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迸发 5号升级档+免DVD补丁CODEX版

迸发 5号升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:263.7MB
更新时间:2017-06-27 09:46
所属游戏:迸发,The
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《迸发》CODEX版游戏:https://bt.ali213.net/show.php?hash=740894e2af7329c7addf0f720e81680f09c61357
2.安装本升级更新说明

更新说明:
翻译(机翻):

更新5:
加法:
现在韩语支持已经添加!
为游戏相机添加了FOV滑块
添加了一个选项来配置何时在medbay中播放音乐
保存槽数已从4个增加到10个
添加了一个设置,用于静音游戏世界中播放的主播视频的演讲

修正:
修复了在放弃的实验室级别中与寻路相关的崩溃
在完成移动后重置玩家位置,如果该举动会使玩家死亡
武器装备现在将从NG + 4起正确放下
从库存中删除武器重复,为复制的老板武器颁发纳米核心
有时电梯到达时即不会正确触发
敌方超级装甲现在将通过NG +及其以外的比例适当扩大
在进入NG +时,正确标记所有无人机升级装置
由于获得技术废料而获得注射剂时,可以为目前装备的所有注射类型颁发一次注射剂,不仅仅是选定的
确保装备的注射植入物在骑自行车时始终遵守装备的顺序
给予科技报废现在将正确更新UI计数器
危险装甲套装现在也不利于有毒气体的损坏
在无人机正在向电路过充时,不可能触发无人机攻击
如果库存中有多个(NG +),有毒的自动过滤器植入物将正常工作
已经完成一次的Android将重新起床后会正确地伤害到玩家
防止P.A.X.在射击时立即用火箭与天花板碰撞
修复了当启动NG +时有时无法执行交互的问题
在选项菜单中更改显示刷新率后,重新启动提示现在将正确显示。
玩家不能再停留在从中央制作到放弃生产的火车上
玩家不能再被PAX跪下而被杀死
玩家不再向上移动PAX的腿
玩家不能再在PAX醒来的场景中被杀死
在向亚历克斯(Madison)死亡的谎言之后,亚历克斯(Alecs)身体的音符将会正确播放
大姐的基地1/3在被毁后不再可锁定
Black Cerberus竞技场的敌人将不再对玩家所做的噪音作出反应
战斗中的相机与Rogue Process将始终设置正确
在中央生产B中的各种修复措施,以防止敌人爬上铁轨顶部
玩家进入中央制作B后,武器轨迹立即可见
有时,当开始NG +并打开库存时,玩家仍然显示从以前的游戏中穿着的装备
注射器给出的武器有时在切换齿轮后的Specs屏幕中无法正确显示
在离开照片模式的情况下,相机配置未正确重置

调整:
增加黑色cerberus和金龟子胸甲的光线强度
重型武器套装的超级装甲价值已被调整
SMAA已被调整,以消除更多的锯齿状边缘
在执行完全阻挡所有玩家体力的完美区块后,不要玩“拦截破坏”的动画
从设置的持续时间中导出受阻的动画播放速度,而不是从动画中导出持续时间
暗杀了一些近战的火力袭击,并发生危险的敌人
降低了员工冲击的体力消耗
调整超级装甲的充电攻击
增加超级装甲的工作人员踢,减少伤害
覆盖保存游戏的确认对话框已被信息对话框替换。您需要在重新使用保存游戏插槽之前手动删除保存游戏。
降低了在敌人一旦被打败之后起重机的敌人的无敌时间

原文:

Update 5:
Additions:
Korean Language support has now been added!
Added a FOV slider for the game camera
Added an option to configure when to play music in the medbay
The number of save slots has been increased from 4 to 10
Added a setting for muting the speech of the anchorman videos played in the game world

Fixes:
Fixed a crash associated with pathfinding in the abandoned labs level
Reset the player position after a finishing move if that move would make the player fall to his death
Weapon materials will now drop correctly from NG+4 onwards
Removed weapon duplicates from the inventory, award nano cores for duplicate boss weapons
Elevators were sometimes not triggered correctly when entering them the instant they arrived
Enemy super armor will now scale properly through NG+ and beyond
Properly mark all drone upgrades to be unequipped when entering NG+
When awarding an injectable because of gained tech scrap, award one for all injectable types currently equipped, not only the selected one
Make sure equipped injectable implants always respect the order in which they are equipped when cycling through them
Giving Jo tech scrap will now update the UI counter properly
Hazard armor sets now also negate damage from toxic gas
It's not possible anymore to trigger a drone attack while the drone is on its way to overcharge a circuit
Toxic autofilter implant will now working properly if there is more than one in the inventory (NG+)
Androids that have been finished once will now properly damage the player after getting up again
Prevent P.A.X. from hitting itself with rockets colliding with the ceiling instantly when firing them
Fixed a problem that sometimes interactions could not be performed when starting NG+
The restart hint after changing the display refresh rate in the options menu will now correctly display. 
Player can no longer get stuck on the train from Central Production to Abandoned Production
Player can no longer be killed by PAX falling on its knees
Player is no longer moved up the legs of PAX
Player can no longer be killed in PAX wake up cut scene
After lying to Alec about Maddy抯 death the audio note at Alecs' body will now correctly play
Base of the Big Sister 1/3 is no longer lockable after it has been destroyed
Enemies in the arena of the Black Cerberus will no longer react to noise that the player makes
Camera in the fight versus Rogue Process will now always set correctly
Various fixes in Central Production B to prevent enemies from climbing on top of rails
Weapon trails are immediately visible after the player enters Central Production B
Sometimes when starting NG+ and opening the inventory, the player was still displayed wearing gear from the previous playthrough
Weapon buffs given by injectables were sometimes not displayed correctly in the Specs screen after switching gear
The camera configuration was not reset properly in all cases when leaving the photo mode

Tweaks:
Increased the light intensity for the black cerberus and scarab chest armor
Super armor values for heavy duty weapon sets have been tweaked
SMAA has been tweaked to remove more jagged edges
Don't play the 'block breached' animation after performing a perfect block that drains all the player's stamina
Derive the hit blocked animation play speed from the set duration instead of deriving the duration from the animation
Nerfed some melee attacks of the fire and ranged hazard enemies
Reduced the stamina cost of the staff dash attack
Tweaked super armor of charged attacks
Increased super armor of staff kick, decreased damage
The confirmation dialog for overwriting save games has been replaced by an information dialog. You need to manually delete savegames now before reusing a savegame slot.
Reduced the invincibility duration for android enemies when they get up after being defeated once

by CODEX

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