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虚实之间 v14升级档+免DVD补丁PLAZA版

虚实之间 v14升级档+免DVD补丁PLAZA版
补丁类型:免DVD
补丁大小:198MB
更新时间:2018-04-01 09:52
所属游戏:虚实之间,Synthetik
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制PLAZA目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《虚实之间》PLAZA版游戏:Synthetik-PLAZA
2.安装本升级档

更新说明:

机翻:

rtefact更新14!

3月31日

制作和挑战
新罕见的多核心胸部 - 提供各种类型的津贴。
新罕见的弹药解锁胸部 - 提供一系列弹药类型。
新罕见的宝藏Roomba - 现在在被摧毁时会掉落一个点数胸部。
新的稀有人造品可收藏 - 当2/2被发现时提供精选的人工制品。
被杀死。这为整个运行提供了强大的奖励。

10个文物添加!


武器升级胸部改变:现在可以对当前武器进行伤害升级。
改进模型的神秘和信贷胸部。
积分胸不再产生。
从箱子/统计套件角色统计升级现在有甜蜜的3D图标。
第一个角色统计升级拥有50%以上的统计数据,但只授予两个选择
任务现在有50%的几率给予属性升级。

一般
神殿的新模式。
游戏中的学分增加到10000。
暴击几率上限提高到40%。
增加了一个额外的备份保存文件,记录每个每日登录。
神秘套餐终端费用从350减少到275
伤害治疗费用从500减少到350。
献血/神圣献祭不能再杀人。
弹药的机会从1.55增加到1.65
在屏幕上发现后,胸部现在显示在小地图上。
终端现在在屏幕上发现后显示在小地图上。

经验
小型飞行MG /导弹无人机EXP从100减少到40。
滑翔机Shotgun exp从100增加到150。
滑翔机Railgun exp从85增加到150。
Disco Spider exp从35增加到75。
导弹蜘蛛exp从35增加到75。
老大exp从500增加到1000。

环不
现在击败最终的老板,现在循环运行,从一楼开始
更高的难度。
恐怖等级提高50%,来袭伤害提高50%,治疗量下降75%
环状的房间很暗,看起来不同而且显得不同。
循环型房间给予双倍的经验和50%的额度。
祝你好运!
修正了老板介绍期间最终老板产生敌人的问题。
服务器房间变得更容易了,野外减少了10%,敌方产卵时间从6秒缩短到7秒
最终的老板现在关闭了门,所以没有新的敌人可以产卵

回收
收到的用于回收后续项目层次的信用增加了:
蓝色 - 200至300。
史诗-350至450。
传奇 - 500至650。

武器
新武器 - HIGS PARTICLE CANNON(史诗)
新武器 - ANNIHILATOR(传奇)


固定武器掉落冷却时间不正确。现在武器滴剂应该更加多样化。
主菜单标记中的武器(和物品)额外掉落几率现在按预期工作。
拥有所有附件插槽并使用升级套件,现在可以获得3次随机统计升级。
武器属性升级最大后会显示一条消息并给予1%额外伤害。
武器津贴现在分成武器津贴和变体/其他津贴在菜单中。

对象29 DPS提高10%。
ACR的火灾率略有下降。
温泉12点伤害提高14%。
Boltcaster造成的伤害提高15%,并且更准确。
凯达荣誉爆头伤害提高10%。
最后的呼吸爆头伤害提高10% - 现在拥有“授权的最后一枪”Perk

固定的榴弹发射器弹药没有正确触发 - 两个榴弹发射器都好多了。
M79手榴弹现在有双重爆炸,最大弹药减少。
修正了AEK手雷振动不正确抛光的问题。

UI
Questlog箭头现在显示死亡时的正确方向。
修复了不正确的coop聊天位置。
最佳准确度统计已修复
升级套件不再显示在死亡统计中
在字符菜单中添加当前恐怖级别的显示。
终端选择箭头现在闪烁并侧向移动以获得更好的可视性。
增加通知建议玩家在超过65%的镜头移动时持续静止90秒

ITEMS
新产品 - G87'Beamer'(普通)
新物品 - 伊卡洛斯(Epic)
New Item - 红线(传奇)


医疗小瓶被移除,可能会以不同的状态回来。
每个班级都有自己的治疗项目,我们不希望鼓励双重或三重治疗项目设置,我们认为这些设置是不实际的。
酸手榴弹固定,现在正确地施加伤害,射程从125增加到165。
修正了具有高于100%权力的项目变体,并没有给出所有统计数据。
项目升级缩放比例固定,现在在默认功率超过100%时保守地缩放。
修复升级套件的机会,双重升级无法正常工作。
美沙酮持续时间不再缩放。
持续时间,愈合和抵抗力的所有缩放都使得它太强大了。
Aimbot物品buffed - 现在,每次杀死,而积极赠款永久增加准确性。
闪电电池的冷却时间从40秒缩短到28秒。
哨兵DMR炮塔等级1 + 2的火力降低
精英等级改变:双爆发造成双倍伤害,并重新加载每次2发
希望修复神圣的重建者在某些情况下不会拯救你
现在可以多次删除多个项目,从而允许在您的广告资源中添加多个副本。
这是我们想要测试的新功能,并希望收到您的反馈意见。请让我们知道您对论坛或此次更改的看法

原文:

rtefact UPDATE 14!

31 MARCH

ARTEFACTS & CHESTS
New rare multi-core chest - offering a selection of perks from all classes. 
New rare ammo unlock chest - offering a selection of ammo types. 
New rare treasure Roomba - Now drops a credits chest when destroyed.
New rare artefact collectible - offering a selection of artefacts when 2/2 are found.
Dropped on kills. This grants a strong bonus that stays for the whole run.

10 Artefacts added!


Weapon upgrade chest changed: Now grants a damage upgrade to the current weapon.
Improved model of mystery and credits chest.
Credits chest no longer spawns.
Character Stat upgrades from chests/stat kit now have sweet 3D icons.
The first character stat upgrade has 50% more stats, but only grants a selection of two
Quests now have a 50% chance of granting a stat upgrade.

GENERAL
New model for God shrine.
Increased in-game credits cap to 10000.
Increased crit chance cap to 40%.
Added an additional backup save file, which records each daily login.
Mystery Package terminal cost reduced from 350 to 275..
Injury treatment cost reduced from 500 to 350.
Blood donation / divine offerings can no longer kill.
Ammo drop chance increased from 1.55 to 1.65
Chests now show on the minimap after discovery on screen.
Terminals now show on the minimap after discovery on screen.

EXPERIENCE
Small flying MG/Missile drone exp decreased from 100 to 40.
Glider Shotgun exp increased from 100 to 150.
Glider Railgun exp increased from 85 to 150.
Disco Spider exp increased from 35 to 75.
Missile Spider exp increased from 35 to 75.
Boss exp increased from 500 to 1000.

LOOPING
Beating the final boss now loops the Run, starting from the first floor again
with higher difficulty.
Terror level is raised by 50%, incoming damage increased by 50%, healing decreased by 75%
Looped rooms are dark and look different and menacing.
Looped rooms grant double the experience and 50% more credits.
Good luck!
Fixed final boss spawning enemies during the boss intro.
Server room was made easier, 10% reduced fields, enemy spawn time from 6 to 7 sec
Final boss now closes the door so no new enemies can spawn in

RECYCLING
Credits received for recycling the follow item tiers has been increased:
Blue - 200 to 300.
Epic - 350 to 450.
Legendary - 500 to 650.

WEAPONS
New Weapon - HIGS PARTICLE CANNON (Epic)
New Weapon - ANNIHILATOR (Legendary)


Fixed weapon drop cooldown not saving properly. Weapon drops should now be more varied.
Weapon (and item) extra drop chance from main menu tokens now works as expected.
Having all attachment slots filled and using an upgrade kit now grants 3 random stat upgrades.
Having weapon stat upgrades maxed now shows a message and grants 1% additional damage.
Weapon perks are now split into weapon perks and variant / other perks in the menu.

Object 29 DPS increased by 10%.
ACR fire rate slightly reduced.
Spas 12 damage increased by 14%.
Boltcaster damage increased by 15% and more accurate.
Kaida Honorary headshot damage increased by 10%.
Last Breath headshot damage increased by 10% - Now has the “empowered last shot” Perk

Fixed grenade launcher ammo not triggering properly - Both grenade launchers are much better.
M79 grenades now have double explosions, max ammo reduced.
Fixed AEK grenade perk not buffing correctly.

UI
Questlog arrow now shows correct direction when dead.
Fixed incorrect coop chat location.
Best accuracy stat fixed.
Upgrade kits no longer shown in the death statistics
Added display for current terror level in the character menu.
Terminal selection arrows now flash and move sideways for better visibility.
Added notification recommending that player stands still when over 65% of shots are while moving, 90 sec cd

ITEMS
New Item - G87 ‘Beamer’ (Common)
New Item - Icarus (Epic)
New Item - Redline (Legendary)


Healing Vial removed, may come back in a different state.
Each class has their own healing item already and we don’t want to encourage double or triple heal item setups, which we view as unfun. 
Acid grenade fixed, now applies damage correctly and range increased from 125 to 165.
Fixed item variants with higher than 100% power not giving all stats.
Item upgrade scaling fixed, now scales conservatively when default power is over 100%.
Fixed upgrade kit chance for double upgrades not working.
Methadone duration no longer scales.
Duration, healing, and resistance all scaling was making it too powerful.
Aimbot item buffed - Now, each kill while active grants permanently increased accuracy.
Lightning Battery cooldown reduced from 40s to 28s.
Sentry DMR turret rank 1+2 firerate reduced
Elite rank changed: deals double damage with double burst and reload each 2 shots
Hopefully fixes Divine reconstructor not saving you in some cases
A couple of items can now drop multiple times, allowing for multiple copies in your inventory.
This is a new feature we’d like to test out and would love to receive your feedback on. Please let us know what you think of this change in the forums or on Discord.

CLASSES
Module Hold Breath increases crit chance cap now.
Fixed Drone Mod module only shooting after 16 minutes.
Heavy crossbow starting item removed for the moment
Stimulants regeneration nerfed
Fixed Fortify Position not giving max ammo.

CONTROLLER
New Restricted Look mode - You can toggle between between both modes 
by pressing the right thumb stick

FIXES
Fixed varied issues and crashes
Fixed freeze when no pickup / deployable position can be found
We would have liked to do more fixes for this update but we will focus more on bugs, crashes and stability in the next 1-2 weeks. Up next is the port to the v2 version of the engine, the new relay servers for multiplayer and more content as usual. 

MULTIPLAYER
Fixed one bigger issue with the ports / hole punching.
Fixed some issues

by PLAZA

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