使用说明:
1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的所有文件到游戏目录覆盖
升级档安装步骤:
1.安装《群星》原版游戏:https://down.ali213.net/pcgame/stellarisiso.html
2.安装v1.3升级档+DLC+免DVD补丁CODEX版:https://patch.ali213.net/showpatch/62545.html
3.安装本升级档
包含以下DLC:
Stellaris - Horizon Signal
更新说明:
机翻:
更新1.3:
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#Leviathans故事包
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*为Artisan艺术团增加了新的介绍活动
*为神秘堡垒添加了遭遇事件
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# 特征
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*增加了33项新成就
*不再可能在属于扇区的行星上构建机器人
*在击败Prethoryn Scourge之后增加了胜利事件
*添加新的事件,用于发现额外的前体异常,使任务链可以始终完成
*改变了Extradimensional的工作方式:一旦舰队丢失,而不是产生增援,Extradimensional门户将以固定的速度创建新的舰队,这取决于Extradimensional已经放置在银河系中的尺寸锚的数量。尺度锚是外延构造构造的一种类型的站,并且它们的主入口是无敌的,而任何尺寸锚存在于星系中。这应该使对抗外域的战争更多地是长期的战斗,而不是对门户的手术打击。
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#Balance
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#一般
*逃避现在的上限为90%
*船舶矿物维护率由船舶成本的0.5%降至0.4%
*船舶能源维护率由船舶成本的0.5%降至0.4%
*后燃烧器现在使用辅助插槽
*常规帝国现在开始与8磅
*原始农场和工厂现在可以直接升级到水培农场/采矿网络
*海盗船在大多数情况下被轻微修改和抛光
*基元现在是一致的,他们在每个发展年龄得到多少流行音乐,农场和工厂,并获得新的流行音乐,军队和建筑物,在推进的年龄
*石器时代的基元现在生成较少的瓷砖阻挡
*太空鱼雷技术现在需要融合导弹,而不是核导弹
*性状成本从5降至4
*现在每个行星限制1个矿柱
*从矿物筒仓增加的最大矿物从+ 1000 / + 1500 / + 2000到+ 2000 / + 3000 / + 4000
* 3级矿床现在只提供+1矿物每个相邻的瓷砖
*提高保护价格技术折扣至95%
*保护国不能再进行独立外交
*可重复技术的基本成本从1500增加到3000,其成本从480增加到1000
*奴隶加工厂现在提供+ 10%的奴隶食物/矿产,而不是+ 5%
*减少产生的坟墓世界的赔率
*外来宠物存款的频率增加
*减少行星和藩化战争的战争成本
*双重预先记录异常产生机会
*固定的CTD当生成某个工具提示,而播放器没有行星
*如果占领者清除你的一个行星上的流行音乐,Pops不会不安
# 组件
*太空鱼雷矿物成本从20减少到10
*空间鱼雷功率使用从20减少到10
*空间鱼雷的最大伤害从260减少到215
*空间鱼雷装甲穿透设置为50%
*装甲鱼雷矿物成本从40减少到15
*装甲鱼雷力的使用量从40减少到15
*装甲鱼雷伤害从150-300减少到140-280
*装甲鱼雷装甲穿透率设置为50%
*毁灭者鱼雷矿物成本从60减少到20
*毁灭者鱼雷电源使用量从60减少到20
*毁灭者鱼雷装甲穿透率设置为50%
*毁灭者鱼雷导弹HP从8降低到6
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#AI
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#战争
*联盟AI现在更好地选择非征服者联盟的wargoals,将重点行动重新行动和解放大国
#Sector
*为行业AI做出的主要工作,使其在预算和利用资源方面更好
#外交
* AI现在有时会与他们的对手和威胁战争的礼品国家
* AI不会再要求你连续多次成为他们的附庸
* AI现在不太愿意接受很多防御条约
*减慢对联盟成员身份/关联状态的AI请求,以防止垃圾邮件
#Misc
*修正了一个错误,AI会发送舰队来处理海盗,只有撤退,由于海盗更强
*修正了一个错误,AI正试图在瓦片上建立建筑物,他们的客户
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# 用户界面
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*添加了一个设置,禁用所有自动取消暂停弹出窗口
*点击顶部栏中的某些资源图标会由于不一致而不再打开标签
*只有当队列中的最后一次施工完成时,施工船才会发送通知“船队订单完成”
*星球视图殖民按钮打开相同的表面视图窗口,当从扩展计划器点击行星
*“封闭边界”和“停火”显示为外交地位
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# Bug修复
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* Garri
原文:
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# Leviathans Story Pack
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* Added new introduction event for the Artisan Troupe
* Added encounter event for the Enigmatic Fortress
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# Features
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* Added 33 new achievements
* No longer possible to build robots on planets belonging to sectors
* Added victory event after defeating the Prethoryn Scourge
* Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed
* Changed the way the Extradimensionals work: Instead of spawning reinforcements as soon as a fleet is lost, the Extradimensional portal will create new fleets at a fixed rate depending on the number of dimensional anchors the Extradimensionals have placed in the galaxy. Dimensional anchors are a type of station that the Extradimensionals construct, and their main portal is invincible while any dimensional anchors exist in the galaxy. This should make the war against the Extradimensionals more of a long-term fight and less of a surgical strike against the portal.
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# Balance
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#General
* Evasion is now capped at 90%
* Ship mineral maintenance reduced from 0.5% to 0.4% of ship cost
* Ship energy maintenance reduced from 0.5% to 0.4% of ship cost
* Afterburners now use the auxiliary slot
* Regular empires now start with 8 pops
* Primitive farms and factories can now be upgraded directly to hydroponics farms/mining networks
* Pirate ships have been reworked slightly and buffed in most cases
* Primitives are now consistent in how many pops, farms and factories they get on each age of development, and get new pops, armies and buildings when advancing through the ages
* Stone age primitives now generate fewer tile blockers
* Space Torpedoes technology now requires Fusion Missiles instead of Nuclear Missiles
* Venerable trait cost reduced from 5 to 4
* Mineral Silos are now restricted to 1 per planet
* Increased max minerals from Mineral Silos from +1000/+1500/+2000 to +2000/+3000/+4000
* Level 3 mineral silo now only provides +1 mineral per adjacent tile
* Increased protectorate tech discount to 95%
* Protectorates can no longer conduct independent diplomacy
* Repeatable technologies have their base cost increased from 1500 to 3000 and their increasing cost increased from 480 to 1000
* Slave Processing Plant now gives +10% slave food/mineral production instead of +5%
* Reduced spawn odds of tomb worlds
* Increased frequency of alien pet deposits
* Reduced warscore costs for planetary and vassalisation wargoals
* Doubled Pre-Sentient Anomaly spawn chances
* Fixed CTD when generating a certain tooltip while the player has no planets
* Pops are no longer upset if an occupier purges Pops on one of your planets
# Components
* Space Torpedo mineral cost reduced from 20 to 10
* Space Torpedo power usage reduced from 20 to 10
* Space Torpedo maximum damage reduced from 260 to 215
* Space Torpedo armor penetration set to 50%
* Armored Torpedo mineral cost reduced from 40 to 15
* Armored Torpedo power usage reduced from 40 to 15
* Armored Torpedo damage reduced from 150-300 to 140-280
* Armored Torpedo armor penetration set to 50%
* Devastator Torpedo mineral cost reduced from 60 to 20
* Devastator Torpedo power usage reduced from 60 to 20
* Devastator Torpedo armor penetration set to 50%
* Devastator Torpedo missile HP reduced from 8 to 6
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# AI
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#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
#Sector
* Major work done to sector AI to make it better at budgeting and utilizing resources
#Diplomacy
* AI will now sometimes gift countries that are at war with their rivals and threats
* AI will no longer ask you to become their vassal multiple times in a row
* AI is now less keen to accept a lot of defensive pacts
* Slowed down AI requests for federation membership/association status to prevent message spam
#Misc
* Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger
* Fixed a bug where AI was trying to build buildings on tiles that had presentients on them
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# User Interface
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* Added a setting to disable all auto-unpausing from popups
* Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent
* Construction Ship now sends notification 'fleet order finished' only when the last construction in the queue is finished
* Planet view colonize button opens same surface view window as when planet is clicked from expansion planner
* 'Closed Borders' and 'Truce' are shown as diplomatic statuses
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# Bugfixes
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* Garrisons are now properly shown and spawned on occupied worlds.
* Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
* Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc.
* Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc
* Fixed armor absorbing too much damage if the ship also had shields left
* Fixed very high armor values negating the effects of armor penetration
* Fixed auto generated ship designs getting wrong combat computers
* Swarm units have had their sound volume adjusted
* Spaceport no longer provide Naval Capacity while under construction
* Fleet view shows current fleet activity instead of order description
* Vassals and overlords no longer gives sensor to each other while at war
* Sector AI will spend own resources instead of players resources when upgrading spaceports
* Uplift species button is locked if no species can be found on any owned planet
* Fixed a bug where some leaders could live forever
* Planets with Stone Age Primitives will no longer generate Anomalies
* Tzynn Empire now starts with the proper number of trait points
* Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet
* Launcher MOD tab scrollbar appears with correct position and size when content overflows container
* Fixed a rare case of portrait duplication caused by prescripted species templates
* Fixed so that NPC ship designs now correctly have PD slots for their PD weapons
* Situation Log entry list of counters grows up instead of down
* Savannah and Alpine worlds now have proper localization in the start screen
* Fixed typo in Frontier Hospital technology description
* Fixed a bug where upgrade fleet progress could display numbers above 100%
* Fixed some outdated hotkey references in tutorial texts
* Fixed frantic twitching animation in diplomacy window for main species
* Fixed reversed fanatic/militarist bonus to rivalry influence
* Fixed some potential event spam when running on high speeds during War in Heaven
* Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Enclave governments now get a new ruler when the first one dies
* Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability
* Fixed some ships getting stuck in a looping death animation
* Fixed CTD when looking at a ship that fired a shot during the same frame as it died
* Fixed CTD that could happen if ground combat was started on a planet without owner
* Garrison from Pops will no longer spawn on planets that have already been occupied
* Fixed CTD that could happen when assigning a new mission to an observation station
* Fixed various issues with Swarm behaviour
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# Graphics
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* Tweaked humanoid 02 and 05 portraits
* Added updated clothes textures
* Added fixed clothes for humanoid 05
* Arthropoid battleships sections now all line up
* Galaxy view textures have been updated.
* Extradimensionals' death effects have been updated.
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# Modding
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* Event chain counter max = -1 means max is ignored. Default value is -1
* Added count_countries trigger
* Script trigger pop_percentage = { percentage > 0.1 limit = { is_robot_pop = yes } }
* new trigger won_with_condition = domination_victory
* Added trigger num_strategic_resources
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# Performance
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* Misc performance improvements