使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《城市:天际线》整合自然灾害DLC版游戏:https://down.ali213.net/pcgame/citiesskylinesiso.html
2.安装本升级档
更新说明:
机翻:
更新1.6.1.f2:
中国本地化
增加了关于坦克水库储水的信息
在“新游戏”>“选择场景”面板中添加了失去和赢得条件的场景
IBu建模接口
添加缺少服务枚举到modding API
拖车,子建筑和道具变动资产禁用并启用主要资产
固定:Typo“Distrcits”在游戏中的键盘映射设置选项
修复:Mac / Linux:白色新闻Feed框在用户点击它后保持突出显示。
固定:场景编辑器:词语“严重性”在放置的灾难的信息窗口中没有以任何语言本地化
固定:国际机场和货运枢纽的垃圾堆积高
固定:地图编辑器:古墙描述文本是占位符文本
修正:场景编辑器:没有有效的方式重新排列列表中的条件顺序
固定:资产编辑:游戏停止工作,当创建一个新的国际机场资产与道具
修正:一些建筑物导致资产编辑器崩溃
固定:副建筑物高度和角度有时保存错误
固定:玩家无法放置使用某些模板制作道具
固定:导致MOD从内容管理器中消失的问题
固定:在PT和FR的大坝情况名称的末端多余的点符号
固定:在PL的直升机公园名字的结尾的多余的小点标志
固定:为单个灾难群集生成多个灾难报告
固定:更改语言时,不会在多个地方刷新本地化
修复:在同一地图主题中重新加载主题编辑器导致灾难概率标签问题
固定:天气雷达名称溢出在KO
固定:在资源编辑器中不会立即更新所有语言的本地化
固定:在使用DE语言时,在里程碑面板中切断“直升机优先级”
固定:在区域面板中,不会更新所有政策工具提示文字的翻译
固定:资产编辑器中的子建筑物有通知图标
固定:公民使用疏散公共汽车需要先退出大型紧急避难所,以便进去
固定:加载游戏,同时流星罢工正在发生结果没有爆炸SFX
固定:播放器需要单击两次无线电面板,以打开它
固定:灾难后报告面板在具有相同地图主题的保存之间结转
固定:播放器不能在灾难报告后随意关闭
固定:水岸建筑物在遭受海啸袭击时会流离失所
固定:子建筑按钮消失,具有某些屏幕宽高比
固定:垃圾堆放在多部分建筑物
固定:丢失提示没有提到满足哪个失去条件
修正:情景编辑器:使用触发条件和非触发条件获胜或失败使条件获得
在游戏中的“目标”菜单中以奇怪的方式排序,当您使用“彼此之后”
修正:场景编辑器:当尝试为钱触发器输入负值时,未注册减号键。
固定:高级风力发电机在被海啸击中时被移动
固定:资产编辑器 - 用户能够将交叉点资产放在资产区域限制之外。
固定:资源编辑器 - 用户无法在新的资产编辑器中加载第一个已保存的交叉点资产。
固定:无线电通道流警告包括放松站,即使它没有流与该车站
固定:用于重建折叠的城市服务的教程消息不会出现
修正:灾难风险信息视图没有顾问文本
修复:大多数自然灾害键映射丢失。
固定:灾难预警在灾难期间保持不变
固定:重新定位避难所会导致当前疏散路线出现问题。
固定:场景编辑器:用户能够滚动效果列表,而不打开下拉菜单。
固定:Chirper鸟不跟随Chirpynado的弯。
修正:海啸警告信息被切断。
固定:灾难严重性滑块可能很难理解一个新的播放器
固定:沟槽遗址不会被灾害破坏。
固定:资源编辑器 - 交叉可以放在彼此。
修复:灾难报告名称可以超出范围
固定:地图编辑器:加载地图菜单使用错误的存储名称
固定:灾害响应单位的作用和影响不清楚
修正:新增的城市统计时间表与其他城市统计时间表不一致。
固定:UI:每当新的灾难袭击城市时,灾难警告栏略有增加。
固定:有些公民正在使用疏散路线公共汽车,如普通公共汽车线
原文:
Update 1.6.1.f2:
Chinese localisation added
Added information about Tank Reservoir stored water in Water infoview
Added scenario loosing and winning conditions in New Game>Choose Scenario panel
IBuilding modding interface
Added missing service enumerations to modding API
Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
Fixed: Garbage accumulation for International Airport and Cargo Hub is high
Fixed: Map Editor: Ancient Wall description text is placeholder text
Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
Fixed: Some buildings causing asset editor to crash
Fixed: Sub building heights and angles sometimes saved wrong
Fixed: Player not being able to place props made with certain templates
Fixed: An issue causing mods to disappear from content manager
Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
Fixed: Multiple disaster reports generated for single disaster cluster
Fixed: Localization not refreshed in multiple places when changing languages
Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
Fixed: Weather Radar name overflows in KO
Fixed: Localization is not updating immediately in Asset Editor for all languages
Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
Fixed: Not updating translation for all policies tooltip text while in district panel
Fixed: Notification icons are present for sub-buildings in asset editor
Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
Fixed: Player need to click twice on radio panel in order to open it
Fixed: The after disaster report panel is carried over between saves that both have the same map theme
Fixed: Player cannot dismiss after disaster report at will
Fixed: Water front buildings becomes displaced when hit by tsunami
Fixed: Sub building button disappearing with certain screen aspect ratios
Fixed: Garbage piling up in multi-part buildings
Fixed: Lose prompt doesn't mention which losing condition was met
Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
sorted in a strange way inside Goals menu in-game when you use "After each other"
Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
Fixed: Disaster Risk info view has no Advisor text
Fixed: Most Natural Disasters keymappings are missing.
Fixed: Early warning for disasters remains with unchanged text during the disaster
Fixed: Relocating a Shelter causes issues with the current evacuation route.
Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
Fixed: The Chirper birds do not follow the bends in the Chirpynado.
Fixed: The Tsunami warning message is cut off.
Fixed: Disaster severity slider could be hard to understand for a new player at first
Fixed: The Trench Ruins do not get destroyed by disasters.
Fixed: Asset Editor - Intersections can be placed over each other.
Fixed: Disaster reports names can go out of bounds
Fixed: Map Editor: Load Map menu is using the wrong save name
Fixed: Role and effects of Disaster Response unit was unclear
Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
Fixed: Some citizens are using evacuation route buses like a regular bus line
by CODEX