使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Codex文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《高速巡警模拟2》CODEX版游戏:Autobahn.Police.Simulator.2-CODEX
2.安装《高速巡警模拟2》v1.0.7升级档:https://patch.ali213.net/showpatch/82461.html
3.安装《高速巡警模拟2》v1.0.13升级档:https://patch.ali213.net/showpatch/83171.html
4.安装本升级档。
更新说明:
机翻:
更新v1.0.16:
宣教:公关会议现在总是在中午举行
任务:在M17中改进QTE
交通工具:民用车辆不再在蓝色标志切换一次之前激励紧急车道
事故:草图现在显示正确的车辆细节
对话框:固定的情况下,谈话的成员会向前或向后倾斜,而另一个不在同一高度
免费播放:在接受任务后,无线电通信现在可以正常恢复
任务:修正在M13中敲SFX
任务:现在可以在特定条件下正确输入厕所
交通管制:酒精测试期间,胡子现在是动画
用户界面:修复了帮助菜单中后退按钮的本地化
用户界面:选项菜单调整为大写
UI:不再需要在帮助菜单中多次点击以显示项目
车辆:低细节车型的车灯可视性提高
车辆:改善民用车的处理
车辆:不允许产生具有前导零的车牌
世界:修正了桥梁上的一些漏洞
世界:调整高度的一些迹象,卡车通过它们太低
世界:改变Huttstaetten快速旅游点的位置
世界:改善湖泊表现
事故:纠正了事故草图中的车辆信息
音频:为电台增加了新的主题
音频:增加了正常游戏的第二个主题
音频:添加主菜单的主题
引擎:升级引擎版本到2017.2.1p1
自由发挥:追求现在触发正确
图形:在黄昏和黎明的相邻道路地形上的阴影现在看起来是正确的
输入:输入配置文件现在应在所有情况下正确阅读
输入:重新映射输入现在将保持正常
任务:被抓的嫌疑人M10卡车不再开车
任务:M16车队现在开始更顺利
任务:当嫌疑人离开地图时,M20的追击现在失败了
任务:广告系列结束后添加弹出窗口
任务:特定的车辆不再在路上的其他车辆中产卵
性能:减少调整几个动态材料的开销
性能:减少垃圾收集的频率
性能:消除了由于碰撞SFX播放而造成的小滞后
性能:通过在世界流式传输过程中正确卸载程序网格来改善内存使用情况
性能:禁用静态批处理以支持程序性网格卸载
性能:删除过宽的资源卸载策略,在卸载流式世界部分时产生滞后
性能:减少游戏存储大小,减少保存游戏所需的时间
交通控制:改进了一些车辆交互手柄的定位
交通管制:逮捕犯罪嫌疑人时,监狱过场现在正常播放
交通控制:改善“Follow Me”矩阵模式下的车辆交互
交通管制:只要嫌疑人的血液酒精含量超过0,酒精测试现在总是被认为是有效的
Traffic Control(流量控制):修正了驾驶员因为角色未正确初始化而具有不同外观的情况
教程:加载游戏后,快速旅行教程将不再弹出
用户界面:改进了技术树视图中的游戏手柄按钮指示器的定位
UI:使用游戏手柄或方向盘时,鼠标光标现在隐藏
用户界面:在车队或追踪期间的距离显示现在显示一个单位
用户界面(UI):将接收无线电呼叫所需的键绑定更改为不同于退出车辆所需的键(默认情况下:键盘上的R和XInput设备上的X按钮)
车辆:熊Baranga司机角色将不再坐在方向盘后游戏运行更长的时间
车辆:倒车不再停止加速
车辆:启用民用车辆前部矩阵显示功能
车辆:车辆不再卡在障碍物后面,而是试图超越障碍物
车辆:车辆现在更加动态地对紧急情况作出反应,并且在启用蓝灯的车辆接近时建立应急车道
车辆:当车门被堵塞时,不能再退出车辆
车辆:当车队的一部分时,车辆将不再对玩家车辆的蓝灯作出反应
车辆:降低卡车加速的攻击性
车辆:面包车的镜子现在正常工作
车辆:防止产生数字为0的车牌
车辆:加载一个游戏后,高速摄像头现在回到了行李箱
载具:载入存档后,车辆性能升级现在可以正常工作
车辆:逃离的嫌疑人将不再尊重玩家车辆的蓝灯,使追逐变得更加困难
车辆:现在可以使用游戏手柄上的右侧按钮,鼠标右键或键盘上的Y键(默认情况下)切换到后视摄像头,
世界:交通灯现在处于工作状态
世界:删除了一些几何裂缝
原文:
Update v1.0.16:
Missions: PR conferences now always take place in the early noon
Missions: Improved QTE in M17
Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
Accidents: Sketch does now show the correct vehicle details
Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
Free-play: Radio communication now correctly resumes after an mission has been accepted
Missions: Fixed knocking SFX in M13
Missions: Toilet can now be entered properly under certain conditions
Traffic control: Beards are now animated during alcohol tests
UI: Fixed localization of back button in help menu
UI: Options menu adjusted to be uppercase
UI: No longer need to click multiple times in help menu to show item
Vehicles: Improved visibility of vehicle lights for low-detail models
Vehicles: Improved handling of civil car
Vehicles: Disallowed generation of license plates with leading zeroes
World: Corrected some holes at bridges
World: Adjusted height of some signs that were too low for trucks to pass them
World: Changed location of the Huttstaetten fast-travel spot
World: Improved performance at lakes
Accidents: Corrected information about vehicles in accident sketches
Audio: Added new theme for the station
Audio: Added second theme for normal gameplay
Audio: Added theme for main menu
Engine: Upgraded engine version to 2017.2.1p1
Free-play: pursuits are now triggering correctly
Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
Input: Input configuration file should now be properly read in all cases
Input: Remapping inputs will now properly persist
Missions: M10 truck of arrested suspect is no longer driving away
Missions: M16 convoy is now starting more smoothly
Missions: M20 pursuit does now fail when suspect left the map
Missions: Added popup after campaign is over
Missions: Specific vehicles no longer spawn inside other vehicles on the road
Performance: Reduced overhead of adjusting several dynamic materials
Performance: Reduced frequency of garbage collections
Performance: Removed small lags caused by the playback of collision SFX
Performance: Improved memory usage by properly unloading procedural meshes during world streaming
Performance: Disabled static batching to support procedural mesh unloading
Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
Performance: Reduced savegame size by a great bit, reducing time needed to save the game
Traffic Control: Improved positioning of interaction handles of some vehicles
Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
UI: Positioning of gamepad button indicators in tech tree view improved
UI: Mouse cursor is now hidden when using gamepad or steering wheel
UI: Distance display during convoys or pursuits is now showing a unit
UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
Vehicles: Driving backwards no longer stops acceleration
Vehicles: Enabled functionality of civil vehicle front matrix display
Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
Vehicles: Reduced aggressiveness of truck acceleration
Vehicles: Mirrors of the van are now working properly
Vehicles: Prevented generation of license plates having 0 as the number
Vehicles: Speed cameras are now back in the trunk after loading a savegame
Vehicles: Vehicle performance upgrades now work properly after loading a savegame
Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
World: Traffic lights are now in working condition
World: Removed some geometry cracks
by CODEX