使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装剑湾传奇CODEX免DVD光盘版:https://bt.ali213.net/show-a6d5b13f111edea3a2664c1dd9a21f52b35800b4.html
2.安装剑湾传奇v1.0升级档:https://patch.ali213.net/showpatch/48587.html
3.安装剑湾传奇v2.0升级档:https://patch.ali213.net/showpatch/48905.html
4.安装本升级档
更新说明:
机翻:
有些玩家在安装CP1已在内部固定,今天上午(美国东部时间上午)将被修补后,经历了cantrips问题。非常感谢你的耐心和遗憾的头痛!
*更新*
*更新* - 据我们了解,一些球员仍然遇到问题,他们cantrips(截至下午星期日),而我们现在有个人正就此事进行进一步。再次,我们非常抱歉什么挫折,你正在经历。
现在社区包一个是生活!这里有一些补丁说明突出重大变化,增补和修正来剑湾传奇。如果你错过了这个消息,剑湾传奇将被丢弃在未来几个月内一些免费的内容补丁,以提高宝剑海岸经验的球员和DMS的一致好评。
同伴的技能树:玩家在谁的人战役中完成各种SCL配套任务将获得唯一的伴侣特定技能树对自己的人物使用。
新的树木包括:死灵,Carouser,潜行者,黑暗的爪牙,青睐Sehanine的,盾承载和欺骗。
注:有细微的差别,以这些树,以避免重复的能力。
注:一棵树仅当玩家的角色是同一类的伴侣。例如,你必须是一个牧师得到Illydia的树,还是向导获得Hommet的树。
注意:这些新树绑成就,所以任何人谁已经做了他们可以立即使用这些新树。
注意:这些树将保持在一个玩家的账号解锁,一旦他们获得它。
新怪物能力:超过100个怪物的能力已经被解锁的DM使用。
新功能类别包括:卓尔,野兽,亡灵,像差,Goblinoid,灰矮人,邪教,巨人,镀金眼和恶魔。
一些难忘的能力,包括生长和巨魔再生!
新的数据挖掘项目 - 自然设置:地牢大师赛将进入到一个相当大的空白性质的瓷砖使用和装饰,因为他们认为合适的。现在应该是完全有可能为玩家创造出独特的荒野地区。
有超过170的DM可以将包括新的自然对象...
布什:14种不同的衬套在DM模式/运动创作使用。
岩石:26不同岩性为DM模式/运动创作使用。
树:52种不同的树木在DM模式/运动创作使用。
日志:18种不同的日志在DM模式/运动创作使用。
蘑菇:18种蘑菇在DM模式/运动创作使用。
花:在DM模式/运动创建使用20种不同的花型。
石墙:11种不同的石墙在DM模式/运动创作使用。
能力Respec:玩家现在可以重新设置他们的角色的能力......以优惠的价格。
通过访问再培训虚拟,玩家将看到具有其每个解锁党员伴随着价格的重置该角色的能力的菜单。
由于重新专业化是一个重大的决定,每一个英雄,退还一个人的能力,将目前花费500金每能力点花(只有充分退款,则您不能退票点的部分号码)。
重新专业化假人可里面玩家的党营中找到。
球员藏匿处:是你的包拿着终于得到满了吗?我们有一个解决方案!
目前现有的公会胸部已经成为藏匿的球员。非任务物品的角色是随身携带,现在可以添加到这个藏匿,后来访问。藏匿有一个限制的100项插槽,但没有重量限制。当你开始游戏,以及所有的授权项目现在将出现在您的藏匿处。
藏匿的操作类似于卖方UI玩家已经熟悉了。您可以双击从你的藏匿处添加和删除项目。您现在还可以从你的藏匿之内摧毁的物品。需要注意的是,这些项目将被永远地走了,所以请谨慎使用。
藏匿的账户为主,让玩家如果愿意的话他们的角色之间的贸易项目。
技能卷:玩家现在可以滚动技能检定即把他们的修饰生效。
你希望你的球员/卷DEX跳过一个倒下的障碍是什么?或者怎么样让你的战斗机/卷STR推去的障碍挡路?现在你可以!
基本侧倾只是/卷(卷单一D20),但也有许多不同的卷,球员和DMS可以使用在游戏中,以提高他们的生活的角色扮演体验。
错误修正:数以百计的bug修复都包含在CP1,包括但不限于以下...
修正了能够使用世界地图任意点水平之间的旅行。
修正了自定义的雇佣军领袖还原到一个名为Bronn字符(而Bronn已经一去不复返了,现在,他很可能会返回...的报复)。
这引起了阻滞剂发生在合作社的“一个操盘手的命运”相关支线修正错误。
性格降低了默认频率咆哮行动/运动。
固定双褪色的问题在众多的谈话。
修正了Illydia可能消失从党(天啊!)
修正了用户可以拿到双金时,他们卖出或买入,造成他们的黄金量为负值,然后永远不能再购买任何物品。
固定的问题,还原点导致任务潜力块。
修正了如果攻击仍然击中敌人时,玩家死亡就重生,在播放器上的敌人aggros ..
固定问题,即不再追求的谈话文本可以覆盖客户的继续按钮
固定问题,即标题将进入无响应的黑画面时用户点击重装之后,当事方擦除发生,并且自动保存已关闭。
修正了他们被玩家们认为前密门可能被突出显示。
修正了导航问题,球员可以得到被困在废墟塔路斯坎盖茨
固定的拦截,其中发生在完成“打败镀金眼成员”客观来讲,以Soronil之后发生的“联络”追求合作社的故事模式。
修正了每个灰矮人townsperson被设定为DM模式下的供应商问题
固定问题,即用户界面不会更改热键的快速工具的能力后更新。
固定问题,即在特定的瓷砖埋伏触发了碰撞
固定的问题与嚎叫在月球任务的地方,如果你是隐身的阿尔法狼,点击购物车寻求突破。
固定的问题与特别的馅饼“的凹痕护身符任务”没有被标记为任务物品,可能允许将其出售给用户。
修正了“混沌破散”的追求,如果用户输入路斯坎从下水道不更新。
固定的问题,任务图标出现前/后,他们应该在少数地方。
修正了在Rhylfang的巢穴开放门户时,客户就不会看到谈话
修正了一个客户端无法访问Golgamann商店的错误
修正了在门下水道Hommet的马友夫酸箭不能使用。
原文:
The issue some players experienced with cantrips after installing CP1 has been fixed internally and will be patched this morning (AM EDT). Thank you so much for your patience and sorry for the headache!
*UPDATE*
*UPDATE* -- We understand that some players are still experiencing issues with their cantrips (as of afternoon Sunday), and we currently have people looking into the matter further. Again, we very much apologize for whatever frustration you're experiencing.
Community Pack One is now live! Here are some patch notes highlighting major changes, additions and fixes coming to Sword Coast Legends. In case you missed the news, Sword Coast Legends will be dropping a number of free content patches in the coming months to enhance the Sword Coast experience for players and DMs alike.
Companion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters.
The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception.
Note: There are slight differences to these trees to avoid duplicate abilities.
Note: A tree is only available if the player’s character is the same class as the companion. For example, you have to be a cleric to get Illydia's tree, or a Wizard to get Hommet's tree.
Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees.
Note: These trees will remain unlocked on a player’s account once they gain access to it.
New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM.
New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon.
Some memorable abilities include Growth and Troll Regeneration!
New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas.
There are over 170 new nature objects that DMs can place, including…
Bushes: 14 different bushes for use in DM Mode/Campaign Creation.
Rocks: 26 different rocks for use in DM Mode/ Campaign Creation.
Trees: 52 different trees for use in DM Mode/ Campaign Creation.
Logs: 18 different logs for use in DM Mode/ Campaign Creation.
Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation.
Flowers: 20 different flower types for use in DM Mode/ Campaign Creation.
Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation.
Ability Respec: Players will now be able to reset their character’s abilities… for a price.
By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities.
As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points).
The re-specialization dummy can be found Inside the Player’s Party Camp.
Player Stash: Is your bag of holding finally getting full? We have a solution!
The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well.
The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution.
The stash is account based, allowing players to trade items between their characters if they so wish.
Skill Rolls:Players can now roll skill checks that take their modifiers into effect.
Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can!
Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience.
BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following...
Fixed being able to use the world map to travel between levels at any point.
Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return... with a vengeance).
Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op.
Lowered the default frequency of character barks on action/movement.
Fixed double fade issues in numerous conversations.
Fixed bug where Illydia could disappear from the party (goodness gracious!)
Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again.
Fixed issues with restore points causing potential blocks in quests.
Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player..
Fixed issue where longer quest conversation text could cover a client’s Continue button
Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off.
Fixed bug where secret doors could be highlighted before they were perceived by players.
Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates
Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil.
Fixed the issue where every Duergar townsperson was set as a vendor in DM mode
Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar.
Fixed issue where an ambush trigger on specific tiles had collision
Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks.
Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it.
Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer.
Fixed issues with quest icons appearing before/after they should in a small number of places.
Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair
Fixed the bug where clients could not access Golgamann’s shop
Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.
by CODEX