使用说明:
1.解压缩
2.运行update目录下的exe文件安装升级档
3.复制crack目录下的文件到游戏安装目录覆盖
4.开始游戏
更新说明:
机翻:
对于图罗克的更新现在可用。它包含以下修正:
变更为2015年12月18号
昐afeguard检查初始化视频。将回落到启动游戏在窗口模式下,如果它不能创造全屏模式的窗口
旽EAD上下摆动选择实施
加载从保存文件的级别或装载时昉ossible修复程序崩溃
昑remor效应不再影响玩家的速度(不会做短途)
旳nimation速度为AI硬和性交困难已调子一路下滑
旵挂在游戏菜单中的困难,现在会自动更新所有活动的AI,在那里之前,他们只会重温水平(这是一个bug)后,改变他们的行为。
旻ixed碰撞与移动平台,8级奖励阶段。
昐everal少量更新的水平(木柱子丛林中的所有向下移动,而不是动了起来。看起来愚蠢的启用,因为他们看起来都像他们漂浮扩展平局的距离)。
旵lamped XY的光散射着色器坐标。此修复造成的某些图形驱动程序着色器非常糟糕的渲染文物。
头漂泊选项:
这个菜单可以在选项 - > Gameplay->头部摆动选项中找到。有以下选项:
旽EAD漂泊 - 切换所有边走边/地面和跳跃运行漂泊。
昑金塔上下摆动 - 将(陆地和水),当切换视图相机的滚动。
旳djust查看斜坡 - 切换你的看法被对齐到地面,你站在。
昒nderwater漂泊 - 切换都漂泊相关的是水和水下。
AI更新:
昑他就需要多长时间的AI重生已被大量重新分解,现在时间。这将需要为他们大约15-30秒开始淡出,另一个10-15秒他们开始重生。它还是随机,但应该有一个较长的延迟开始之前,他们重生,虽然它实际上取决于他们的级别的配置。
昑他加快了禽流感已经降低了较硬的困难,他们将被即时更新,如果难度选项,在游戏菜单中被改变。这个问题与他们没有更新,直到水平重新导致了关于对AI的破碎性的游戏和速度了很多混乱。
原文:
An update for Turok is available now. It contains the following fixes:
Changelist for 12/18/2015
昐afeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
旽ead bobbing options implemented
昉ossible fix for a crash when loading a level or loading from a save file
昑remor effects no longer affects the player's velocity (won't be doing short hops)
旳nimation speeds for AI on Hard and Hardcore difficulties have been toned way down
旵hanging the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
旻ixed crash with moving platforms in level 8 bonus stage.
昐everal minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
旵lamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options:
This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
旽ead Bobbing - Toggles all bobbing while walking/running on ground and jumping.
昑urn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
旳djust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
昒nderwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates:
昑he timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
昑he speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.
by BAT