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全金属狂怒 v1.0.3升级档+免DVD补丁PLAZA版

全金属狂怒 v1.0.3升级档+免DVD补丁PLAZA版
补丁类型:其它
补丁大小:6.5MB
更新时间:2018-01-29 09:39
所属游戏:全金属狂怒,Full
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补丁介绍

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制PLAZA文件夹下的免DVD文件到游戏安装目录
4、运行游戏

升级档安装步骤:

1.安装《全金属狂怒》免DVD光盘版:Full.Metal.Furies-PLAZA
2..安装本升级档

更新说明(机翻):

更新v1.0.3:
网络和优化错误修复:
-在不同帧速率下运行的系统之间的网络处理的初步实现。当玩家在不同的fps下玩游戏时,这应该会大大减少desync的数量和断开连接的问题。在下一个补丁中,将引入一个更可靠的修复程序。
-固定的错误,当在网上玩的时候加载一个检查点,有时会触发一个竞技场(热修复)。
-固定的错误,玩家在被击中或被击倒后有时会保持隐形,阻止他们与其他玩家互动。
-修正了一些实例(但不是全部),玩家动画会冻结在客户端电脑上。
-在一个或多个客户端不触发的固定对话。
-固定的错误,在放弃一个2人的游戏时,两个球员都已经准备好了,会把你放在一个空的营地。
-固定的错误,如果客户在NG+上,即使他们在舞台上的主机不在NG+上,他们也会被打败。
-固定的错误,缓慢的电脑会导致快速的电脑在屏幕过渡之间来回切换。
-固定的多个错误使用营火会导致玩家断开。
-固定的错误,玩家偶尔会用一面旗子启动游戏,使物理经理无法使用重力,当他们在空中时,就会漂浮(击倒或跳跃)。这就是许多人报告的臭名昭著的“屏幕对角”错误的原因。
-固定错误,未发送消息可能会导致一个非mem错误,导致桌面崩溃。
-固定的错误,用她的霰弹来取消狙击手的射击会导致永久的aimer(直到她再次射击或再次抓住)。
-连接屏幕超时从90秒减少到15秒。
游戏补丁:
-添加更全面的碰撞检查(热修复)。
-修正了玩家在游戏结束时在错误时刻(热修复)取得成就的错误。
-固定的错误,玩家会收到一个关于他们的控制器的信息,不断的断开(热修复)。
-修正了狙击手可以取消她的AWP镜头(热修复)的错误。
-当交换类(热修复)时,先前位置错误的修正错误。
-游戏现在保存了保存文件的备份以防他们变得腐败(热修复),
-修正了中文文件的崩溃错误(hotfix)。
-当她有一个装备(热修复)的时候,在一些阶段上做了一些小的修补,防止了Triss在正确的情况下进行。
-固定的错误,敌人的缓冲器有时会传送到一个奇怪的地方,当反弹的墙。
-更新了一些设备的描述,以便更准确地反映它们的数据(热修复)。
-固定的错误,黑色面具的敌人将会有他们的子弹被摧毁,当在一堵墙内。
-音频的ducking在进入音频子选项时被禁用,允许玩家正确设置音量级别。
-固定的错误,工程师的瞄准半径在装备某些武器时太小。
-固定的错误,如果游戏停止,游戏将冻结,一个视频播放超过5秒。
-修正错误的帮助!语音泡沫不是自动调整来适应不同的语言。
-固定的错误,即使她成功地反击,战斗机也会对某些接地的投射物造成伤害。
-固定的bug, PS4控制器被确认为XInput和DInput设备,导致玩家同时操纵两个配置文件。
-本机PS4 DInput支持已被禁用,以防止与蒸汽的XInput包装冲突。使用PS4控制器支持问题的玩家需要在Steam控制器设置中打开PS4配置。
-当非dinput或Xinput设备被识别为控制器时,固定的ExtendedInputIndex崩溃。

原文:

Update v1.0.3:
NETWORK AND OPTIMIZATION BUG FIXES:
- Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch.
- Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix).
- Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players.
- Fixed some instances (but not all) where player animations would freeze on client computers.
- Fixed conversations not triggering in one or more clients.
- Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp.
- Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+.
- Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions.
- Fixed multiple bugs where using the campfire would result in player disconnection.
- Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting.
- Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop.
- Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again).
- Join screen timeout reduced to 15 secs from 90 secs.

GAMEPLAY FIXES:
- Added even more comprehensive collision checks (hotfix).
- Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix).
- Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix).
- Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix).
- Fixed bug where player previous position was incorrect when swapping classes (hotfix).
- Game now keeps a backup of save files in case they become corrupt (hotfix),
- Fixed crash bug with Chinese language file (hotfix).
- Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix).
- Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall.
- Updated some descriptions of equipment to more accurately reflect their stats (hotfix).
- Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall.
- Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels.
- Fixed bug where Engineer's aiming radius was too small when equipping certain weapons.
- Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds.
- Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages.
- Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered.
- Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once.
- Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings.
- Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.

by PLAZA

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