使用说明:
1.解压缩
2.运行update目录下的exe安装升级档
3.复制crack目录下的文件到游戏安装目录覆盖
3.开始游戏
升级档安装步骤:
1.安装《地牢鼠辈》原版游戏:https://down.ali213.net/pcgame/dungeonratsg.html
2.安装《地牢鼠辈》v20161121升级档:https://patch.ali213.net/showpatch/63319.html
3.安装《地牢鼠辈》v20161121升级档:https://patch.ali213.net/showpatch/63809.html
4.安装本升级档
更新说明:
机翻:
8个新的人物肖像
改进
添加晒黑架,以获得更多的皮革
您可以在展示阶段通过点击战斗队列选择您的角色。
制作屏幕现在将武器类型和盔甲材料分离原理图,并按字母顺序排列。
您现在可以选择没有所需材料的技术,以预览奖金。
你可以看到THC,CS和ADC对效果攻击的面积。
你现在可以改变你的角色在战斗中面对1 AP。左键单击字符并按住以选择方向。
文本框可以移动和调整大小。
你可以使用最高的技能,从任何同伴在营地,即使他们不在你的聚会
单击“全部移除”将移动到具有项目的下一个实体。
变化
将Hieron的块从1增加到4,从4增加到5
改变Roxana的xbow /从5/7到6/6
将Yngvar的CON增加1,INT减少1,将他的Ax和Block从9降低到8。
蚂蚁甲壳素装甲重量较少,工艺材料较少
杀戮Roxana授予SP。
调整gorza的(新的锤子)统计。
替换了与5个蚂蚁在深的洞穴与一个受伤的scolopendra的战斗。
将来自CON的vsCS加倍加倍。
针对目标警告调整CS公式计算。
远程武器使用目标手臂和腿的感知
匕首,剑和1h矛的Whirldwind效应是出血,而不是击倒;更高的得分机会。
构造现在受到击倒,击球,攻击和闪避的惩罚,但他们有点难以击倒或击倒比人类的敌人。
平衡
基块从15增加到25。
增加完全阻止攻击的机会。
增加规则盾牌硬度。
增加原始盾牌vs有缘。
盾牌vsRanged不再添加时躲避(如果block + vsRanged高于闪避时考虑)。
将基本临界额定值提高到每CS点15。
改变了疯狂药水进步(Max是40/10从50/5)。
加倍解毒剂的效果。
使酸瓶的效果更强,可用更早。现在他们都做了HP伤害。减少投掷范围。增加AP。
Splash Acid增加了与炸弹相似的AoE。
增加锤子的装甲伤害2。
增加剑的出血损伤3。
增加弓的被动机会
新的SP系统
新系统使得达到更高的级别更昂贵,但敌人具有更低的技能,所以投资给了更好的回报。智力提供比以前更高的奖励,一些SP奖励增加。
智力现在给每个战斗平坦的奖励积分。
提高5级和更高级别的技能成本。
增加SP奖励一些战斗。
降低所有敌人的技能,以匹配来自玩家的新增益。
炸弹变化
调整炸弹关键公式。爆炸中心增加了更多的奖励,但每个点的CON 6以上保护更多。
25 +爆炸奖金中心 - (受害者CON-6)x25
爆炸中心增加50%的CS机会。与爆炸中心的距离降低此值。
增加的伤害和vsDR奖金。
修复
CS面临奖金现在正确。
固定在水晶洞穴附近的胸部锻造。
使用投掷武器的对手使用正确的AP。
移动奖金现在对被淘汰的角色禁用。
固定的消失构造问题,如果发送到伪造激活古老的设施。
Scolopendras现在有机会的攻击。
固定长桥上的弹丸碰撞。
固定极端友好火与远程武器在拥挤的战斗。
敌人不会伤害免疫bash的生物。
修复了AI和门的问题。
固定在岩石底部的通行墙。
修复了缝隙文本交互的循环。
语言
我们要感谢俄语和西班牙语的玩家翻译所有的文本和对话。我们非常谦虚,非常感谢他们的努力,将游戏带给那些无法玩游戏的人。您可以在“选项”菜单中更改语言(通过语言下拉选项)。
原文:
8 new portraits for your character
Improvements
Added tanning racks to get more leather
You can select your characters during the placement phase by clicking on the combat queue.
The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
You can now select techniques without the required materials, to preview the bonuses.
You can see the THC, CS and ADC on area of effect attacks.
You can now change where your character is facing during combat for 1 AP. Left click on the character and hold to choose direction.
The textbox can be moved and resized.
You can use the highest Crafting skill from any companion while in camps even if they aren't in your party
Clicking on Loot All moves to the next body with items.
Changes
Increased Hieron's block to 4 from 1 and CS to 5 from 4
Changed Roxana's xbow/throwing to 6/6 from 5/7
Increased Yngvar's CON by 1, decreased INT by 1, lowered his Axe and Block to 8 from 9.
Ant chitin armor weighs less and requires less material to craft
Killing Roxana grants SP.
Tweaked gorza's (the new hammer) stats.
Replaced the fight with 5 ants in the deep caves with a wounded scolopendra.
Doubled the bonus to vsCS from CON.
Tweaked CS formula calculation for aimed strikes.
Ranged weapons use perception for aimed arms and legs
Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
Constructs are now affected by knockdown, bash, attack and dodge penalties but they are a bit harder to bash or knockdown than human enemies.
Balance
Base block is increase to 25 from 15.
Increased chance to fully block attacks.
Increased regular shields hardness.
Increased crude shields vsRanged.
Shields vsRanged no longer added when dodging (it's taken into account if block + vsRanged is higher than dodge).
Increased base critical rating to 15 per CS point.
Changed the berserk potion progression (Max is 40/10 from 50/5).
Doubled the antidote's effect.
Made the acid vial's effect stronger and available earlier. Now all of them do HP damage. Reduced throwing range. Increased AP.
Splash Acid adds AoE similar to bombs.
Increased Hammers' armor damage to 2.
Increased Swords' bleeding damage to 3.
Increased Bows' passive chance
New SP System
The new system makes reaching higher levels more costly, but enemies have lower skills, so the investment gives a better pay-off. Intelligence gives much higher rewards than before, and some SP rewards have been increased.
Intelligence now gives flat bonus points per combat.
Increased skills costs for levels 5 and higher.
Increased SP rewards for some fights.
Lowered the skills of all enemies to match the new gain from the player.
Bomb Changes
Tweaked bomb critical formula. Center of explosion adds more bonus, but each point of CON over 6 protects more.
25 + Center of Explosion Bonus - (Victim CON-6) x25
Center of explosion adds 50% to CS chance. Distance from center of explosion lowers this value.
Increased damage and vsDR bonus.
Fixes
CS facing bonus works correctly now.
Fixed the chest near the crystal caves' forge.
Opponents using Throwing weapons use correct APs.
Mobility bonus is now disabled for knocked down characters.
Fixed the disappearing construct issue if sent to the forge before activating the ancient facility.
Scolopendras now have attacks of opportunity.
Fixed the projectile collision on long bridges.
Fixed extreme friendly fire with ranged weapons in crowded fights.
Enemies will not bash creatures that are immune to bash.
Fixed the issue with the AI and doors.
Fixed the passable wall in rock bottom.
Fixed the loop in crevice text interaction.
Languages
We'd like to thank the Russian and Spanish-speaking players who translated all the text and dialogues. We are humbled and very, very grateful for their effort to bring the game to people who wouldn抰 be able to play it otherwise. You can change the language in the Options menu (via the Languages drop-down selection).
by BAT