使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《炸弹尤物》正式版游戏:https://down.ali213.net/pcgame/bombshell.html
2.安装本升级档
更新说明:
机翻:
嗨,大家好!
Fred在这里拦截。
首先,我要感谢你们所有人购买重磅炸弹。我们所有的反馈和支持非常感激。运行一个小的独立工作室,试图让大型游戏并不容易,但我们仍然致力于保持平整式作为一个团队!
我们已经经历有关突发事件的每一个审查和评论,我们可以找到。我们已经注意到的是,用户一般喜欢游戏,而职业评论家普遍不喜欢这个游戏。而这两个群体中,有一个在批评一些真正有效的重叠,我认为我们肯定可以做得更好。
哪里出了问题,我们正在做这件事的!
下面就是我们将要工作的下一个4周。我们已经有了第一次的修补程序准备好了,这应该自动下载对于那些你谁拥有游戏现在。
期望:有些评论家都期望。“在太空暗黑破坏神”被打自从开始预览器比较我们一些真正伟大的ARPG的,我们那种跑了,因为它是如何恭维是比较。但是,我们的RPG元素是通过比较其他大多数ARPG的超轻量级,因此向前迈进,我们要更加努力地工作,以更精确地设定期望。这是一个动作射击武器与进展。
困难。对于1.1,我们要从一开始就解锁硬盘模式,同时使正常模式稍微宽容。希望这将让更多的人得到过去的第一个老板,体验游戏的其他2 / 3'rds! :slightly_smiling:
“填料”。我们希望创造巨大的环境和巨大的世界。我们结束了,而不是用品种太少太少的任务,在结束了的感觉有时过于单调的方式呈现。很明显,我们有一个有趣的小动作游戏在这里,但它是由很多这样的不必要的深陷“填充物”。
boss战。他们要么太硬,还是太容易被利用。在此修补程序,憎恶已调整了一下更加平衡和公正。让我们知道您的想法。而在1.1我们完全检修老板更更多的乐趣,和一般的少折腾。
单行和处决。在此修复程序,我们已经删除了一些比较厌恶的单行,并且我们做了处决发生少frequently.These事情都应该觉得好玩/风趣,特殊的或难忘的,当他们发生。但是,当他们也经常发生,它只是恼人。
成就与一般的错误现在已经固定的。以前不工作的成绩,会自动解锁,当你加载配置文件(如果你在游戏过程中解锁它们)。从审查副本的总变更,直到这个补丁,有超过200个的错误修正和实施。我们还在做我们死后,并尽快,因为我们有我们打算为1.1做什么的详细清单,我会更新你在这家伙。
感谢您的支持家伙!这是最雄心勃勃的标题我们的小团队已经进行到今天为止,我们已经学到了很多东西!对于你的信息和建设性的批评大大有助于做出更好的重磅炸弹很长的路要走,我们爱你吧!
重磅炸弹1.01更新日志:
减少对健康的憎恶boss战中的第1阶段和第3。
减少损伤和酸范围憎恶boss战中的第3阶段。
生物的数量减少产卵在B5。
固定统计节省了玩家的死亡。
修正颤抖相机字符/店菜单。
你不能“过度升级”的权力,统计和武器了。
一些成就修复。如果任何过去的成绩都没有上锁,他们将被从已保存保存的统计和解锁当您加载您的配置文件恢复。
执行机会降低到10%。
修正为B3 Firerain(固定发光)。
在A1“查找霍洛威”任务的任务奖励现在激活后,通话结束(以避免水平了消息,对话框干扰)。
固定的默认keybinds恢复dev的命令。
景深是默认启用的。
残疾人开发的消息弹出。
默认情况下,纹理/字符将被设置为“高品质”,而不是“中/低”。
固定效应的两起爆炸。
接到闭塞垫摆脱发光电网,现在是一个简单的抖动。
修正了在C1 subquest。
纹理和材质的调整对白宫的资产。
B5 Boss战 - 在阶段3 +备用落石重生弹药。
C5 - 阶段和皮卡之间的固定隐藏皮卡现在重生。
原文:
Hi Guys!
Fred from Interceptor here.
First of all, I want to thank all of you for buying Bombshell. We're extremely grateful for all the feedback and support. Running a small indie studio, trying to make big games is not always easy, but we remain committed to keep leveling-up as a team!
We've been going through every single review and comment about Bombshell we could find. What we’ve noticed is that users generally like the game, while career reviewers generally dislike the game. And within those two groups, there’s some really valid overlap in criticism that I think we definitely could have done better.
Where it went wrong and what we're doing about it!
Below is what we're going to be working on the next 4 weeks. We already have the first hotfix ready, which should auto-download for those of you who own the game right now.
Expectations: Some reviewers were expecting to be playing a “Diablo in space.” Ever since previewers started comparing us to some really great ARPG’s, we sort of ran with that comparison because of how flattering it was. But our RPG elements are super lightweight by comparison to most other ARPG’s, and so moving forward we’re going to work harder to set expectations more accurately. This is an action-shooter with weapon progression.
Difficulty. For 1.1 we're going to unlock Hard mode right from the beginning, while making the Normal mode slightly more forgiving. Hopefully this will allow more people to get past the first boss and experience the other 2/3'rds of the game! :slightly_smiling:
"Filler". We wanted to create huge environments, and massive worlds. What we ended up with instead were too few missions with too little variety, presented in a manner that ended up feeling too monotonous at times. It’s clear we have a fun little action game in here, but it’s bogged down by a lot of this unnecessary “filler.”
Boss Battles. They’re are either too hard, or too easy to exploit. In this hotfix, the Abomination has been tuned a bit to be more balanced and fair. Let us know what you think. And in 1.1 we're completely overhauling the bosses to be more more fun, and less frustrating in general.
One-Liners & Executions. In this hotfix, we've removed some of the more obnoxious one-liners, and we made executions happen less frequently.These things are supposed to feel fun/funny, special, or memorable when they happen. But when they happen too often, it’s just annoying.
Achievements and general bugs have now been fixed as well. Achievements that didn’t work previously, will unlock automatically when you load your profile (if you unlocked them during gameplay). The total changelist from the review copies up until this patch, has more than 200 bugs fixed and implemented. We're still doing our postmortem, and as soon as we have a detailed list of what we're going to do for 1.1, I'll update you guys in here.
Thank you for the support guys! This is the most ambitious title our small team has undertaken to date, and we’ve learned a LOT! Your kind messages and constructive critiques go a long way toward making Bombshell better, and we love you for it!
Bombshell 1.01 Changelog:
Reduced health for Abomination boss battle in Phase 1 and 3.
Reduced damage and acid range for Abomination boss battle in Phase 3.
Reduced number of creature spawns in B5.
Fixed stats saving on player death.
Fixed wobbly camera in character/shop menu.
You can not "over-upgrade" powers, stats and weapons anymore.
Some achievement fixes. If any of the past achievements are not unlocked, they will be recovered from saved save stats and unlocked when you load your profile.
Execution chance is lowered to 10%.
Bugfix for B3 Firerain (fixed glow).
Quest rewards for "Find Holloway" quest in A1 now activate after the conversation is over (to avoid the level up message interfering with the dialog).
Fixed default keybinds restoring dev commands.
Depth of field is enabled by default.
Disabled dev messages popping up.
By default, textures/characters will be set to "high quality" instead of "medium/low".
Fixed effects for two explosions.
Got rid of glowing grid from occlusion mats, now it's a simple dither.
Fix for subquest in C1.
Texture and material tweaks for White House assets.
B5 Boss battle - Alternate falling rocks in Phase 3 + respawning ammo.
C5 - Fixed hidden pickups between phases & pickups now respawn.
by thegfw