使用说明:
1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《奥拉计划》CODEX版游戏:Project.Aura-CODEX
2.安装本升级档
更新内容(机翻):
更新v1.1.1:
翻译
•德语和俄语有新的更新。
*俄语现在更新了Steam上的成就。
杂项
•资源指南[projectaura.com]已更新至1.1版本。
•现在在每日汽车销售(如果启用)之前进行较大的自动填充。如果您的食物符合您的自动出售标准,这将优先考虑您的食物是否超出限量。
•对维护和警察无人机动画进行了一些调整。
错误
•即使在游戏启动时禁用气候灾害,也会触发大气不稳定情况。
更新v1.1:
视觉效果
•无人机现在完全动画。
•建筑物动画已被打磨和改进。
•为你的殖民者提供两种新的西装。
优化
•我们在优化和性能方面做了大量工作,并且我们认为以前的问题在几个小时后导致崩溃现在完全(并最终)被解决。
接口
•我们添加了一个评分面板,以检查您的行为以及您的殖民地主要指标的统计数据。
•施工面板按钮,您可以在其中选择要构建的建筑物,现在有更多颜色的版本。这将使他们更直观,更容易了解每个人所属的科技树。
错误
•蠕虫烹饪食谱现在可以通过实验室调味研究获得。
•我们已审查并解决了未正确吸收任务的问题。
•用俄语朗文解决了文本编码问题。
•重新加载游戏后,维护和舒适度值错误地显示。
•红外线促销有时会要求推广错误的个人资料。
•在某些情况下,船舶在重新装载游戏时正在重新设置其作品。
平衡
*这是自上个月推出1.0版以来有关平衡的最重要变化的总结:
•只有来自您的仿制公司的个人资料才会进行罢工。在之前的版本中,任何配置文件都会在没有升级的情况下超过10级,因此可以进行罢工
•为了对付研究中的RNG - 运气不好,我们增加了新技术:发明和新产品,如逆向工程。
•解决威胁的时间已经延长。
船舶:
•欧米茄货物的效果大大提高。请记住,货物会增加固定收益的产量,并且不会影响以百分比或平均值为基础的产量。
•所有机库都增加了维护成本。
•阿尔法船的事故风险增加了。
•为了对付贵金属萃取中的RNG - 运气不佳 - 我们添加了新技术:稀有金属。
娱乐:
•改善娱乐产业知识技术所需的痕迹数量显着增加。
•来自娱乐大楼的每种不同来源的额外士气减半(从+1到+0.5)。
•娱乐楼宇的士气红利在第一技术层面已经降低。但是,在最高水平上它仍然是一样的。
其他
•低能耗和中等难度的能源生产已经增加。
•通过快速清理(快速任务)解决维护无人机造成的“感染源”威胁,现在将花费100个舒适点而不是100个维护点。
原文:
Update v1.1.1:
Translations
• There is a new update on German and Russian languages.
*The Russian language has now updated also the achievements on Steam.
Misc
• The Resource Guide[projectaura.com] has been updated to the 1.1 version.
• Larder auto refill happens now before the daily auto sell (if enabled). This will prioritize your food going to larder before than be sold if matching your auto sell criteria.
• Some tweaks have been done to the Maintenance and Police drone animations.
Bugs
• Atmospheric Instability condition was triggered even with the climatic disasters disabled on game activation.
Update v1.1:
Visuals
• Drones are now fully animated.
• Buildings animations have been polished and improved.
• Two new available suits for your colonists.
Optimizations
• We have made a major work on optimizations and performance and we consider the previous issues, leading to crashes after few hours playing, are now totally (and finally) solved.
Interface
• We have added a Scoring panel, to check how well you are doing and stats on your colony's main indicators.
• The Construction Panel buttons, where you select what building to build, have now a more colored version. This will make them more intuitive and easier to know the tech-tree each one belongs to.
Bugs
• Worm Cooking recipes can be now obtained through Seasoning Research in your labs.
• We have reviewed and solved issues with quests not completing properly.
• Solved a text encoding issue with Russian lang.
• Maintenance and Comfort values were wrongly displayed after reloading a game.
• Infra promotion was sometimes asking for the wrong profile to be promoted.
• Under some circumstances, ships were resetting their productions when reloading a game.
Balancing
*This is a summary of the most important changes regarding balancing since the launch of the 1.0 version the last month:
• Only the profiles from your affine Corporation will go on strike. In previous versions, any profile going over level 10 without promotion was able to go on strike.
• To counter RNG –bad luck- on research, we added the new technology: Invention and new productions like Reverse Engineering.
• The time to resolve threats has been extended.
Ships:
• The effect of Omega cargo has been greatly improved. Bear in mind that cargo increases production that have fixed yield, and won’t affect production that is percentage or average based.
• All Hangars have increased their Maintenance costs.
• Risk of accident for the Alpha ship has been increased.
• To counter RNG –bad luck- on precious metals extraction, we added the new technology: Rare metals.
Entertainment:
• The amount of vestiges required to improve your knowledge technology for Entertainment buildings has been greatly increased.
• The extra morale obtained from Entertainment buildings for each different source has been halved (from +1 to +0.5).
• Entertainment buildings morale bonus has been reduced on first tech levels. However, at max level it continues being the same.
Others
• Energy generator production has been increased for the low and med difficulty levels.
• Solving the "Sources of Infection" threat with your maintenance drones by fast-clean (the fast task) will cost now 100 Comfort points instead of 100 Maintenance points.
BY CODEX