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卫星指挥 v1.1.0升级档+免DVD补丁SKIDROW版

卫星指挥 v1.1.0升级档+免DVD补丁SKIDROW版
补丁类型:其它
补丁大小:826MB
更新时间:2017-02-12 13:41
所属游戏:卫星指挥,Satellite
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补丁介绍

使用说明:

1.解压
2.复制UNTOUCHED文件夹里的所有文件到游戏目录覆盖
3.运行Satellite.Command.v1.1.0.Update.exe安装升级档到游戏目录
4.复制SKIDROW文件夹里的所有文件到游戏目录覆盖
5.运行游戏

升级档安装步骤:

1.安装《卫星指挥》原版游戏:https://bt.ali213.net/show-8e104950bd3377774d37e2b1f4bc857ebaf33210.html
2.安装本升级档

更新内容:

机翻:

卫星命令v1.1.0更新changelog:
------------------------------------------

这个补丁包括几个新的功能,包括全新的教程系统,可配置的难度设置,沙箱模式和一大堆修复和改进!
新:互动教程
基于玩家反馈和我们自己的评估,我们在推出后不久就意识到旧教程系统是次级的,我们开发了一个全新的交互式教程,指导您完成游戏的几个阶段:

介绍
发射和定制卫星
完成DeepSpace,碎片和太阳任务
研究技术
停靠和修改轨道

注意:“太空猴子”成就现在需要完成本教程,而不是旧的提示教程。已解锁成就的玩家将不受影响。

新:播放列表/难度系统
我们为不同的困难开发了三个新的播放列表。您现在可以在更宽容的休闲模式下启动会话,默认普通和残酷的核心模式。

排行榜仅适用于普通和硬核模式,而成就可用于所有模式。注意:现有的保存游戏将默认为“正常”难度。

新:沙盒模式
如果你想试验或玩游戏,而不需要维护代理商的麻烦,你可以玩我们全新的沙盒模式。一切都是免费的,你可以失败尽可能多的合同,你喜欢!

排行榜,成就和目录未解锁或在沙盒模式下可用。

新:更新代理商概述
“原子能机构概览”界面已经过大修,以包含其他信息,例如您的声誉的详细信息以及高级合约是否会生成。这应该允许玩家对他们应该研究的技术做出更明智的决定。

新:键盘敏感文本
我们更新了教程界面,以便您的当前键绑定可以反映在文本中。任何已经反弹的键都会在教程中正确显示。

新:上下文相关轨道面板
您现在可以预览在发射卫星主机之前对轨道所做的更改。将鼠标悬停在“轨道”面板中的按钮上可查看预览箭头。

新:轨道交叉指示器
两个轨道的交叉区域现在突出显示为世界上的橙色区域。这应该使得Docking和Orbit任务更直观,更容易理解。

轨道交叉区在新教程中有完整解释。

其他变化
轨道增量箭头现在使用轨道焦点作为定向轴,而不是世界原点。这提高了它们对于高度偏心轨道的对准。
重构提示教程系统。
“任务”现在在整个游戏中被称为“合同”,以防止由混淆条款造成的混乱。
保存游戏列表项目现在显示游戏模式的难度。
从暂停菜单中删除了“如何播放”,并替换为“返回游戏”按钮。
“返回菜单”已在暂停菜单中重命名为“退出到菜单”。
添加了虚幻引擎免责声明。
合同浏览器对合同细节使用改进的插值方法。
即使未打开停靠窗口小部件,空间停靠成功现在也将解锁。
用户界面现在通过教程或全屏小部件指示游戏暂停的时间。
声望酒吧和点数在用户界面中的灰色,当他们没有被检查为失败条件。
合同现在将显示奖牌要求作为最后期限而不是时间表。

Bug修复
修复了在升级Satellite属性后,键绑定将停止工作的问题。
修复了如果玩家取消重新绑定,按键绑定将停止工作的问题。
修正了一个问题,如果使用时间扭曲,键绑定将停止工作。
不再将冗余ISS状态向量保存到世界保存文件。
固定了一个问题,其中停靠的Satellite可以用比升级层低的升级层来释放。
修复了当合同在合同浏览器关闭时生成的崩溃。
修复了几个未正确清除委托绑定的情况,导致界面小部件崩溃到桌面。
修复了一个问题,即在停靠时卫星将保持选中,潜在地允许在停驻时发出命令。
修复了游戏失败时游戏失败小部件不能关闭的问题。
修复了“新任务”声音效果不会受UI音频设置影响的问题。
修复了累积成就不会在Steam上注册并解锁(如果累积值大于成就值)的问题。

原文:

Satellite Command v1.1.0 Update changelog:
------------------------------------------

This patch includes several new features including a brand new tutorial system, configurable difficulty settings, a sandbox mode and a whole host of fixes and improvements!
NEW: Interactive Tutorial
Based on player feedback and our own assessment, we realised soon after launch that the old tutorial system was sub-par, and we have developed a completely new interactive tutorial that guides you through several stages of the game:

Introduction
Launching & Customizing Satellites
Completing DeepSpace, Debris & Sun Missions
Researching Technology
Docking & Modifying Orbit

Note: The 'Space Monkey' achievement now requires this tutorial to be completed, rather than the old prompt tutorials. Players who have already unlocked the achievement will be unaffected.

NEW: Playlist / Difficulty System
We have developed three new playlists for the game with varying difficulties. You can now start a session in a more forgiving Casual mode, the default Normal and a brutal Hardcore mode.

Leaderboards are only available for Normal and Hardcore modes, while Achievements are available for all modes. Note: Existing Save Games will default to the 'Normal' difficulty.

NEW: Sandbox Mode
Should you wish to experiment or play the game without the hassle of maintaining your agency, you can play our all-new Sandbox mode. Everything is free and you can fail as many contracts as you like!

Leaderboards, Achievements & the Catalogue are not unlocked or available in Sandbox Mode.

NEW: Updated Agency Overview
The Agency Overview interface has been overhauled to contain additional information, such as details about your reputation and whether advanced contracts will generate or not. This should allow players to make more informed decisions about the technology they should be researching.

NEW: Keybind-Sensitive Text
We have updated the tutorial interface, so that your current keybindings are reflected by the text. Any keys that have been rebound will properly display in the tutorial.

NEW: Context-Sensitive Orbit Panel
You can now preview the changes that will be made to an orbit before firing the Satellites main engine. Hover over the buttons in the Orbit panel to see the preview arrows.

NEW: Orbit Intersection Indicators
The Intersection area for two orbits is now highlighted as an orange zone in the world. This should make Docking and Orbit missions more intuitive and easier to understand.

Orbit Intersection Zones are fully explained in the new tutorial.

Other Changes
Orbit Delta Arrows now use the orbit focal point as the orientation axis, instead of world origin. This improves their alignment for highly eccentric orbits.
Refactored Prompt Tutorial System.
'Missions' are now referred to as 'Contracts' throughout the entire game, to prevent confusion caused by mixing up the terms.
Save Game list item now displays the difficulty of the gamemode.
Removed 'How To Play' from the pause menu and replaced with a 'Return To Game' button.
'Return To Menu' has been renamed to 'Exit To Menu' in the pause menu.
Added Unreal Engine disclaimer to credits.
Contract Browser uses an improved interpolation method for contract details.
Space Docking Achievement will now unlock even if the Docking widget is not opened.
User-Interface now indicates when the game is paused, either by the tutorial or a full-screen widget.
Reputation Bar & Credits are dimmed in the UI when they are not checked as fail conditions.
Contracts will now display medal requirements as a deadline rather than a timeframe.

Bugfixes
Fixed an issue where keybindings would stop working after upgrading a Satellite Property.
Fixed an issue where keybindings would stop working if the player cancels a rebind.
Fixed an issue where keybindings would stop working if Time-Warp was used.
No longer saving redundant ISS State Vectors to the World Save file.
Fixed an issue where docked Satellites could be released with a lower upgrade tier than what they docked with.
Fixed a crash caused when a contract generates while the contract browser is closing.
Fixed several cases of delegate bindings not being correctly cleared, resulting in interface widgets crashing to desktop.
Fixed an issue where Satellites would remain selected when docked, potentially allowing commands to be issued while docked.
Fixed an issue where the Game Failure widget wouldn't be closeable on game failure.
Fixed an issue where the 'New Mission' sound effect wouldn't be affected by UI audio settings.
Fixed an issue where cummulative achievements wouldn't register on Steam and unlock if the cummulative value is greater than the achievement value.

by SKIDROW

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