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杀戮空间2 v1062升级档+无尽突袭内容包+免DVD补丁CODEX版

杀戮空间2 v1062升级档+无尽突袭内容包+免DVD补丁CODEX版
补丁类型:免DVD
补丁大小:3.36G
更新时间:2018-03-28 09:51
所属游戏:杀戮空间2,Killing
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《杀戮空间2》CODEX版游戏:Killing.Floor.2.Krampus.Christmas-CODEX
2.安装本升级档

更新说明:

机翻:

更新v1062:
强调
2个新地图
无尽的唯一 - DieSector
释放 - 力量核心

新的无尽游戏模式
族长交易者无尽模式的声音
变异波浪的机会(单个Zed,每周和站立你的地面波)

3个新武器
Mac 10 SMG for Firebug和SWAT
Firebug和Demolitionist的稻壳大炮
AF 2011-A1为枪手

新的可玩性
D.A.R.

重做了Zed
精英阿尔法血块现在是暴徒

时间有限的春季目标,门票和物品(活动门票和掉落不会成为测试版的一部分)
无尽的春天目标赚取D.A.R.装甲和变化
Cyber​​punk活动门票
赛博朋克化妆品

Zedconomy
攻击D.A.R.束
D.A.R.化妆箱
武器收集箱

DieSector,Power Core和他们的收藏的新Steam成就

一般
为D.A.R.,Mac 10,Husk Cannon和AF 2011-A1增加了每日目标。
删除了所有的生存对战模式每日目标,直到我们有机会重新审视模式
增加了两个新的老板音乐曲目
憎恶 - 洛基灰色的“黑客攻击”
King Fleshpound - Rocky Gray的“Spike Grinder”

所有平台上的内存改进
减少PC上各种硬件的加载时间
这应该可以解决PlayStation 4和XboxOne上的几个潜在的锁定问题

增加了玩家在交易者菜单中投票跳过交易者时间的能力
只要玩家在主菜单上选择基本训练,就会添加一条确认通知消息
增加了将你的地面目标放在所有非持久地图上
有一个35%的机率有一个站在你的立场目标
第一波和波斯波将不会有一个站立目标
服务器管理员可以关闭这些功能

现在授予Dosh Vault奖励
Zed和Boss杀死
站在你的地面目标

XP奖励现在授予“站在你的地面”目标
某些武器的爆炸弹道弹道改进,因此直发射击将导致爆炸弹最终落下
为指挥轮添加HUD UI,以便玩家可以看到地图上其他玩家发出的请求和声明
在Trader Pod菜单中为文字添加图像和颜色,以帮助玩家了解他们的武器弹药不足或完全失控。

平衡
配电系统的
精英阿尔法血块现在是暴徒
现在装在他的躯干和头部的前部,瞄准他的腿或背部把他拉下来!
拉力赛SFX已经改变,以适应更美观

生存对比
降低可玩的Alpha Clot,Slasher,Stalker,Crawler,Gorefast,Bloat和Fleshpound的EMP失能抵抗力,使其更容易诱发EMP对他们的影响

特权和武器
500马格南左轮手枪
伤害增加6.6%

1858年左轮手枪
伤害提高100%
总弹药容量减少22%
每增加一个弹药成本增加66%

Hemogoblin
伤害提高50%

Zweihander
近战范围提高20%

搜索者六
伤害回合伤害提高20%
DUN击倒机会提高25%
Dud绊倒机会增加42%

Bug修复
特权和武器
修正了军医技能酸性回合的游戏玩法错误,它没有处理正确的伤害量
修正了Hemogoblin的游戏玩法错误,Medic医疗技能Acidic Rounds随着时间的推移减少了流血伤害的伤害
修正了Gunslinger的特技技能,Rack&em up和Bone Breaker的游戏缺陷,其中的伤害加成不适用于在线游戏会话
修正了医用注射器的游戏缺陷,玩家可以使用注射器从任何距离治疗其他玩家
修正了粉碎者和支援津贴中的游戏错误,玩家可以在两种特权之间来回切换,并在交易时间内反复授予其他玩家弹药和手榴弹
修正了Alpha Clot和Rioter在圣诞节结束后继续行走时发出铃声的问题
修复了.500 Magnum左轮手枪在完全重装时缺失锤音效果的问题
修正了Stoner 63A LMG的一个声音错误,其近战bash缺少近战声音效果
修复了Dual .500 Magnum左轮手枪的一个动画错误,其中在空的重新加载之后,锤子没有重新回到正确的位置
修复了Crovel和Pulverizer的SFX错误,他们在使用检查动画后没有将血滴溅到地面上

配电系统的
修正了憎恶的游戏缺陷,玩家可以在Zedtime期间执行峡谷攻击时陷入抓取动画中
修正了憎恶的游戏玩法错误,他有时会陷入他自己的爪牙中,并立即死于无法成功的路径给玩家
修正了憎恶的模型错误,模型在每周对Beefcake造成伤害的时候没有增加
修复了King Fleshpound在发射激光后脚步声和噪音移位时的缺陷

一般
修正了Zed Weekly,Bobble Zed和Up,Up和Decay的游戏缺陷,其中一些zeds的身体和头部健康比预期的更多
修正了玩家在第三波交易时间开始时产生的游戏缺陷
修正了Spitfire手枪的每日目标错误,其中每日目标的伤害没有解释随着时间的推移造成的火焰伤害
修正了M16 M203的日常目标错误,其中日常目标的损害不能解释HE轮中M203炸药和冲击伤害
修复了可玩的生存与斯卡拉克圣诞变种的SFX错误,其模型中缺少焕发覆盖层
修正了PC Rob Rob Briar每日目标完成匹配的日常目标错误,在完成每周比赛后,PC Rob Rob Briar
修正了Stand Your Ground的一个声音错误,因为那里的声音不会失去Stand Your Ground目标

地图
修复了监狱中的灯光问题,灯光会根据玩家与光源的距离而闪烁
修复了监狱中的碰撞错误,某些焊接的门会断裂并保持站立在门框上,遮蔽了玩家的视野
修正了一个碰撞错误,其中悲剧王国的阻挡音量让玩家不会打破卡车内的收藏
修正了SFX臭虫,Freezethrower的火力引起了位于Krampus Lair的死亡精灵道具不断的爆炸和音效
修复了门户网站条目子产生器无法工作的Holdout式地图中的产卵错误
修复了Krampus Lair中的碰撞错误,地下监狱中的一些焊接木门会折断并保持在门框内
修复了ZED着陆中的碰撞错误,其中一些岩石具有未被使用的FLEX网格
修正了在血腥和爆炸贴花可能出现在他们的表面的下降的熔岩网格SFX错误
修正了梦魇中的一个模型错误,那里的老板舞台上巨大的肉质山生物在专用服务器上失踪了眼球

UI
修正了Trader Pod菜单中的UI错误,其中武器没有正确地从最少到最昂贵的排序
修复了Welder |的一个UI错误Vault | Vosh |珍贵,Kukri | Vault | Vosh |珍贵,演示刀| Vault | Vosh |珍贵的地方,他们没有选择回收
修正了除双9MM手枪之外的所有双手枪的文本错误,其中的描述文字标明“每个都可以单独销售”,但实际上不能单独销售
修正了Survivalist技能ZED-TIME - Lockdown的文本错误,在描述结尾处有引号
修正了Masterson |的文本错误Vault |迷彩Blotches |紫色文本,“与马丁中尉兼容”,缺少经典马斯特森
修复了Heckler&Koch UMP的交易者菜单描述中的文本错误,它表示它具有半自动消防模式。相反,它有一个突发射击模式
修正了Varmint步枪的UI错误,使用额外的弹药Command Perk技能时,首次进入Trader Pod菜单时导致总弹药显示不准确
修正了Matchmaking Squad消息中的UI错误,其中“派对主持人已离开”消息出现在不正确的时间
修复了Horzine Supply Emote系列#1和#2包装箱的本地化错误,其中的描述未经本地化

化妆品
修复了Oisten Jagerhorn无法佩戴眼罩化妆品的化妆品问题
修复荒地套装的装饰性缺陷,在配备荒地装备的情况下,背包化妆品无法装备
修复了瓷面膜的化妆品缺陷Vault |破碎的地方无法在任何角色上装备
修复了Alan |的整形错误Vault |迷彩Blotches |北极,它不能装备到经典马斯特森
修正了一个C4模型缺陷,其中珍贵的皮肤纹理没有显示在抛出的C4上

平台特定的修复程序
PC /蒸气
修复了专用服务器的代码错误,其中日志在一段时间后会消耗大量的CPU
修复了KFPickupFactory的一个代码错误:KF2 SDK中的bEnabledAtStart选项,其中该选项无法正常工作,无论该选项是打开还是关闭
修复了WebAdmin聊天记录的代码错误,它不会在Survival和Weekly专用服务器中记录团队成员
修正了服务器浏览器的UI错误,观众在专用服务器上增加了玩家人数
修正了观众可以获得日常,周报和成就奖励的游戏缺陷
修正了Trader Pod自动交易功能的游戏缺陷,无意中触发了玩家。玩家现在需要在自动交易发生之前按住该按钮2秒钟

奖励物品服务器
游戏现在会双倍检查玩家赢得的箱子数量,确保授予玩家缺失的任何东西,如果所获得的vs收到的数量未检出,则不给予奖励。这就是很多/所有用户都会选择进入测试版的问题。这里的支票最初并没有考虑给予所有玩家的5个礼品包装箱。

我们还发现奖励服务器的情况可能过于慷慨,那些没有立即获得奖励的客户可以再次获得奖励并获得奖励,然后获得第一个待决的奖励。这会导致一个额外的箱子。这只会影响到我们用户的一小部分。

这里的一个例子是目前已经收到12个箱子,但只有8个(5个礼品箱和3个玩/奖励)的用户。除非他们赢得了另外4个箱子,否则游戏将不会额外提供箱子。继续玩和赚取的奖励将继续被计算在内,并应在获得/授予的比赛时开始授予包装箱。

特定于Beta的修复和更改
Beta 2到最终版本
修复了DieSector控制台周围的Zed路径问题
用磨粉机固定指数AOE损伤增益
固定跳过交易者按钮有时无法使用多人玩无尽的在线时间
修正了被观看的玩家离开比赛后出现的不正确的避难所道奇值
修正了在主菜单中解锁所有无尽的目标,或者如果加入迟到
Horzine Elite Armor和DAR的Precious变体的视觉外观有所改善
为经典马斯特森“Vault | Camo Blotches |紫色”装备修正了解锁代码
固定弹出偏离AF2011s中心
修复了DieSector在服务器浏览器上没有显示

以前的Beta错误修复和更改
平衡
武器
Mac 10
装备速度快40%
总弹药容量增加20%
伤害降低16%

稻壳大炮
装备速度快40%
杂志尺寸减少20%
火灾率下降110%
总弹药容量减少13%
弹药拾取量提高25%

AF2011-A1
修正了双手枪的射速
修正双手枪的穿透值

错误
特权和武器
修正了一个游戏玩法的问题,你可以快速开火并且不消耗弹药
修复了Husk Cannon的SFX bug,在线上游戏会话时它会在屏幕上发出巨大的粒子效果

配电系统的
修正了Quarterpounds和所有boss的玩法缺陷,玩家在Endless模式下通过第25波时受到的伤害增加

地图
修复了DieSector地图中的一个产卵错误,其中Bloats无法从某些产卵体积中产卵
修复了DieSector地图的碰撞错误,其中天花板没有碰撞
修复了模块边界绘制距离太低的DieSector贴图的渲染错误
修正了Power Core地图中的一个级别错误,玩家有时候不会传送到下一个竞技场
修复了DieSector地图的一个级别错误,其中专用服务器会以未能加载不存在的资产的方式来垃圾邮件日志
修复了DieSector地图在老板介绍场景中球员相机可以夹到墙上的相机问题

一般
修正了Stand Your Ground的游戏缺陷,当在Stand Your Ground区域失去进度时,XP奖励不会降低
修正了3月季节性目标的游戏玩法错误,其中所有季节性目标及其奖励都可以通过在25周年之后加入游戏会话来获得
修复了无尽模式下的老板音乐的一个声音错误,其中音乐曲目在击败老板后没有返回到环境交易者时间音乐
修复了King Fleshpound和Abomination老板音乐曲目的一个声音问题,他们看起来比其他曲目更安静
修正了King Fleshpound和Abomination老板音乐曲目在他们的音乐曲目中为不正确的老板玩的一个声音错误
修正了一个项目,授予Dosh Vault箱子的错误,他们没有被授予给达到合适层次的玩家

UI
修正了Versus Survival上的SKIP TRADER按钮的UI错误,其中跳转交易者功能有时在切换团队后无法使用。我们从Versus Survival中移除了这个按钮
修复了游戏地图参数选项的UI错误,玩家可以在Survival游戏类型上玩DieSector地图
修复了SKIP TRADER按钮的UI错误,在第一个交易时间之后,SKIP TRADER按钮上的“Y”图标丢失。这仅适用于使用控制器的玩家
修复了最后一个活动图标的UI错误,其中图标没有与友善的hudscale正确缩放
修复了Power Core地图的UI bug,其地图预览图标用于Krampus Lair

化妆品
修复了描述文本代码中缺少</ font>的Cyberpunk制作描述的本地化错误
修正了所有1858年左轮手枪| 3D艺术错误| 构成武器皮肤的前桶材料具有高漫反射。 这导致阴影无法在桶上正确渲染

原文:

Update v1062:
Highlights
2 New Maps
Endless Only - DieSector
Holdout - Power Core

New Endless Game Mode
Patriarch Trader voice for Endless Mode
Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

3 New Weapons
Mac 10 SMG for Firebug and SWAT
Husk Cannon for Firebug and Demolitionist
AF 2011-A1 for Gunslinger

New Playable Character
D.A.R.

Reworked Zed
Elite Alpha Clot is now the Rioter

Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Endless Spring Objectives to earn D.A.R. armor and variations
Cyberpunk Event Tickets
Cyberpunk Cosmetics

Zedconomy
Assault D.A.R. Bundle
D.A.R. Cosmetic Crate
Weapon Collector Crate

New Steam Achievements for DieSector, Power Core, and their Collectibles

General
Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
Added two new boss music tracks
Abomination - “Hack Attack” by Rocky Gray
King Fleshpound - “Spike Grinder” by Rocky Gray

Memory improvements on all platforms
Reduced load times across a variety of hardware on PC
This should fix several potential lock ups on PlayStation 4 and XboxOne

Added the ability for players to vote to skip trader time in the trader menu
Added a confirmation notification message whenever a player selects Basic Training on the Home menu
Added Stand Your Ground objectives to all non-Holdout maps
There is a 35% chance of a wave having a Stand Your Ground objective
The 1st and Boss wave will not have a Stand Your Ground objective
Server admins can turn these off

Dosh Vault rewards are now granted for
Zed and Boss kills
Stand Your Ground objectives

XP rewards are now granted for Stand Your Ground objectives
Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.          

Balance
Zeds
Elite Alpha Clot is now the Rioter
Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
Rally ability SFX have been changed to fit more aesthetically

Survival Versus
Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them

Perks and Weapons
.500 Magnum Revolvers
Damage increased 6.6%

1858 Revolvers
Damage increased 100%
Reduced total ammo capacity 22%
Ammo cost per mag increased 66%

Hemogoblin
Damage is increased by 50%

Zweihander
Melee range is increased by 20%

Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%

Bug Fixes
Perks and Weapons
Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation

Zeds
Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser

General   
Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective

Map
Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena

UI
Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized

Cosmetic
Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4

Platform Specific Fixes
PC/Steam
Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs

Reward Item Server 
The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players. 

We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.

An example case here would be a user who currently has received 12 crates, but only eared 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.

Beta Specific Fixes and Changes
Beta 2 to Final Release
Fixed Zed pathing issues around control console on DieSector
Fixed exponential AOE damage gain with the Pulverizer
Fixed Skip Trader button not working sometimes when playing endless online with more than one player
Fixed Incorrect vault dosh value showing up after player that is being spectated leaves the match
Fixed unlocking all endless objectives in main menu or if joining late
Improved visual appearance of Precious variants of Horzine Elite Armor and DAR 
Fixed unlock code for Classic Masterson"Vault | Camo Blotches | Purple" outfit for it not being equipable from Inventory
Fixed ejects being offset from center on AF2011s
Fixed DieSector not showing up on the Server Browser

Previous Beta Bug Fixes and Changes
Balance
Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%

Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13% 
Ammo Pickup amount is increased by 25%

AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols

Bugs
Perks and Weapons
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session

Zeds
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode

Maps
Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
Fixed a collision bug with the DieSector map where a ceiling was missing collision
Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene

General
Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one

UI
Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair

Cosmetic
Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel

by CODEX

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