使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《汽车俱乐部》游戏:https://down.ali213.net/pcgame/automobilistag.html
2.安装本升级档
更新说明(机翻):
更新v1.4.3:
添加Hockenheim RX布局(目前不兼容DynHUD)
蒸汽成就的综合初始批次(更多信息和相关讨论)
季节工具:改进处理与阅读系列/曲目图像有关的错误;所有系列车载滤镜现已添加到季节(这些可以在游戏开始季节进一步限制/定制)
Radio Spotter:音频文件现在缓存在内存中,以防止在某些系统的游戏过程中加载文件
扩展轨道GDB轮胎复合参数为不同系列设置不同的复合限制,并定义允许的化合物AI符合并开始比赛的*
将AIRaceCompoundSwitch参数添加到系列文件中 - 如果设置为1 AI被强制切换到轮胎停止中允许的下一个轮胎复合体(如果设置为0或不存在AI将继续在同一默认化合物上)**
为F-Extreme制造最轻的化妆品。 F-Reiza,F-Ultimate
DynHUD:添加选项来切换轨迹映射状态从stactic,rotation&off(CTRL + M开关状态之间)
代替原生HUD中的传感器纹理
修改和扩展了几个系列的默认冠军日历
在所有GP布局中,将赛跑速度限制从100公里/小时降低到80公里/小时,以符合实际规则
每个车的微调拖动效果,纠正以前夸张的一些值
修复F卡车和ARC Camaro TT排行榜的错误ID
修正了当驾驶员RCD文件中不存在TireManagement参数时,会导致AI轮胎过度磨损的错误(现在默认为80,100轮胎复合磨损)
修复AI轮胎pitstop阈值的错误不工作,导致AI运行轮胎到画布
修正错误,可能会导致AI减速太多在冷静的圈圈后方格旗
全球AI调整:略有降低合格表现差距vs种族/略微增加AI倾向于从车前移出草稿;当另一个靠近或并排时,调整的AI反应更加有利
修复的AI燃料稍微超过加油的资格(现在AI做3-4圈运行,并在下一次运行之间只需要足够的燃料)
改变AI策略来修复坑中的伤害 - 现在AI仅在机翼丢失时修复伤害(不再为小型车身修复做长坑)
进一步微调燃油消耗和估计几辆汽车
降低了Supertruck布局中的AI性能变化
F-Ultimate,F-Extreme和F-Reiza中所有化合物的轮胎磨损和降解率调整
品牌舱口:在坑道修复安全车位置;更新AI路径;更新的路边纹理
霍肯海姆:77&88布局的残疾人安全车
卡丁车:调整POV以避免使用驱动程序模型进行裁剪
Caterham:修复在360R型号的外观中缺少驾驶员手臂
蒙大拿州:修复坑组和人才档案
迷你:修复凯尔特人队缺少时间试验的车辆编号
LancerX:向前移动默认制动偏置;修正了外部摄像机驱动程序的错误
F-Ultimate:调节方向盘高度;增加DRS阻力减少;增加轮胎气动路径(应使FFB略强)
F卡车:更新了司机套装和手套
F-V10:更新了司机套装和手套
F-V12:修复声音在4-5k RPM之间静音
Ultima:外置照相机头灯修复图形故障
Superkart:修正移动臂离开距离
F3:F301修复方向盘LOD
MCR:修复转速灯和液晶玻璃
马卡斯:增加失踪人才档案;降低AI技能范围,实现更一致的性能
原文:
Update v1.4.3:
Added Hockenheim RX layout (not compatible with DynHUD at the moment)
Integrated initial batch of Steam Achievements (more info & related discussions here)
Season Tool: Improved handling of errors related to reading of series/track images; All series vehicle filters are now added to seasons (these can be further limited/customised when starting the season in game)
Radio Spotter: Audio files now cached in memory to try prevent stutters loading the files during gameplay on some systems
Expanded track GDB tire compound parameters to set different compound restrictions for different series, and define which of the allowed compounds AI qualifies & start race on *
Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to switch to the next tire compound allowed in a tire stop (if set to 0 or not present AI will continue on the same default compound) **
Made softest compound default for F-Extreme. F-Reiza, F-Ultimate
DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL + M switches between the states)
Replaced tacho texture in native HUD
Revised & expanded default championship calendars for several series
Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to match real rules
Fine tuned drag effects for each car, correcting some previous exaggerated values
Fixed F-Truck & ARC Camaro wrong ID for TT leaderboards
Fixed bug that would cause excessive AI tire wear when TireManagement parameter wasnt present in driver RCD file (now defaults to 80, 100 being default tire compound wear)
Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to canvas
Fixed bug that could cause AI to slow down too much in cool down lap after checkered flag
Global AI adjustments: Slightly reduced qualifying performance gap vs race / slightly increased AI tendency to move out of the draft from car ahead; Adjusted AI reaction to be more combative when another is close by or side by side
Fixed AI fuel slightly over fueling in qualifying (now AI does 3-4 lap runs and takes just enough fuel in between for the next run)
Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings are missing (no longer doing long pit stops for minor bodywork fixes)
Further fine tuning of fuel consumption & estimates for several cars
Reduced AI performance variation in Supertruck layouts
Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme & F-Reiza
Brands Hatch: Fixed safety car position in pit lane; Updated AI paths; updated curb textures
Hockenheim: Disabled Safety Car for 77 & 88 layouts
Karts: Adjusted POV to avoid clipping with driver model
Caterham: Fixed missing driver arms in external view for 360R models
Montana: Fixes to pitgroups & talent files
Mini: Fixed Celtic teams missing vehicle IDs for Time Trial
LancerX: Moved default brake bias forward; Fixed bug with driver arms in external cameras
F-Ultimate: Adjusted steering wheel height; Increased DRS drag reduction; Increased tires?pneumatic trail (should make FFB slightly stronger)
F-Truck: Updated driver suits & Gloves
F-V10: Updated driver suits & Gloves
F-V12: fixed sound going mute between 4-5k RPM
Ultima: Fixed graphics glitch in headlights from external cameras
Superkart: corrected moving arms lodout distance
F3: fixed steering wheels LODs of F301
MCR: fixed rpm lights and LCD glass
Marcas: Added missing talent files; Reduced AI skill range for more consistent performance
by CODEX