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远征军:维京 v1.0.2升级档+免DVD补丁CODEX版

远征军:维京 v1.0.2升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:101MB
更新时间:2017-05-05 10:54
所属游戏:远征军:维京,Expeditions:
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《远征军:维京》原版游戏:https://down.ali213.net/pcgame/expeditionsvikingg.html
2.安装《远征军:维京》v1.0.1升级档:https://patch.ali213.net/showpatch/70233.html
3.安装本升级档安装本升级档

更新说明:

机翻:

更新v1.0.2:
进一步提高稳定性
修正了选项中未正确设置的分辨率
玩家现在有一个固定的士气为英雄(+10)
修正了分配给清洁的人永远失去1士气的错误;现在有5%的发生机会;
还在播放器消息日志中添加了更多详细信息
由于玩家角色现在具有固定的士气,
他们不能再设置清理营地
修复了在与他们战斗后杀死科斯坦丁,奥斯特,或埃瑟利德的错误会导致玩家死亡(哦,上帝,我希望我没有把这个放在补丁笔记中,我对于自己做了如此难以言喻的羞耻这个错误)
修复了一个错误,如果你攻击小偷,赏金Ealdorman可能会被杀死,所以一旦你有了自己的追求,他就会失踪
修复了奥克尼从奴隶贩子逃跑的一群群众,如果您在生殖之前已经通过了他们的地区,则无响应
修复了Uallach(在珀斯的巫婆)谈话中的一个愚蠢的监督,如果你已经完成了自己的任务,阻止你询问Ketill或Nefja的个人任务
修复了Yngilwood的篝火,在那里你为制革师埋伏 - 它被设置为只玩一次,所以如果你最初点击了弹出窗口,你永远不会再打开它
同样设置Grimnir在梦中的最后一次对话,不会触发一次,这样可以防止玩家在活动之前“耗尽”
固定能够在Dun Phris多次触发墙壁上的洞
改变了Ingimar的Longhouse的主动权,让玩家开始
修复了一个错误,那些被设定为永生的敌人仍然可以从烧伤中死亡
修正了执行及其诅咒状态效应的几个问题:能力在没有动作的情况下画一条路,当目标在运动范围之外时,错误地禁止激活,最重要的是被谴责已经过早消失,使得能力很难使用
修复了使用“收费”武器造成的问题
固定Crippled不工作
固定一对二能够伤害盟友
固定撤防陷阱不工作
修正了“空白”技能中的一个例外,可以将AI冻结在战斗中,并减少其他技能发生的机会
修复了使用水皮时的例外
改变预期开幕的动画,所以它看起来不像角色正在攻击一个看不见的人物
Nerfed Backstabber从50%的伤害加成到20%
修正阵营场景中的相机位置
增加了一些没有任何的珀斯的敌人的战利品
Ingimar长屋的固定战利品所有权仅在丧失能力的情况下被禁用(如果您在现场保存并加载,但目前正在重新设置,但我们正在努力)
当珀斯或约克遭到袭击时,固定的战利品所有权不被禁用
移动了一些阻止时间轴的教程
固定的敌人和玩家AP在敌方的工具提示中切换
修复了没有正确解析的Talon工具提示
修复了Sling工具提示,单手而不是双手
修复了处理面板中没有显示的工具提示
在时间轴工具提示中添加了有关时间轴的更多信息

原文:

Update v1.0.2:
Improved stability further
Fixed the resolution not being set correctly in the options
Player now has a fixed morale to Heroic (+10)
Fixed a bug where the person assigned to cleaning would always lose 1 morale; now there's 5% chance of that happening; 
also added additional details in the player message log
Due to the player character now having a fixed morale, 
they can no longer be set to clean the camp
Fixed a bug where killing Caustantin, Osred, or  Ethelred after winning the fight with them would lead to the player dying instead (oh God I wish I didn't have to put this in the patch notes I am so unspeakably ashamed of myself for making this mistake)
Fixed a bug where the bounty Ealdorman could get killed if you attacked the thieves, so he would be missing once you got his own quest later
Fixed one of the groups of the thralls who had escaped from the slave trader in Orkney being unresponsive if you had passed through their area before they spawned
Fixed a stupid oversight in Uallach's (the witch in Perth) conversation that was preventing you from asking about Ketill or Nefja's personal quests if you had already completed her own side quest
Fixed the campfire in Yngilwood where you lay an ambush for the tanner - it was set to only play once, so if you clicked no to the pop-up initially you could never open it again
Likewise set Grimnir's last conversation in the dream to not trigger once, which prevents the player from "exhausting" it before it's active
Fixed being able to trigger the hole in the wall in Dun Phris multiple times
Changed the initiative in Ingimar's Longhouse so the player starts
Fixed a bug where enemies that were set to immortal could still die from Burn injuries
Fixed several issues with Execute and its Condemned status effect: the ability was painting a path when no movement would occur, it was erroneously disallowing activation when the target was outside movement range, and most importantly Condemned was disappearing one round too early, making the ability very difficult to use
Fixed an issue caused by using Charge with a reach weapon
Fixed Crippled not working
Fixed One-Two being able to damage allies
Fixed Disarm Trap not working
Fixed an exception in the Point Blank skill which could freeze AI in combat, and decreased the chance of this happening in other skills as well
Fixed an exception when using water skins
Changed animation for Anticipate Opening so it doesn't look like the character is attacking an invisible character
Nerfed Backstabber from a 50% damage bonus to 20%
Fixed the camera position in camp scenes
Added loot to some enemies in Perth that didn't have any
Fixed loot ownership in Ingimar's longhouse only being disabled if he was incapacitated (it's currently reset if you save and load in the scene, but we're working on that)
Fixed loot ownership not being disabled when Perth or York was being attacked
Moved some tutorials that were blocking the timeline
Fixed enemy and player AP being switched around in enemy tooltips
Fixed the Talon tooltip which wasn't being parsed correctly
Fixed the Sling tooltip calling it one-handed instead of two-handed
Fixed a tooltip in the treatment panel not showing up
Added more info about the timeline in the timeline tooltips

by CODEX

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