使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《战锤40K:神圣军团》原版游戏:https://down.ali213.net/pcgame/w40ksanctusreachg.html
2.安装本升级档。
更新说明:
机翻:
更新v1.0.14:
?添加了新的多人地图“无主之地”
?碎片修复的问题
?命中机会的错误报告固定的问题
?固定不正确的公司符号“大狼罢工”
?具有剩余运动的快速攻击单位即使在使用所有的射击动作后也可能移动
?从边缘级回来 - 修复LoS问题
?小规模转弯限制 - 减少小规模地图上的转弯限制
?修复AI目标 - AI更频繁地找到目标
?修复了对攻击残骸太多的攻击,AI应该只攻击残骸,如果他们没有更好的目标
?固定到兽人攻击droppods
?增加积分成本 - 大幅提高骑士和洛根的积分成本
?反应火虫 - 修正了一个错误,其中单位只会在目标完成运动时作出反应。会导致gorkanought打自己。
?AP bug fixed - 如果一个单位跟进后,近战攻击不能移动到瓦片,他们将获得很多现在的AP
?改变为跳跃单位和大型车辆 - 跳跃和巨人单位不再被锁定在战斗和忽略ZoC
?修正跳包单位 - 一般修正跳包单位移动的方式
?改变为Ork Rokkits - Ork Rokkits现在是防具武器。更高的伤害和盔甲穿透,但更少的飞溅伤害
?脚本缩减 - 进行了一些脚本缩减,并将一些mapgen-fns移动到自己的文件,以节省加载时间和内存。
?LoS / Cover Fix - 修复了导致LoS和Cover无法正常工作的各种错误
?XP /能力错误 - 修正了导致单位偶尔没有获得能力的错误
?Melee Shock - 修复了近战攻击不会导致士气降低的错误
?超重量近战 - 增加骑士和Gorkanaut近战伤害,现在固定(应该是在最后一个补丁)
?小规模力量选择 - 竞选小规模现在将尝试在选择池中首先选择升级单元
?力点重新平衡 - 稍微重新平衡力点成本
?功率护甲增加 - 稍微提高功率护甲的效果
?反应显示错误 - 固定反应显示显示错误信息的瓷砖
?运输?装载/卸载现在采取1个行动(防止步兵卸载,射击和重新加载,因为它是一个利用,特别是MP)
?查看着色选项 - 将“查看着色”选项添加到选项菜单。使用此选项,单位从所有角度点亮,使他们更突出
?固定jumpack单位 - 修正了一个错误,防止Jumpack单位发射时悬停在地形上方固定
?狼的灵魂能力 - 修正了一个错误,导致狼的灵魂治愈车辆
?烧焦的骑士丢失“监督” - 在“天空狩猎”后烧焦骑士不会再出现在冲突战争(因为他应该死了!)
原文:
Update v1.0.14:
?Added new multiplayer map 'Borderlands'
?Issues with debris tiles fixed
?Issues with hit chance being incorrectly reported fixed
?Fixed incorrect company symbol on "the great wolf strikes"
?Fast Attack units with movement remaining may move even after using all their fire actions
?Back from the Brink level - Fixes to LoS issues
?Skirmish Turn limits - Reduced turn limits on skirmish maps
?Fix to AI targetting - AI finds targets more often
?Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target
?Fix to orks attacking droppods
?Increased points costs - Massively increased points cost for Knights and Logan
?Reaction fire bug - fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself.
?AP bug fixed- if a unit following up after a melee attack couldn't move to the tile they would gain lots of now AP
?Change to Jump units and massive vehicles - Jump and Giant units no longer get locked in combat and ignore ZoC
?Fix to Jump pack units - general fixes to how jump pack units move
?Change to Ork Rokkits - Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage
?Script reduction - Did some script reduction, and moved some mapgen-only fns into their own file to save loadtime and memory.
?LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly
?XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities
?Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction
?Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed (was supposed to be in last patch)
?Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled-up units first in the Selection Pool
?Force points rebalance - Slight rebalance of force points cost
?Power Armour Increase - Slightly increased the effectiveness of Power Armour
?Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information
?Transports ?loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as it抯 an exploit, especially for MP)
?View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
?Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
?Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
?Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)
By CODEX