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影子武士2 v1.1.3.0升级档+免DVD补丁CODEX版

影子武士2 v1.1.3.0升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:170MB
更新时间:2016-10-27 13:10
所属游戏:影子武士2,Shadow
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《影子武士2》游戏:https://down.ali213.net/pcgame/shadowwarrior2g.html
2.安装本升级档

更新说明:

机翻:

更新1.1.3.0:
补丁说明 - 1.1.3.0

平衡和游戏变化:
- “宁静的头脑”技能nerfed
- “自动重装”技能
- “像风的技能”nerfed,第5阶段补充说
- “第二次机会”技能第四阶段
- “臂的Orochi”武器显着神经
- 更多的光环对单一敌人的硬和疯狂的困难
- 更多的敌人同时攻击硬和疯狂的困难
- 敌人的速度增加了疯狂的困难
- 添加了3个新的超难的层级为疯狂的难度,更好的战利品找到
- 升级水滴质量现在更好地反映游戏难度 - 在更高的困难更好的下降开始发生从一开始的打法
- 增加上限为获得每一个困难的经验速度:达到某个字符级别后玩家获得经验更慢,适当的信息添加到难度描述
- 修正了错误,玩家可以获得任务奖励技能点每个任务每个角色多次。如果角色获得的技能点数超过最大数量(等级+所有任务奖励) - 技能点数将被限制
- 由于技能重新平衡播放器将所有的技能重置后地图加载 - 库存将自动打开和消息框将显示
- 制作结果升级质量取决于源升级质量现在,制作价格取决于预期的结果质量
- 最终boss下降(“Ryuken”武器)现在可用作最终任务奖励
- 更多特殊的敌人,更多的重生和更好的战利品在自由漫游任务
- 精英和高级敌人“Hellhound”不会获取手榴弹现在

常规修复:
- 修正了错误,玩家可以在设计任务之前拾取“国王Skelletor”武器
- 高斯步枪射击调整和平滑,添加了替代重新加载动画
- 修正了当双近战武器没有继承主武器属性(元素,伤害等)
- 固定武器从库存中删除时产生的炮塔在地图上的变化
- 固定“毁灭者的国度”武器炮塔投掷动画
- “伤害抵抗”玩家统计现在工作正常
- 固定“第二次机会”技能错误,玩家即使没有敌人被杀死也不能死
- 固定错误,当玩家在传送时损坏或被杀死时失去或失去武器
- “Swift”光环的敌人现在回到正确的速度解冻后
- 修复“腹部”敌人动画反应时的黑暗
- 固定输入T姿势的敌人与uzi。
- 一些场景修复
- 一些walkmesh修复
- 一些任务修复

UI更改和修复:
- 固定崩溃时更换武器的宝石
- 固定的错误,当玩家无法替换宝石时,所有的插槽都被占用
- 加载屏幕上的提示区域现在可以正确调整大小
- 添加选项销售所有垃圾与鼠标,添加确认对话框
- 纠正了各种翻译和文本错误,添加了缺少的字符串
- 固定在Wanglopedia的敌人“肿瘤”网格。

多人修复:
- 合作伙伴的性能问题固定
- 修正了当“兔子之王”没有为客户撒下战利品
- 合作网络带宽使用优化
- 修正了当使用“皇帝的触摸”武器产生过多的滞后
- 修正了问题,当客户端不能打开库存或更改武器时使用远程端口(或直接)过场动画

引擎修复:
- 修正了当游戏加载到2核CPU上时死机
- AlienFX现在默认禁用由于一些配置崩溃(添加-alienfx属性 - >一般 - >设置启动选项,以启用它)
- 添加了-noochroma开关(添加-nochroma到属性 - > general->设置启动选项,以禁用Razer色度)
- 固定阴影和几何闪烁
- 修复从GPU驱动崩溃恢复
- 非持久控制台命令(例如r_weapon_fov)现在可以从autoexec.cfg加载
- 修复了当系统中不存在mfplat.dll时崩溃
- 优化武器切换CPU性能
- 修复了“DX11设备未找到”错误在一些笔记本电脑
- HDR显示选项现在仅在选择全屏模式时可用(因为只有在此模式下HDR显示工作)
- 减少音频口吃(VO和音乐)
- 优化阴影渲染性能
- 在第一个游戏开始专用GPU将启用,而不是一个集成的

照片模式修复:
- 增加曝光滑块范围
- 修复slowmo后退出photomode错误
- 固定的屏幕截图渲染(平铺模式和反锯齿)
- 在启用武器变焦时输入光模式时固定FOV
- 固定平铺屏幕截图模式工件(屏幕截图分辨率乘数> 1屏幕截图)

补丁说明 - 1.1.1.0

- 固定场景FOV,当玩非标准FOV
- 固定游戏卡在2核心CPU上加载
- 添加安全模式(添加-safe到属性 - >一般 - >设置启动选项),以修复一些配置上的启动崩溃
- 添加选项来禁用AlienFX(添加 - 属性 - 属性 - >一般 - >设置启动选项),以修复某些配置的启动崩溃
- 添加选项来禁用视频(添加-novideos到属性 - >一般 - >设置启动选项),以修复某些配置的启动崩溃
- 修正PAX MP头像皮肤
- 固定武器选择菜单模糊不断渲染在屏幕上,即使当武器选择菜单被隐藏
- 增加HDR显示亮度滑块
- 固定的协同操作错误,在极少数情况下可能会损坏保存
- 添加大厅过滤的难度和玩家水平
- 添加以前的保存列表,所以在损坏的保存,你可以加载前一个
- 本地化修复
- 固定挂钩的介绍电影
- UI改进:允许替换宝石插入武器
- 修复了AlienFX在启动时在某些配置上崩溃
- 修复损坏的保存错误

原文:

Update 1.1.3.0:
Patch Notes - 1.1.3.0

Balance and gameplay changes:
- "Serene Mind" skill nerfed
- "Auto-Reload" skill nerfed
- "Like the Wind skill" nerfed, 5th stage added
- "Second Chance" skill 4th stage added
- "Arm of Orochi" weapon significantly nerfed
- More auras on single enemy for Hard and Insane difficulties
- More enemies attacking at the same time for Hard and Insane difficulties
- Enemies speed increased for Insane difficulty
- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
- Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
- Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
- Final boss drop ("Ryuken" weapon) now available as final quest reward
- More special enemies, more respawns and better loot on Free Roam missions
- Elite and Superior enemy "Hellhound" won't fetch grenades now

General fixes:
- Fixed bug when player could pickup "King Skelletor" weapon before designed mission
- Gauss rifle shot tuned down and smoothed, added alternative reload animation
- Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
- Fixed weapon being removed from inventory when spawned as turret on map change
- Fixed "Destroyer of Realms" weapon turret throw animation
- "Damage resist" player stat now works properly
- Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
- Enemies with "Swift" aura now return to correct speed after unfreezing
- Fixed "Belly" enemy animation when reacting to Grip of Darkness
- Fixed entering T-pose for enemies with uzi.
- Some cutscene fixes
- Some walkmesh fixes
- Some missions fixes

UI changes and fixes:
- Fixed crash when replacing gems in weapons
- Fixed bug when player couldn't replace gem when all slots were occupied
- Hint area on loading screen now resizes correctly
- Added option to sell all junks with mouse, added confirmation dialog
- Corrected various translation and textual errors, added missing strings
- Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes:
- Performance issue for co-op partners fixed
- Fixed bug when "Bunny Lord" didn't drop loot for clients
- Co-op network bandwidth usage optimizations
- Fixed bug when using "Emperor's Touch" weapon produced excessive lags
- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:
- Fixed bug when game freezes on loading on 2-core CPUs
- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
- Fixed shadow and geometry flickering
- Fixed recovering from GPU driver crash
- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
- Fixed crash when mfplat.dll is not present in system
- Optimized weapon switching CPU performance
- Fixed "DX11 Device not found" error on some notebooks
- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
- Reduced audio stuttering (VO and music)
- Optimized shadow rendering performance
- On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:
- Increased exposure slider range
- Fixed slowmo after exiting photomode bug
- Fixed screenshot rendering (tile mode and anti-aliasing)
- Fixed FOV when entering photomode with weapon zoom enabled
- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)

Patch Notes - 1.1.1.0

- Fixed cutscene FOV, when playing with non standard FOV
- Fixed game stuck on loading on 2 core CPUs
- Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
- Fixed PAX MP avatar skin
- Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
- Added HDR Display Brightness slider
- Fixed co-op bug, which in rare cases could corrupt saves
- Added lobby filtering by difficulty and player level
- Added list of previous saves, so in case of corrupted save you can load previous one
- Localization fixes
- Fixed hitching of intro movie
- UI improvements: Allow replace gem inserted in weapon
- Fixed AlienFX crash on startup on some configurations
- Fixed corrupted saves bug

by CODEX

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