使用说明:
1.解压缩
2.复制文件覆盖到游戏安装目录
3.开始游戏
更新说明:
机翻:
1.01更新:
更新时间:
修正了如果使用细节屏幕装备项目的任何人,但军队领导人的错误,将箭头选择另一支军队单位将消失
vClarified目标文本“大发”
固定崩溃,如果你保存和铸造城市增强后装一个游戏发生。
UI改进和视觉改进
萨满暗中,TROG指挥官,狙击手TROG和URXEN指挥官现在有独特的视觉效果,使他们立即为他们独特的游戏能力识别
森林和丘陵的战役地图上更好地分配
改进了许多图标的物品和法术
更新英国城市模型和纹理
对竞争对手的先锋单位调整纹理
调整后的鸿沟墙壁纹理值
改善了城市详细信息窗口,以更好地适应有很多改进城市
增加了新的单位画像
更新了王国的战役地图的美学
平衡和调整菜谱
“恢复土地”现在是1瓦的法术,是浇注料在世界多个地区
减少充电时间Drogon抯召唤能力“恶法盟友”,从10到6,现在消耗10点法力值
提高土地不再能施放于山区或阴影山脉。
德雷克斯现在稍微抵抗你的魅力
与巫师国王的最后一战是更严厉更严厉的水平
传说中的项目“执政官板”不再给每个碎片+100物理DEF(尽管这当然是一个传说中的BUFF)
“Soulburn' - 现在做牺牲的单位的1/2的HP火灾伤害的所有敌人。成本10点法力值,但增加了3世界末日。
从2猎鹰侦察兵的视线增加到3
每天那么多圈,该中尉将获得加入到他们的军队单位的其他
当威胁是5副手会开始摧毁城市。
放慢其竞争对手成为迷住了魔法国王率
瓦尔达屠宰者重新平衡:
火焰吐息特殊能力双重瓦尔达抯攻击值改为8 + 4%碎片的伤害。
摆删除。 (这是不是说或槌,槌觉得太苛刻)
背水一战改为+5攻击+5主动性和防御+10的特殊能力(这是太多的主动性和闪避,对不起!)
Silindros复仇者调整:
的一种特殊能力,从军队攻击+12 / +12主动攻击+12 / +12防御改变。
铁解决:修正了这是给每个碎片+ 15HP的错误
Bug修复
方半径类型的法术(如箭头雨)和相邻型法术(比如战士切割)现在可以针对阻塞瓷砖。
修复问题与完美的胜利和自动解决战斗的AI
修正了罕见的情况下,战争迷雾就会消失玩家载入他们的比赛之后。
固定的“从杀敌获得的法力”的能力,使玩家不再结束了负法力
猎鹰不再在战斗中死亡,但返回到城市,如果球员失去了争夺或返回堆栈与1 HP,如果玩家赢的战斗
固定的游戏开发一些侦察能力
“魔法免疫”能力,现在可以正确地使单位免疫主权Spellcasts
修正引起的抚养单位详细信息窗口中的战术战斗卡住转问题
固定按下快进按钮两次后,战术作战崩溃。
修正了几个错别字任务的
澄清了一些法术的描述,以澄清自己的作用。
固定崩溃与选择命运的审判。
在中后期的比赛中发生了固定的人群显示错误
修正:城市被打败,附近的前哨和哨所的碎片被取出过
修正了一个崩溃修复时玩游戏年长节省
堕落学徒的战术提示不再错误地列出报复能力
修正提示为保护和通过单元的动作说,当军队被选中作为一个整体“这个动作不能作为军队成员进行”。这种情况应该只是表明,亚单位。
更新一些滚动的艺术
增加了一个新的地形纹理通防止黑,未渲染瓷砖。
土地肥沃,瓷片不再消失
修正错误,可能让中尉被错误地被破坏
改写“错综复杂”的描述更何况,它是一个能力范围
对于“排水碎片”和“消费”的法术新的法术效果
从“矮人拯救”改变了瓷砖设计为营
可建改进列表刷新,现在当一个主权能力拾取(修复了“失踪堡垒”)
当一个主权应该得到的资源(卫哄晶从地面,例如),它将使用城市为中心点放置这些资源节点。
游戏结束高分屏现在可以正确地选择你刚出场在列表中的游戏
当抢夺战能力,所有经过培训的单位应该有,游戏将忽略解锁“撤退司令能力”修饰符
寻址退休的文字显示问题。
任务
更换猎人抯短剑与Razorfin箭头的监护人引进寻求成为更直接有用的。
去掉重复的末日奖励。此前人们可以得到两个-4大限奖励取决于你如何发挥的追求。取代了重复使用+1荣誉奖励
修订后的大限奖项删除+末日与-Doomsday被授予同样的追求任何机会。
修正了重复任务的错误(如AI提供与您进行交易),他们将在第一时间每次之后都提供了一次正常工作,但随后突然结束。
从解决女王如何清除怖畏雾混淆运动文本。
缺少固定在“一个残酷的和不健康的帝国”。现在它的显示与HP损失(同受伤)-3。
现在“富裕的队长”的追求给了给了战利品的文本匹配。
固定空和不正确的任务奖励
UI
固定恼人的沙漏光标的问题。
固定阵营死亡“X”图形,以使其更好地扩展2K上显示
在这里没有被保存介质UI缩放选项在中等规模的一次打固定后情况。
固定视觉世界末日吧平铺错误
修正了一些视觉问题4K用户界面和UI缩放
原文:
Update v1.01:
Updated:
Fixed a bug where if you used details screen to equip an item to anyone but the army leader, the arrows to choose another army unit would disappear
vClarified objective text for "The Great Offer"
Fixed a crash that happened if you saved and loaded a game after casting a city enhancement.
UI Improvements & Visual improvements
Darkling Shaman, Trog Commander, Trog Sniper, and Urxen commander now have unique visuals so they are immediately recognizable for their unique gameplay abilities
Better distribution of forests and hills on the campaign map
Improved many icons for items and spells
Updated Kingdom City models and textures
Adjusted textures on Rival pioneer units
Adjusted chasm wall texture values
Improved the City Details Window to better accommodate cities with lots of improvements
Added new unit portraits
Updated the Kingdom Campaign map's aesthetics
Balance & Tweaks
"Restore Land" is now a 1 tile spell and is castable in more parts of the world
Decreased the charging time for Drogon抯 summoning ability "Draconian Ally" from 10 to 6. It now costs 10 mana
Raise Land can no longer be cast on Mountains or Shadow Mountains.
Drakes are now slightly more resistant to your charms
The final battle with Sorcerer King is tougher on tougher levels
Legendary item 'Archon Plate' no longer gives +100 physical def per shard (though that certainly was a legendary buff)
'Soulburn' - now does 1/2 the HP of the sacrificed unit as fire damage to all enemies. Costs 10 mana but adds 3 doomsday.
Falcon Scout's sight increased from 2 to 3
Every so many turns, the Lieutenants will gain additional units added to their army
Lieutenants will start destroying cities when the threat is 5.
Slowed down the rate in which Rivals become enthralled by the Sorcerer King
Varda the Slayer rebalanced:
Fire Breath special ability changed from double Varda抯 attack value to 8 + 4 per shard damage.
Backswing removed. (It was either that or Maul, and Maul felt too harsh)
Last Stand special ability changed to +5 attack, +5 initiative, and +10 defense (that was way too much initiative and dodge, sorry!)
Silindros the Avenger tweaks:
Army of One special ability changed from +12 attack / +12 initiative to +12 attack / +12 defense.
Iron Resolve: Fixed a bug where it was giving +15HP per shard
Bug Fixes
Square radius type spells (such as rain of arrows) and adjacent type spells (such as soldiers cleave) can now target blocked tiles.
Fixed problems with flawless victories and auto-resolving combat for the AI
Fixed rare case where the Fog of War would disappear after the player loads their game.
Fixed the ability "gain mana from kills" so that player no longer ended up with negative mana
The Falcon no longer dies in battle but returns to City if the player lost the battle or returns to stack with 1 HP if the player wins the battle
Fixed gameplay exploit with some Scout abilities
"Immune to Magic" ability now properly makes units immune to Sovereign Spellcasts
Fixed a stuck turn issue caused by bringing up Unit Details Window in tactical battles
Fixed a Tactical Battle crash after pressing the fast forward button twice.
Fixed a handful of Quest typos
Clarified a number of Spell descriptions to clarify their effects.
Fixed crash with selecting Destiny's Judgement.
Fixed population display error in that occurred in mid-late game
Fixed: City was defeated and nearby outpost and outpost's shard were removed too
Fixed a crash fix when playing older game saves
The Fallen Apprentice's Tactical tooltip no longer incorrectly lists the Retaliation ability
Fixed tooltip for Guard and Pass unit actions saying "This action cannot be performed as an army member" when the army is selected as a whole. This is only supposed to show that for sub-units.
Updated some of the scroll art
Added a new terrain texture pass to prevent black, unrendered tiles.
Fertile land tiles are no longer disappearing
Fixed bug that could allow the Lieutenants to be incorrectly be destroyed
Reworded "Tangled Web" description to mention that it's a ranged ability
New spell effect for "Drain Shard" and "Consume" spells
Changed the tile design for camp from "Dwarven Rescue"
Buildable Improvement lists are now refreshed when a Sovereign Ability is picked (Fixes the 'Missing Bastion')
When a Sovereign is supposed to give resources (Guardian coaxing crystal from the ground, for example) it will use the city as the center point for placing those resource nodes.
End game score screen now properly selects the game you just played in the list
When grabbing the battle abilities that All Trained Units should have, the game will ignore modifiers that unlock "Retreat Commander Ability"
Addressed issues with Retirement text display.
Quests
Replaced Hunter Shortsword with Razorfin Arrowhead for the Guardian introduction quest to be more immediately useful.
Removed a duplicate Doomsday rewards. Previously one could get two -4 Doomsday rewards depending on how you played the quest. Replaced the duplicate with a +1 Honor reward
Revised Doomsday awards to remove any chance of a +Doomsday and -Doomsday being awarded for the same quest.
Fixed bug with repeatable quests (such as the AI offering to trade with you) where they would work correctly the first time but then abruptly end every time they were offered after that.
Addressed Confusing Campaign text from the Queen on how to clear the Fearful Fog.
Fixed missing results for "A Cruel and Unhealthy Empire". It now displays a with an HP loss (same as an injury) of -3.
"The Wealthy Captain" quest gives now gives loot that matches the text.
Fixed empty and incorrect Quest rewards
UI
Fixed annoying hourglass cursor issue.
Fixed the Faction Death "X" graphic so that it scales better on 2K displays
Fixed case where the medium UI scaling option wasn't being saved after playing once at the medium scale.
Fixed visual doomsday bar tiling error
Fixed a number of visual issues with 4K UI and UI scaling
By CODEX