使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《汽车俱乐部》游戏:https://down.ali213.net/pcgame/automobilistag.html
2.安装《汽车俱乐部》v1.2.0升级档:https://patch.ali213.net/showpatch/65343.html
3.安装本升级档
更新说明:
机翻:
更新1.3.0:
内容
汽车
增加了ARC Camaro系列
曲目
增加了阿德莱德街道电路(历史1988年,现代&Supertruck布局)(只有阿德拉或东道主业主可用)
功能和修复
添加选项,以在种族周末每个类别自定义AI对手的数量
实现音频混响(现在静态)和添加选项,以从音频菜单自定义混响水平
增加了新的声音效果滤波器和改变多普勒效应
扩展音频选项和重现的音量滑块
添加柴油废气排放到配方卡车
添加F-Truck中途全程黄色选项到RULES菜单(也可以用于其他系列)*
竞赛菜单调整和其他小UI调整
DynHUD:修正Delta模块功能在TT模式切换到另一个轨道时偶尔不会重置
添加了轨道状态恶化的功能,而轨道不是从一天到另一个和从一个会话到另一个使用(可能随轨道而变化)
修正了DRS计数器导致DRS在第3圈之前可用的错误;固定DRS在安全车期间和之后可用; DRS现在也可以通过按DRS按钮停用
添加(AI)标签到AI车在多人
汽车现在默认理想的轮胎压力和温度,在时间试验模式开始时加热制动器
更新各种汽车中的发动机磨损/可靠性值
调整黄色标志/ parc ferme /启动程序规则几个系列
在安全车后提高AI速度
修正轨道状态在比赛或周末重新启动时不能正确重置的错误
添加新发动机磨损/爆炸功能**
调整大理石间距离线,以减少FFB嘎嘎声
添加路面粉尘的动态路面着色器(目前在阿德莱德,Oulton,Caldwell,Brands,Jacarepagua Historic和Montreal Historic,VIR,Kansai,Imola实施)
Interlagos:在T11出口和内部S / F直线处缓慢切断检测
为F-Classic,F-V12,F-V10,F-Reiza和F-Extreme添加了低下压航空包
在带有半自动箱的车辆中略微提高降档保护
调整所有汽车的AI制动电源/夹具使用
从多个系列的引擎中删除了不正确启用的启动控件
固定过度动态轮胎磨损纹理
Supertruck:用于默认设置的凸起外倾和悬挂阻尼;调整轮胎纹理
拳击杯:完全修订的物理与辅助弹簧
SuperV8:车身固定uv映射问题
F-Trainer:小型轮胎模型调整
F-Vintage:小型轮胎模型调整;调整轮胎LOD设置
F-复古:小型轮胎模型调整;在Copersucar模型的一个LOD上固定黑色聚合物
F-Classic:小型轮胎模型调整;修正低玩家和对手设置的纹理错误
F-V12:小型轮胎模型调整;软化前悬挂范围和默认设置
F-V10:小型轮胎模型调整;在一个LOD上固定黑色聚合物;微调外部声音样本重叠
Superkart:小型轮胎模型调整;降低航空偏航灵敏度
SuperV8:小型轮胎模型调整;减少默认滚动条设置点击两端
Karts:进一步AI性能调优
*中段全程黄色是F-Truck的规则 - 在领队完成半场距离后(如果总距离等于或超过10圈/ 15分钟),它将触发2圈安全车时间。
原文:
Update 1.3.0:
Content
Cars
Added ARC Camaro Series
Tracks
Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)
Features & Fixes
Added option to customize number of AI opponents per class in race weekend
Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
Added new sound effect filters & altered doppler effect
Expanded audio options & reprofiled volume sliders
Added diesel exhaust smoke emission to Formula Trucks
Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
Race menu tweaks & other minor UI adjustments
DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
Added (AI) label to AI cars in multiplayer
Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
updated engine wear / reliability values in various cars
Adjusted yellow flag / parc ferme / start procedure rules for several series
Raised AI speed behind safety car
Fixed bug with track state not resetting correctly when race or weekend is restarted
Added new engine wear / blow-up functions **
Adjusted marbles spacing offline to reduce FFB rattling
Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
Interlagos: Eased off cut detection at T11 exit and inside S/F straight
Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
Slightly increased downshift protection in cars with semi-automatic boxes
Adjusted AI brake power / grip usage for all cars
Removed incorrectly enabled launch control from engines in several series
Fixed overdone dynamic tire wear texture
Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
Boxer Cup: Completely revised physics with addition of helper springs
SuperV8: fixed uv mapping issue on carbody
F-Trainer: Minor tire model adjustments
F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
F-V12: Minor tire model adjustments; Softened front suspension range & default settings
F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
Karts: Further AI performance tuning
* The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).
by CODEX