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坎巴拉太空计划 v1.0.2升级档+免DVD补丁CODEX版

坎巴拉太空计划 v1.0.2升级档+免DVD补丁CODEX版
补丁类型:免DVD
补丁大小:13MB
更新时间:2015-05-04 11:06
所属游戏:坎巴拉太空计划,Kerbal
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的所有文件覆盖到游戏目录
4.开始游戏

更新内容:

机翻:

更新V1.0.2:

Bug修正和调整:

热:

- 当溅落固定船只可能过热。

配件:

- 小调整,以MK16降落伞阻力。


更新V1.0.1:

Bug修正和调整:

热:

- 温度测量仪系统。
- 船舶这是溅到现在将有更高的对流系数使其冷却至室温快。
- 删除节点大小被考虑到堆栈闭塞。添加了自定义拖动立方体剩余部分空心。
- 降落伞加热/燃烧。
- 修正了错误,在FI处理在分析经(> = 1000)利率拆包船只。
- 在服务海湾固定导通。新增模块传导修改,以帮助维修车间不得焚烧其内容和更新的configs
- 对航天飞机的configs更新发射。
- 对LV-N低位热能的产生。

资源:

- 替换过热ISRU的机械师和演习用的技能为基础的技工。
- 删除过热油门技工。
- 矿石坦克质量提高相匹配的股票坦克湿/干重比。
- 空气动力学
- 物理学全球阻力和升力乘数的新值。
- 增加了一个警察偏移计算程序整流罩
- 修正了空气动力学阻力调试开关的箭头方向。补充身体抬起箭(青色)
- 对MK2对接端口固定闭塞。
- 修正了Laythe的氛围。

太阳能电池板:

- 太阳能电池板现在使用从FI的太阳通量适当的INV广场。
- 删除过时的功率曲线,从太阳能电池板。
- 重新平衡彼此的太阳能电池板。

职业生涯:

- 做科学的旗杆,北极或南极,将不再标记为波尔与到访的进度跟踪。
- 科学合同和科学世界第一再也不能与科学用逆向工程船舶回收引发的上涨。你要传送或恢复的实际实验。
- 确保如果一个盛大旅游合同包括Kerbin,即Kerbin被选为在巡回赛的最后一站。
- 带盖恢复合同,可以产生的量,但是在台与基地增加合同品种增加帽。
- 修正了“车轮上的”利用新的固定起落架时,选购件的目标不触发前哨。
- ISRU合同圆自己的能力了,来处理情况的玩家带来足够确切资源能力。
- 用“航天”,而不是“飞行”在适当的时候,以防止玩家误以为某些事情的大气层飞行。
- 如果游戏不能找到在保存文件中列出的代理,它会选择一个随机剂。
- 请从调查的航点产生一些调试信息。

配件:

- 增加了0级火箭的鳍。
- 增加了RescaleFactor到RT-5(防止潜在的回归错误)。
- 移除了国家统计局和轨道扫描修复一个bug,如果他们被用来作为根部分allowstack选项。
- 修正了physicsSignificance标志设置为1,热屏蔽的问题。
- 增加了一个选项夹下界降落伞的部署压力。
- 调整降落伞打开以略高的大气压力。
- 修正了整流罩未初始化它们的质量在飞行正常。
- 增加了模块的信息部分整流罩。
- 重新平衡发动机的入门成本。

其他:

- 移动所有的部分装载机的部分信息代码到被运行后,加载/创建拖动立方体一个单独的方法。因此,模块可以访问他们的信息的一部分抯拖动立方体的信息。
- MAPSO和CBAttributeMapSO方法发虚和成员变量的保护。
- 物理制造少部分质量效应质量KB值。
- 零部件数量的船只将无法通过飞行积分运行。
- 在某些翅膀质量提高。
- 修正了一个nullref船只和地图视图空白处单击之间所时造成的。
- 吹起来的气氛船只正常杀死了他们的船员。
- 增加了部分温度计/高亮(切换与F10)。
- 部分温度叠加,现在可以用F11切换
- 第一部分的空气动力叠加现在可以与F12切换

Update v1.0.2:

Bug Fixes and Tweaks:

Thermal:

- Fixed ships potentially overheating when splashed down.

Parts:

- Small tweak to Mk16 parachute drag.


Update v1.0.1:

Bug Fixes and Tweaks:

Thermal:

- Temperature gauge system.
- Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
- Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
- Parachute heating/burning.
- Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
- Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
- Updated emissivity for spaceplane configs.
- Lowered heat production on LV-N.

Resources:

- Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic.
- Removed Overheat Throttle mechanic.
- Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
- Aerodynamics
- New values for physics global drag and lift multipliers.
- Added a CoP offset calculation to procedural fairings
- Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
- Fixed occlusion on mk2 docking port.
- Fix for Laythe's atmosphere.

Solar Panels:

- Solar panels now use the proper inv square from FI's solar flux.
- Removed obsolete power curves from solar panels.
- Rebalanced solar panels against each other.

Career:

- Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.
- Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.
- Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.
- Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.
- Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.
- ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.
- Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
- If the game cannot find an agent listed in the save file, it will pick a random agent.
- Remove some debug information from survey waypoint generation.

Parts:

- Added Tier 0 rocket fin.
- Added RescaleFactor to the RT-5 (preventing a potential regression bug).
- Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.
- Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
- Added an option to clamp the lower bound of the deploy pressure of parachutes.
- Adjusted parachutes to open at a slightly higher atmospheric pressure.
- Fixed fairings not initializing their masses in flight properly.
- Added module info section for fairings.
- Rebalanced engine entry costs.

Miscellaneous:

- Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part抯 drag cube information in their info.
- MapSO and CBAttributeMapSO methods made virtual and member variables protected.
- Made physics-less part mass effect KB mass value.
- Zero part count vessels will not be run through Flight Integrator.
- Increased mass on some wings.
- Fixed a nullref being caused when clicking between vessels and empty space in map view.
- Vessels that blow up in atmosphere properly kill off their crew members.
- Added Part temperature gauges/highlighting (toggle with F10).
- Part temperature overlay can now be toggled with F11
- Part aerodynamic forces overlay can now be toggled with F12

by CODEX

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