使用说明:
1.解压缩
2.复制文件覆盖到游戏目录
3.开始游戏
已包含之前所有升级档
#7601-#7614更新说明:
Build Update #7614
Stun resistance buff now works as intended
Build Update #7612
Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.
Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.
As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)
Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.
Build Update #7605
Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid)
Build Update #7601
Champion (L5) Monsters: increased difficulty across the board.
Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart
Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out
Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.
Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.
Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!
Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.
Heroes don't like it when you prolong combat unnecessarily
Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.
No heroes are truly immortal
Other fixes and changes:
Fixed crash at end of dungeon raid caused by incompatible quirks
Added threshold for health bar display based on actor scale
Improved backup save file handling
Fixed purge result announcement
by thegfw