使用说明:
1.解压缩
2.运行Update文件夹里的setup.exe安装升级档到游戏目录
3.复制Crack文件夹里的所有文件到游戏目录覆盖
4.运行游戏
已包含之前所有升级档
更新说明(机翻):
2015年5月7日
解决UI显示滞后问题见过最严重的菜单研究。
2015年5月6日
运动
[1家园修复]修复了任务09不能由于一个自动保存问题完成的问题。
[1家园修复]修复见于Mission02俄文本问题
[1家园修复]修复磁盘的传感器问题,15团
[1家园修复] Cryotrays能任务03中得到医治
[家园2修复]资源容器不再靠近母舰浮动时,它的使命在01下船
[家园2修复]乐家园现在团12和14在动画正常发挥
固定发动机上发光加低多波束护卫舰和母舰
一般
从主菜单中玩电脑动画现在将有适当的字幕
Vaygr激光护卫舰和布雷固定的图标
背景捏定格在各种地图。 (是更明显依赖于窗口伽马设置。)
在那里,如果你清除你的进步固定的问题,任务01不会选择尝试推出时,这会导致崩溃。
研究和建立菜单不切换,除非单位可供选择
ALT-T和Alt-W适当忽略作为贵霜菜单快捷方式
左上UI不再块鼠标点击
键绑定不再积累/当施加到主菜单,并在游戏中的菜单翻倍
键绑定不再无限堆积在设置文件由于编辑
不再显示自定义命令,能量棒,如果使用不大于零
某小行星不再炸毁资源收藏家意外
当玩家通过选项菜单中反复变化的任何游戏设置游戏将不再崩溃
固定导航灯贵霜支持护卫舰
用户将不再被卡住“下载内容”打自定义地图的时候
在4K分辨率固定微小的菜单按钮上的文字
现在蒸汽按钮无法使用如果没有连接到蒸汽
固定更不同步问题
HW1经典 - 积分扩展到经典分辨率菜单中提供的所有决议
添加
船舶更新的图标有颜色类似于原始HW2图标,以帮助快速确定您选择哪些船舶
信息出现在聊天的时候玩家被击败或退保和聊天上留下闪烁,通知消息的图标
玩家离开游戏后,信息出现在聊天
按住Shift键点击船只在构建菜单现在排队5艘。 (HW1功能)
建立和启动菜单拖动大小调整提高
优化的UI文本渲染
平衡
Vaygr资源配置路径移近出货
而他们收获多人小行星资源收藏家现在可以捕获
运营商和母舰有额外的输入和对接路径,以更有效地建立/码头单位,大大减少了巨型扶梯队列
取出修复再生克尔维特时间,减少来自卫生标准HW1 1200至600更与其他护卫舰线
加入愈合束修HW1船舶
Gravwell发电机现在毁了自己后,他们的力量吧耗尽
增加了对装甲类乘数特攻伤害的支持
导弹不再错过,做双倍伤害
与目标圈扫射攻击风格面临加
MODS
增加了对经典和修复区域,仅支持MODS的。 MODS的语言环境是安全的mulitplayer的。
徽章只MODS现在支持。 (多人安全)
旧徽章MODS应转换为这种新型国防部正常工作。
增加了对“游标”MODS的支持
加入minShrink属性的文本,以便在不同的分辨率更好的缩放
删除了一些日志垃圾邮件
加入OnItemSelect LUA挂钩NewDropDownListBox
UI脚本现在可以要求控制的自定义值来存储和检索瓦尔
增加了对LUA得到加载的当前地图的名称能力(getCurrentLevelName())
加入“疗伤”损害概念
更新说明:
May 7, 2015
Resolved UI display lag issue seen most severely in Research menu.
May 6, 2015
Campaign
[Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
[Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
[Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
[Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
[Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
[Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
Fixed engine glows on Kadesh Multibeam Frigate and Mothership
General
Playing animatics from main menu will now have proper subtitles
Vaygr laser corvette and minelayer icons fixed
Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
Research and Build menus are not toggled unless units are available
Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
Top left UI no longer blocks mouse clicks
Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
Key bindings no longer infinitely accumulate in the settings file due to edits
No longer display the custom command energy bar if usage is not greater than zero
A certain asteroid no longer blows up resource collectors unexpectedly
Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
Fixed nav lights on the Kushan Support Frigate
Users will no longer get stuck “Downloading Content” when playing custom maps
Fixed tiny menu button text at 4K resolutions
Steam button now disabled if not connected to Steam
Fixed more out of sync issues
HW1 Classic - Credits scale to all resolutions available in Classic resolution menu
Additions
Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
Message appears in chat after a player leaves a game
Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
Drag resizing of build and launch menu improved
Optimized UI text rendering
Balance
Vaygr resourcing paths moved closer to ship
Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
Added the healing beam to HW1 repair ships
Gravwell Generators now destroy themselves after their power bar is depleted
Added support for armor class multipliers for kamikaze damage
Missiles no longer miss and do double damage
Circle strafe attack style with target facing added
Mods
Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
Badge-only mods are now supported. (Multiplayer safe)
Old Badge mods should be converted to this new type of mod to work properly.
Added support for “cursors” mods
Added minShrink property to text to allow for better scaling at various resolutions
Removed some log spam
Added OnItemSelect lua hooks for NewDropDownListBox
UI script can now ask for a control’s custom values to store and retrieve vars
Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
Added concept of “healing” damage
by RELOADED