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群星 v1.5升级档+乌托邦DLC+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

群星 v1.5升级档+乌托邦DLC+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)
补丁类型:其它
补丁大小:2.2GB
更新时间:2017-04-07 13:22
所属游戏:群星,Stellaris
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《群星》原版游戏:https://down.ali213.net/pcgame/stellaris.html
2.安装本升级档

包含以下DLC:

Stellaris: Utopia
Stellaris: Leviathans Story Pack
Stellaris: Plantoids Species Pack
Stellaris: Original Game Soundtrack
Stellaris: Infinite Frontiers (eBook)
Stellaris: Nova Edition Upgrade Pack
Stellaris: Galaxy Edition Upgrade Pack

乌托邦DLC介绍:

Stellaris: Utopia

《乌托邦》(Utopia) 是《群星》(Stellaris) 的第一个主要扩展包,而后者是 Paradox Development Studio 广受好评的科幻战略巨作。如标题所示,在乌托邦,你可以利用新工具发展你的银河帝国,使人民(鸟民或能说话的蘑菇)安居乐业!通过给予新的奖金,激励你的种族进一步深入银河,迅速探索那儿的情况,或守在母星附近,然后与所有向你发起挑战家伙决一死战。

更新说明:

###################
#免费功能
###################

#重要
*增加专制伦理
*增加了平等主义伦理
*删除集体主义伦理
*删除个人主义伦理
*政府制度已经完全重新修改,公民党已经加入游戏,在创建帝国政府时可以进行更多的定制化
*传统和团结加入游戏。 Unity是一种用于解锁传统的新资源
*食物现在存储和分布于帝国,而不是单个行星的本地化。当食物达到帝国储藏帽时,剩余食物有助于增加整个帝国的流行增长
*流行音乐现在有每月的矿物成本叫做消费品。这个成本多少取决于他们在帝国的物种的生活水平
*重修道德吸引力。流行音乐现在只有一个伦理,他们对不同伦理的吸引力取决于各种各样的因素,如他们的特质,帝国的治理伦理和政策,地球上的地方条件等等
*重组派系。派系现在是具有特定问题而不是反叛份子的政治运动,并且基于你的帝国的政策和行动如何实现这些问题而获得幸福水平。派系幸福决定了他们的成员流行乐队的基础幸福,高幸福的派系将为帝国提供影响力,
*动乱是影响行星的新技工。动乱是由不幸的流行音乐和奴隶造成的,可以降低生产力,在极端情况下会引起叛乱。某些建筑物或驻扎的军队可以降低动乱
*增加了将Pops替代为Purging的替代方法的能力,这迫使他们离开帝国而不是杀死他们
*被清除的流行音乐有时会逃脱到其他帝国
*增加了一个政策,即帝国是否接受来自其他帝国的难民(正在被清除或流离失所的流行音乐)
*增加了允许流行音乐人在帝国核心(非行业)行星上生活的新政策
*增加了一项政策,以确定帝国是否容忍生活在其行星上的预先接触者
*添加了一个音乐播放器,让您选择要播放的曲目,按需播放特定的曲目,并打开和关闭随机播放模式
#物种权利
*增加了为个别物种设定物种权力的能力。奴隶制和清除是通过这个界面处理的,而不是基于个人流行的
#杂项
*增加战争需求,拆除边防哨所
*船舶发动机轨迹现在将由帝国的主要颜色着色
旺德兰王国规定的帝国已被重新修改
*当你接管地球时,你们不再与反叛分子战争
*石器时代的文明现在像其他原始作品一样工作,并且拥有流行音乐而不是简单的瓦片阻挡剂
*增加了“Yurantic Crystals”,这是一种改善能量武器伤害的新型战略资源
*成为艺术团飞地的顾客现在有了前期成本
*作为艺术团飞地的顾客现在可以+ 15%的团结一代
*如果您拥有大气操纵技术,现在有可能破坏具有“Terraforming候选”修正器的贫瘠行星。火星默认是这样的世界
*开拓者终端航天模块从游戏中移除
*您现在可以在标尺定制视图中选择房间背景
*正在建设的车站的新着色器
#活动
*作为第一个找到前身的家庭,现在产生了大量的团结
*前身异常现在是玩家唯一的
*当您的光顾结束时,Artisan剧团将与您联系续订
* Limbo事件链扩大

#技术
*新:星际争霸技术添加到游戏中
*新:Galactic Campaigns技术添加到游戏中
*新:殖民地官僚技术添加到游戏中
*新:银河官僚技术添加到游戏中
* NEW:皮肤刺激技术添加到游戏中
*新:文化遗产启动技术加入游戏
*新:遗产技术添加到游戏中
*新:Hypercomms论坛技术添加到游戏中
*新功能:自动保存库技术添加到游戏中
*新:全息仪式技术加入游戏
*新:超越信仰技术添加到游戏中
*新:装配模式技术添加到游戏中
*新:施工模板罕见技术添加到游戏中
*装配算法可重复技术现在属于工程类而不是物理学
*前沿行动技术从游戏中移除
*前沿传统技术从游戏中移除
*前沿集合技术从g5ame中删除
*前沿委员会技术从t删除

机翻:

原文:

###################
# Free Features
###################

# Important
* Added Authoritarian ethics
* Added Egalitarian ethics
* Removed Collectivist ethics
* Removed Individualist ethics
* Government system has been completely reworked and Civics have been added to the game, allowing for far more customization when creating your empire's government
* Traditions and Unity added to the game. Unity is a new resource that is used to unlock Traditions
* Food is now stored and distributed empire-wide instead of being local to individual planets. When food reaches the empire storage cap, surplus food contributes to increased Pop growth across the empire
* Pops now have a monthly mineral cost called Consumer Goods. How large this cost it depends on what living standards are set for their species in the empire
* Reworked ethics attraction. Pops now only have a single ethic, and their attraction to different ethics depends on a wide variety of factors such as their traits, the empire's governing ethics and policies, the local conditions on their planet, and so on
* Reworked the faction system. Factions are now political movements with specific issues rather than rebels, and have a happiness level based on how well your empires' policies and actions fulfill those issues. Faction happiness determines their member Pops' base happiness, and factions with high happiness will provide an influence boost to the empire they are a part of
* Unrest is a new mechanic that affects planets. Unrest is generated by unhappy Pops and slaves, and can reduce productivity and in extreme cases spark rebellions. Unrest can be lowered by certain buildings or by garrisoning armies
* Added the ability to Displace Pops as an alternative method of Purging, this forces them to move out of the empire instead of killing them
* Pops that are being purged will now sometimes manage to escape to other empires
* Added a policy for whether an empire accepts refugees (Pops that are being Purged or Displaced) from other empires
* Added a new policy for which Pops are allowed to live on an empires' core (non-sector) planets
* Added a policy that determines whether an empire tolerates pre-sentients living on their planets
* Added a music player that lets you select which tracks you want to play, play specific tracks on demand, and toggle shuffle mode on and off
# Species Rights
* Added the ability to set Species Rights for individual species. Slavery and Purging is handled through this interface instead of on an individual Pop basis
# Misc.
* Added a war demand to dismantle Frontier Outposts
* Ship engine-trails will now be colored by their empire's primary color
* Kingdom of Yondarim prescripted empire has been reworked
* You are no longer at war with rebels when they take over a planet
* Stone Age Civilizations now work like other primitives and have Pops instead of simply being tile blockers
* Added "Yurantic Crystals", a new strategic resource that improves energy weapon damage
* Becoming a patron of the Artisan Troupe enclave now has an up-front cost
* Being a patron of the Artisan Troupe enclave now gives +15% Unity generation
* It is now possible to terraform barren planets that have the "Terraforming Candidate" modifier if you possess the Atmospheric Manipulation tech. Mars is such a world by default
* Pioneering Terminal spaceport module removed from the game
* You can now choose room background in the ruler customization view
* New shader for Stations that are under construction
# Events
* Being the first to find a Precursor homeworld now yields a significant amount of Unity
* Precursor anomalies are now player-only
* When your patronage ends, the Artisan Troupe will contact you for renewal
* Limbo event chain expanded
# Technology
* NEW: Interstellar Campaigns technology added to the game
* NEW: Galactic Campaigns technology added to the game
* NEW: Colonial Bureaucracy technology added to the game
* NEW: Galactic Bureaucracy technology added to the game
* NEW: Subdermal Stimulation technology added to the game
* NEW: Cultural Heritage starting technology added to game
* NEW: Heritage Site technology added to game
* NEW: Hypercomms Forum technology added to game
* NEW: Autocurating Vault technology added to game
* NEW: Holographic Rituals technology added to the game
* NEW: Transcendent Faith technology added to the game
* NEW: Assembly Patterns technology added to the game
* NEW: Construction Templates rare technology added to the game
* Assembly Algorithms repeatable technology now belongs to the engineering category instead of physics
* Frontier Initiatives technology removed from the game
* Frontier Traditions technology removed from the game
* Frontier Collectives technology removed from the game
* Frontier Commissars technology removed from the game
* Paradise Dome technology removed
* Manifest Destiny technology has been removed from the game
* Propaganda Transmissions technology has been removed from the game
# Buildings
* Symbol of Unity building now produces 2 unity and provides +5% happiness
* Visitor Center building now requires Alien Tourism tradition
* Paradise Dome building now requires Paradise Dome tradition
* NEW: Autochthon Monument is a new building that provides Unity
* NEW: Heritage Site is a new building that provides Unity
* NEW: Hypercomms Forum is a new building that provides Unity
* NEW: Auto-Curating Vault is a new building that provides Unity
* NEW: Temple is a new building that provides Unity
* NEW: Holotemple is a new building that provides Unity
* NEW: Citadel of Faith is a new building that provides Unity
* Grand Mausoleum removed from the game
# Traits
* NEW: Wasteful trait added to the game
* NEW: Conservational trait added to the game
* Decadent trait now requires authoritarian or xenophobe ethics
# Components
* NEW: Psionic Shields component has been added to the game

by thegfw

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