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霸权3:远古的冲突 v3.0.1升级档+免DVD补丁CODEX版

霸权3:远古的冲突 v3.0.1升级档+免DVD补丁CODEX版
补丁类型:其它
补丁大小:24.67MB
更新时间:2015-09-23 17:51
所属游戏:霸权3:远古的冲突,Hegemony
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

更新内容:

机翻:

3.0.2更新现在可用!
3.0.2超出了测试版,现在在主分支提供。额外感谢大家谁的反馈和错误报告公测期间发送!

新的更新应与在早期版本中创建的保存游戏兼容,但也出现了很大的变化,所以如果你遇到困难,请告诉我们,我们将尽力解决这些问题尽快,这样你就不会丢失任何进展。有问题的保存游戏总是可以被发送到rob@longbowgames.com,如果你真的遇到了麻烦,3.0.1仍然可以在“lastrelease”分支通过游戏的属性页访问。

尽管3.0.2在测试中,我们一直忙于为3.0.3的新变化,包括引擎升级到支持3D地图上的一个较长的视野范围,改进的图形和声音的细节,在32位版本,新的方案选项,和十几家新的事件。我们希望能有一周内提供一个新的测试版。

再次感谢大家的支持了一系列的,我们希望你喜欢的游戏!

欢呼声,
长弓团队

更改日志3.0.2版本36500

弥漫在地图上缺失的建筑物堡
固定地图的着陆点引起AI“水计划”的错误
在地图的高卢地区的一些新的堡垒
更多建筑火灾和烟雾,当城市/农场受到攻击
加的buff图标来表示导弹防御的装甲部队和骑兵
修正了海军技能加成的一些问题
与远程兵种攻击城池固定的动画臭虫
修正错误造成了同一城市的目标多“的力量展”
清理对象统计数据的格式化工具提示
马什导航属性现在可以正确地显示在派系提示
导致教程目标,以阻止前奏目标修正错误
其中,袭击者穿越河流被打成海军入侵修正错误
所有派别现在开始的属性
相机残疾人控制器支持
涉水河流时,调整作战处罚
没食子骑兵的尺寸增加
与整个桥梁AI袭击修正错误
攻略不再接收增援领域
桥梁,桥头和涉水Udpated文档
修正了一些bug与生产失去了和生产受阻爱好者
增加城市收入为前几个级别
修正了一些与桥梁施工可视化问题
修正错误导致工具提示闪烁时,被照物体是提示下
对象爱好者,现在出现在对象标题栏与工具提示来解释它们
补充文本桥/桥头堡提示,表示如果他们是福特
如果不超过几分钟教程提示自动disapear
修正了左上角资源的酒吧一些格式和提示问题
调整范围是如何搞单位的近战单位,以有利于近战单位
固定奖金为2级库
修正了崩溃的时候升级窗口打开
与埃利亚固定的地图问题
修正了相关单位的路由AI
新增教程事件补给和冬季的粮食生产
胜利点现在更新更频繁
海军霸权减少分钟的要求
调整后计算的贸易霸权
修正了“错误缓存一般”死机
AI调整,有利于在全攻略派攻击
对袭击者建炮台数量减少
改进,以防止入侵者出现球员境内
新的画像,可同时攻击舰艇
新的从微型
在骑兵/甲兵战术新教程
派选择屏幕上的更新提示
增韧Senones的,使他们不要被AI玩家之前征服
胜利/失败屏幕上缺少固定字符串错误
新的袭击船舶的画像
执法人员指挥舰攻击内陆目标时修正错误
突袭或清除现在的堡垒和农场当捕获​​/输入不适用默认命令
曼图亚地图补丁
单位招聘提示目前占单位大小派系奖金
单位尺寸派奖金不再适用于工人
新的堡垒和在高卢境内导航的河流
改进如何保存的游戏画面柄折断保存的游戏
修复和平衡的调整从友好派系征收资源建筑
调整后的休战成本,使他们更好地反映所涉及的派系大小/收入
小内存优化,以提高在32位模式内存的稳定性(显著的改善进来3.0.3)
固定崩溃节省了入侵者的入侵活动期间游戏。

原文:

3.0.2 Update Now Available!
3.0.2 is out out of beta and now available in the main branch. Extra thanks to everyone who sent in feedback and bug reports during the beta!

The new update should be compatible with saved games created in earlier versions, but there have been a lot of changes so if you do encounter difficulties please let us know and we will try to address them as quickly as possible so that you don't lose any progress. Problematic saved games can always be sent to rob@longbowgames.com and if you're really having trouble, 3.0.1 is still available in the "lastrelease" branch accessible through the game's properties page.

While 3.0.2 was in beta, we've been busy working on new changes for 3.0.3 including engine upgrades to support a longer view range on the 3D map, improved graphics and audio detail in the 32 bit version, new scenario options, and more than a dozen new events. We hope to have a new beta available within the week.

Thanks again for everyone's support of the series and we hope you enjoy the game!

cheers,
The Longbow Team

Change Log 3.0.2 Rev 36500

Filled in missing fort buildings on the map
Fixed map landing sites causing AI 'water plan' bug
A few new forts in the Gallic area of the map
More building fire and smoke when cities/farms are attacked
Added buff icons to indicate missile defense for armoured units and cavalry
Fixed some issues with naval skill bonuses
Fixed animation bug with ranged units attacking walled cities
Fixed bug causing multiple 'Show of Force' objectives for the same city
Cleaned up formatting of object stats in the tooltip
Marsh navigation attribute now properly appears in faction tooltip
Fixed bug that caused tutorial objectives to block prelude objectives
Fixed bug where raiders crossing rivers were labelled as naval invasions
All factions now have starting attributes
Disabled controller support for the camera
Adjusted combat penalties when fording rivers
Increased size of gallic cavalry
Fixed bug with AI raiding across bridges
Raiders no longer receive reinforcements in the field
Udpated documentation for bridges, bridgeheads and fording
Fixed some bugs with production lost and production blocked buffs
Increased city income for the first few levels
Fixed a number of visual issues with bridge construction
Fixed bug that caused tooltips to flicker when the lit object was under the tooltip
Object buffs now appear in the object title bar with tooltips to explain them
Added text to bridge/bridgehead tooltips to indicate if they are a ford
Tutorial tips disapear automatically if left for more than a few minutes
Fixed some formatting and tooltip issues with the top-left resource bar
Adjusted how ranged units engage with melee units to favour the melee units
Fixed bonuses for level 2 library
Fixed a crash when the upgrade window is open
Fixed map issues with Elea
Fixed crash related to unit routing AI
Added tutorial events for resupplying and winter food production
Victory points now update much more frequently
Reduced min requirements for naval hegemony
Adjusted calculations for trade hegemony
Fix for 'error caching general' crash
AI adjustments to favour faction attacks over raiders
Reduced number of raider built forts
Improvements to prevent raiders from appearing inside player territory
New portrait for raiding ships
New slave miniature
New tutorials on cavalry/hoplite tactics
Updated tooltips on the faction selection screen
Toughened up Senones so they don't get conquered by AI before the player
Fixed missing string error on the victory/loss screen
New raiding ship portrait
Fixed bug when commanding raiding ship to attack inland targets
Raiding or scavenging are now the default commands for forts and farms when capture/enter aren't applicable
Map fix for Mantua
Unit recruitment tooltip now accounts for unit size faction bonus
Unit size faction bonus no longer applies to workers
New forts and navigatable rivers in Gallic territory
Improved how saved game screen handles broken saved games
Fixes and balance adjustments for requisitioning resource buildings from friendly factions
Adjusted truce costs so they better reflect the size/income of the factions involved
Minor memory optimizations to improve memory stability in 32 bit mode (significant improvements coming in 3.0.3)
Fixed crash saving games during the raider invasion event.

by CODEX

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