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迸发 6号升级档+免DVD补丁CODEX版

迸发 6号升级档+免DVD补丁CODEX版
补丁类型:免DVD
补丁大小:275.2MB
更新时间:2017-07-19 11:59
所属游戏:迸发,The
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《迸发》CODEX版游戏:https://bt.ali213.net/show.php?hash=740894e2af7329c7addf0f720e81680f09c61357
2.安装本升级更新说明

更新说明:
翻译(机翻):

更新6:
调整:
允许提前逃避逃避。这将使得玩家能够通过使用逃避来取消攻击前阶段和长组合链中的攻击动画,如果他们有足够的耐力。
修正:
不会在不中断字符的命中结束命中/交错状态。
修复了一些与某些敌人相似的寻路事故。
MG法官v2.0不再能够穿过墙壁。
装备ATLAS电源核心现在将在NG +中正常工作。在极少数情况下,玩家无法再升级,因为Power Core无法正常使用。
防御价值观现在将通过NG +及其以外的无向攻击正确扩展。
在开始/加载新游戏时,奖励弹出式窗口将不会再从以前的游戏中传递出来。
修复了在打开安全门时可能导致玩家死亡的问题。
修复了当安全队长老板在AI不活动时攻击PAX时可能发生的事故。
覆盖了在125级解锁新种植体插槽的核心电源要求。
在不需要能量使用的注射器之间切换时,正确更新UI FX状态
“无人机技能就绪”现在将在正确的时间正确显示。
使用kill开关时不再显示错误信息。
修复了在从库存中删除重复项时会导致升级的武器销毁的问题。
震惊时提高了PAX声音的音量。
安全重型NPC将不再试图攻击你,如果你之间有一个围墙。他们现在会围绕围墙走。
当击打大会老板的基地时,声音正常播放。
管理室的门厅现在将正确打开。
修复了材料处理中缺少的管道。
修复核心处理中的一个毒水坑。
在战斗中与僵尸进程(碰撞现在更大,应该总是把球员推向竞技场)
门现在将正确打开和关闭。门到PAX产卵(门现在将动画到一个特定的旋转值,不再是一个值,所以它们应该始终打开或关闭正确)。
PAX在下降后不再射击火箭。
安全队长现在不会再打电话给PAX了。
SQ06 Davey的对话框现在将始终可用。
火焰喷射器无人机将会相对于播放器变得更长。
进一步修复安全敏捷NPC。
元素伤害现在正确地应用于所有的攻击
用无人机杀死的敌人Emergency Coolant Vent技能现在将提供适当的XP。
给予科技废料将不再更新玩家的科技报废柜台。
跳过终点视频将不再让它在NG +的开放式火车上玩耍。
在结束对话框序列期间禁用暂停
在结束和加载屏幕期间禁用杀死开关。
如果玩家在杀死大姐后在竞技场中死亡,科技废料就位于空中。技术废料现在将放置在低层,玩家需要继续研发

PC特定修复:
修复了NVIDIA Ansel的多分辨率和360度屏幕捕获问题。
在使用鼠标和键盘控制方案时,添加了如何删除保存游戏的提示。
退出时游戏不应再崩溃。
当alt-tabbing时,游戏现在应该能够正常运行。
修复了没有连接鼠标时启动时的崩溃。
当medbay音乐配置为永不播放时,正确禁用medbay音乐输入新的级别。

原文:

Update 6:
Tweaks:
Allow early evading by default. This will enable the player to cancel attack animation in pre-hit phase and long combo chains by using evade, should they have enough stamina.
Fixes:
No longer end the hit/staggered state on a hit that doesn't interrupt the character.
Fixed a crash related to pathfinding in some enemies.
The MG Judge v2.0 is no longer able to hit through walls.
Equipping the ATLAS Power Core will now work properly in NG+. In rare cases, the player could not level up any longer because the Power Core could not be equipped properly.
Defence values will now scale properly through NG+ and beyond for undirected attacks.
Reward pop-ups will no longer be carried over from previous games when starting/loading a new game.
Fixed an issue that could lead to the player's death in rare cases when opening security doors.
Fixed a crash that could happen when attacking PAX in the security captain boss fight while its AI is inactive.
Capped the core power requirement for unlocking new implant slots at level 125.
Properly updated the UI FX state when switching between injectables that do (not) require energy to use
"Drone Skill Ready" will now properly display at the correct times.
No longer display an error message when using the kill switch.
Fixed an issue that would cause the destruction of upgraded weapons when removing duplicates from the inventory.
Raised the volume of the PAX sounds when stunned.
Security Heavy NPCs will no longer try to attack you if there's a fence between you. They will now go around the fence.
Sound now plays properly when hitting the base of the Assembly boss.
Board room door in management will now properly open.
Fixed a missing pipe in Materials Processing.
Fixed a poison puddle in Core Processing.
Stuck in fight vs Rogue Process (collision is now bigger and should always push the player out towards the arena)
Doors will now open and close correctly. Door to PAX spawn (doors will now animate to a specific rotation value and no longer by a value, so they should always be either opened or closed correctly).
The PAX will no longer shoot rockets after falling over.
The Security Captain will now no longer call the PAX when backstabbed.
SQ06 Davey's dialog will now always be available.
The flamethrower drone will longer turns against the player.
Further fixes to the Security Agile NPC.
Elemental damage is now correctly applied to all attacks
Enemies killed with the drone Emergency Coolant Vent skill will now give proper XP.
Giving Jo tech scrap will no longer update the player's tech scrap counter.
Skipping the end video will no longer cause it to play over the opening train ride in NG+.
Disabled pausing during the ending dialog sequence
Disabled the kill switch during ending and loading screens.
If the player dies in the arena after killing the big sister, the tech scrap was located in the air. Tech scrap will now be placed on the lower floor where the player needs to go to continue to R&D

PC Specific Fixes:
Fixed NVIDIA Ansel issues with multi-res and 360-degree screen capture.
Added a hint for how to delete savegames when using mouse and keyboard control schemes.
The game should no longer crash upon exit.
The game should now behave correctly when alt-tabbing.
Fixed a crash on startup when no mouse is connected.
Properly disable the medbay music when entering a new level while the medbay music is configured to never play.

by CODEX

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