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七年战争 v1.094升级档+免DVD补丁BAT版

七年战争 v1.094升级档+免DVD补丁BAT版
补丁类型:其它
补丁大小:6.79MB
更新时间:2016-01-17 10:43
所属游戏:七年战争,The
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.开始游戏

升级档安装步骤:

1.安装《七年战争》原版游戏:https://down.ali213.net/pcgame/thesevenyearswar.html
2.安装本升级档

更新说明:

机翻:

更新到1.094版本
1月16日
游戏的改进:
- 城市加入annexion(占据城市现在有更高的腐败和招聘被禁用,可以声称拥有和平谈判之后) - 添加细节手动
- 增加了胜利点自动计算战役(可以在战斗结果的菜单现在可以看到,右上图)
游戏的平衡:
- 现在阻止军队相对低强度采取进攻行动
- 交换各省成本增加
修正错误:
- 和平谈判的成本现在可以正确地从现有的胜利点数中扣除
- 现在防止后台操作和鼠标的信息,如果低于开放式菜单
- 在运动模式下的文件菜单,取消激活战斗的开始屏幕显示,以防止卡死的情况下重装时
- 抑制高商品的需求(如食品)的新方案的第一天
- 删除建筑的旧赛后固定与新gamestart崩溃
- 增加了解决办法防止过高的商品的需求在玩的第一分钟
- 固定问题的敌方单位没有从事战斗,如果他们攻打AI前
- 挨​​打的军队现在战斗结束后立即撤退(有时他们去了第二接合)
布局:
- 增加了全黑色的背景中红色/黑色教程信息
- 添加了多个烟色和稍微烟熏战场
- 增加了可能性,以减轻那么menues背景(可调选项菜单)
- 增加了单位的图标信息,一边在战斗
其他:
- 现在表示,如果外交努力的合作伙伴已经研发技术交流或不(到现在为止只有自己的研究是由复选标记信号)
- 增加了运动小延迟精灵战士在战斗模拟杂乱运动
- 增加了单一的点击攻击(一般速度)时,RMC对敌方单位,停火被激活或单位没有远程武器
- 这有太多道德低下(目前<20%),对敌方地面armys或过低的相对强度(目前<40%)的路由,并移到最近的友好城市反弹
- 军队对敌人的地形搬回到最近的城市,如果和平声明

原版:

Update to version 1.094   
16 January 

Game enhancements: 

- added annexion of cities (occupied cities now have higher corruption and recruiting is disabled, ownership can be claimed after peace negotiations) - added details to manual 
- added victory points for auto-calc battles (can be seen now in battle result menu, top right) 

Game balance: 

- now preventing armies with relative low strength from taking offensive actions 
- increased cost for exchange of provinces 

Fixed bugs: 

- cost of peace negotiations now deducted correctly from existing victory points 
- now preventing background actions and mouseinformation if below open menues 
- file menu in campaign mode deactivated if battle start screen shows to prevent stuck situations when reloading 
- suppressed high goods demand (e.g. for food) on the first day of a new scenario 
- fixed crashes related to new gamestart after deleting buildings in an older game 
- added workaround preventing too high goods demand in the first minutes of play 
- fixed problem enemy units did not engage in battle if they have fought against AI before 
- beaten armies now retreat promptly after battle (sometimes they went for a second engagement) 

Layout: 

- added complete black background in red/black tutorial informations 
- added multiple smoke color and slightly more smokey battlefields 
- added possibility to lighten then background of the menues (adjustable in options menu) 
- increased side of unit icon information in battle 

Others: 

- now indicating if diplomacy partner has researched tech to exchange or not (until now only the own research was signaled by checkmark) 
- added small moving delays for soldier sprites in battles to simulate unorderly movement 
- added single click attack (with normal speed) when rmc on enemy unit and ceasefire is activated or unit has no range weapon 
- armys on enemy terrain which have too low moral (currently <20%) or too low relative strength (currently <40%) are routed and moved to the nearest friendly city to rally 
- army on enemy terrain moved back to nearest city if peace is declared 

by BAT

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