使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏
需要先安装赛车计划 v2.0升级档+DLC+免DVD补丁RELOADED修正版:https://patch.ali213.net/showpatch/43443.html
包含以下DLC:
Project CARS - Audi Ruapuna Speedway Expension Pack
更新说明:
机翻:
大家好,
我们推出了今天的PC-只有补丁解决了一些错误崩溃,一些用户已经体验。我们还包括了一些更广泛的修复和新功能,这将使他们的方式到其他平台的补丁3版本。详情如下。
项目CARS -PC补丁2.5 - 发行说明
游戏崩溃
我们花了大量的时间,直接与多用户谁是与游戏崩溃挣扎的工作,并解决尽可能多的这些,因为我们可以。在这个补丁中的各种修补程序应该帮助了很多在使游戏更加稳定,对于那些你谁是遇到这些不稳定性。
麻点,调优,设置
*修正了在游戏中调整设置没有被保存在特定条件下的情况。
*用冷和当前的轮胎压力不匹配在进站策略,以及未在该轮胎系统正确应用冷压力修正的问题。
*确保默认进站策略选择为活跃的一个开始一个新的会话时。
修正了错误的车辆设置将有时被施加于玩家的当前车辆的问题。
*修正了在那里的汽车有时会留下坑一种无形的重新连接车轮另一种情况。
*修正了一个问题,与进站策略屏幕,显示的值没有反映保存的设置。
*修正了在线比赛,其中维修人员会忽略到的进站策略所做的任何更改一旦玩家的车是静止的坑盒的问题。
*返工一些轮胎化合物名称所显示的设置屏幕,以确保所有的化合物被命名为表明它代表的进站策略屏幕化合物的类型。
*限制可选择的进站策略轮胎复合类型,只有那些适用于当前车辆。
在线
*修正了加入一个正在进行的会议时,驱动器按钮将保持永久锁定问题。
*修正了一个问题,即,当玩家从排位赛到比赛开始进行,玩家的车子有时会开始移动没有的球员,造成假跳开始。
控制
*新功能 - 实现通过菜单滑块来手动调整菜单春力量,静止/低速弹簧的强度和整体转向增益的能力的用户。
*新功能 - 力反馈校准屏幕现在拥有多力反馈配置选择从而用户可以选择适合个人喜好基地FFB样式,然后根据需要进一步调整它。这将创建在配置文件选择列表中选择“自定义”项中除了目前的选项:“默认”(匹配2.0补丁的FFB默认设置)和“经典”(在原始版本匹配FFB设置)。
*修正了一个与FFB的崩溃后突然丧失。
*减少菜单弹簧定制轮毂的强度。
*修正了鼠标对照显示中心的盲区,无论盲区设置的问题。
*修正了隆隆作响的手柄可能有时会导致游戏拖慢的问题。
*新增支持和型材罗技G29和G920在PC上
*增加油门滑振动Fanatec车轮的轮辋,其中可用,固定制动隆隆不工作。
汽车
*公式A - 增加了一个新的轮胎组现在包括两个光头胎 - 软及中。也重新平衡的加热和所有四个轮胎套穿。现在的磨损会更符合真实世界一级方程式汽车。加热更均匀前后也。艾速度的进一步重新平衡被要求,并调整到基本设置,以适应热交换。
*现代有轨电车 - 以改善驾驶性能更严厉的新轮胎更符合现实世界的经验,使得这些车更多的乐趣和参与驾驶。作出调整的FWD的个人设置和最跑车以适应变化。
*麦克拉伦P1 - 加筋了默认的悬挂,以帮助防止触底反弹,在像Nordschliefe轨道。
原文:
Hi all,
We're rolling out a PC-only patch today to address a number of crash bugs that some users have been experiencing. We're also including a number of wider fixes and new features that will make their way into the other platforms' patch 3 release. Details below.
Project CARS –PC Patch 2.5 – Release Notes
Game Crashes
We spent a lot of time working directly with a number of users who were struggling with game crashes, and resolved as many of these as we could. The various fixes in this patch should help a great deal in making the game more stable for those of you who were experiencing these instabilities.
Pitting, tuning, setups
* Fixed a case where the in-game tuning Setup was not being saved under certain conditions.
* Fixed the issue with cold and current tyre pressure mismatches in pitstop strategy, as well as cold pressure not being correctly applied in the tyre system.
* Ensure that the Default pitstop strategy is selected as the Active one when starting a new session.
* Fixed an issue where the wrong vehicle setup would at times be applied to the player’s current vehicle.
* Fixed another case of where cars would sometimes leave the pits with an invisible reattached wheel.
* Fixed an issue with the Pit Strategy screen where the displayed values did not reflect the saved settings.
* Fixed an issue in online races where the pit crew would ignore any changes made to the pit strategy once the player’s car was stationary in the pit box.
* Reworked some tyre compound names as displayed in the setup screen to ensure that all compounds are named to be indicative of the type of compound it represents in the pit strategy screen.
* Restrict the selectable pit strategy tyre compound types to only those available for the current vehicle.
Online
* Fixed an issue where the Drive button would remain permanently locked when joining an in-progress session.
* Fixed an issue where, when the player progressed from qualifying to the start of the race, the player’s car would sometimes begin moving without player, resulting in false jump-starts.
Controls
* New Feature – Implemented the ability via menu sliders for the user to manually tweak the menu spring strength, stationary / low speed spring strength, and overall steering gain.
* New Feature – The Force Feedback Calibration screen now features a multiple force feedback profile selection whereby the user can select a base FFB style that suits personal preference, and then tweak it further as desired. This will then create a ‘Custom’ entry in the profile selection list in addition to the current options: "Default" (matches the FFB default settings in Patch 2.0) and "Classic” (matches the FFB settings in the original release).
* Fixed an issue with sudden loss of FFB after a crash.
* Reduced the strength of the menu spring for custom wheels.
* Fixed an issue where Mouse controls were showing a deadzone in the centre regardless of deadzone setting.
* Fixed an issue where rumble on the gamepad could at times cause the game to slow down.
* Added support and profiles for the Logitech G29 and G920 on PC
* Added accelerator slip vibration to the wheel rim of Fanatec wheels where available, and fixed brake rumble not working.
Vehicles
* Formula A – Added a new tire set which now includes two slick tires - soft and medium. Also rebalanced the heating and wear across all four tyre sets. Wear will now more closely match real-world Formula cars. Heating is more even front to rear also. Further rebalancing of the AI speed as was required, and tweaks to the base setup to accommodate the heat change.
* Modern street cars - New stiffer tyres for improved drivability to more closely match the real world experience, making these cars more fun and engaging to drive. Made tweaks to the individual setups of the FWD and most Supercars to accommodate the change.
* Mclaren P1 - Stiffened up the default suspension to help prevent bottoming out at tracks like Nordschliefe.
by RELOADED