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群星 v1.3.2升级档+2DLC+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

群星 v1.3.2升级档+2DLC+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)
补丁类型:其它
补丁大小:1.4G
更新时间:2016-11-10 17:56
所属游戏:群星,Stellaris
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补丁介绍

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《群星》原版游戏:https://down.ali213.net/pcgame/stellaris.html
2.安装本升级档

包含以下DLC:

Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack

更新说明:

机翻:

更改日志
################################################## ############
######################## HOTFIX 1.3.2 ###################### ##
################################################## ############

###################
#Balance
###################

#一般
*粒子损伤从74-213增加到144-273
* Tachyon Lance伤害从85-232升至169-331
*电弧发射器损坏从1-170增加到1-184
*聚焦电弧发射器损坏从1-190增加到1-221
*巨型炮的伤害从111-249增加到92-300
* Giga炮的伤害从133-265增加到121-350
*屏蔽电容现在增加屏蔽再生+ 50%,而不是固定的+15.0

#监护人
*无限机器奖励现在分布更加均匀
*现在可以获得最佳的结果,帮助无限机无论精神

###################
#AI
###################

#战争
*联盟AI现在更好地选择非征服者联盟的wargoals,将重点行动重新行动和解放大国

#Sector
*修正了一些更多的行业AI从行星移除+幸福建筑的案例
*修正了一个预算问题,导致部门有时不建造建筑物,当空间建设切换

#外交
*修正了一个问题,AI会保证,然后几乎立即撤销他们对一个他们的保护国家的保证
*修正了一个问题,即'谨慎'和'接受'的态度有时不会使用
*联盟中的AI现在更有可能在天堂战争期间保持中立
*减慢AI请求联合成员资格/关联状态以减少垃圾邮件

#Misc
*修正了一个错误,AI不会重建耗尽的海军在战争时,因为它优先军队首先
*修正了一个错误,AI不是预算的建筑物和殖民地在某些情况下,在早期的游戏

###################
# Bug修复
###################
*修正了第一个联盟成员离开的错误,如果任何玩家试图离开联盟,而不是玩家离开
*固定自动生成的船设计错误战斗电脑
*船舶和武器组件目标逻辑现在正确地说明逃避
*固定装甲吸收太多的伤害,如果船也有盾牌左
*在监护人建筑物上工作的流行音乐不再出现失业
*在与他们战争时不再能保证一个帝国
*修正了缺少本地化键FEDERATION_ACCEPTANCE_FACTOR
*修正了一个错误,在那里赢得天堂战争的不结盟联盟可能会导致无尽的事件垃圾邮件
*恩克莱政府现在得到一个新的统治者,当第一个死亡
*不可玩的国家不能再赢得比赛
*修正了一个问题,觉醒的帝国主体不会加入天堂战争,如果他们成为一个主题,在它开始之前
*修正了一个例子,声明的战争将变得无效,由于攻击者的主体保证目标
*修正了一个问题,一些觉醒的帝国会有他们的“危机战斗机”AI在天堂战争期间踢
*修正了一些外交事件事件不适当地发射的情况
*如果Infinity机器被破坏,Infinity Machine交互事件应该不会再触发
*固定的神秘堡垒事件链没有适当反应时,特殊项目超时
*固定龙蛋孵化项目没有正确超时
*在某些情况下破坏非无限机队后,固定无限机破坏事件触发
*固定地形成就不工作
*固定的大陆,萨凡纳和阿尔卑斯的世界不被用于原始公民
*固定的CTD,当在外交屏幕中为相对功率构建工具提示时可能发生
*修改了在更改策略时可能发生的罕见CTD
*固定与异常相关的罕见CTD
*完成特定项目时固定CTD

原文:

Changelog 
############################################################## 
######################## HOTFIX 1.3.2 ######################## 
############################################################## 

################### 
# Balance 
################### 

#General 
* Particle Lance damage increased from 74-213 to 144-273 
* Tachyon Lance damage increased from 85-232 to 169-331 
* Arc Emitter damage increased from 1-170 to 1-184 
* Focused Arc Emitter damage increased from 1-190 to 1-221 
* Mega Cannon damage increased from 111-249 to 92-300 
* Giga Cannon damage increased from 133-265 to 121-350 
* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0 

# Guardians 
* Infinity Machine rewards are now distributed more even-handedly 
* Now possible to get the best result for helping Infinity Machine regardless of ethos 

################### 
# AI 
################### 

#War 
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries 

#Sector 
* Fixed some more cases of Sector AI removing +happiness buildings from planets 
* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on 

#Diplomacy 
* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of 
* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used 
* AIs that are in Federations are now more likely to stay neutral during the War in Heaven 
* Slowed down AI requests for federation membership/association status to cut down on message spam 

#Misc 
* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first 
* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game 

################### 
# Bugfixes 
################### 
* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving 
* Fixed auto-generated ship designs getting wrong combat computers 
* Ships and weapon components targeting logic now correctly accounts for evasion 
* Fixed armor absorbing too much damage if the ship also had shields left 
* Pops working on guardian buildings no longer appear unemployed 
* No longer possible to guarantee an empire while at war with them 
* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR 
* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam 
* Enclave governments now get a new ruler when the first one dies 
* Non-playable countries can no longer win the game 
* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started 
* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target 
* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven 
* Fixed some cases where Diplomatic Incident events were firing inappropriately 
* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out 
* Fixed Drake Egg Incubation project not timing out properly 
* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances 
* Fixed Terraforming achievement not working 
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs 
* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen 
* Fixed rare CTD that could happen when changing policies 
* Fixed rare CTD related to anomalies 
* Fixed CTD when completing a certain Special Project 

by thegfw

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