使用说明:
1.解压缩
2.复制全部文件覆盖到游戏目录
3.开始游戏
更新内容:
机翻:
新功能:城墙
城镇和城市,现在可以用栅栏和城墙强化减缓公民的士气期间围困的下降。施工委托在研讨会上,让它们变得可用,一旦车间被解锁。
帕利塞兹和墙壁只需要每个城市一旦建成,并作为城市变大自动增长。
新功能:投石机主
为了捕捉更迅速地强化了城墙的城市,投石机的主人随时准备帮助你作为一个新的军事单位。他们可以建立自己的抛石机附近敌对城市和搞垮城墙。然而,他们不应该走出去没有保护,因为暂时无法为自己辩护,他们是一个流行的敌军目标。
新功能:军事领袖
此前,竞争对手获得的区域的称号,当他控制的一定份额的地区。这使得整个区域可见的竞争者。
我们补充这一地区标题机制:每一个竞争者获得一个新的标题时,该地区的军事领袖加入他的行列。每个军事领导人会影响附近友军一个特定的奖金。军方领导人不能死 - 然而,曾经击败他们出逃到最近的城镇。如果你失去了冠军一个地区的军事领导人也将缺陷。让战斗的地区开始了!
新功能:殖民地船
除了移民,你现在就可以建立殖民地的船只。这些 - 非常昂贵 - 船舶可以航行无限距离,发现任何海岸一个新的定居点。它可以扩展现有的帝国作为一个港口城市,或成为新殖民地的第一镇。
新功能:对战选项
现在,您可以指挥你的部队采取特别防御或攻击性的姿态时,战斗正在进行。您也可以订购一个自动取款时,队伍已经下降到20%的HP。
战斗选项只适用于战斗在眼前。这些选项一旦战斗和邻近的小规模冲突已经结束停用。
新功能:海盗
经过长时间的上场时间(不超过大公的级别更早),海盗将开始出现零星和抢劫商船。它们可以被捕猎和摧毁军舰。
改进,平衡和bug修复
修正了涉及人工智能增长的错误。它现在在游戏的早期阶段,生长更慢。
下的“帝国”区域地图整理和修订,以显示军事领导人。
一些小的调整,以战斗的几个士兵功率(军刀战斗机,Beserker,Flailsman,弩手,斯皮尔曼,马弓箭手,骑士,乘车勇士)。
球探现在有两倍于自己以前的HP。
如果快进按钮通过选项菜单激活和对话期间暂停被停用,快进将打开一个对话窗口,即使保持激活。这加快了多人游戏(尤其是在开头)。
解决这两个问题涉及警报“过量生产”(城市对话)和“平衡”(现金)。
现在手册商家在达到自己的目标小镇发出的声音信号。
外交:修订后的需求来攻击敌人的城镇。玩家现在只能选择需求,如果对方愿意遵守。
例如,如果一个是通过外交手段来攻击敌对的竞争对手,竞争对手的颜色将显示在对话框中。
解决了一些小的文字问题和错误。
议决接管竞争对手历经贸易路线服用时出现的问题。拍摄的贸易路线,现在更短,更高效。
原文:
New feature: City Walls
Towns and cities can now be fortified with palisades and city walls to slow the decline of citizens' morale during sieges. Construction is commissioned at the workshop, so they become available as soon as the workshop is unlocked.
Palisades and walls only need to be constructed once per city, and grow automatically as the city gets larger.
New feature: Trebuchet Master
To capture cities fortified with town walls more rapidly, trebuchet masters stands ready to assist you as a new military unit. They can set up their trebuchets near hostile cities and bring down city walls. However, they should never venture out without protection, because being unable to defend themselves, they are a popular target for enemy troops.
New feature: Military Leader
Previously, a competitor obtained the title for a region as soon as he controlled a certain share of that region. This makes the entire region visible to the competitor.
We have supplemented this region title mechanism: each time a competitor obtains a new title, the region's military leader joins his ranks. Each military leader affects a particular bonus on nearby friendly troops. Military leaders cannot die - however, once defeated they flee to the nearest town. A region's military leader will also defect if you lose the title. Let the fighting for the regions begin!
New feature: Colony Ships
In addition to settlers, you can now build colony ships. These - very expensive - ships can sail an unlimited distance and found a new settlement on any coast. It can extend your existing empire as a port town or become the first town of a new colony.
New feature: Battle Options
You can now command your troops to take a particularly defensive or aggressive stance when a battle is underway. You can also order an automatic withdrawal when a troop has declined to 20% HP.
Battle options only apply to the battle at hand. The options are deactivated as soon as a battle and adjacent skirmishes are over.
New feature: Pirates
After a prolonged playing time (no earlier than the rank of Grand Duke), pirates will begin to appear sporadically and loot merchant vessels. They can be hunted and destroyed with warships.
Improvements, balancing and bug fixes
Fixed an error that involved AI growth. It now grows more slowly in the early stages of the game.
Regional map under "Your Empire" tidied up and revised to show military leaders.
Minor adjustments to fighting power of several troops (Sabres Fighter, Beserker, Flailsman, Crossbowman, Spearman, Horse Archer, Knight, Mounted Warrior).
Scouts now have twice their previous HP.
If the fast-forward button is activated via the Options menu and pause is deactivated during dialogue, fast-forward will remain activated even when opening a dialogue window. This speeds up multiplayer games (particularly in the beginning).
Resolved two issues involving the alerts "Excess production" (city dialogue) and "Balance" (cash).
Manual merchants now emit an acoustic signal upon reaching their target town.
Diplomacy: Revised the demand to attack an enemy's town. Players can now only select the demand if the other party is willing to comply.
For example, if one is to attack a hostile competitor by diplomatic means, the competitor's colour will be displayed in the dialogue.
Resolved a number of minor text issues and bugs.
Resolved an issue that occurred when taking over trade routes after taking over a competitor. The captured trade routes are now shorter and more efficient.
by thegfw