使用说明
1.解压缩
2.复制所有文件到游戏目录
3.开始游戏
已包含之前所有升级档
更新说明:
机翻:
以下是笔记!请注意,我们不得不改变更新过程,而这种改变的部分是,你会下载一个巨大的补丁 - 可能是整个游戏 - 尽管我们并没有改变很多文件。我真的很抱歉,但没有别的,我们可以做的。
另外,请注意,PC的具体说明是在底部,所以,如果你正在寻找的4K支持音符,它的存在;)
新击穿电平:
- 增加了新的难度级别细分。在难度高达100级(与后来的更新增加每5级)的水平现在提高。分数乘数也会随着你在困难的进步。
- 下面是详细信息新的细分级别:
0Welcome击穿!
1-8Fewer资源。更少的汽车。更快速的僵尸。
9-14Small额外伤害。没有地图的指标。
15-19Screamers!尖叫怪物外。小的额外伤害。没有地图的指标。
20-24Small额外伤害。没有地图的指标。
25-29Bulletproof!额外的装甲僵尸。小的额外伤害。没有地图的指标。
30-34Small额外伤害。没有地图的指标。
35-39Too安静...额外的伏击僵尸。小的额外伤害。没有地图的指标。
40-44Small额外伤害。没有地图的指标。
45-49Juggernauts!额外的神像。致命的神像(争夺杀,无论健康的)。小的额外伤害。没有地图的指标。
50-54Moderate额外伤害。断魂神像。没有地图的指标。
55-59Biohazard!额外Bloaters。适度的额外伤害。断魂神像。没有地图的指标。
60-64Moderate额外伤害。断魂神像。没有地图的指标。
65-69Dead人的派对!额外成群。额外的侵扰。适度的额外伤害。断魂神像。没有地图的指标。
70-74Moderate额外伤害。断魂神像。没有地图的指标。
75-79Creeping死亡。尖叫怪物外。额外Bloaters。适度的额外伤害。断魂神像。没有地图的指标。
80-84Moderate额外伤害。断魂神像。没有地图的指标。
85-89Frenzy!额外Ferals。断魂神像。适度的额外伤害。没有地图的指标。
90-94Moderate额外伤害。断魂神像。没有地图的指标。
95-98Tooth和爪。额外Ferals。额外的神像。断魂神像。适度的额外伤害。没有地图的指标。
99 +大决战。最可怕的环境可想而知。巨大的额外伤害。断魂神像。没有地图的指标。
改进CAR / CAR修复系统:
- 增加图标停车点在日记的行动来修复车门,轮胎,车身,发动机,或所有的组件。
- 如果组件损坏的操作只适用
- 修复所有仅当两个或更多的部件损坏
- 维修工作瞬间
- 增加的资源需求(影响力和材料),每个修复操作
- 增加了一些基本的说明文字进行修复操作图标。
- 修复引擎和修复所有动作现在都需要一个工具专家
- 当检查如果一个组件类别如轮胎需要修理,检查是否有任何在该类别中的成分的需要修理,而不仅仅是第一组分在该类别中。
- 增加伤害比例门槛需要修理0.2,这相当于伤害时变得可见(如:烟开始冒出来的发动机,当它的伤害比达到0.2)。
- 增加了手动车辆修复功能的基础游戏和生命线(只是在击穿之前)
- 增加了“工作坊”作为一项要求修理轮胎,车门和车身
- 增加了机加工车间作为一项要求修复引擎和修理所有(除生命线所在的机加工车间不存在,因此“车间”被使用)
- 修复体和修复所有的动作现在也从车上拆下血
- 对停车设施的新修的行动增加了新的Facility_Block布局
- 增加了功能,车辆管理,以获取车辆的显示名称
- 突出一个停车位在杂志上时,显示车辆停放的名字。如果该点为空,则显示没有车辆停在那里的消息。
- 修复人体动作现在还修型保险杠和船体部件
- 手动汽车维修现在替换后保险杠已断过
- 当轮胎被修复时,“轮辋”视觉现在被替换用充气的轮胎。
- 手动车辆修理“替换胎”现在可以正确地修复所有轮胎
新普:
- 更快的角色转换。
- 减少MAX_LIVE_NPC_ZOMBIES,提高MAX_LIVE_ZOMBIES。
- 增加了“额外”单选菜单; “其它”单选菜单上的所有挑战奖励
- 增加了新的图形电台菜单的RadioSetChannelLabels()函数
- 侏罗系结的广告牌,现在非destructable(他们从来没有再生正确)
修正:
- 已安装修正了部分用户无法全部DLC
- 玩家现在应该追溯收到时,他们导入保存的游戏,他们已经解开字符的成就。 (您不再需要从头开始,失去保存的游戏。)
- 增加了情绪的东西字符缺少它们(应防止“博-严峻”)
- 修正了粒子烧伤的效果:
- 有时效果会不会出现在所有 - 这是固定的。
- 有时效果会出现在动画真的晚了 - 这是固定的。
- 制造僵尸的莫洛托夫更一致的激活数量。
- 微小的修复内存泄漏
- 修正崩溃后远程登出的重启
- 修正了大坝苍蝇是导致崩溃
- 有超过55个社区成员在加载时修复崩溃
- 修正了在球员已经在从另一个野性抓斗运行Ferals。
- 游戏不再显示了修复动作的图标在所有如果相应的部件没有损坏足以保证维修
- 音乐错误修复丢失的原声音乐提示,不正确学分音乐
- 固定的问题与球员车间升级到机加工车间,并获得进入修复引擎,但不再能修理轮胎,车门或身体。
- 游戏现在将中止汽车修理,如果车辆炸毁你开始修复的确切时刻
- 修复修复车轮上的军事皮卡,迫使悬架刚度被自动计算后坏物理学。
- 在UI前端就自动保存消息固定昙花一现
- 修正了在屏幕上的Xbox游戏成为黑色
- 更新提示文本无线电变化
- 防止僵尸产卵太近或离开车辆的时候太明显。
- 修正了“选择击穿困难”前端屏幕未定义的字符串
- 全国人民代表大会的会加载到游戏后,立即停止运行
- 我们现在阻止加载屏幕无法显示,如果在载入画面确实在比赛前负荷。
- 可见平局减少了生命线开始一个新的游戏,以减少滞后负荷
- 基地防御的名字将不再出现在杂志上调试名
- 操作无效返回的球员,而不是试图显示动作期刊的“家”网页。
PC的具体注意事项:
- 增加了4K分辨率的支持
- 增加了全屏切换到选项菜单
- 修正了启动画面运行在屏幕一角的小分辨率的渲染问题
- 修正了一个游戏会挂一个黑色的屏幕上,如果玩家按下Alt + Tab在启动画面/回车
- 修正了一个UI元素不能被点击了鼠标的所有实例
- 减少情况下的道具随机纹理分辨率水平下降
- 修正了一个载入画面将出现在游戏的问题
原文:
Here are the notes! Please note that we had to change the update process, and part of that change is that you'll be downloading a huge patch - possibly the entire game - even though we didn't change THAT many files. I am really sorry about that, but there was nothing else we could do.
Also, please note that the PC-specific notes are at the bottom, so if you're looking for the 4K support note, it's there ;)
NEW BREAKDOWN LEVELS:
- Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.
- Here are the details for new Breakdown levels:
0Welcome to Breakdown!
1-8Fewer resources. Fewer cars. More fast zombies.
9-14Small extra damage. No map indicators.
15-19Screamers! Extra Screamers. Small extra damage. No map indicators.
20-24Small extra damage. No map indicators.
25-29Bulletproof! Extra armored zombies. Small extra damage. No map indicators.
30-34Small extra damage. No map indicators.
35-39Too Quiet... Extra ambush zombies. Small extra damage. No map indicators.
40-44Small extra damage. No map indicators.
45-49Juggernauts! Extra Juggernauts. Lethal Juggernauts (grabs kill, regardless of health). Small extra damage. No map indicators.
50-54Moderate extra damage. Lethal Juggernauts. No map indicators.
55-59Biohazard! Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
60-64Moderate extra damage. Lethal Juggernauts. No map indicators.
65-69Dead Man's Party! Extra hordes. Extra infestations. Moderate extra damage. Lethal Juggernauts. No map indicators.
70-74Moderate extra damage. Lethal Juggernauts. No map indicators.
75-79Creeping Death. Extra Screamers. Extra Bloaters. Moderate extra damage. Lethal Juggernauts. No map indicators.
80-84Moderate extra damage. Lethal Juggernauts. No map indicators.
85-89Frenzy! Extra Ferals. Lethal Juggernauts. Moderate extra damage. No map indicators.
90-94Moderate extra damage. Lethal Juggernauts. No map indicators.
95-98Tooth and Claw. Extra Ferals. Extra Juggernauts. Lethal Juggernauts. Moderate extra damage. No Map indicators.
99+Armageddon. Scariest environment imaginable. Massive extra damage. Lethal Juggernauts. No map indicators.
IMPROVED CAR/CAR REPAIR SYSTEM:
- Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.
- Actions are only available if the component is damaged
- Repair all is only available if two or more components are damaged
- Repairs work instantaneously
- Added resource requirements (influence and materials) for each repair action
- Added some basic description text to repair action icons.
- Repair engine and repair all actions now require a tools expert
- When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.
- Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).
- Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)
- Added “Workshop” as a requirement for repairing tires, doors and body
- Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used)
- Repair body and repair all actions now also remove blood from the vehicle
- Added new Facility_Block layout for Parking Facility for new repair actions
- Added function to vehicle manager to get a vehicle's display name
- Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.
- The repair body action will now also repair components with type bumper and hull
- Manual vehicle repair now replaces bumper after it has been broken off
- When a tire is repaired, the “rim” visual is now replaced with the inflated tire.
- Manual vehicle repair 'Replace Tires' now properly repair all tires
NEW GENERAL:
- Faster character switching.
- Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.
- Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu
- Added new graphic to Radio menu's RadioSetChannelLabels() function
- Jurassic Junction billboards are now non-destructable (they never regenerated properly)
FIXES:
- Fix for some users unable to have all DLC installed
- Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)
- Added mood things to characters that lacked them (should prevent “perma-grim”)
- Fixes for particle burn effect:
- Sometimes the effect would not show up at all - this is fixed.
- Sometimes the effect would show up really late in the animation - this is fixed.
- Made the number of zombies activated from Molotov more consistent.
- Tiny fixes for memory leak
- Fix crash after remote sign out on restart
- Fix for dam flies which were causing crash
- Fix crash when loading in with more than 55 community members
- Fix for Ferals running at players that are already in a grab from another Feral.
- The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs
- Music bug fixes for missing soundtrack music cue, incorrect credits music
- Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.
- Game now aborts auto repair if vehicle blows up the precise instant you start a repair
- Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.
- Fixed blip in the UI front end regarding the autosave message
- Fix for screen becoming black during play on Xbox
- Updated hint text for the radio changes
- Prevent zombies spawning too close or too visible when exiting vehicle.
- Fix undefined string in "select breakdown difficulty" front end screen
- NPC’s will stop running immediately after loading into a game
- We now prevent the loading screen from showing if the game loads in before the loading screen does.
- Visible draw reduced on starting a new game of Lifeline, to reduce load in lag
- Base defense names will no longer show up as debug names in journal
- Invalid action returns players to the 'home' page of the journal instead of attempting to display action.
PC specific notes:
- Added 4k resolution support
- Added a fullscreen toggle to the options menu
- Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen
- Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens
- Fixed all instances where UI elements cannot be clicked on with a mouse
- Reduced instances where props randomly drop in texture resolution level
- Fixed an issue where a loading screen would appear over gameplay
by thegfw