time
• Toy and Trial Dungeons are no longer marked on the player's map
• Toy and Trial Dungeons no longer require the player to be a certain level before they can get into them
• Players permanently get the dash, charge and spin attacks as rewards for levelling up at key milestones
• Story Tablets are now always an additional reward from chests/NPCs
• After defeating Mormo, the player is now given a specific Quest to help them on their way to finish the game properly
• The player must now face a challenge when offering an Icon at the Henge
• Successful stories now see high level enemies spawn around the map, with rewards for defeating them
• Streamlined the start of a story after beating Mormo by awarding the Kazoo and unlocking Air Kazoo stops
• Enemies no longer scale along with completed dungeons, meaning more variety in enemy difficulty around the world
• Sticker Packs have become Sticker Codes, to better communicate why Lik only gives you one Sticker in return
• Added Screenshake menu option
• Increased the pickup collection radius for the player
• Various balancing changes
• Lots of bug fixes

v1.08.02-111 - 1st June 2018 [previous branch]
• Capped Level Plates to level 99
• Fixed crash if going to options menu with keyboard or gamepad

v1.08.01-111 - 31st May 2018
• Protected against defined keyboard values of 0
• If a profile is loaded with any keys set to 0, the defaults are rewritten in their place
• Removed Game Mode from main menu options (as it is always overwritten by the player save file)
• Fix for save files where the Greek version of Windows had written characters that GameMaker couldn't parse
• Fixed issues on sub-1080p resolutions such as incorrectly scaled HUD, shadows not updating correctly
• Player 2 pause button on keyboards wasn't unpausing the game
• Player 2 attack key was unpausing the game
• Sticker Swap icons were incorrect for keyboard users
• Removed time limit in final boss fight
• Fixed player losing any items they got from Serendipity if they immediately turn off the game after starting the next story
• Updated level DATs to latest versions for various fixes

v1.07.01-110 - 22nd May 2018
• Players now start in the overworld if they saved their game in a special interior such as Ock's or Cave Cat's and then quit
• One way dungeon doors never now close when players go through
• Fix for one way dungeon doors putting players at the incorrect doorway
• Prevented player from going into a Sticker swap if all their Stickers are equipped

v1.06.05-110 - 18th May 2018
• Fixed route to henge not working if it went through a beach level
• Fix for users of Logitech hardware suffering a crash when going into an interior

v1.06.04a-110 - 17th May 2018
• Removed target framerates other than 30 and 60 as they were causing issues.

v1.06.04-110 - 17th May 2018
• Fixes for players that have saves stuck at overworld doors 
• Elemental blockers on cave doors fixed
• Texture page fixes
• Fix to stop players getting stuck in elemental root rooms
• Teleporters now connect to their special room correctly in the overworld

v1.06.03-110 - 15th May 2018
• Stopped player being able to swap stickers that they have equipped
• Made crates more likely to spawn on the beach
• Increased chance of NPCs swapping stickers
• Fixed player still being affected by elemental status effects when calling the Air Kazoo bus
• Fixed interiors not restoring correctly sometimes if closing the game while inside one
• Prevented time transition music from playing repeatedly in the town
• Stopped enemies from awarding too much XP when falling into holes
• Fixed player XP for level 1 not resetting to correct value if new game is started on same playthrough
• Fixed 'Rolling takes damage' modifier not working when rolling through enemies
• Fix for henge not incrementing gadget count
• Laser Ring save slot was incorrect (will result in a free flaming laser for everyone who has the laser in their current save)
• Difficulty balancing for stories where Mormo was beaten and Icons were offered

v1.05.02-110 - 10th May 2018
• Fixed player occasionally losing cash and fragments when continuing a game
• Fixed beach crates randomisation not working when the day changed
• Fix for parsing error on old saves
• Fix for player being able to leave a room instantly in the overworld and getting stuck doing so
• Changes to items kept when victorious over Mormo

v1.05.01-110 - 9th May 2018
• Added Steam screenshot functionality
• Removed debug reporting that was slowing the game down on spikes and enemies
• Added options to set target framerate to 30, 60, 120, 144, 160 and 240
• Edited Spanish line that was too long for an NPC's text box and caused a freeze
• Prevented key quests from being assigned to the waterfall or henge levels 
• Fixed issue with Toy Master achievement taking longer to unlock than it should
• Put in a fix for Kazoo sequence taking a long time, and the main menu not appearing on return to the main menu
• Fixed inventory items on death not carrying over if you choose to carry everything over
• Player now carries over their entire inventory when defeating Mormo
• Fixed shadow errors when cutting grass
• Reduced cost of Toys in the Toyshop slightly 

by PLAZA

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