1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.开始游戏
1.安装《星际拓荒》CODEX版游戏:Outer.Wilds-CODEX
2..安装《星际拓荒》v1.0.2.100升级档:https://patch.ali213.net/showpatch/122687.html
3.安装本升级档
机翻:
更新v1.0.3.132:
玩家现在可以在篝火上睡觉,以便快进。这会在几次循环后自动变为可用。
更新了多个行星的书写,艺术和关卡设计,以澄清Ash Twin Project之谜的解决方案:
更新了Black Hole Forge,High Energy Lab,White Hole Station,Nomai Mines和Hollow's Lantern的书写(和船舶日志条目)。
黑洞锻造及其周围区域的艺术和设计变化,包括不同的壁画。
高能实验室的艺术和设计调整,包括新的壁画,更好的重力对齐和其他小艺术修复。
Ash Twin的艺术和设计变化,包括新的壁画和一些建筑调整。
更新了Sun Station和Interloper的文章,以澄清某个故事节拍。
对重键重新绑定系统的其他改进。
它现在可以注册更多的键盘键和控制器轴(如:多个轴)。新绑定会立即生效,但在您专门按“保存并退出”之前不会保存。
支持超宽分辨率和其他宽高比
适当缩放HUD,十字线,地图标签和锁定UI元素。
在XBox One X上增加了对4k的支持
添加了对用户可自定义FOV的支持
如果你想知道还有什么东西可以继续阅读下面的内容!
设计改进
在Dark Bramble的某个区域旅行时,保留的速度稍微快一些。
在有必要之前,不再可能激活特定Nomai设备的“put me outside”功能。
玩家船在通过黑洞坠落后不太可能掉入太阳。
为后来的Gabbro对话添加了对话,以减轻考古学家的成就问题。
翻译工具不太可能意外跳过未读的Nomai文本。
翻译工具现在有页码。
即使在球体移开后,某个房间内的Nomai计算机也会保持激活状态。
重新定位的燃料存放在脆性空心表面,以便于发现。
在Giant's Deep的建筑物内移除了无关的重力水晶路径。
船的弹出按钮不再允许玩家在Giant's Deep上绕过电力。
杂项写作调整,包括对几个Hearthians的调整。
个人资料,保存和用户界面
从菜单中删除配置文件现在可以正确删除关联的文件
现在,新配置文件仅复制图形设置,而不是所有设置
“配置文件创建”窗口现在不响应“提交”和“默认”的Q / E热键
如果更改了某些内容,选项菜单将仅保存设置数据。
保存数据将首先在临时目录中创建,然后覆盖当前保存文件。
修复了从重新绑定菜单返回设置菜单而不选择任何菜单选项的问题
“重置为默认值”菜单选项现在将所有设置设置为默认值,包括图形设置。
修复了一些未与缩放文本对齐的UI元素
“放弃更改”按钮已重命名为“放弃更改然后退出菜单”
调整FOV和Gamma时,选项菜单中的滑块具有新图形和显示数值
Gamma现在将在设置菜单中进行调整,而不是仅在保存更改时更改。
修复了各种菜单项(滑块,多个选项设置等)的鼠标行为
更新了键盘按钮提示图标和布局,以提高某些提示的可见性
修复了菜单元素上的声音效果问题
小修正和调整
使用信号显示器放大时抖动减少
Signalscope UI元素现在可以放大动画
船舶日志中的“在HUD上标记”和“滚动文本”提示大1.5倍
修正了玩家船舶灯光在错误时间开启或关闭的问题
更改了玩家船的高度计,使其在着陆相机模式下更加明显。
修正了玩家船舶通知显示的错误
玩家船上的通知和HUD现在应该更加一致地更新
修正了玩家船上的树叶
修正了玩家船的着陆相机视图未正确显示经纱雾,量子雾,沙子和云。
固定玩家角色在某些动画中弹出。
改进以保持旅行者的信号同步。
调整了脆性空心碎片,使它们不会穿过悬挂城市的眼神殿区域。
XB1:修复了一个涉及Xbox系统恢复的错误,导致不必要的控制器行为
太阳的雾不应再超越沙漏双胞胎的雾。
修复了偶尔从Brittle Hollow上的重力水晶落下的情况
修复了未应用默认热键的错误。
更多内存泄漏修复。
标题画面,Dark Bramble和播放器的优化
调整后的jetpack行为可以减少某些情况下的抖动。
修复了经线平台,让侦察兵再次绕过它们。
修复了整个游戏中几个缺少文本的弧线。
修复轨道探测炮的几何和视觉效果
在轨道探测炮上点亮灯
Giant's Deep的某些区域发生微小变化,以防止玩家陷入困境
改善了视觉互动
原文:
Update v1.0.3.132:
Players can now sleep at campfires to fast-forward time. This automatically becomes available after a few loops.
Updated writing, art, and level design across multiple planets to clarify the solution to the Ash Twin Project mystery:
Updated writing (and ship log entries) for the Black Hole Forge, High Energy Lab, White Hole Station, Nomai Mines, and Hollow抯 Lantern.
Art and design changes for the Black Hole Forge and the area around it, including a different mural.
Art and design tweaks for the High Energy Lab, including a new mural, better gravity alignment, and other minor art fixes.
Art and design changes on Ash Twin, including a new mural and some architectural tweaks.
Updated writing for the Sun Station and Interloper to clarify a certain story beat.
Additional improvements to the key rebinding system.
It now registers more keyboard keys and controller axes (as in: more than one axis). New binds work immediately, but aren't saved until you specifically press Save and Exit.
Support for ultrawide resolutions and other aspect ratios
Proper scaling for the HUD, reticle, map labels, and lock-on UI elements.
Added support for 4k on the XBox One X
Added support for user-customizable FOV
Continue reading below if you want to know what else made it in!
Design Improvements
Slightly more speed is retained when traveling through a certain area in Dark Bramble.
It is no longer possible to activate the "put me outside" feature of a specific Nomai device until it is necessary to do so.
Player ship less likely to fall into the sun after falling through the black hole.
Added dialogue to later Gabbro conversations to alleviate Archeologist achievement issues.
Translator tool is less likely to accidentally skip over unread Nomai text.
Translator tool now has page numbers.
A Nomai computer in a certain room stays activated even after the orb moves away.
Relocated fuel stash on the surface of Brittle Hollow for easier discoverability.
Removed extraneous gravity crystal path inside a building on Giant's Deep.
The ship抯 eject button no longer allows players to bypass electricity on Giant's Deep.
Miscellaneous writing tweaks, including tweaks to several Hearthians.
Profiles, Saves, and UI
Deleting a profile from the menu now properly deletes associated files
New profiles will now only copy over graphic settings, instead of all settings
Profile Creation window now doesn't respond to Q/E hotkeys for Submit and Default
Options menu will only save over settings data if something was changed.
Save data will be created in a temp directory first, and then overwrite the current save file.
Fixed returning to the settings menu from the key rebinding menu not selecting any menu options
The "Reset to Defaults" menu option now sets all settings to default, including graphics settings.
Fixed some UI elements not aligning to scaled text
The "Discard Changes" button has been renamed to "Discard Changes then Exit Menu"
Sliders in the options menu have new graphics and display numeric values when adjusting FOV and Gamma
Gamma will now change as it is adjusted in the settings menu, instead of only when the change is saved.
Fixed mouse behavior with various menu items (sliders, multiple option settings, etc)
Updated keyboard button prompt icons and layout to improve visibility of certain prompts
Fixed sound effect issues on menu elements
Minor Fixes and Adjustments
Reduced jitter when zooming in with the signalscope
Signalscope UI element now animates on zoom
"Mark on HUD" and "Scroll Text" prompts in the ship log are 1.5x larger
Fixes for the player ship's lights being on or off at the wrong times
Changed the player ship's altimeter to be more visible in landing camera mode.
Fixed bugs with the player ship's notification display
Notifications on the player ship and HUD should update more consistently now
Fixed foliage in the player ship
Fixed the player ship抯 landing camera view not properly showing warp fog, quantum fog, sand, and clouds.
Fixed player character popping during certain animations.
Improvements to keep the traveler's signals in sync.
Adjusted Brittle Hollow fragments so they would not clip through the eye shrine area in the Hanging City.
XB1: Fixed a bug involving an Xbox System Resume causing unwanted controller behavior
The sun's fog should no longer override the Hourglass Twins' fog.
Fixed occasionally falling off of the gravity crystal trails on Brittle Hollow
Fixed a bug where default hotkeys were not being applied.
More memory leak fixes.
Optimizations on the title screen, Dark Bramble, and player ship
Adjusted jetpack behavior to reduce jitter in certain situations.
Fixed warp platforms to allow the scout to warp through them again.
Fixed several missing arcs of text across the game.
Fixing geometry and visuals on the Orbital Probe Cannon
Toned down lights on the Orbital Probe Cannon
Minor changes to some areas on Giant's Deep to prevent players from getting stuck
Improved visual interaction of tractor beams and Giants Deep ocean shader
Adjusted some sandfall visuals in certain places around the Hourglass Twins
Fixed small art bugs (clipping meshes, seams) on the Hourglass Twins
Lighting pass on various characters and Nomai objects
Fixed missing nomai shuttle props
Fixing collision on certain Nomai objects
Adjusted art for certain Nomai objects
Minor art and collision adjustments on BrittleHollow
Adjusted vine geometry in Dark Bramble.
Removed extraneous fog light from Dark Bramble
Disabled certain shadows in dark bramble for low/medium quality settings
Fixed a seam on the Quantum Moon
Optimized materials for the player's tools and HUD helmet
by CODEX