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刺杀与射击:战役 v1.2.6升级档+免DVD补丁SKIDROW版

刺杀与射击:战役 v1.2.6升级档+免DVD补丁SKIDROW版
补丁类型:其它
补丁大小:11.94MB
更新时间:2016-07-07 09:28
所属游戏:刺杀与射击:战役,Pike
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补丁介绍

使用说明:

1.解压缩
2.运行Pike.and.Shot.Campaigns.v1.2.6.Update.exe安装升级档到游戏目录
3.复制SKIDROW目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《刺杀与射击:战役》原版游戏:https://down.ali213.net/pcgame/pikeandshotciso.html
2.安装本升级档

更新说明:

机翻:

大家好,我们发布了刺杀与射击:战役补丁,游戏版本为1.2.6。

更新日志:

1. MP服务器将发送电子邮件通知的挑战时,首先接受。
2.历史按钮返回到脉冲红色,当有新的用户创建的方案进行下载。
3,主要的优化,以防止造成大量的地图(通常林)上的对象的缓慢起伏。
4.Improved战役AI。
一个。 AI不太可能去追逐小扫荡部队。
湾AI不太可能解除围困去做些别的事情,除非有其它东西更为重要。
5.在广告活动,结束回合按钮时不再有明显的悬而未决的战斗。
6.增加提示在编辑器设备列表,提供有关单位类型的详细信息。
7.减少下了马男子在武器AP到10,因为他们应该的。
8.修正了罕见的运动的错误在军队减少到0人没有消除。
9.修正了罕见的错误运动中的军队可能是在同一时间两个地方。 (这是前一个错误的结果)。
10.修正错误,这有时会导致重/中炮兵不以非常高的点被部署在战场上小规模冲突计数。
11.修正错误,防止非对称MP历史情景调整后胜利条件从60%的条件下正常工作。
12.修正错误,有时会导致运动瓦亮的时候移动设备接收反应火MP重播期间闪烁上。
13.充电提示现在可以正确地报告在一个侧面/背面收费不会引起凝聚力自动放置,因为充电装置已经从一个侧面/背面负责本回合autodropped凝聚力。
14.修正了极其罕见的错误,可能导致AI单位在正常运动而运动离谱长的距离。
15.更改PlaceUnit()函数返回放置单元的ID。这是在有选择地通过编辑器增援生成的脚本片段时扩大方案脚本非常有用。 (以前是需要使用PlaceUnitX()函数来代替)。
16.股权变更难度设置在竞选战役的结束将不再提供。你还可以改变难度征战沙场过程中设置,如果你真的想要的,但不建议,因为它不会改变当前战斗的难度(除非你选择的最高或最低的设置),这不会改变艾方的战略优势,收入在当前的运动。它将,然而,改变的力量比在每个方将撤退而不是接受战斗。

原文:

Hello everyone, we are releasing a patch for Pike & Shot: Campaigns, bringing the game to version 1.2.6. 

Changelog: 

1. MP server now sends notification email when challenge is first accepted. 
2. Historical button is back to pulsing red when there are new user-created scenarios to download. 
3. Major optimisation to prevent slow downs caused by large number of objects on the map (usually forests). 
4.Improved campaign AI. 
a.    AI less likely to chase small raiding forces. 
b.    AI less likely to lift siege to go and do something else, unless that something else is more important. 
5.    In Campaigns, End Turn button no longer visible when there is a battle pending. 
6.    Added tooltip to unit list in the Editor, giving more information about the unit type. 
7.    Reduced dismounted men-at-arms AP to 10 as they should be. 
8.    Corrected rare campaign bug in which army reduced to 0 men was not eliminated. 
9.    Corrected rare campaign bug in which an army could be in two places at the same time. (Which was a consequence of the previous bug). 
10.    Corrected bug which sometimes caused heavy/medium artillery not to be deployed on the battlefield in very high points count skirmishes. 
11.    Corrected bug that prevented the adjusted victory conditions for asymmetrical MP historical scenarios from working correctly for the 60% condition. 
12.    Corrected bug that sometimes caused movement tile highlighting to flicker on during MP replay when moving unit received reaction fire. 
13.    Charge tooltip now correctly when a flank/rear charge will not cause a cohesion autodrop because the charged unit has already autodropped cohesion from a flank/rear charge this turn. 
14.    Corrected extremely rare bug that could cause AI units to move ridiculously long distances in normal movement. 
15.    Changed PlaceUnit() function to return the id of the placed unit. This is useful for Scenario scripts when expanding on the script fragment optionally generated by the editor for Reinforcements. (Previously it was necessary to use the PlaceUnitX() function instead). 
16.    Option to change Difficulty settings no longer offered at the end of campaign battles. You can still change the difficulty setting during a campaign battle if you really want, but it isn’t recommended because it won’t alter the difficulty for the current battle (unless you pick the highest or lowest setting) and it won’t alter the AI side’s strategic revenue advantage in the current campaign. It will, however, alter the force ratio at which each side will retreat rather than accepting battle

by SKIDROW

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