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赛车计划2 v4.0升级档+免DVD补丁BAT版

赛车计划2 v4.0升级档+免DVD补丁BAT版
补丁类型:免DVD
补丁大小:4.38GB
更新时间:2018-02-10 10:16
所属游戏:赛车计划2,Project
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD补丁到游戏目录覆盖
4、运行游戏

升级档安装步骤:

1.安装《赛车计划2》RELOADED版游戏:Project.CARS.2.Fun.Pack-RELOADED
2.安装本升级档

更新内容(机翻):

当用户在其他选项卡上选择Facebook选项时,解决了到Facebook页面的链接,而Microsoft Edge被设置为PC上的默认浏览器。
在VR模式下,修正照片模式下的多个选项不会被反映出来。
解决了VR闪烁。
专用服务器:当玩​​家将时间设置为超过140分钟时,更正的会话持续时间自动更改为140分钟。
专用服务器:改进的客户端和服务器代码,使用旧的网络API,允许更可靠的连接。
在VR中播放时更改了默认绘图距离,以最大限度地减少间歇性纹理闪烁。
虚拟现实和非虚拟现实中相机液滴的改进。
更正了VR中的问题,如果在比赛中摄像头视图发生变化,驾驶线路将消失。
解决了专用服务器大厅天气条件始终显示为“清除”的问题。
更正了在多类别选择期间,专用服务器大厅车辆图像未正确更新的问题。
更正了鼠标在“驱动程序列表”和“页脚”菜单之间切换的赛后结果中的问题。
信息完全设定之前,玩家可以选择车辆,从而改善在线大厅问题。
提炼不正确的消息'检测到多个输入。当玩家按下Esc键时没有分配任何动作,并显示“请分配一个新的配置”消息。
抛光了VR中“返回位置”消息的缺失背景。
当用户加入正在进行的会话时,稳定性得到改善。
更正的AI行为不正常导致桌面崩溃。
更正了VR处理两个屏幕系统中的问题,以确保它们分开处理,从而使其成为默认设置。
如果“我的文档”文件夹设置为网络位置,则解决保存失败。

用户界面

更正了“音轨选择”屏幕上的信息与“载入”屏幕之间的不一致。
提炼在线浏览器过滤器不正确关闭。
修正了“大厅详细信息”屏幕上缺少密码保护的大厅图标。
职业仪表板统计用户界面的改进。
在公制和英制单位之间切换时,修正了一些显示单位值不变的情况。
尝试保存没有说明的设置时游戏无响应的稳定性改进。
输入无效密码时解决了错误的信息。
解雇职业国籍不能拖延控制台/ Steam用户的位置。
如果用户使用赛车预设,则在线上锦标赛轮次中的更新会话和比赛设置不会更新,从而在计划中增加一轮。
在Online Lobby中,现实主义设置下的更正选项无法正确显示,并且在访问联机大厅的“现实主义设置”后无法访问主机。
在赛前菜单中添加轮胎的名字。
整个游戏改进了语言翻译。
由于无效的汽车和轨道组合,添加了“幽灵”和时间未上传的消息。
如果用户从暂停屏幕点击控制方案的滚动条,则“踏板类型”和“校准轮”​​消失。
如果用户在“现实主义设置”中选择了“重置为默认值”,则会修改“规则与规则”和“电子竞技”设置。
当在多种类的大厅里换车时,在线大堂的车辆选择屏幕上已经解决了汽车类的问题。
通过“暂停菜单选项”解决了头盔相机设置的更改未正确保存。
如果时间太长,更正的设置描述不会完全显示。
在跳过职业路径介绍电影时,删除了绿屏,出现一秒钟。
取消了“赢得泛美锦标赛冠军”的荣誉。
修正了在尝试保存没有可用插槽的坑策略时,坑策略完整消息不会出现的问题。
修正了在线锦标赛车辆选择时与“展厅”重叠的“编辑车手”画面。
当玩家拒绝Director或Broadcaster角色时,为游说管理员/主持人添加通知。
抛光“会话结果”屏幕和“退出”屏幕上的结果不匹配。
在HUD上调整重要惩罚信息的位置,即使在HUD关闭的情况下也能启用。
更正了在线锦标赛中长队名不正确的问题。
修正正确显示未完成比赛或早退的选手和AI的完成状态。
如果他们在赛前屏幕上的在线锦标赛中退出,则解决对手赛车轻弹。
更正了用户无法查看在启用HDR的调整设置中选择哪个设置的问题。
精炼的网上锦标赛显示以前分配的队名在新的会议。
在踏板校准中改进了进度条,以更准确地表示踏板输入。
更正Pit策略中的重叠文本问题。
在控制器设置中更正Fanatec Porsche GT3 RS车轮的图像。
已解决的大堂细节未显示多类专用服务器大厅中的所有类。
为菜单弹簧强度添加了帮助文本。
删除阻尼饱和度选项。
更正了改变轨道不会消除无效天气的问题。
改进了一个问题,即当比赛设置中的球员设置超过250圈时,该比赛只允许250圈。
当玩家选择“Retire and Spectate”(退出和观看)时,已解决出现在“进行中”屏幕的S1,S2和S3列中的调试文本。
在某些车辆上将“更换轮胎”设置为“推荐”时,会错误地提高进站时间。

固定制造商事件显示未开锁制造商在创造新职业时进展不正确。
修正了赛后结果屏幕中未正确显示的进站数量。
解决了玩家在使用IndyCar Motorsport Preset时无法确定其网格位置的问题。
在调整设置中显示转速限制时固定转换。
在会话结果屏幕上,更正默认突出显示的“重启会话”按钮,而不是“继续”。
在进入遥测HUD中的凹坑时,校正的进站信息在进站摄像机中未显示。
更改后视镜以禁用动态缩放。
选择“增强可视”选项时启用增强镜像。
改变在线锦标赛的排名后解决了不正确的排序问题。
在线锦标赛中增加了活动的赛车预设以查看信息和编辑屏幕。
已解决的更改在重新编辑创建的事件时不会反映出来。
更正了游戏在HUD和结果屏幕上错误地累计玩家时间的问题。
修正了一个问题,即玩家在维修区内会受到损坏,但不会出现在HUD损坏元素上。
更正了在先前覆盖之后加载默认设置时不会显示数据的问题。
在倒计时序列中排除网格时,排除了排列面板中第4个排除的位置。
解决了“创建新的战略策略”选项,当所有的战略投注位置填满后仍然可以使用。
在线锦标赛的回合结果屏幕上修复了Team选项卡被禁用的问题。
更正切换驱动程序时重新校正状态/会话信息未正确更新。
固定总监和广播员屏幕没有显示在线锦标赛中的所有参与者数据。
修正了在线锦标赛中选择代托纳国际赛道三椭圆形时出现的美洲国家赛道。
增加了一个中央驾驶舱摄像头的汽车和选项屏幕。
当玩家选择了在线锦标赛队伍名单中的“比较驱动程序网络配置文件”选项后,增加了导演或广播者之后稳定性得到改善。
更正了在玩家更改某个列的排序顺序超过两次时,在线游戏大厅未在大厅浏览器中排序的问题。
解决了玩家无法访问“邀请事件”的“发行号选择”屏幕上的“驱动程序网络配置文件”。
在线上锦标赛大厅中的“编辑”选项删除了无法编辑的选项。
改进竞争性赛车许可证历史记录图表中的小节,使其在较低值处可见。
改进了在线锦标赛时间表中的轮次在完成后可选择的问题。
调整重叠在线冠军的名字,当文字是非常长的。
改善汽车缩略图中某些对象的照明。
抛弃在线锦标赛中在会前画面上显示的当前会话信息。
更正调整设置保存问题。
解决了在线锦标赛中的问题,在某些情况下,全班级的成绩将无法显示。
改善在线锦标赛中的菜单流程,以防止在大厅屏幕倒计时期间按下后退按钮时意外返回主菜单。
增加了对竞争性赛车执照的大堂过滤。
调整了一个问题,在俄文中,大写的K和Y字母在驾驶员资料中显示为小写字母。
更正了主机在联机大厅中选择新轨道时轨道用户界面未更新为客户端的问题。
更正了车辆选择中显示不正确的汽车详细视图的问题。
解决了创建新职业后触发多个DLC邀请弹出窗口的问题。
更正了游戏者无法更改大厅屏幕内圈数的问题。

汽车
奥迪R8 LMS和R8 LMS 24H:改善了汽车尾部的LOD爆裂问题。
马自达Radbull:从驾驶舱内看不到固定的火。
本田2&4:校正玻璃HUD与玻璃后面的道路模糊。
使用游戏手柄时,本田2&4和Radical SR3的改进的转向动画。

曲目
Bannochbrae:在维修区/维修区内修理较大型车辆的碰撞问题。
加泰罗尼亚俱乐部:更正电影摄影机在重新开始会议时保持活动状态。
加泰罗尼亚Rallycross:删除了小丑圈利用。
多宁顿公园:调整了维修站的位置。
迪拜赛车俱乐部:纠正不正确的赛道长度。
地狱Rallycross:改进的树墙和外部地形LOD距离。
印第安纳波利斯:改变了坑出口线的对象的位置,并解决了汽车可以避免触发的问题。
Knockhill:减少车库深度,以修复AI撞击路边停车库和元帅的车库。
莱登·希尔(Lydden Hill):在碰撞网格中修好了一个洞,导致玩家在撞上路面时失去控制。
蒙扎椭圆形:关闭椭圆形标志。这将禁用所应用的椭圆形设置,因为跟踪方向与游戏中的其他椭圆形相反。
Spa Francorchamps:抛光坑,阻止雨雪落入车库。
德克萨斯赛道:解决球员收到进展不足的通知,而离开坑。
解决的问题是,赛后重新启动,广告牌没有消失,被撞倒后仍然在轨。
更新了有关左侧停车加油道的维修队员动画。

处理
为游戏手柄和键盘添加了一个新的反向锁定助手。这是为了帮助玩家控制转向过度和幻灯片,并且可以在选项中的游戏画面中打开或关闭。
修正了许多曲目的错误高度,以便在涡轮增压和自然吸气车之间获得更好的性能平衡。
宝马1M:改进的FFB规模。
Dallara IR-15椭圆形:增加了FFB乘数并且固定FFB感觉非常轻,默认游戏手柄设置改变为差异,由于轮胎错开而消除左侧拉力,在冷时椭圆形修正的轮胎橡胶以及椭圆形轮胎的滚动阻力降低。
法拉利333SP:性能变化的小平衡改变,以适应其他
LMP900汽车。修正最终传动比并改进AI设备的使用。
福特护航:提出并移回追逐相机的位置,以帮助高FOV设置。
福特Falcon V8SC:向后改变了空气阻力平衡,固定了后翼偏航效果,重新平衡了胶粘剂和用于平滑轮胎化合物的“抓地力”。
福特Fusion Fusion Stockcar:新的Road Course轮胎现在拥有更坚硬的胎体和更宽的粘合剂峰值。调整AI轮胎以匹配。
福特野马RTR配方漂移:基于Vaughn Gitten Jr.的反馈改进汽车的操控性。
福特Sierra集团A:提高发动机转速以帮助AI开始比赛。
配方A:将油箱容量降低到更合理的水平。
配方C和配方R:改进轮胎,发动机制动和减震器设置,以获得更好的稳定性和更轻松的驾驶性能。修订稳定的设置。
调整FFB以更改轮胎。固定雨胎比光滑的更快。
配方汽车:降低对航空和悬架损伤的敏感度。
Ginetta G40:为了更好地控制大面积撞击和跳台起降。重新平衡的侧面气动力和轮胎胎体隆起反弹阻尼。
兰博基尼Huracan GT3:轻微的阻力下降击中已知的最高速度与低后翼。
兰博基尼Sesto Elemento:增加了FFB的力量(以前太低)。
Ligier Judd LMP2和RWD P20:HP更换后更好的发动机冷却调整。
LMP2赛车:大约增加了50hp的动力,使它们更接近现实世界的圈速,并调整了散热器的尺寸以适应。
莲花38和莲花56:增加椭圆速度。
奔驰AMG GT3和SLS GT3:默认的翅膀改变了AI车,以获得更低的下压力轨道更好的速度平衡。

游戏
司机头盔现在正确显示在头盔视图相机。
改善了模拟职业生涯的结果。通过加强对性能和驾驶技巧的关注来降低随机性。当未被模拟时,合格到比赛的网格定位现在将更接近地匹配结果。
改进了一个问题,即将多人游戏中的轨道更改为较小的网格大小限制进入大厅,导致某些玩家在轨道下产生。
职业生涯 - A组:在PA决赛中改变了第一轮比赛的日期
巴瑟斯特让周末不再发生在雪季。
调整后的模糊的spotter logic逻辑计算剩下的拍摄Joker Lap的RX。
修正了在多类别比赛中忽视其他类别裁减罚分的情况。
在组队开始时进行“手动控制”切换前,更正了控制赛车的玩家。
已解决竞争性赛车许可证禁用旗帜/罚则不禁用。
修复播放器在缺陷缺陷策略点击时不会自动获得正确的轮胎。
修复自动速度限制器使用时,在坑中接受速度限制惩罚的玩家。
汽车处于重影状态时,将前大灯关闭。
与“加入进行中”和“Rolling Starts观众”有关的问题已解决。
改进地层圈:领导者现在放慢速度,以便在从地层圈到滚动开始的转换过程中让领域的其他部分赶上。
改进措施防止玩家在没有DLC的情况下驾驶DLC赛车参加社区活动。
所有车辆现在都可以使用卡丁车赛道进行私人测试。
修复会话模拟结束时的剩余竞赛时间计算。
解决了适用于固定安装社区事件的调整设置漏洞。
Radical和Light Sports光滑轮胎:调整理想温度范围以降低轮胎预热时控制汽车的难度。
修复了Indy Oval的Lotus 38和Lotus 56缓慢。
惩罚HUD消息增加了声音。
在更新3反馈之后调整剪辑曲目“tweakers”。这现在减少了跟踪限制违规之后所需的计算减速时间的量。
解决了一个漏洞,玩家可以启用计时器和社区活动中不允许的驾驶辅助工具。
改善了在ICM中将“交换驱动器”选项设置为“ON”时接管对汽车的控制的AI不会陷入困境的问题。
解决了在播放器达到个人最佳时间并重新启动会话后,调谐设置将重置为默认值的问题。
修正了未针对RX车厢计算的基坑停车估计时间。
高速/快速旋转发动机的改善声音差。
添加Sampala轨道私人测试模式。
在线锦标赛的管理员通过DLC车类将任何赛车分配给玩家时,稳定性得到改善。
修复在Esports屏幕上接受邀请时未加入大厅的玩家。
在使用Kart曲目时删除了在线锦标赛中的“Randomize All Cars”按钮。
由于其他人在形成一圈期间退休和观看,所以免除了玩家的惩罚。
如果玩家加入并完成了在线锦标赛,而他们的职业生涯锦标赛正在进行,则解决职业回合的跳过问题。
尽管踩下离合器踏板,但由于其他车辆经过,因此更正了在保持箱内保持的车辆失速。

修复了一个漏洞,玩家可以在多人游戏中免受惩罚。
在DLC安装并开始新的职业生涯后,修复“Invite Only”奖杯解锁问题。
当玩家“加入进程”进入会议时的改进。
将车速限制器添加到以前缺失的车辆中。
解决了将不正确的起始网格位置分配给玩家的罕见情况。
更正了左侧进站引起车辆底盘部件翻转的问题。
改进了“回到职位处罚”的问题是根据整体职位分配的,而不是职位职位。
更正了现场曲目和天气在网上比赛中没有正确同步的问题。
提炼出一个问题,即燃料水平出现白色,尽管没有足够的时间在没有加油的情况下完成一个会议。
现在,对于裁判处罚制度的改进,在计时赛中考虑到了撞车,进站和其他阶级的对手。
纠正行为以防止没有对手在线时在线信誉安全等级提高。
修复了一个问题,在一个只有燃料的进站时,维修人员会冻结。
在进站策略菜单中添加了“天气自动选择”选项。如果轮胎被认为不适合天气,现在轮胎会换胎。
抛光了一个音频问题,在这个问题上,机组人员的动画和声音在较短的站点上不同步。
解决了在第二季度的RX Lites职业生涯中,HUD会显示不正确的信息的问题。
更正了一个问题,即在最后一轮排位赛中,多分赛中没有获得积分。
修正了一个玩家在编队圈内被另一个玩家击中时不正确的时间罚分的问题。
在多人比赛中越过终点时稳定性得到提高。
解决了在热身赛期间撞到AI造成的罕见的“悬挂”。

AI
品牌Hatch GP:根据玩家的反馈信息,减少AI时间大约2秒。
布尔诺:新AI替补出发线改善第一圈赛事。
加泰罗尼亚GP和加泰罗尼亚国家队:改进AI替补开局线以改善他们的比赛开始。
Daytona:更新了AI。增加了缺少的坑道走廊,以提高进场速度。新的替代开始路径在开始清理联系。
代托纳公路赛道:减少人工智能速度从椭圆形进入第一轮以及其他一般改变,以提高圈速。新的AI替代起跑线提高第一圈的表现。
Daytona Tri Oval:实现了AI维修车道路径,防止AI撞击坑壁,并改善坑入口和出口合并。在扭结处调整AI线,以防止他们在库存车中轻微提升。调整了银行角落的内部走廊,以防止AI银行并行竞赛。
Dirtfish Mill Run:更新AI走廊。
迪拜赛车场:新的AI替补赛开始线路,以改善第一圈赛车。
迪拜国际:新的AI干赛车线更好的一致性。
富士:新的替代人工智能启动线,以解决从地层圈到滚动启动阶段不适当的合并。
霍根海姆:新的替代AI启动线和AI改进。
伊莫拉:在比赛开始时改善人工智能的新备用起跑线,以及对AI转弯速度的调整。
印第安纳波利斯:为AI提供了一个替代的开始路径,以改善起步。
拉古纳塞卡:新的AI替补起跑线开始清理比赛。在第一轮内侧的维修区出口处减慢AI速度,以更好地匹配玩家的速度。
勒芒:与之前一样,福特奇卡内的AI替补起跑线已经放缓,比赛开始时赛车开始变绿。
长滩:调整AI转弯速度以改善他们的圈速。
蒙扎大奖赛:开始清理比赛的新AI开始线。新的AI维修车道路径,用于修复在发生急刹车后进入砾石的汽车。人工智能速度的普遍提高,可以通过一圈来提高玩家的反馈速度。还改进了GT1汽车的AI设置,以便通过Parabolica解决它们的问题。
Nordschleife第三阶段:在Pflanzgarten的“跳跃”(两种布局)中拒绝了AI的速度,以防止AI失控。
纽博格林GP:新AI替补开始线,以改善比赛开始。舒马赫Esses减少了AI速度,并在之前的180度转弯处提高了入场速度。
鲁昂GP:提高AI进入速度以阻止他们进入太快。
Sakitto GP:全新的AI干燥赛车线,更好的一致性,以及新的替代起跑线,以改善比赛开始。
银石赛道:在转弯2之后,人工智能驾驶赛车驶离赛道的新坑路径。
Snetterton:改善比赛开始的新替补开始线。
Sugo:开始清理比赛的新备用起跑线,并通过第6轮和最后一轮调整AI速度。
得克萨斯州椭圆形:解决了人工智能可能撞击坑壁的问题。
德克萨斯赛道赛道:新的AI备用起跑线,以改善比赛开始。
沃特金斯·格伦(Watkins Glen):新的AI线和备用起跑线,以提高AI竞争力和普遍的转弯行为。

柳树泉:固定的AI速度进入最后的回合。
珠海:新AI赛车线提高速度和一致性。
修正了AI不受航空损坏影响的问题。
改进的AI侵略。
改进了椭圆上的AI行为。改进人工智能改变车道的方式,以减少接触和改善赛车。
当人工智能使用KERS /增强功能时,他们之前并没有在某些直道上使用KERS /增强功能,但他们应该/可以拥有这些功能时会有所改进
改进超车时AI滑出滑流的时间。
改进的AI,同时通过缓慢的汽车,或试图放弃位置。
AI逻辑的各种改进,以避免危险,以及超车。
现在,慢速或重叠的AI赛车为超车提供了更多空间,改善了多级赛车和人工智能研磨/传递慢车。
改进的AI轮胎磨损更好地匹配玩家体验。
由于损坏而拉近时,修正了AI行为。
改进AI坑出口速度以修复AI在维修区出口处撞击球员。
在冷却的时候改进AI行为和速度。
赛前跑带圈出现AI改变的罕见情况,导致偶尔的不稳定。
改进的AI强制进站停止逻辑可以避免在波动的天气条件下停留太多。
在小雨条件下改进了AI轮胎的选择,以及在不断变化的条件下选择轮胎。
提高了AI雨速,减少了饱和滚动阻力,提高了
AI节气门应用在角落出口和在雨中进入角落制动以获得更好的平衡。
在雪况下改进的AI。
改进的AI路径寻找越野。
被强迫进入需要倒车的情况下改进的AI行为。
福特Bronco“Brocky”车型在更紧密的赛道上提高了AI驾驶性能。
Dallara IL-12椭圆形:调整后的AI最高速度,滚动阻力,负载敏感度和总抓地力以平衡其他变化,并降低Indy的进入角速度,以更好地匹配玩家的速度。
福特Fusion:鉴于AI是代托纳最高的最终传动比,以便在选秀时修复它们在转速限制器上反弹。
LMP3汽车:AI的新轮胎,以便更好地调整其滚动阻力。

物料
如果更改控制类型并重新启动游戏,则更正的控制器/车轮设置会重置。

Moteur疯狂
改进的Livetrack 3.0性能。
各种稳定性改进。
改善车辆受损时引起的口吃问题。

原文:

Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.
Corrected multiple options in Photo Mode not being reflected when playing in VR.
Solved VR flicker.
Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes. 
Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.
Changed the default drawing distance when playing in VR to minimize intermittent texture flickering. 
Improvements to droplets on camera in both VR and non-VR.
Corrected an issue in VR where driving lines would disappear if camera view was changed during race. 
Solved an issue where Dedicated Server lobby weather conditions would always display as ‘clear’.
Corrected an issue where Dedicated Server lobby vehicle images weren’t updated correctly during multiclass selection.
Corrected an issue in post-race results where the mouse would not switch between the Driver List and footer menu.
Improved an Online Lobby issue where players were able to select a vehicle before info was fully set.
Refined incorrect message 'Multiple inputs were detected. No action was assigned' when player presses Esc key and message 'Please assign a new configuration' is displayed.
Polished the missing background for ‘return to position’ messages in VR.
Stability improvement for when a user would join an in-progress session.
Corrected AI behaving erratically leading to a crash to desktop.
Corrected an issue in VR handling two screen systems to ensure that they are both treated separately, allowing either to be the default.
Resolved a save fail if ‘my documents’ folder is set to a network location.

User Interface

Corrected an inconsistency between info on the Track Select screen and the Loading screen.
Refined the Online Browser filter not closing properly.
Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
Improvements to Career Dashboard Standings UI.
Corrected some display unit values not changing when switching between metric and imperial units.
Stability improvement where the game would become unresponsive when attempting to save a setup with no description.         
Solved incorrect message when entering an invalid password.
Solved Career nationality not defaulting to console / Steam user's location.
Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.
Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
Added name of tyres on the car within the pre-race menu.
Improved language translations throughout the game.
Added message for when ‘ghosts’ and times are not uploaded due to invalid car-and-track combinations.
Resolved 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
Fixed 'Rules & Regulations' and 'Esports' settings being altered if user selected 'Reset to Default' in the 'Realism Settings'.
Solved car classes disappearing in Vehicle Select screen of Online Lobbies when changing vehicles in multiclass lobbies.
Resolved changes of Helmet Camera settings not saving properly via the Pause Menu Options.
Corrected setup descriptions not fully appearing if too long.
Removed green screen appearing for a second when skipping the Career path intro movie.
Removed a copy of the 'Won Group A Pan-America Championship' accolade.
Fix for an issue where the pit strategies full message would not appear when trying to save a pit strategy with no available slots.
Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
Added a notification for the lobby admin/host when a player rejects Director or Broadcaster roles.
Polished a mismatch of results on Sessions Result screen and Retire screen.
Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
Corrected long team names not appearing correctly in Online Championships.
Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
Resolved opponent cars flicking if they retire from an Online Championship on the Pre-Race screen.
Corrected an issue where user was unable to see which setup was being selected in Tuning Setups with HDR Enabled.
Refined Online Championships showing previously-assigned team names in new sessions .
Improved progress bars in Pedal Calibration to more accurately represent pedal input.
Corrected overlapping text issue in Pit Strategy.
Corrected image for Fanatec Porsche GT3 RS wheel in Controller Settings.
Resolved lobby details not showing all classes in multiclass Dedicated Server lobbies.
Added help text for Menu Spring Strength.
Removed Damper Saturation option.
Corrected an issue where changing track would not remove invalid weather.
Improved an issue where the game would only allow for 250 laps when the player set more than 250 laps in Race Settings.
Resolved debug text appearing in S1, S2, and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
Refined the pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.    
Fixed Manufacturer Events showing incorrect progress for unlocked manufacturers when creating a new career.
Fixed the number of pit stops not being displayed correctly in Post-Race Results screen.
Resolved the Player not being able to determine their grid position when using the IndyCar Motorsport Preset.
Fixed conversion when displaying rev limit in tuning setups.
Corrected the 'Restart Session' button being highlighted by default instead of 'Continue' on Session Results screens.
Corrected pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
Changed Rear View Mirror to disable dynamic scaling. 
Enabled Enhanced Mirror when 'Enhanced Visuals' option is selected.
Resolved incorrect ordering after altering the Standings in Online Championships.
Added active Motorsport Presets to View Info and Edit screens in Online Championships.
Resolved changes not being reflected when re-editing a Created Event.
Corrected an issue where the game would incorrectly round up player's time on HUD and Results screen.
Fixed an issue where player would sustain damage in the pit lane, but it would not appear on the HUD damage element.
Corrected an issue where no data would be displayed when loading a default setup after previously overwriting it.
Resolved 4th position missing in Standings Panel when on the grid during countdown sequence.
Resolved 'Create New Pit Strategy' option remaining enabled when all pit strategy slots were filled. 
Fix for Team tab being disabled on Round Results screen of Online Championship.
Corrected Status/Session info in Replays not correctly updating when switching drivers.
Fixed Director and Broadcaster screens not showing all participants data in Online Championships.
Fixed the Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval was selected in Online Championships.
Added a central cockpit camera to cars and the options screen.
Stability improvement when a player selected the 'Compare Driver Network Profile' option from Team Roster of Online Championships, after adding a Director or Broadcaster.
Corrected an issue where Online Lobbies were not sorted in lobby browser when a player altered the sort order of a certain column more than twice.
Resolved the player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
Removed the 'Edit' option in Online Championships Lobby for options that cannot be edited.
Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
Refined an issue where Rounds in Online Championships Schedule were selectable after they had been completed.
Adjusted overlapping Online Championship names when text is extremely long.
Improved lighting to some objects in car thumbnails.
Polished the Current Session information being displayed on the Pre-Session screen in Online Championships.
Corrected Tuning setups saving issues.
Resolved an issue in Online Championships where class-wide results would fail to display under certain circumstances.
Improved the menu flow in Online Championships to prevent accidental return to Main Menu when pressing the back button during countdown on lobby screen.
Added lobby filtering for Competitive Racing License.
Adjusted an issue where, in Russian, the capital K and Y letters were showing as lower case in the driver profile.
Corrected an issue where the track UI wasn’t updating for the client if the host selected a new track in the Online Lobby.
Corrected an issue where an incorrect detailed view of a car would be shown in Vehicle Select.
Solved an issue where multiple DLC invitation pop-ups were triggered after creating a new career.
Corrected an issue where the player is unable to change the number of laps within a lobby screen.

Cars
Audi R8 LMS, and R8 LMS 24H: improved LOD popping issue at the rear of the cars.
Mazda Radbull: fixed backfires not being visible from the cockpit.
Honda 2&4: corrected glass HUD blurring with road behind the glass.
Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad. 

Tracks
Bannochbrae: fixed collision issues in the pit lane / pit area with larger sized cars.
Catalunya Club: corrected cinematic cameras remaining active when restarting a concluded session.
Catalunya Rallycross: removed Joker Lap exploit.
Donington Park: adjusted pit crew positions.
Dubai Autodrome Club: corrected incorrect track length.
Hell Rallycross: improved tree walls and outer terrain LOD distance.
Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger.
Knockhill: reduced garage depth to fix the AI hitting the kerb and marshal-box exiting pit garages.
Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road.
Monza Oval: turned off oval flag. This disables the oval setup being applied, as track direction is opposite to the other ovals in the game.
Spa Francorchamps: polished the pits to stop rain and snow falling in garages.
Texas Motor Speedway: resolved player receiving insufficient progress notification while leaving the pits.
Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about.
Updated pit crew animations for tracks with left-hand-sided pit stop fueling.

Handling
Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally-aspirated cars.
BMW 1M: Improved FFB scale.
Dallara IR-15 Oval: increased FFB multiplier and fixed the FFB feeling very light, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold, and lowered rolling resistance of oval tyres.
Ferrari 333SP: small balance of performance changes to fit with other
LMP900 cars. Fixed final drive ratios and improved AI gear usage.
Ford Escorts: raised and moved back chase camera position to help with high FOV settings.
Ford Falcon V8SC: shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and ‘rip grip’ for slick tyre compounds.
Ford Fusion Stockcar: new Road Course tyre that now has a stiffer carcass and wider adhesive peak. Adjusted the AI tyres to match.
Ford Mustang RTR Formula Drift: improvement to cars’ handling based on Vaughn Gitten Jr.'s feedback.
Ford Sierra Group A: moved the launch RPM higher to help the AI on race starts.
Formula A: reduced fuel tank capacity to a more reasonable level.
Formula C and Formula R: revised tyres, engine braking, and damper setup for better stability and easier driveability. Revised Stable setups.
Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Formula Cars: decreased sensitivity to aero and suspension damage.
Ginetta G40: Tuned for better control after large impacts and jump landings. Rebalanced side aero forces and tyre carcass bump-rebound damping.
Lamborghini Huracan GT3: slight drag decrease to hit known top speeds with low rear wing.
Lamborghini Sesto Elemento: increased FFB strength (previously too low).
Ligier Judd LMP2 and RWD P20: better engine cooling adjustments after HP changes.
LMP2 cars: gave approx’ 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
Lotus 38 and Lotus 56: increased speed on ovals.
Mercedes AMG GT3 and SLS GT3: default wings changed for AI cars to obtain better speed balance at low downforce tracks.
Nissan GTR GT3: small increase in power to 525hp.
OMSE RX Lites: increased FFB multiplier and shifted aero drag toward the centre.
Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
Toyota GT-One 1999: small balance of performance changes to fit correctly with LMP900 cars.
IndyCar & Ford Fusion: increased AI tyre wear to better match player on ovals, making pitting and strategy similar.
Improved AI tyres for Ford MKIV, Lotus 40, Ferrari 365 GTB Competizione, and Mercedes-Benz 300 SL AMG
Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
Group C cars: adjusted FFB for latest changes to tyres. Fixed rain tyre being faster than the slick.
GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars.
Added 5 litres to fuel capacity to Aston Martin V12 Vantage GT3, Porsche 911 GT3, and BMW Z4 GT3. This ensures they can do a 90-minute race/fuel-run with the rest of the GT3 cars.
GTE Class: improved the rolling resistance of AI tyres to better match player speeds.
Fine-tuned fuel estimates for LMP1, GT3, GT4, and turbo cars.
Rallycross: improved adhesive vs ‘rip grip’ to help stability of slides on RX tyres.
Altered side- and push-drafting.
Reduced drag penalty associated with aero damage, and also adjusted thresholds for AI to pit.
Corrected differing amounts of fuel between players in Fixed Setup races.
Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
Adjustments made to reduce in-air negative tilt of some vehicles.
Reduced the speed of slick tyres in the rain.
Increased rain tyre heating for player cars.
Reduced heating on touring car rain tyres.
Reduced base wear on slick-based rain tyres.
Fixed issue that de-calibrated wear on some tyres.

Gameplay
Driver helmet now correctly shown in Helmet View camera.
Improved results of simulated career sessions. Randomness reduced by enhanced focus on performance and driver skill. Qualifying-to-race grid positioning will now more closely match results when not being simulated.
Improved an issue where changing track in Multiplayer to one with a smaller grid size limited entry to the lobby, causing some players to spawn under the track.
Career - Group A: changed the date of Round 1 for the PA Final race at
Bathurst so that the weekend no longer takes place during snow season.
Adjusted ambiguous spotter logic calculating probabilities remaining to take Joker Lap in RX.
Fix to ignore other classes for cut-track penalties in multiclass races.
Corrected the player having control of the car before the 'manual control' handover at the start of Formation Laps. 
Resolved Competitive Racing License not disabling if Flag / Penalties are disabled.
Fix for Player not automatically getting correct tyres when pitting on default pit strategy.
Fix for players receiving speed limit penalties in the pits when the auto-speed limiter is engaged.
Turned headlights off when the car is in a ghosted state.
Issues relating to Join In Progress and Spectators for Rolling Starts resolved.
Improved formation laps: leader now slows down earlier in order to allow the rest of the field to catch up during the the switch from Formation Lap to Rolling Start.
Improvement to prevent players being able to drive in Community Events with DLC cars, when they don't own the DLC. 
All vehicles are now permitted to use Kart tracks for Private Testing.
Fixed remaining race time calculation for the end of session simulation.
Resolved an exploit for Tuning Setups being applied to fixed setup Community Events.
Radical and Light Sports slick tyres: adjusted the range of ideal temperature to reduce difficulty of controlling car while the tyres are warming up.
Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
Added sound for penalty HUD messages.
Tuning of cut track ‘tweakers’ following Update 3 feedback. This now reduces the amount of calculated slow down time required following track limit breaches.
Resolved an exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
Improved an issue where the AI, taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, would not pit.
Resolved the issue where the Tuning Setup would reset to default after player attained a personal best time and then restarted the session.
Corrected the Pit Stop Estimate time not being calculated for RX cars.
Improved poor sounds of high/fast revving engines.
Added Sampala track to Private Testing mode.
Stability improvement when the admin of an Online Championship assigned any car to a player through a DLC-car class.
Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
Removed penalties accrued by player due to others retiring and spectating during the formation lap.
Resolved the skipping of a Career Round if player joined and completed an Online Championship race whilst their Career Championship was active.
Corrected car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.   
Fixed an exploit where the player could become immune to penalties when ghosted in multiplayer.
Fix for 'Invite Only' trophy unlocking after DLC installed and a new Career started.
Improvements for when players ‘Join In Progress’ into a session.
Added pit speed limiter to cars from which it was previously missing.
Resolved rare instances where incorrect starting grid positions were assigned to players.
Corrected issue where left-sided pitstops were causing parts of the vehicle chassis to flip.
Improved an issue where ‘return to position penalties’ were allocated based on overall position, and not class position.
Corrected an issue where Livetrack and weather was not correctly syncing across online races.
Refined an issue where fuel level appeared white despite not being enough to complete a session on-track without refueling.
Improvements to the cut-track penalty system now takes into account crashed, pitted, and other class opponents in timed races.
Corrected behaviour to prevent Online Reputation Safety Rank increasing when there are no opponents on-track.
Fixed an issue where pit crew would freeze during a fuel-only pitstop.
Added ‘automatic by weather' choice to the pitstop strategy menu. Crew will now change tyres if they are deemed unsuitable for the weather.
Polished an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
Resolved an issue where, during an RX Lites career, in Q2, the HUD would display incorrect info.
Corrected an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
Fixed an issue where a player would incorrectly receive a time penalty when hit by another player during the formation lap.
Stability improvement when crossing the finish line in multiplayer races.
Resolved a Rare ‘hang’ caused by crashing into AI during the warm-up lap.

AI
Brands Hatch GP: slowed AI lap times by about 2 seconds based on player feedback.
Brno: new AI alternate start line to improve first lap racing.
Catalunya GP and Catalunya National: improved AI alternate start lines to improve their race starts.
Daytona: updated AI. Added missing pit-path corridors to improve pit entry speeds. New alternate start-path to clean up contact at the start.
Daytona Road Circuit: reduced AI speeds coming off the oval into Turn 1 and other general changes to improve lap performance. New AI alternate start line to improve first lap performance.
Daytona Tri Oval: Implemeneted AI pit lane path to prevent the AI from hitting the pit wall , and improved pit entry and exit merges. Tweaked AI line at the Kink to prevent them from lifting slightly in stock cars. Adjusted inner corridors on the banked corner to prevent AI banking when racing side-by-side.
Dirtfish Mill Run: updated AI corridors.
Dubai Autodrome: new AI alternate start line to improve first lap racing.
Dubai International: new AI dry racing line for better consistency.
Fuji: new alternate AI start line to fix inappropriate merging from Formation Lap to Rolling Start phase.
Hockenheim: new alternate AI start lines and AI improvements.
Imola: new alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
Indianapolis: added an alternate starting path for AI to improve rolling starts.
Laguna Seca: new AI alternate start line to clean-up race starts. Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player’s speed.
Le Mans: slowed the AI alternate start line in Ford Chicane as previously, cars were getting loose when the race went green on rolling starts.
Long Beach: adjusted AI cornering speeds to improve their lap times.
Monza GP: new AI start line to clean-up race starts. New AI pit lane path to fix cars going off into the gravel after the chicane. General improvement to AI speeds through the lap to make them faster based on player feedback. Also improved AI setups for GT1 cars to fix them getting loose through the Parabolica.
Nordschleife Stage 3: turned down the AI speed in Pflanzgarten 'jump' (both layouts) to prevent AI going off.
Nurburgring GP: new AI alternate start line to improve race starts. Reduced AI speed in the Schumacher Esses, and increased entrance speed in the previous 180-degree corner.
Rouen GP: improved AI pit entry speed to stop them going in too fast.
Sakitto GP: new AI dry racing line for better consistency, and new alternate start line to improve race starts.
Silverstone GP: new pit path to resolve issue with AI driving off the track after Turn 2.
Snetterton: new alternate start line to improve race starts.
Sugo: new alternate start line to clean-up race starts, and adjusted AI speed through Turn 6 and final turn.
Texas Oval: resolved an issue where AI could hit the pit wall.
Texas Motor Speedway Road Course: new AI alternate start line to improve race starts.
Watkins Glen: new AI line and alternate start line to improve AI competitiveness and general cornering behaviour.  
Willow Springs: fixed AI speeds into final turn.
Zhuhai: new AI racing line to improve pace and consistency.
Fixed an issue where the AI was not affected by aero damage.
Improved AI aggression.
Improved AI behavior on ovals. Improved how aggressively AI change lanes in order to reduce contact and improve racing.
Improved when AI use KERS/boosts as previously they weren’t using it on some straights when they should/could have.
Improved the timing of AI pulling out of slipstream when overtaking.
Improved AI whilst passing slow cars, or when trying to give back positions.
Various improvements to AI logic for avoiding danger, as well as overtaking.
Slow or lapped AI cars now allow more room for overtaking cars, improving multi-class racing and AI lapping / passing slow cars.
Improved AI tyre wear to better match player experience.
Corrected AI behaviour when pulling over due to damage.
Improved AI pit exit speeds to fix AI ramming the player on pit lane exit.
Improved AI behaviour and speed on cool-down lap.
Improved rare cases of AI swerving during pre-race laps causing occasional instability.
Improved AI mandatory pit stop logic to avoid too many stops in fluctuating weather conditions.
Improved AI tyre choice in light rain conditions, and their tyre selection in changing conditions.
Improved AI rain speed, reduced their rolling drag with saturation, improved
AI throttle application on corner exit and braking on corner entry in the rain to obtain better balance.
Improved AI in snow conditions.
Improved AI path finding off-road.
Improved AI behaviour when being forced into situations where reversing is necessary.
Improved AI drivability at tighter tracks in the Ford Bronco ‘Brocky’.
Dallara IL-12 Oval: adjusted AI top speeds, rolling resistance, load sensitivity, and total grip to balance with other changes, and reduce corner entry speed at Indy to better match players’ speeds.
Ford Fusion: given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter while in the draft.
LMP3 cars: new tyres for the AI in order to better tune their rolling resistance.

Matériel
Corrected Controller/Wheel setups getting reset if control type is altered and game is restarted.

Moteur Madness
Improved Livetrack 3.0 performance.
Various stability improvement .
Refined a stuttering problem caused when vehicles take damage.

by BAT

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