使用说明:
1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏
升级档安装步骤:
1.安装《群星》原版游戏:https://down.ali213.net/pcgame/stellaris.html
2.安装本升级档
包含以下DLC:
Stellaris: Plantoids Species Pack
Stellaris: Leviathans Story Pack
更新说明:
机翻:
更改日志
################################################## ############
######################## HOTFIX 1.3.2 ###################### ##
################################################## ############
###################
#Balance
###################
#一般
*粒子损伤从74-213增加到144-273
* Tachyon Lance伤害从85-232升至169-331
*电弧发射器损坏从1-170增加到1-184
*聚焦电弧发射器损坏从1-190增加到1-221
*巨型炮的伤害从111-249增加到92-300
* Giga炮的伤害从133-265增加到121-350
*屏蔽电容现在增加屏蔽再生+ 50%,而不是固定的+15.0
#监护人
*无限机器奖励现在分布更加均匀
*现在可以获得最佳的结果,帮助无限机无论精神
###################
#AI
###################
#战争
*联盟AI现在更好地选择非征服者联盟的wargoals,将重点行动重新行动和解放大国
#Sector
*修正了一些更多的行业AI从行星移除+幸福建筑的案例
*修正了一个预算问题,导致部门有时不建造建筑物,当空间建设切换
#外交
*修正了一个问题,AI会保证,然后几乎立即撤销他们对一个他们的保护国家的保证
*修正了一个问题,即'谨慎'和'接受'的态度有时不会使用
*联盟中的AI现在更有可能在天堂战争期间保持中立
*减慢AI请求联合成员资格/关联状态以减少垃圾邮件
#Misc
*修正了一个错误,AI不会重建耗尽的海军在战争时,因为它优先军队首先
*修正了一个错误,AI不是预算的建筑物和殖民地在某些情况下,在早期的游戏
###################
# Bug修复
###################
*修正了第一个联盟成员离开的错误,如果任何玩家试图离开联盟,而不是玩家离开
*固定自动生成的船设计错误战斗电脑
*船舶和武器组件目标逻辑现在正确地说明逃避
*固定装甲吸收太多的伤害,如果船也有盾牌左
*在监护人建筑物上工作的流行音乐不再出现失业
*在与他们战争时不再能保证一个帝国
*修正了缺少本地化键FEDERATION_ACCEPTANCE_FACTOR
*修正了一个错误,在那里赢得天堂战争的不结盟联盟可能会导致无尽的事件垃圾邮件
*恩克莱政府现在得到一个新的统治者,当第一个死亡
*不可玩的国家不能再赢得比赛
*修正了一个问题,觉醒的帝国主体不会加入天堂战争,如果他们成为一个主题,在它开始之前
*修正了一个例子,声明的战争将变得无效,由于攻击者的主体保证目标
*修正了一个问题,一些觉醒的帝国会有他们的“危机战斗机”AI在天堂战争期间踢
*修正了一些外交事件事件不适当地发射的情况
*如果Infinity机器被破坏,Infinity Machine交互事件应该不会再触发
*固定的神秘堡垒事件链没有适当反应时,特殊项目超时
*固定龙蛋孵化项目没有正确超时
*在某些情况下破坏非无限机队后,固定无限机破坏事件触发
*固定地形成就不工作
*固定的大陆,萨凡纳和阿尔卑斯的世界不被用于原始公民
*固定的CTD,当在外交屏幕中为相对功率构建工具提示时可能发生
*修改了在更改策略时可能发生的罕见CTD
*固定与异常相关的罕见CTD
*完成特定项目时固定CTD
原文:
Changelog
##############################################################
######################## HOTFIX 1.3.2 ########################
##############################################################
###################
# Balance
###################
#General
* Particle Lance damage increased from 74-213 to 144-273
* Tachyon Lance damage increased from 85-232 to 169-331
* Arc Emitter damage increased from 1-170 to 1-184
* Focused Arc Emitter damage increased from 1-190 to 1-221
* Mega Cannon damage increased from 111-249 to 92-300
* Giga Cannon damage increased from 133-265 to 121-350
* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0
# Guardians
* Infinity Machine rewards are now distributed more even-handedly
* Now possible to get the best result for helping Infinity Machine regardless of ethos
###################
# AI
###################
#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries
#Sector
* Fixed some more cases of Sector AI removing +happiness buildings from planets
* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on
#Diplomacy
* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of
* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used
* AIs that are in Federations are now more likely to stay neutral during the War in Heaven
* Slowed down AI requests for federation membership/association status to cut down on message spam
#Misc
* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first
* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game
###################
# Bugfixes
###################
* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving
* Fixed auto-generated ship designs getting wrong combat computers
* Ships and weapon components targeting logic now correctly accounts for evasion
* Fixed armor absorbing too much damage if the ship also had shields left
* Pops working on guardian buildings no longer appear unemployed
* No longer possible to guarantee an empire while at war with them
* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR
* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam
* Enclave governments now get a new ruler when the first one dies
* Non-playable countries can no longer win the game
* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started
* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target
* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven
* Fixed some cases where Diplomatic Incident events were firing inappropriately
* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out
* Fixed Drake Egg Incubation project not timing out properly
* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances
* Fixed Terraforming achievement not working
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen
* Fixed rare CTD that could happen when changing policies
* Fixed rare CTD related to anomalies
* Fixed CTD when completing a certain Special Project
by thegfw