使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《20XX》PLAZA版:20XX-PLAZA
2.安装《20XX》v1.2.0.Hotfix升级档:https://patch.ali213.net/showpatch/87163.html
3.安装本升级档
更新说明:
20 xx 1.20.1补丁笔记
你好!今天的20XX 1.20.1补丁修补了漏洞,为游戏添加了新的一层(特别是网络!),并添加了意大利语作为可玩的语言!谢谢你的耐心。
我们目前正在研究补丁1.30的内容,它是内容更新的内容。请继续关注!
另外,我们下周将在PAX East,摊位16108!来打个招呼。
- - -
变化:
新加载屏幕!
20XX现在有意大利语!同时,大大提高了游戏的日本本土化。
此外,改变了一些HUD元素的大小,以更好地适应游戏的其他语言文本。
重新设计的多玩家界面,并将其移动到游戏门户的旁边。
20 xx现在使用主机/加入流而不是“邀请/找到随机的。”你仍然可以右键点击一个朋友在你的蒸汽覆盖层加入他们的游戏。
的网络对战的相互作用:
其他在总部更换角色的球员看起来不再像janky了,而现在的UI转移都是同时发生的。
当玩家进入菜单时,你将不再看到他们的步态/动画循环。
菜单不再隐藏玩家绘制。(他们没有这样做,但是现在没有做)。
固定一个问题导致鹰的鞭子冻结其他球员在网上会话。
修正了一些级别的握手问题。
将level-start流程固定为客户端。
加载过程现在都使用新的加载屏幕。
改进的包丢失检测和重新发送可靠性和性能。
灵魂芯片现在在联机多人游戏中同步。(主机和客户端将接收相同数量当SCs捡起)。
在联机多人游戏中,额外计时器现在是定期同步的。所以团队的分数。
连接仍然是未经提炼的。而不是关注,我们致力于修复的原因你想使用它。它仍然是最后的手段,但希望你需要它更少!
现在有一个“保存”通知在右上角的游戏保存。这是短暂的!
新的SC和螺母对抗UI元素。
灵魂碎片和坚果现在在总部的HUD上显示。在游戏中,你当前的SC数在拾取后会逐渐消失。我们这样做是为了更好地说明两者之间的区别。
灵魂芯片现在有了一个新的字体字形(也用于消息传递的目的)。
Datalore popups现在可以在屏幕上停留更短的时间。
动物园管理员的热情现在产生稍微不那么频繁。
固定并统一了大量的机器文本和按钮显示位置。
改进了在co-op中传送到ally的消息。(如果你玩的是2P轨道,提示会更频繁,而信号轮中心的图标现在更加明显了。)
图标化教程的迹象。
缺陷修正:
固定一个与内存相关的问题(泄漏),最终可能导致游戏崩溃。这应该尤其帮助没完没了的球员,但真正有利于人扮演很多20 xx在单个会话。
固定一个错误导致某一序列的主机无法启动一个多人游戏死了。
固定一个错误导致启蒙产卵(没有准备好!)。
修正了一个错误(当启蒙时刻准备好了),导致它和财富稳定器将潜在的购物者驱逐到真空中。
在纯化过程中,固定的叶瓣和动力学转化器产卵。
修正了不工作在鹰的统计页面(和其他一些地方)。
修正了一个问题,使爬行器在在线多人游戏的荣耀区瞬间产生。
固定空气时间在死时是不可锁定的。
固定的解锁不立即计数当购买在方舟。(他们仍然解锁下运行,给你好处,但是之前你必须改变字符或进入游戏看看。)
固定的多玩家信号指向错误的方式,如果信号点在屏幕上。
修正了“传送”图标太大一旦被激活。(也顺畅。)
修正了当游戏暂停几个小时后会发生的崩溃。
修正了跳转缓冲区在drop-through平台上的表现。
修正了一个问题,可能导致玩家在某些地方,在平台非常非常接近熔岩的地方无休止地循环。
客户不再可能跳过Boss剧——相反,如果主人跳过了,客户就会知道。
固定的责备与老板的框架交互。
艾尔不再出现了,在3级之后,你就会嘲笑你,并向你提供不存在的老板项目。
修正了客户端的暂停菜单,显示了在线合作的主机的statline。
在挑战中使用主人的角色固定客户的分数提交。
原文:
20XX 1.20.1 Patch Notes
Hello! Today's 20XX 1.20.1 patch fixes bugs, adds a new layer of polish to the game (especially networking!), and adds Italian as a playable language! Thanks for your patience on this one.
We're currently working on the content of Patch 1.30, which is a content update with content in it. Stay tuned!
Also, we'll be at PAX East next week, in booth 16108! Come say hello.
--
CHANGES:
New loading screen!
20XX is now available in Italian! Also, greatly improved the game's Japanese localization.
Also, changed the sizes of some HUD elements to better fit the game's text in other languages.
Reworked multiplayer interface, and moved it next to the Play portal.
20XX now uses a Host/Join flow instead of "invite/find random." You can still right click on a friend in your Steam Overlay to join their game.
Polished netplay interactions:
Other players changing characters in HQ no longer looks janky, and the UI shift now all happens at once.
You'll no longer see players stutter-step/animation-loop when they're in a menu and you're not.
Menus no longer hide player draw. (They didn't all do this, but now none do.)
Fixed an issue causing Hawk's whip to look frozen as the other player in an online session.
Fixed a few level handshake issues.
Fixed the level-start flow as the client.
The load process now all uses the new load screen.
Improved packet loss detection & resend reliability and performance.
Soul Chips are now synchronized in online multiplayer. (The host and the client will now receive the same amount when SCs are picked up.)
The Bonus Timer is now periodically synchronized in online multiplayer. So is the team's Score.
Reconnect is still unrefined. Instead of focusing on it, we focused on fixing the reasons you'd want to use it. It's still available as a last resort, but hopefully you'll need it less!
There's now a "Saving.." notification in the top right corner when the game saves. It's brief!
New SC and Nut counter UI elements.
Both Soul Chips and Nuts are now shown in the HUD in HQ. In game, your current SC count fades in for a bit after a pickup. We're doing this to better message the difference between the two.
Soul Chips now have a new font glyph (also for messaging purposes).
Datalore popups now stay on screen for much less time.
Zookeeper's Zeal now spawns slightly less frequently.
Fixed and unified a lot of machine text and button display positions.
Improved messaging on teleport-to-ally in co-op. (The tip appears more often if you're playing 2P, and the icon in the center of the signal wheel is now much more obvious.)
Iconified tutorial signs.
BUG FIXES:
Fixed a memory-related issue (a leak!) that could eventually cause the game to crash. This should especially help Endless players, but will really be helpful for anyone who plays a lot of 20XX in a single session.
Fixed a bug causing a certain sequence to fail to start with the host of a multiplayer game dead.
Fixed a bug causing Enlightenment to spawn (it's not ready yet!).
Fixed a bug (for when Enlightenment is ready) causing it and Fortune Stabilizer to eject would-be shopgoers into the void.
Fixed Leafpetal and Kinetic Converter spawning in Purist runs.
Fixed Back not working in Hawk's stats page (and a few other places).
Fixed an issue causing Creepers to instantly spawn as the client in online multiplayer in Glory Zones.
Fixed Air Time being unlockable while dead.
Fixed Unlocks not immediately counting when purchased in the Ark. (They still unlocked and gave you the benefit next run, but previously you'd have to change characters or enter the game to see it.)
Fixed multiplayer signals pointing the wrong way if the signalled point is on screen.
Fixed the "teleport!" icon being too big once activated. (Also made it smoother.)
Fixed a crash that'd happen if the game was left paused for several hours.
Fixed the jump buffer to behave better around drop-through platforms.
Fixed an issue that could cause the player to fall-loop endlessly in certain places where platforms are very, very close to lava.
It's no longer possible for the client to skip Boss Drama - instead, the client will be informed if the host skips it.
Fixed Repros interacting with Boss i-frames.
AL no longer shows up and taunts you after level 3 in a Dearth run and offers you Boss items that don't exist.
Fixed the client's pause menu showing the host's statline in online co-op.
Fixed the client's score submission using the host's character in Challenges.
by PLAZA