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暗黑地牢 Build20229升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

暗黑地牢 Build20229升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)
补丁类型:免DVD
补丁大小:1.98GB
更新时间:2017-06-30 16:37
所属游戏:暗黑地牢,Darkest
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

已包含之前所有升级档

升级档安装步骤:

1.安装《暗黑地牢》正式版游戏:https://down.ali213.net/pcgame/darkestdungeon.html
2.安装本升级档


(机翻)

最黑暗的地下城
增加最多可用任务1:更多的选择!
首先通过调整curio互动延迟,树皮时间和其他东西来帮助加快延迟。
尖叫者窃取事件现在只会在40周之后发生,并且每次运动只会发生一次。
Jester的终极技能重新设计(及相关)
结局对于一枪打击太有效,没有任何真正的缺点或持久的成本。技能已被重新设计,以保持意图作为一个强大的大暴徒完成者,这需要时间和设置来实现最大的权力。
终曲
战斗极限1
结局不能暴击
总决赛精度大大提高
大幅降低基地伤害。
Finale离开了12轮DEF debuff,代表疲惫。
其他小丑动作(“Dirk Stab”,“Inspiration Tune”,“Battle Ballad”)给Finale提供了7轮+ 20%的可堆叠伤害buff。
独奏
精度提高
战斗极限2
给Finale提供7轮+ 50%的可堆叠伤害buff。
注意:我们希望结局仍然感觉到真棒和重要,但它是破坏平衡。我们将监控对这种重新设计的反馈,如果需要,将调整更多,以确保它是一种有价值的技能,但不能太有价值。
木偶戏费用增加,伤害奖金减少
减少新的Buff / Debuff的叙述VO更罕见。
修复怪物攻击,可能会导致不兼容的怪癖,并使游戏崩溃。
固定怪癖在治疗时能够发展。
稍微加快了几个Cove Monsters动画(现在他们看起来更有威胁了!)
固定装饰小饰品脱离战利品窗口。
更新的武装装备,高速公路和维修战斗空闲动画
压缩一些工具提示字符串(MaA报酬)
修复自我治疗技能无法触发旁白。
标准化的暴击机会。
工具提示格式和UI修复
各种字符串修复

绯红色法院
固定成就:
世界末日 - 现在被授予完成血腥。
意外派对
什么奇怪的Bedfellows
Bloodcult
肉体愿意 - 如果你通过城市活动而不是驿马车来获得你的第一个鞭打者,现在将会进行处理
血现在堆积在6
老板现在授予随后的老板的邀请(如果您已经生成了老板的任务,这种效果将不会出现,直到您开始下一个)。
恢复弹出文本删除初始治疗量(不再显示0)
固定血液死亡限制
固定绯红色法院设置小饰品稀有(当现在也应该触发正确的尖叫战斗被盗)
雕像:
盾现在眩晕免疫
增加HP / Prot略
激光损伤小幅增加
修复了“任务选择”屏幕上锁定的庭院。
感染2和3顶端变异
修复了在老板房间打破的好奇心。 (伯爵夫人室的胸部现在应该正确地给玩家绿钥匙)
Viscount和鳄鱼不能再批判性地愈合(有时我们做好事情)
修正了在Viscount Feed中丢失的英雄计划。
固定怪癖/痛苦古玩与关键胸牌的互动。 (Reynauld不能再偷你的CC任务键,哈哈)
增加了绯红色法院电影字幕。 (现在只有英文,途中本地化)

作坊
添加“删除战斗完成”参数给buff。
更新版本的战斗空闲;清理战斗空闲切口(将打破皮肤模式)
高速公路清理战斗空闲切口(将打破皮肤模式)
修正了当一个囚犯的英雄阶级没有找到,生成一个新的英雄。
能够禁止治愈暴击。
增加了从任务古玩中产生随机战利品的能力

原文:

Darkest Dungeon
Increased max available Quests by 1: more choices!
First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
Jester’s Finale Skill Redesign (and Related)
Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
Finale
Battle limit of 1
Finale cannot crit
Finale accuracy increased greatly
Dramatically reduced base damage.
Finale leaves a 12 round DEF debuff, to represent exhaustion.
Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
Solo 
Accuracy increased
Battle Limit 2
Gives a 7 round +50% stackable damage buff to Finale.
NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.
Puppet Theatre cost increased and damage bonus decreased
Reducing new Buff/Debuff Narration VO to be much more rare.
Fixed Monster attacks that could give incompatible quirks and crash the game.
Fixed Quirks being able to evolve while you are treating them.
Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
Fixed Equipping Trinkets out of the loot window. 
Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
Compressed some Tool-tip Strings (MaA Retribution)
Fixed from self heal skills not being able to trigger narration.
Standardized crit chances of heals.
Tooltip Formatting and UI fixes
Various string fixes

The Crimson Court
Fixed Achievements:
World End - now awarded for completing Bloodmoon. 
An Unexpected Party
What Strange Bedfellows
Bloodcult
The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach
The Blood now stacks at 6
Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0) 
Fixed Bloodmoon death limit
Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
Statue:
Shield is now stun immune
Increased HP/Prot slightly
Small increase to laser damage
Fixed the Courtyard appearing locked on the Quest Select screen..
Shortened infestation 2 and 3 top end variability
Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
Fix to hero initiatives being lost when Viscount feeds.
Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol) 
Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)

Workshop
Added “remove on battle complete” parameter to buffs.
Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods)
Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods)
Fixed for when a prisoner's hero class isn't found, to generate a new hero.
Ability to disable heal crits.
Added ability to generate random loot from quest curios.

by thegfw

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