使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的免DVD文件到游戏安装目录
4、运行游戏
升级档安装步骤:
1.安装《冻结状态》原版游戏:https://down.ali213.net/pcgame/frozenstateg.html
2.安装《冻结状态》v1.00.Build.268升级档:https://patch.ali213.net/showpatch/60257.html
3.安装《冻结状态》v1.00.Build.271升级档:https://patch.ali213.net/showpatch/60843.html
4.安装本升级档
更新说明:
机翻:
补丁v1.00 Build 278
10月11日 - 430日
你好,
新的补丁将离开测试版的大门,并将供所有人使用。我们
没有释放它上周,因为我们最初的意图,因为我们碰到一个
在将构建移动到默认分支之前我们想要修复的几个错误。
如果您错过了上次测试版的更改日志,您可以在这里找到:
更改日志:
- 固定的AI行为:动画Cull完全改变Cull更新变换
- 修正了与AI的武器物理bug(当玩家在车里)
- 在地堡的任务“奇怪的对话”是固定的。如果你不采取
任务在开始的控制面板在沙坑将不会响应甚至
如果你有硬盘驱动器。你需要回到终端,得到
寻求。
- 与控制面板的对话略有改变。
- 修正了一些篝火和UI行为
- 固定车辆光线投射
- 动物逃离路径从现在被视为逃离目标(玩家/ AI)位置(从门到门路径情况)的路径障碍物(门)
- 与SphereCast新近战检查。
- 装备的物品将被自动取消装备,如果他们坏了
- 新的保存准备方法。这应该解决汽车消失的问题。
- 蒸汽统计可以节省最多的活天。
- 车辆充电现在搜索车辆库存中的燃料,如果没有在玩家库存中找到
- 一些小的优化
- 固定的敌人足迹
- 脚印在手电筒上正常反应
- 修正:人类NPC对自己的镜头噪音做出反应。
其他一些修复
- 其他一些变化:
- PPSh - 现在使用7.62 ammo而不是9mm
- 战利品系统已经改变了一点
- 大量弹药滴(300+子弹)
- 敌人有更高的机会下降战利品
- 在其中一个地点的地窖门有一个机会生成没有出口点
原文:
Patch v1.00 Build 278
11 October - 430satori
Hi there,
The new patch is leaving the gates of beta and will be available to everyone. We
didn't release it last week, as we initially intended, because we came across a
few bugs which we wanted to fix before moving the build into the default branch.
If you missed the change log from the last beta, you can find it here:
Changelog:
- Fixed AI behaviour: Animator Cull Completely changed on Cull Update Transform
- Fixed bug with AI with weapons physics (when player in car)
- the quest "Strange Conversation" in the bunker was fixed. If you don't take
the quest in the beginning the control panel in the bunker will not respond even
if you have the hard drive. You'd need to return to the terminal and get the
quest.
- the dialogue with the control panel was slightly changed.
- Fixed some campfire and UI behaviour
- Fixed vehicle ray cast
- Animal flee path from the path obstacles (doors) now considered as flee target (Player/AI) position (from door to door path case)
- New melee check with SphereCast.
- Equipped items will be automatically unequipped if they get broken
- New save preparation method. This should solve the problem with the disappearing car.
- Steam stats save on max lived days.
- Vehicle recharging now searching for fuel in vehicle inventory if it was not found in player inventory
- Some small optimisations
- Fixed enemies footprints
- Footprints react properly on flashlight
- Fixed: Human NPCs react on their own shots noise.
Some other fixes
- some other changes:
- PPSh - now use 7.62 ammo instead of 9mm
- loot system has changed a bit
- drops of ammo in large quantity (300+ bullets)
- enemies have higher chance to drop loot
- the cellar door in one of the locations had a chance to spawn without an exit point
by BAT