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奇点灰烬:扩展版 3号升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

奇点灰烬:扩展版 3号升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)
补丁类型:其它
补丁大小:73MB
更新时间:2016-12-06 14:31
所属游戏:奇点灰烬:扩展版,Ashes
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补丁介绍

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《奇点灰烬:扩展版》原版游戏:https://down.ali213.net/pcgame/ashesofsingularitye.html
2.安装本升级档

更新说明:

机翻:

Lot发生了,所以我会得到它。

##需要你的好氛围##

我们在Escalation的主要开发商很病了。她一直在玩这个游戏的重播功能,我们希望在圣诞节前发布。我们期待她的健康回报。她真的是一个奇妙的人和惊人的开发商。

## New T3s ##

我们正在为基板设计一个新的T3,为PHC设计一个。这些将免费提供。我还没有ETA。

同样,我们正在为PHC和基板玩家制作雷达干扰器。

## UI UI UI UI ##

UI,热键等等。这些比你想象中的许多人都要花费更多的时间。这总是让我失望的东西。作为Total Annihialtion的前PGL玩家和StarCraft的高级钻石联赛玩家,当我必须使用鼠标几乎任何东西时,我总是感到愤怒。

我们最近才得到WASD相机控制,但这只是一个开始。完全键盘绑定是我们的下一个任务。

在相关的说明,Stardock IS招聘游戏开发商。联系我们:jobs@stardock.com。

## Ashes DLC transfers ##

您为Asular of Singularity购买的任何DLC会自动转移到Escalation。这是因为,在封面下,Escalation是Ashes,反之亦然。然而,QA真的想要更多的时间,以确保我们没有打破的东西,我们释放它之前。

这个延迟是我的错。你们中的一些人可能知道我上个月为“银河文明III”写了一个相当大的补丁,测试它消耗了我们的QA时间。我真的很讨厌的人工智能和转弯时间的表现,在那场比赛,感到被迫在那里,做我的事情。

预计在1月初升级时启用从Ashes DLC。

## Ashes与Escalation ##

我们采取了相当一个用户评论在基础游戏的Ashes of the Singularity与释放的Escalation。

我想开始说:是的,我明白那些愤怒的灵魂来自哪里。从他们的角度来看,他们期待基础游戏是X,它是Y和Escalation是更接近Y比灰烬。

我也明白,对于那些为基础游戏付出50美元的人来说,只有看到新人能够以40美元获得Escalation,而且它包括基础游戏中的一切以及扩展,这是多么令人沮丧。这是一个踢在牙齿。

在过去,我们曾经有我们的产品需要激活。也就是说,当您启动它们时,您必须键入您的电子邮件和序列号,它将激活它。人们会抱怨这种“复制保护”(这不是)。目的是使我们能够创造大量的灵活性,如果有一个价格变化。

让我给你一个例子:我们有一个早期的访问游戏,我们发布称为Servo。不幸的是,开发人员无法完成游戏。因为创始人是该激活系统的一部分(即我们知道他们是谁,他们支付了多少,什么时候),我们可以很容易地给他们其他好处,比如访问即将到来的星空控制重新启动。

当面对似乎不合理或不公平的反应(即PC游戏市场今天的方式不是我们有很多控制,我们对我们的游戏如何包装的控制有限)很难抵抗防御在各种平台上等)。但相反,我想找到一个解决方案,使大家受益。

在殴打之后,我们从不满意的客户那里采取了灰烬,我们想到的方式,我们可以避免这种误解,以及真正的不公平,那些用户未来的经验,这里是我们想出了:RallyPoint

星期一,从太阳帝国的罪恶开始,每个游戏将包括一个一般的Stardock游戏启动器。随着时间的推移,我们鼓励用户将他们的Steam(或GOG)帐户与Stardock关联,以便我们可以更轻松地为人们提供早期使用者的好处。

事实是这样的:作为一个行业,我们必须解决早期采用者的惩罚。如果我们不这样做,人们只会等待销售。没有早期采用者,这些游戏不能制作。没有早期采用者,它的一路下降。

现在,我们几乎没有办法知道谁是早期采纳者。我们要做的是找出你是谁,当你买了游戏,多少,然后定制自由的东西,只是你奖励你作为一个早期采纳者。

这就是我认为我们解决它。这就是我认为每个游戏开发者都需要做的:不断奖励早期使用者。

如果你有一个太阳帝国的罪,你应该看到发射器下周。请给我们反馈和建议,以及关于你认为早期使用者会喜欢什么样的事情的想法。

## DLC news ##

我们没有任何DLC计划的升级,直到圣诞节。我们正朝着让DLC延续我们的故事的方向发展,包括新的地图和场景,而不仅仅是地图和场景的集合。愿意听到你的想法。

原文:

Lot's happening so I'll get right to it.

## Need your good vibes ##

Our lead developer on Escalation is very ill. She's been working on the replay feature for the game that we had hoped to release before Christmas. We are looking forward to her healthy return. She's really a wonderful person and amazing developer.

## New T3s ##

We are designing a new T3 for the Substrate and one for the PHC. These will be made available for free. I don't have an ETA yet.

Similarly, we are working on a radar jammer for the PHC and Substrate players.

## UI UI UI UI ##

UI, hot keys, etc. These are a lot more time consuming than many of you might think to get in. It is always something that frustrates me. As a former PGL player for Total Annihialtion and a high Diamond league player in StarCraft, I always get infuriated when I have to use the mouse for pretty much anything.

We did get WASD camera controls in recently but that's really just the start. Full keyboard binding is one of our next tasks. 

On a related note, Stardock IS hiring game developers. Contact us: jobs@stardock.com. 

## Ashes DLC transfers ##

Any DLC you buy for Ashes of the Singularity is automatically transferred to Escalation. That is because, under the covers, Escalation IS Ashes and vice versa. However, QA really wants a bit more time to make sure we didn't break something before we unleash it.

The delay on this is strictly my fault. Some of you may know that I wrote a fairly large patch for Galactic Civilizations III this past month and testing it has consumed much of our QA time. I was really annoyed with the AI and turn time performance in that game and felt compelled to get in there and do my thing.

Expect the DLC from Ashes to be enabled in Escalation early January.

## Ashes vs. Escalation ##

We took quite a user review being on the base game of Ashes of the Singularity with the release of Escalation.

I want to start by saying: Yes, I understand where those angry souls are coming from. From their perspective, they were expecting the base game to be X and it was Y and Escalation is a lot closer to Y than Ashes was. 

I also understand how frustrating it is for someone who paid $50 for the base game only to see new people able to get Escalation for $40 and it includes everything in the base game plus the expansion. It's a kick in the teeth.

In the old days, we used to have our products require activation. That is, when you launched them, you had to type in your email and serial and it would activate it. People would complain endlessly of this "copy protection" (which it was not). The purpose was so that we could create lots of flexibility if there was a price change.

Let me give you an example: We had an early access game we were publishing called Servo. Unfortunately, the developers weren't able to finish the game. Because the Founders are part of that activation system (i.e. we know exactly who they are, how much they paid, and when) we can easily give them other goodies like access to the upcoming Star Control reboot.

It is difficult to resist being defensive when confronted with what seems like unreasonable or unfair responses (i.e. the way the PC games market is going these days is not something we have a lot of control over, we have limited control on how our games are packaged on various platforms, etc.). But instead, I want to find a solution that benefits everyone.

After the beating we took on Ashes from unhappy customers we thought of ways we could avoid the kind of misunderstanding as well as genuine unfairness those users experienced for the future and here is what we came up with: The RallyPoint

On Monday, starting with Sins of a Solar Empire, a general Stardock game launcher will be included with each game. Over time, we will encourage users to associate their Steam (or GOG) account with Stardock so that we can more easily give people benefits for being early adopters.

The fact of the matter is this: As an industry, we have to solve the early adopter penalty. If we don't, people will just wait for sales. Without early adopters, these games can't get made. Without early adopters, it's sequels all the way down.

Right now, we have almost no way to know who is an early adopter. What we have to do is find out who you are, when you bought the game and how much and then customize free things for just YOU to reward you for being an early adopter.

That's how I think we solve it. That's what I think every game developer will need to do: Reward early adopters continuously.

If you have Sins of a Solar Empire, you should see the launcher next week. Please give us feedback and suggestions on it as well as ideas on what sorts of things you think early adopters would appreciate.

## DLC news ##

We don't have any DLC plans for Escalation until after Christmas. We are moving in the direction of having DLC be continuations of our story that happen to include new maps and scenario rather than just collections of maps and scenarios. Would love to hear what you think.

by thegfw

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