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艾文殖民地 v1.0.21591升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

艾文殖民地 v1.0.21591升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)
补丁类型:游戏MOD
补丁大小:3.9GB
更新时间:2017-09-01 13:25
所属游戏:艾文殖民地,Aven
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补丁介绍

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《艾文殖民地》原版游戏:https://down.ali213.net/pcgame/avencolony.html
2.安装本升级档

更新内容(机翻):

显着地修改了时间抗锯齿,造成模糊不清,尤其是靠近建筑物时
许多优化应该大大减少与大殖民地的挂钩量,并提高整体的大群落性能
添加了一个新的“装饰”子菜单,并将公园移动到此子菜单(从“服务”)
“太空港”菜单已更名为“船舶和车辆”,并包括新的霍华赛车站
使Vanaar和Sandy Gulch在运动中变得更加困难(这不会影响保存的游戏,只有这些地图上的新游戏)
改善就业覆盖面的外观:在大多数情况下,现在显示绿色箭头,如果工人的通勤造成士气的罚款,则表示红色。也大大改善了这个叠加层的外观。如果任何殖民者在通勤中使用它们,它还显示了紫色的悬停车库之间的联系。
改进了通勤覆盖:现在还显示了“就业覆盖”中的红线
改善了您回收普罗米修斯登陆器时的效果
派出远征来调查遇难信号,后来事实证明是反叛份子不再让你在下一个“{0}”和“{1}”
在大多数困难环境下,拥挤的士气现在应该是一个稍微更严重的问题,但是更容易使用鼠标悬停!
“统计”小组中的士气图显示为50%太小;他们现在是适当的大小
酒吧和烧烤现在具有较小的士气效应,并在一级进一步降低士气效应
地球历史中心现在更昂贵,士气降低
公园现在建造起来稍微贵一些
VR中心的士气效应略有下降
居民和摩天大楼现在使用的功率略低,而第二层摩天大楼稍微贵一些
激光雷达现在使用的功率更少,不再像以前那样降低空气质量
修正了在拖动建筑物进行放置时按住Ctrl以突出显示建筑物的问题,当您释放Ctrl时,建筑物可能会暂时消失
当建筑开始销毁序列时,蠕动和触手现在消失了
添加更多专业的POI标记类型,用于远征:反叛分子,碎片组,爬行巢和瘟疫巢
修复了一个罕见的稳定性问

原文:

Additional Changes

Significantly modified temporal antialiasing to cause much less blurring, especially when close to buildings
Lots of optimizations that should significantly reduce the amount of hitching with large colonies and improve large-colony performance overall
Added a new "Decorations" submenu and moved the Park into this submenu (from "Services")
The "Spaceports" menu has been renamed to "Ships & Vehicles," and includes the new Hovercar Station
Made Vanaar and Sandy Gulch in the campaign slightly more difficult (this does not affect saved games, only new games on those maps)
Improved the look of the Employment overlay: now shows green arrows in most cases, or red if a worker's commute is causing a morale penalty. Also dramatically improved the look of this overlay. It also shows connections between hovercar garages in purple if any colonists use them in a commute.
Improved the Commute overlay: this now also shows the red lines from the Employment overlay
Improved the effect when you recycle a Prometheus Lander
Sending an expedition out to investigate a distress signal which later turns out to be rebels no longer leaves you with "{0}" and "{1}" in the next
Crowding morale should now be a slightly more serious problem at most difficulty settings -- but MUCH easier to addresss using hovercars!
The Morale graphs in the Statistics panel were 50% too small; they are now the proper size
The Bar & Grill now has a smaller morale effect in general and properly reduces the morale effect further at tier 1
The Earth History Center is now more expensive and has a reduced morale effect
The Park is now slightly more expensive to build
The VR Center's morale effect has been reduced slightly
Habitats and Skyscrapers now use slightly less power and a Tier-2 Skyscraper is slightly more expensive
Laser mines now use less power and no longer reduce air quality as much as they did previously
Fixed an issue where holding Ctrl to highlight buildings while dragging a building for placement could cause buildings to temporarily disappear when you released Ctrl
Creeps & tentacles now vanish properly the moment a building begins its destruction sequence
Added more specialized POI marker types for expeditions: rebels, splinter groups, creep nests, and plague nests
Fixed a rare stability issue

by thegfw

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