使用说明:
1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏
升级档安装步骤:
1.安装《无尽太空2》原版游戏:https://down.ali213.net/pcgame/endlessspace2.html
2.安装本升级档
更新说明:
机翻:
[1.0.11]发行说明
[FIXES]
修正了事件和学院任务缺少文本的问题
修正了全球,学院和学院 - 决赛任务的政治事件缺少GUI元素的问题
修复了由于前哨迁移导致的一些破损节省的问题(报告在这里[www.games2gether.com])
修正了游戏速度破坏的问题
修正了胜利统计屏幕上显示统计信息的问题
固定叛逆价值不被保存,当一个Vodyani方舟分离/重新连接
修正了在未崩溃之后,和平解放者转换图标在殖民地系统上没有出现的问题
修复保存文件列表中显示的阵型
修复了可能为同一个星球排队多个terraformation动作的问题
修复了在打开“游戏菜单”子屏幕后“探测指令”仍处于活动状态的问题
修正了一些流血文字
固定科技,经济和奇迹胜利的工具提示
固定的帝国在外交屏幕交换联盟(有时,该部门显示未知(?)状态,而不是被检查的帝国和你的联盟之间的正确的外交国家)
固定无限建筑物自动更换造成问题
固定的Vodyani系统捕获在极少数情况下导致错误
修复了metaplot成就“父亲的罪”和“Ctrl + Alt + Delete”的问题,他们现在按照预期工作
固定的独特行星没有得到被毁坏的行星视觉
固定游戏创作屏幕在某些分辨率中混乱
固定新游戏多人加入按钮缺少一些语言的翻译
固定地面战无限转
固定“封锁破坏者”的特质不奏效
固定的监护人的好奇心在Vodyani系统触发
当与节点影响所有者的外交关系发生变化时,固定围困状态不更新
固定的Vodyani leechers在人口少的系统上行为不正确
修正了Riftborn携带者陷入困境的错误
修复了帝国屏幕中Wonder胜利的胜利进展反馈,并考虑到联盟
政府选择屏幕中固定无政府状态时间估计
固定不败的系统在成功入侵之后变得毫无保留
修复了“迷失星”系统中的“植入信标”动作
修复了一个错误,即加载最后一个mod的按钮即使它包含缺少的mods,导致游戏崩溃,如果用户使用该功能
修复了由执法官在轨道上无法出售的舰队导致的无限转弯
起始技术的效果现在显示在他们的工具提示中
客户端在空间加载屏幕中加载保存游戏不再导致卡住状态
使用“停火”行动之后,小派系影响力不再与当前的外交关系不一致
箭头键现在在“系统管理”或“行星”扫描视图中起作用
用户现在可以在自己的影响区域使用“Destroy Planet”行动
在通过的同一回合中,法律不能再被废除
退出桌面菜单选项不再让用户进入标题屏幕而不是桌面
用户不能接管使用和平转换的Unfallen系统
尘埃,影响力和人力现在在工具提示中显示准确的值
联合帝国第3章无返回图标在“任务”面板的顶部不再被切断
修复了不能用于游戏速度的战争疲劳趋势
修正了一个问题,激活了一个mod,并尝试改变胜利选项不起作用
在多人游戏结束时修复了几个流程问题:
客户端现在更好地处理主机断开连接
游戏完成卸载后,终端游戏视频将被启动(以避免奇怪的行为,如视频正在启动两次)
[性能]
技术助手目前只对人类玩家进行积极化,使得终点转弯不那么长
[AI]
增加船舶设计和船体和高级槽位的战略资源的更准确的处理
Unfallen将不会将您的系统作为他们的入侵物品,因为它们已经扎根了
增加了一个故障安全,允许人工智能在进入卡住状态时继续作出决定
移除生命力补偿更容易认证机构
任务军队不再试图在分配的星座之外漫游,导致他们被卡住(问题在我们自己的兄弟Cravers Quest Of我们自己的巢穴中可见 - 第1部分)。现在,追求军队继续在自己的星座中漫游
AI不再垃圾邮件的心情消息
人工智能现在不那么频繁了
固定AI拒绝地图共享后暗示了一个心情消息
AI将在进行机会主义的战争之前检查它不是与玩家的战争
AI将更好地评估地图共享
固定处理稀有资源
修复空闲时AI行为的循环
固定分配影响
修改AI的外交条款的所有费用
调整转换持续时间,所以AI要求地图共享较少,可以问
原文:
[1.0.11] Release Notes
[FIXES]
Fixed an issue where events and Academy quests had missing texts
Fixed an issue where political events of global, Academy and Academy - Finale quests had missing GUI elements
Fixed a problem in some broken saves due to outpost migration (reported here[www.games2gether.com])
Fixed issues where the depletion was broken depending of game speed
Fixed an issue on the victory stats screen where the stats displayed were broken
Fixed Rebellion value not being saved when a Vodyani ark detaches/reattaches
Fixed an issue where the Pacifist Conversion icon didn't appear on the colonized systems after the Unfallen entwine them
Fixed the faction displayed in the save files list
Fixed an issue where it was possible to queue multiple terraformation actions for the same planet
Fixed an issue where the "Probe instructions" were still active after opening a Game Menu sub screen
Fixed some bleeding text
Fixed tooltip for science, economic and wonder victories
Fixed empire swap in diplomacy screen when in alliance (sometimes, the sector shows the Unknown (?) state instead of the correct diplomatic state between the inspected empire and your alliance)
Fixed infinite buildings auto replacement causing issues
Fixed Vodyani system capture causing errors in rare cases
Fixed issue with metaplot achievements "Sins of the Fathers" & "Ctrl + Alt + Delete", they now work as intended
Fixed Unique Planets not getting the destroyed planet visual
Fixed Game Creation Screen messed up in some resolutions
Fixed new game Multiplayer Join button missing translation in some languages
Fixed ground battle infinite turn
Fixed 'Blockade Breakers' trait not working
Fixed Guardian curiosities being triggered on Vodyani systems
Fixed siege status not updating when the diplomatic relation with the node influence owner changed
Fixed Vodyani leechers behaving incorrectly on systems with low population
Fixed an error with Riftborn Carriers stuck warping into battle
Fixed the victory progression feedbacks for Wonder victory in the Empire screen and take into account alliances
Fixed anarchy duration estimation in Government Selection screen
Fixed Unfallen systems becoming unentwined after a successful invasion
Fixed the 'Implant Beacon' action canceling itself on Lost star systems
Fixed a bug where the button for loading the last mods were enabled even if it contained missing mods, causing the game to crash if the user used the feature
Fixed an infinite turn caused by fleets which couldn't be sold by the bailiff when in orbit
Effects of the starting technologies are now displayed in their tooltips
Loading a save game while the Client is in the space battle loading screen no longer results in a stuck state
The minor faction influence bar is no longer inconsistent with the current diplomatic relation after using the Cease Fire action
Arrow keys are now functional in the "System management" or "Planet" scan views
The user is now able to use the Destroy Planet action in his own influence area
Laws can no longer be abolished on the same turn they were passed
Exiting to Desktop menu option no longer takes the user to the title screen instead of the Desktop
User cannot take over Unfallen systems using Pacifist Conversion
Dust, Influence and Manpower now display accurate values in there tooltip
United Empire Chapter 3. No Turning Back Icons are no longer cut off at the top in the Quest panel
Fixed the war exhaustion trend which was not working with game speed
Fixed an issue where activatated a mod and try to change the victories option wasn't working
Fixed several flow problems at the end of the game in multiplayer:
The client now handles the host disconnection better
The end game videos are launched after the game is done unloading (to avoid odd behaviors like the video being launched twice)
[PERFORMANCE]
The technology helper is now active only for human players making the end turn less long
[AI]
Added more accurate handling of ship design and strategic resources for hulls and advanced slots
Unfallen will not detect your system as theirs in regards to trespassing anymore when they have rooted it
Added a failsafe to allow the AI to keep making decisions if it enters a stuck state
Removed lifeforce compensation for easier AIs
Quest armies no longer try to roam outside of the assigned constellation, causing them to get stuck (Issue was visible in Cravers Quest Of Our Own Brood - Part 1). Now the Quest armies continue to roam in their own constellation
The AI no longer spams mood messages
The AI now retreats less frequently
Fixed AI refusing map sharing after having hinted at it with a mood message
The AI will now check it is not at war with the player before going for an opportunistic war
The AI will now evaluate Map Sharing better
Fixed handling of rare resources
Fixed a loop in AI behavior when idle
Fixed allocation of Influence
Fixed all costs of diplomatic terms for AI
Tweaked transitions duration so AI asks for map sharing
by thegfw