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恐怖黎明 v1.1.4.0升级档+免DVD补丁CODEX版

恐怖黎明 v1.1.4.0升级档+免DVD补丁CODEX版
补丁类型:游戏MOD
补丁大小:95.38MB
更新时间:2019-07-26 14:19
所属游戏:恐怖黎明,Grim
普通下载 提取码:vx57
高速下载
补丁介绍

使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《恐怖黎明》CODEX版游戏:Grim.Dawn.Forgotten.Gods-CODEX
2.安装《恐怖黎明》v1.1.1.1升级档:https://patch.ali213.net/showpatch/114069.html
3.安装《恐怖黎明》v1.1.1.2升级档:https://patch.ali213.net/showpatch/114511.html
4.安装《恐怖黎明》v1.1.2.0升级档:https://patch.ali213.net/showpatch/119045.html
5.安装《恐怖黎明》v1.1.2.2升级档:https://patch.ali213.net/showpatch/119161.html
6.安装《恐怖黎明》v1.1.3.0升级档+DLC:https://patch.ali213.net/showpatch/122381.html
7.安装本升级档

更新内容:

更新v1.1.4.0:
(特别感谢)
团队衷心感谢modding社区不仅为我们的玩家提供了可以享受的新内容,还提供了他们无法使用的新功能和实用工具。

在今天的更新中,我们要特别感谢GlockenGerda在创造严峻的内部环境方面所做的努力,并鼓励团队将一些已经被证明是玩家基础中的重要组成部分的生活质量特性结合起来。我们希望这些现在的基线功能将是一个福利,我们所有的球员!

(延迟渲染)
有了这个补丁,你现在可以在视频选项下切换延迟渲染。

延迟渲染利用额外的图形内存将每帧的绘制调用总量减少30%或更多。这应该会导致一个不错的性能提高,特别是在高视频设置。复杂的场景,如魔鬼十字路口和伊肯堡的部分地区,应该会看到最大的收益。

延迟渲染还带来了额外的视频设置级别:对于反射和粒子来说非常高。随着粒子设置得非常高,你可以享受可怕的灯光效果对各种法术和能力,将使战斗在夜间和地下特别动态!

*注意:延迟渲染环需要DirectX 11,所以如果你运行DirectX 9,你将不能切换这个设置。延迟渲染也使用了FXAA抗混叠,所以当启用新的渲染器时,这个选项变成了一个切换而不是下拉菜单。*

[游戏难度更新]
有了这个补丁,基础游戏得到了一个重大的平衡检修正常/老兵和精英的困难,超过1800个数据库记录在一起!

我们认为,随着时间的推移,基础游戏的难度相对于玩家角色的力量增长已经显著降低,甚至与《马尔莫斯之灰》和《遗忘之神》的扩展相比也是如此。

我们已经缩小了资料片内容和基础游戏内容之间的差距,这意味着较低级别的玩家应该会感到更愉快,而在困难之间的跳跃也会更加顺畅。

这是否意味着结局变得更加艰难?是也不是。不,因为我们专注于平衡早期游戏(大约1-60级),但是的,因为我们更新了老怪物和boss遭遇,以处理扩展敌人的伤害。总而言之,挑战应该感觉更加一致!


(主要的新功能)
自动拾取组件,消耗品和工艺材料现在是可用的!只需在游戏选项中切换该选项!
被掠夺的部分组件现在会自动与库存中的其他部分组件合并。
怪物健康栏现在可用!要启用它们,请打开游戏选项菜单并在HUD选项卡下选择所需的设置。
怪物HUD已经全面更新了视觉效果。
游戏选项菜单已更新与一个新的标签。为了更好的组织,General选项卡被分成了游戏玩法和界面两部分,同时General也准备好了大量的选项。
制作UI现在有一个搜索栏,可以根据名字或特定的统计数据来过滤你的蓝图,类似于虔诚搜索。
Malmouth expansion的Ashes的所有者现在在Stash中有一个搜索栏,它将根据您的参数突出显示条目。

(破碎的领域)
斯拉萨罗·艾瑟凝视的毒池现在在粉碎王国的持续时间缩短了50%。

(坩埚)
现在,您可以在启动Crucible时选择要使用哪个Crucible映射,或者随机映射。

(艺术)
骨背鼠和Rifthounds已经收到了一个视觉更新,使他们达到我们的现代标准,就像许多早期的游戏敌人在他们之前所做的一样!
法术特效优先级已被反转。现在最后一次覆盖优先级,这意味着带有特效更新的物品技能修正(比如卡利多的风暴)将优先于传送者的视觉效果(比如阿格里格vix的愤怒)。
更新的法术特效的许多炮弹,爆炸和地面效果使用的球员和怪物技能。
更新的法术效果为许多切换和激活的增益技能从大师和项目,以减少井喷和改善视觉效果。
更新的外汇为脚轨迹,以减少井喷。
更新火焰特效的伊格纳法和变色龙,以减少井喷和改善视觉效果。
更新的外汇为奥莱克斯拉的闪光冻结有点…凉爽。
更新的外汇为帕内蒂的复制导弹。
更新特效为符文的卡拉斯托&碎片,以减少井喷。
更新的外汇为消费的标志,标志纹理和变形器,以减少井喷和改善视觉效果。
更新特效为特罗赞的天空碎片,以减少爆炸和改善视觉效果。
更新各种基本的伤害效果。

(动画)
调整女性的闲置姿势,以改善姿势和消除问题,腰布突出奇怪的盔甲。

(科技)
修正了多人游戏中怪物生命值降低的几个问题。客户将看到一个怪物比它实际拥有的健康更少/更多)。

(游戏)
老兵难度现在增加10%经验值奖励。这个加成是乘经验增益齿轮。
增加精英难度的经验增益
改进了固定物品任务奖励的统计(例如,使他们对接下来的内容更有益)。
减少对精英和终极难度的破坏虔诚神殿要求。随着难度跳过优点的出现,我们觉得这将使升级体验更加顺畅,而不是让回到正常难度去抓神殿感觉更有优势。
所有组件蓝图现在生成完整的组件,而不是部分组件。所需材料相应更新。

(详细登录)
符文增强-增加急速符文的旅行距离,减少传送符文的旅行距离。增加所有符文的伤害和效用。
所有造成非物理伤害的传奇护盾的基础伤害都改为相应的伤害类型(例如,一个生命护盾现在造成的是生命伤害而不是物理伤害)。
遗迹-湮灭:增加8%的能量消耗降低,移除狡诈。获得技能现在是触发攻击,伤害和冷却时间相应调整。
残余-毒药:增加4%的攻击能力和4%的攻击伤害转化为生命值,移除攻击能力。增加攻击伤害转化为生命值。
遗迹-德雷格之苦:减少冷却时间,增加技能伤害。遗忘之神,现在在攻击中增加额外的%复仇伤害。
遗迹-伊格纳法的燃烧:移除%攻击/施法速度
遗迹-坏死:技能现在降低所有非物理抗性-10%
遗迹-复仇:增加宠物的防御能力降低到150
遗落-遗忘:被授予的技能现在可以被施放,相应的值也可以调整
遗迹-乌鲁布鲁克的收割:增加技能的伤害
遗迹- Yugol的饥饿:增加技能的伤害
派系-火焰之火:增加%攻击速度到22%,用火焰之火支援取代格雷纳多的加值和修改值。
血钻:增加%攻击速度到18%,用流血伤害代替穿刺伤害。增加风暴的流血伤害修正到120。用8%的武器伤害修正代替了幻影之刃的穿刺伤害修正。
派系-腐蚀者:增加4%的冷却时间减少
派系-十六进制发射器:增加%施法速度到18%
派系——Nightstalker吊坠:添加100 Frostburn / 3 s修饰符符文Hagarrad和增加了%的暴击伤害修正至12%。将钢环的冻伤修正值提高到200 / 3,暴击伤害修正值提高到12%
派系仇恨:物理抗性降低%到6%。吞噬蜂群的流血抗性降低修正为-10%,流血伤害降低修正为50。萨满技能加值增加到+2,吞噬群技能加值减少到+2。
阵营-荒凉者:攻击速度增加%到24%,防御能力增加到55,闪击加值增加到+3
阵营-吸血鬼:增加混乱伤害修正为收获精神122-450
派系-女巫之月:增加钢铁之环的霜灼伤害修正到220,用冷伤害替换哈格拉德符文的刺穿伤害修正
阵营-幽灵守卫:增加所授技能的穿刺伤害和%攻击速度
派系增强- Ateph的承诺:生命值增加到350,防御能力增加到3%
阵营增强-马尔莫斯之心:用生命值替换%流血抗性
派系增强-索雷尔之眩光:用刺抗性取代流血抗性
阵营增强-女巫的黑色火焰:用昏迷抗性取代石化抗性
怪物不常出现-增加所有双手怪物不常出现的技能加值到+4,如果他们还没有
怪物罕见-重新设计的奖金对所有怪物罕见腰带。每条腰带现在给予精通+1并提供转换。
怪物罕见-阿尔卡莫斯的镰刀:为闪电战增加15%的几率100%冷却降低修正
怪物罕见-阿尔卡莫斯的战剑:增加15%的几率100%冷却降低修正为维尔的威力。增加%的火处理作为冷修改为气动爆裂和增加了32个冷伤害修改。
怪物罕见-蛇怪牙牙:增加100%的物理处理作为酸修改盾的门希尔
怪物罕见-科尔文·艾尔里奇·哈伯德:增加了对重击的修正
怪物罕见-科万风暴戟:增加原始攻击的冷却时间降低修正值到-0.7秒
怪物罕见——Packla皮:增加修饰符为Wendigo图腾活力伤害100点,打了15%摸索/减速运行修改器弹摸索/ 2 s修饰符
怪物罕见——Packla的面貌:增加%流血抵制减少修饰符为灵魂虹吸到-12%
怪物罕见-巨魔博尼克罗斯:增加野性饥饿的修正
成分-血凝晶体:血凝电阻降低到12%

传奇Non-Set物品
阿玛拉斯坦破碎机:奖金重新设计周围spammable阿玛拉斯塔的刀片爆裂
电致秘术:增加电致伤害,30%的电致持续时间和45%的冷系闪电
布鲁塔拉克斯:增加%刺比到50%,伤害相应调整
煤渣心:燃烧持续时间增加%至50%,攻击能力增加至80
煤渣板腰带:增加3%的攻击力和7%的暴击伤害,降低技能冷却时间
暗夜暗语管道:在闪电暗影攻击变体上增加100%的酸液作为闪电修正
不死之语管道:更新枯萎恶魔变种为活力主题
(神话)三圣约:增加灼烧/流血伤害,降低技能等级的防御能力
深红色长刺:刺穿率降低到10%,伤害相应调整,增加13点活力伤害
死亡守卫之印:升级技能使其拥有更合适的伤害类型
(神话)阿尔德里奇之令:增加冷却时间降低为-1.2秒
龙王:火焰之触增加+2,地狱火之火移除+1。技能触发增加%的杀戮几率到100%。
无畏者:现在造成纯以太伤害,伤害相应调整。询问者和法师技能加值到+2。转换为火焰作为乙醚处理。
(神话)恶魔之眼:增加灼烧/流血伤害,防御能力降低
增加火系伤害,3%攻击速度和25%闪电火系伤害,增加技能伤害。移除物理伤害
熵圈:减少技能过程中的烧伤伤害
法拉第魔方:增加伊格纳法尔火焰和帕内蒂复制导弹的暴击伤害为12%,攻击能力为4%,生命值为4%,冷却伤害修正为82和60
Fateweaver的披风:技能触发现在在45%生命值时激活,而不是在致命一击时激活,冷却时间相应调整
恶魔的决心:更新技能值
贪婪灵魂之槌:用45%的火作为物理属性取代皈依
吉尔多的粉碎者:技能加值增加到+4,格雷纳多的抗性降低修正值增加到28,维尔的威力增加了一个匹配的修正值
Gutsmasher:战士技能加值增加到+2,技能加值增加到+4,攻击速度增加%到24%,生命值增加%到8%。增加计算之眼的流血伤害修正值到210。
地狱天灾:攻击能力增加到70,所有抗性消耗减少修正值增加到22,技能伤害增加
科瓦克之角:增加石化和元素伤害减少%。冷却时间减少在高级版本。
Empyrion审判:增加%闪电伤害和15%物理伤害作为火处理。更新转换为45%的混乱处理为闪电。更新授予的技能的值。移除物理伤害。
增加萨满技能+1
生命火焰披风:攻击能力增加到40,增加3%施法速度,移除转换。增加伤害并减少技能进程的冷却时间。
消耗标记:将幻影之刃的攻击伤害转化为生命值调整值%降低到4%,将其流血伤害调整值降低到40
神秘深渊面具:增加4%施法速度
神秘的敌人:增加职业技能加值到+2,减少增加护甲和爆震技能加值到+2
神话中阿尔达纳尔的虚荣心:进攻和防御能力增加到130
神话阿马特克的步骤:增加26%以太抵抗
神话安德洛斯的放大器:减少迫击炮陷阱的火焰伤害修正到55
神秘的电致秘术:增加电致伤害,120%的电致持续时间,45%的冷系作为闪电处理,攻击能力增加到90
冬王之魔:萨满技能加成+2
神秘蛇怪爪:增加了12点血的酸伤害修正,并增加了冷却时间减少修正到-2.5秒。增加了1200毒报复/秒的刀片屏障修改,并增加其冷却时间减少修改到-2.5秒。
神秘的巨龙血球:增加550点生命值和萨满技能+1。增加技能伤害加成%。
神话血歌:减少%流血持续时间到33%和减少流血伤害的技能
神话骨帽战士履带:物理抗性增加%至4%,流血抗性增加%至28%
神秘的骨织腰带:增加5%的物理抗性,增加110的攻击能力,增加虹吸灵魂的加值到+3
传说中的原始愤怒之靴:增加30%的昏迷抗性
神秘布鲁塔勒斯:增加%穿透率到50%,伤害相应调整。进攻能力增加到88。调整出血伤害调整为阿玛拉斯塔的快速削减到120 /秒。

神话屠夫的Burrwitch:减少流血伤害和减少流血伤害的技能进程
神秘的寒战披风:攻击能力增加到75,增加30%的昏迷抗性,降低技能冷却时间
神秘寒焰召唤者:增加%攻击/施法速度到18%
神秘的永恒风暴抄本:攻击能力增加到122
神话法典的谎言:增加%暴击伤害修正阿尔布雷希特的以太射线到15%
神秘的真理抄本:增加甘道夫之角的冷却降低修正值到-2,增加审判的闪电伤害修正值到90-300
神秘的深红色长刺:刺穿率降低到10%,伤害相应调整。增加21点生命力伤害。增加的攻击伤害转化为钢铁之环的生命值调整值为20%,增加的温迪戈图腾的治疗值为3% + 300。
神秘的荒野之王王冠:增加4%的攻击速度和增加的生命伤害修正值为110
神秘死亡之触:技能加值增加到+4。为血痘和吞噬蜂群增加-10%的生命力/抗出血减效修正。
神秘死亡预兆:死灵法师技能增加+1
神话中的恶魔之笼豪门:生命值增加到900
神秘恶魔语:攻击速度增加%到18%
神话中的龙骑士:火焰之触增加+2,地狱火之矿移除+1。技能触发的击杀几率增加到100%并调整数值。增加%的攻击速度调整为召唤地狱猎犬到22%。
古歌特的神秘无畏面具:修正迫击炮陷阱中丢失的闪电伤害修正
神话无畏者:现在造成纯以太伤害,伤害相应调整。询问师和法师技能加值到+2,死灵法师技能加值到+2,技能加值到+4。转换为火焰作为乙醚处理。
神话粉碎踏地:更新所授技能的值
神秘的拆地者:减少技能进程的冷却时间
神话中的熵卷:减少技能过程中的灼伤伤害
神秘的埃尔戈洛斯召唤者:野性加成增加到+4
神秘刽子手的审判:增加%攻击速度到10%,增加致命动量加值到+4
神秘的命运编织者披风:技能触发现在在45%生命值时激活,而不是在致命一击时,冷却时间相应调整
神秘恶魔级护甲:生命值增加到950,技能伤害增加,防御能力降低
神秘的恶魔之肉Greaves:增加350点生命值
神话恶魔的决心:增加%攻击和%施法速度到22%,技能值更新
神秘的霜惊铁甲:血抵抗增加%到40%
神话风踏面:增加50%的冻结抵抗,移除%的冷抵抗
贪婪灵魂的神话槌:替换转换为45%的火处理为物理,增加100%的活力处理为虹吸灵魂的物理修饰
死亡之门的神秘守护者:死灵法师技能的加值增加到+2,比斯米尔和野外指挥部债券的加值增加到+4
神秘断头台:增加4%的攻击能力,增加职业技能加值到+2,增加%流血持续时间到150%。更新技能进程并将其激活几率提高到50%。
神秘古特里珀:萨满技能增加+2,抓藤蔓增加120点流血伤害/ 1秒修正,致命动量和战斗形态加值增加到+4
神话中的哈加拉弧度执法者:攻击速度提升%至14%
神话中的因阿斯库之头:增加%攻击和%施法速度到22%
神话中的因阿斯库的堕落之头:增加%攻击和%施法速度到22%
神秘的Empyrion审判:增加%的闪电伤害和15%的物理伤害作为火处理。更新转换为45%的混乱处理为闪电。更新授予的技能的值。移除物理伤害。
神话中的利维坦:增加阿玛拉斯塔之刃的加值到+4。将阿玛拉斯塔之刃的物理伤害修正值增加到110,调整后的值为所授予的技能。
神话之火披风:攻击能力增加到66,增加4%施法速度和4%物理抗性,移除转换。增加伤害并减少技能进程的冷却时间。

原文:

Update v1.1.4.0:
[Special Thanks]
The team wishes to express our sincere gratitude to the modding community for not only providing our players with new content to enjoy but also new features and utilities that they otherwise would not have access to.

With today's update in particular, we wish to thank GlockenGerda for their hard work in creating Grim Internals and inspiring the team to incorporate several quality of life features that have proven to be a staple within the playerbase. We hope that these now baseline features will be a boon to all of our players!

[Deferred Rendering]
With this patch, you can now toggle Deferred Rendering under the Video Options.

Deferred Rendering utilizes additional graphics memory to reduce total draw calls per frame by around 30% or more. This should result in a decent performance increase, especially at high video settings. Complex scenes, such as Devil’s Crossing and parts of Fort Ikon, should see the largest gains.

With Deferred Rendering also come additional video setting levels: Very High for Reflections and Particles. With Particles set to Very High, you can enjoy awesome lighting effects on various spells and abilities that will make combat at night and in undergrounds especially dynamic!

*Note: Deferred Renderring does require DirectX 11, so if you are running DirectX 9, you will not be able to toggle this setting. Deferred Rendering also uses FXAA Anti-Aliasing, so that option becomes a toggle rather than a drop-down when the new renderer is enabled.*

[Update to Game Difficulty]
With this patch, the base game has received a substantial balancing overhaul of Normal/Veteran and Elite difficulties, over 1800 database records in all!

We felt that, over time, the base game's difficulty has waned significantly relative to the power growth of player characters, and even compared to the Ashes of Malmouth and Forgotten Gods expansions.

We've narrowed the gap between the expansion content and the base game content, meaning that the lower levels should feel more exhilarating to play and the jump between difficulties will be much smoother.

Does this mean the endgame has gotten more difficult? Well, yes and no. No because we focused balancing on the early game (roughly levels 1-60), but yes because we've updated old monster and boss encounters to deal damage in line with expansion enemies. All in all, the challenge should feel more consistent!


[Major New Features]
Auto-Loot for Components, Consumables and Crafting Materials is now available! Simply toggle the option in in the Game Options!
Partial Components that are looted are now automatically merged with other Partial Components in your inventory.
Monster Health Bars are now available! To enable them, open the Game Options menu and select your desired settings under the HUD tab.
Monster HUD has been overhauled with updated visuals.
Game Options menu has been updated with a new tab. The General tab has been split into Gameplay and Interface for better organization, and also cause General was ready to explode with options.
The Crafting UI now has a Search Bar to filter through your blueprints based on name or specific stats, similar to the Devotion search.
Owners of the Ashes of Malmouth expansion now have a Search Bar within the Stash, which will highlight items based on your parameters.

[Shattered Realm]
Slathsarr Aethergaze's poison pools now have a 50% shorter duration in the Shattered Realm.

[Crucible]
You can now select which Crucible map you wish to play, or Random Map, when launching the Crucible.

[Art]
Boneback rats & Rifthounds have received a visual update to bring them up to our modern standards, just as many early game enemies did before them!
Spell FX override priority has been reversed. Now the last override applied take precedence, meaning item skill modifiers with fx updates (ex. Callidor's Tempest) will take priority over transmuter visuals (ex. Wrath of Agrivix).
Updated Spell FX for many projectiles, explosions and ground effects used by player and monster skills.
Updated Spell FX for many toggled and activated buff skills from masteries and items to reduce blowout and improve visuals.
Updated FX for Feet trails to reduce blowout.
Updated FX for Flames of Ignaffar & Transmuters to reduce blowout & improve visuals.
Updated FX for Olexra's Flash Freeze to be a little...cooler.
Updated FX for Panetti's Replicating Missile.
Updated FX for Rune of Kalastor & fragments to reduce blowout.
Updated FX for Sigil of Consumption, sigil texture & Transmuters to reduce blowout & improve visuals.
Updated FX for Trozan's Sky Shard to reduce blow-out and improve visuals.
Updated various basic damage effects.

[Animation]
Adjusted Female idle poses to improve posture and remove issue with loincloths sticking out strangely on armor.

[Tech]
Fixed several issues that caused monster health to desync in Multiplayer (ie. client would see less/more health on a monster than it actually had).

[Game]
Veteran Difficulty now grants a 10% Experience Gain bonus. This bonus is multiplicative with Experience Gain gear.
Increased Experience Gain on Elite difficulty
Improved stats on fixed item quest rewards (ex. so that they are more beneficial for the content that follows.
Reduced Ruined Devotion Shrine requirements on Elite and Ultimate difficulty. With the advent of the Difficulty Skip Merits, we feel that this will make the leveling experience smoother and not make going back to Normal difficulty to grab shrines feel as advantageous.
All Component Blueprints now generate Complete Components, rather than Partial Components. Required materials updated accordingly.

[Itemization]
Rune Augments - increased Travel Distance on Rush Runes and reduced Travel Distance on Teleport Runes. Increased damage and utility on all Runes.
All Legendary Shields that deal non-Physical damage have had their base damage changed to the appropriate damage type (ex. a Vitality shield now deals Vitality damage rather than Physical damage)
Relic - Annihilation: added 8% Energy Cost Reduction, removed Cunning. Granted skill is now a proc triggering off attacks, damage and cooldown adjusted accordingly.
Relic - Bane: added 4% Offensive Ability and 4% Attack damage Converted to Health, removed Offensive Ability. Added Attack damage Converted to Health on the skill proc.
Relic - Dreeg's Affliction: reduced Cooldown and increased damage on the granted skill. With Forgotten Gods, now has additional % Retaliation damage Added to Attack.
Relic - Ignaffar's Combustion: removed % Attack/Cast Speed
Relic - Necrosis: granted skill now reduces all non-physical Resists by -10%
Relic - Nemesis: increased Defensive Ability Reduction applied by the pet to 150
Relic - Oblivion: granted skill is now spammable, values adjusted accordingly
Relic - Uroboruuk's Reaping: increased damage on the granted skill
Relic - Yugol's Hunger: increased damage on the granted skill
Faction - Blazerush: increased % Attack Speed to 22%, replaced bonuses and modifier for Grenado with support for Flame Touched.
Faction - Bloodborer: increased % Attack Speed to 18%, replaced Pierce damage with Bleed damage. Increased Bleed damage modifier for Storm Spread to 120. Replaced Pierce damage modifier for Phantasmal Blades with an 8% Weapon damage modifier.
Faction - Corruptian: added 4% Cooldown Reduction
Faction - Hex Launcher: increased % Cast Speed to 18%
Faction - Nightstalker Pendant: added 100 Frostburn / 3s modifier for Rune of Hagarrad and increased its % Crit damage modifier to 12%. Increased the Frostburn modifier for Ring of Steel to 200 / 3s and increased its % Crit damage modifier to 12%
Faction - Rancor: reduced % Physical Resist to 6%. Reduced % Bleed Resist Reduction modifier for Devouring Swarm to -10% and its Bleed damage modifier to 50. Increased bonus to Shaman Skills to +2 and reduced bonus to Devouring Swarm to +2.
Faction - The Desolator: increased % Attack Speed to 24%, Defensive Ability to 55 and increased bonus to Flashbang to +3
Faction - Vampirris: increased Chaos damage modifier for Reap Spirit to 122-450
Faction - Witch's Moon: increased Frostburn damage modifier for Ring of Steel to 220, replaced Pierce damage modifier for Rune of Hagarrad with Cold damage
Faction - Wrathguard: increased Pierce damage and % Attack Speed on the granted skill
Faction Augment - Ateph's Promise: increased Health to 350 and % Defensive Ability to 3%
Faction Augment - Malmouth's Heart: replaced % Bleed Resist with Health
Faction Augment - Solael's Glare: replaced % Bleed Resist with % Pierce Resist
Faction Augment - Witch's Black Flame: replaced % Petrify Resist with % Stun Resist
Monster Infrequent - increased Skill bonuses on all two-handed Monster Infrequents to +4, if they are not already
Monster Infrequent - redesigned bonuses on all Monster Infrequent Belts. Each belt now grants +1 to a mastery and offers conversion.
Monster Infrequent - Alkamos' Scythe: added 15% Chance of 100% Cooldown Reduction modifier for Blitz
Monster Infrequent - Alkamos' Warsword: added 15% Chance of 100% Cooldown Reduction modifier for Vire's Might. Increased % of Fire dealt as Cold modifier for Pneumatic Burst and added a 32 Cold damage modifier for it.
Monster Infrequent - Basilisk Fang: added 100% of Physical dealt as Acid modifier for Aegis of Menhir
Monster Infrequent - Korvan Eldritch Halberd: added modifiers for Smite
Monster Infrequent - Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -0.7s
Monster Infrequent - Packla's Skins: increased Vitality damage modifier for Wendigo Totem to 100 and replaced its Run Speed Reduction modifier with 15% Fumble/Projectile Fumble / 2s modifiers
Monster Infrequent - Packla's Visage: increased % Bleed Resist Reduction modifier for Siphon Souls to -12%
Monster Infrequent - Troll Bonecrusher: added modifiers for Feral Hunger
Component - Bloodied Crystal: reduced % Bleed Resist to 12%

Legendary Non-Set Items
Amarastan Crusher: bonuses redesigned around spammable Amarasta's Blade Burst
Arcanum Electrollis: added Electrocute damage, 30% Electrocute Duration and 45% of Cold dealt as Lightning 
Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly
Cindercore: increased % Burn Duration to 50% and increased Offensive Ability to 80
Cinderplate Girdle: added 3% Offensive Ability and increased % Crit damage to 7%, reduced Cooldown on the skill proc
Conduit of Night Whispers: added 100% of Acid dealt as Lightning modifier to the Lightning Shadow Strike variant
Conduit of Undying Whispers: updated Blight Fiend variant to be Vitality themed
(Mythical) Covenant of the Three: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly, added 13 Vitality damage
Deathguard Sigil: updated skill proc to have more appropriate damage types
(Mythical) Decree of Aldritch: increased Cooldown Reduction for Devastation to -1.2s
Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100%.
Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2. Conversion replaced with Fire dealt as Aether.
(Mythical) Eldritch Gaze: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
Embercore Shoulderguard: added Fire damage, 3% Attack Speed and 25% of Lightning dealt as Fire, increased Burn damage on the skill proc. Removed Physical damage
Entropic Coil: reduced Burn damage on the skill proc
Farath's Cube: increased % Crit damage to 12%, % Offensive Ability to 4% and % Health to 4% and increased Cold damage modifiers for Flames of Ignaffar and Panetti's Replicating Missile to 82 and 60, respectively
Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
Fiend's Resolve: updated skill proc values 
Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical
Gildor's Pulverizer: increased Skill bonuses to +4, increased Resist Reduction modifier for Grenado to 28 and added a matching modifier for Vire's Might
Gutsmasher: increased bonus to Soldier Skills to +2 and Skill Bonuses to +4, increased % Attack Speed to 24% and increased % Health to 8%. Increased Bleed damage modifier for Eye of Reckoning to 210.
Hellscourge: increased Offensive Ability to 70, increased All Resist Reduction modifier for Sigil of Consumption to 22 and increased damage on the skill proc
Horns of Korvaak: added Petrify and % Elemental Damage Reduction to the skill proc. Cooldown reduced on the high level version.
Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
Korvan Wyrm: added +1 to Shaman skills
Lifeblaze Mantle: increased Offensive Ability to 40, added 3% Cast Speed, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
Mark of Consumption: reduced % Attack damage Converted to Health modifier for Phantasmal Blades to 4% and its Bleed damage modifier to 40
Mythical Abyssal Mask: added 4% Cast Speed
Mythical Adversary: increased bonuses to Class Skills to +2, reduced bonuses to Improved Casing and Shattering Blast to +2
Mythical Aldanar's Vanity: increased Offensive and Defensive Ability to 130
Mythical Amatok's Step: added 26% Aether Resist
Mythical Anderos' Amplifier: reduced Fire damage modifier for Mortar Trap to 55
Mythical Arcanum Electrollis: added Electrocute damage, 120% Electrocute Duration, 45% of Cold dealt as Lightning and increased Offensive Ability to 90
Mythical Bane of the Winter King: increased bonus to Shaman Skills to +2
Mythical Basilisk Claw: added 12 Acid damage modifier for Blood of Dreeg and increased its Cooldown Reduction modifier to -2.5s. Added 1200 Poison Retaliation / 5s modifier for Blade Barrier and increased its Cooldown Reduction modifier to -2.5s.
Mythical Blood Orb of Ch'thon: added 550 Health and +1 to Shaman Skills. Added % damage bonuses to the granted skill.
Mythical Bloodsong: reduced % Bleed Duration to 33% and reduced Bleed damage on the skill proc
Mythical Boneshatter Treads: increased % Physical Resist to 4% and % Bleed Resist to 28%
Mythical Boneweave Girdle: added 5% Physical Resist, increased Offensive Ability to 110 and increased bonus to Siphon Souls to +3
Mythical Boots of Primordial Rage: added 30% Stun Resist
Mythical Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly. Increased Offensive Ability to 88. Adjusted Bleed damage modifier for Amarasta's Quick Cut to 120 / 2s.
Mythical Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
Mythical Chilldread Mantle: increased Offensive Ability to 75, added 30% Stun Resist and reduced Cooldown on the skill proc
Mythical Chillflame Evoker: increased % Attack/Cast Speed to 18%
Mythical Codex of Eternal Storms: increased Offensive Ability to 122
Mythical Codex of Lies: increased % Crit damage modifier for Albrecht's Aether Ray to 15%
Mythical Codex of Truths: increased Cooldown Reduction modifier for Horn of Gandarr to -2s and increased Lightning damage modifier for Judgment to 90-300
Mythical Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly. Added 21 Vitality damage. Increased Attack damage Converted to Health modifier for Ring of Steel to 20% and increased Heal modifier for Wendigo Totem to 3% + 300.
Mythical Crown of the Revenant King: added 4% Attack Speed and increased Vitality damage modifier for Smite to 110
Mythical Death's Reach: increased Skill bonuses to +4. Added -10% Vitality/Bleed Resist Reduction modifiers for Bloody Pox and Devouring Swarm.
Mythical Death Omen: added +1 to Necromancer skills
Mythical Devil's Cage Hauberk: increased Health to 900
Mythical Deviltongue: increased % Attack Speed to 18%
Mythical Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100% and adjusted its values. Increased % Attack Speed modifier for Summon Hellhound to 22%.
Mythical Dread-Mask of Gurgoth: fixed missing Lightning damage modifier for Mortar Trap
Mythical Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2 and added +2 to Necromancer skills, increased Skill bonuses to +4. Conversion replaced with Fire dealt as Aether.
Mythical Earthshatter Treads: updated values on the granted skill
Mythical Earthsplitter: reduced Cooldown on the skill proc
Mythical Entropic Coil: reduced Burn damage on the skill proc
Mythical Evoker of Elgoloth: increased bonus to Savagery to +4
Mythical Executioner's Judgment: increased % Attack Speed to 10% and increaed bonus to Deadly Momentum to +4
Mythical Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
Mythical Fiendscale Jacket: increased Health to 950, increased damage on the skill proc and added Defensive Ability Reduction to it
Mythical Fiendflesh Greaves: added 350 Health
Mythical Fiend's Resolve: increased % Attack and % Cast Speeds to 22%, updated skill proc values
Mythical Frostdread Cuirass: increased % Bleed Resist to 40%
Mythical Galewind Treads: added 50% Freeze Resist, removed % Cold Resist
Mythical Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical, added 100% of Vitality dealt as Physical modifier for Siphon Souls
Mythical Guardian of Death's Gates: increased bonus to Necromancer Skills to +2 and increased bonuses to Bonds of Bysmiel and Field Command to +4
Mythical Guillotine: added 4% Offensive Ability, increased bonus to Class Skills to +2, increased % Bleed Duration to 150%, . Updated the skill proc and increased its activation chance to 50%.
Mythical Gutripper: added +2 to Shaman skills and added a 120 Bleed damage / 1s modifier for Grasping Vines, increased bonuses to Deadly Momentum and Fighting Form to +4
Mythical Hagarradian Enforcer: increased % Attack Speed to 14%
Mythical Inashkor's Head: increased % Attack and % Cast Speeds to 22%
Mythical Inashkor's Corrupted Head: increased % Attack and % Cast Speeds to 22%
Mythical Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
Mythical Leviathan: increased bonus to Amarasta's Blade Burst to +4. Increased Physical damage modifier for Amarasta's Blade Burst to 110, adjusted values on the granted skill.
Mythical Lifeblaze Mantle: increased Offensive Ability to 66, added 4% Cast Speed and 4% Physical Resist, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
Mythical Lifegiver Signet: increased Defensive Ability to 55 and increased Proc Chance on the skill proc to 15%
Mythical Korvan Wyrm: added +2 to Shaman and Inquisitor skills. Increased Physical damage modifier for Primal Strike to 240.
Mythical Mark of Calamitous Desires: reduced Fire damage modifier for Mortar Trap to 80
Mythical Mark of Kalastor: increased Offensive Ability to 85
Mythical Mark of Ulzuin: increased Offensive Ability to 85
Mythical Maw of Despair: added 26 Aether damage modifier for Field Command
Mythical Morguul's Mortality: added Vitality Decay damage
Mythical Murmur's Kiss: added 60 Offensive Ability, increased bonus to Lethal Assault to +3 and increased damage on the skill proc
Mythical Nadaan's Reach: reduced Bleed damage modifier for Ring of Steel to 140 / 3s
Mythical Night's Embrace: added -6% Cold/Pierce Resist modifiers for Veil of Shadows. Removed % Resist Reduction from the granted skill.
Mythical Nightshade's Reach: increased damage on the skill proc
Mythical Northern Wyrm: increased Class Skill bonuses to +2
Mythical Nosferattis: added 10% Physical and 35% Bleed Resists for pets, increased Bleed damage for pets to 14 / 3s
Mythical Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills, increased bonus to Hellfire Mine to +4
Mythical Pagar's Betrayal: increased % Retaliation damage added to Attack modifier for Flames of Ignaffar to 8%
Mythical Pandemic: added 4% Cooldown Reduction
Mythical Pestilence of Dreeg: added Conversion based on the Plague it rolls
Mythical Quillthrower of Dreeg: increased bonus to Occultist Skills to +2
Mythical Rune of Elgoloth: reduced Lightning damage modifier for Mortar Trap to 1-100 and added 100% of Physical dealt as Lightning modifier for it
Mythical Runeguard Greaves: added 22% Chaos Resist
Mythical Shadowflame Mantle: added 4% Physical Resist, removed % Cold Resist
Mythical Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
Mythical Silverbolt: increased bonus to All Skills to +3
Mythical Skybreach Bulwark: increased Defensive Ability to 150
Mythical Speaker for the Dead: increased Offensive Ability to 90
Mythical Spelldrinker: replaced bonuses to Blast Shield and Conversion with +3 to Thermite Mine and Arcane Will
Mythical Spiritseeker Cord: added 35% Pierce and Poison Resists for pets
Mythical Soullance: increased bonuses to Skills to +4 and adjusted values on the skill proc
Mythical Starfury Emerald: added 5% Cooldown Reduction
Mythical Stonefist Rebuke: increased Physical damage modifier for Forcewave to 100
Mythical Stormbearers: increased % Vitality Resist to 35%
Mythical Stormreaver: increased bonus to Inquisitor Skills to +2
Mythical Stormweave Armor: added 3% Physical Resist, increased Offensive Ability to 90 and Defensive Ability to 60
Mythical Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
Mythical Temporal Arcblade: increased Skill bonuses to +4
Mythical Timewarped Walkers: added 24% Bleed Resist
Mythical Tome of Atonement: increased % Damage Modified modifier for Dreeg's Evil Eye to 100%
Mythical Turion's Reprisal: increased % Retaliation Damage added to Attack modifier for Blackwater Cocktail to 12%
Mythical Venomancer's Guile: added 25% of Chaos dealt as Acid, increased Acid damage modifier for Bloody Pox to 55
Mythical Venomancer's Raiment: increased Offensive Ability to 80, updated Conversion to 25% of Elemental dealt as Acid
Mythical Venomspine Greaves: increased Defensive Ability to 80 and updated values on the skill proc
Mythical Vestments of the Great Guardian: added 25% of Chaos dealt as Acid
Mythical Vileblood Mantle: updated the skill proc
Mythical Voice of Dreeg: added 25% of Chaos dealt as Acid
Mythical Voidmancer's Cord: added 35% Pierce Resist for pets
Mythical Voidwalker Footpads: increased % Chaos and % Vitality Resists to 40%
Mythical Vortex of Souls: added 8% Physical Resist
Mythical Watcher of Erulan: increased % Physical Resist to 16% and % Total Speed to 15% on the granted skill
Mythical Whisperer of Secrets: increased Health to 480 and Offensive Ability to 96
Mythical Windshear Greaves: increased % Physical Resist to 4% and % Poison Resist to 33%
Mythical Wraithwalkers: added 30% Stun Resist
Mythical Wrath of Tenebris: increased bonus to Occultist Skills to +2
Mythical Wretched Tome of Nar'adin: added 45% of Chaos dealt as Acid and increased Poison Duration to 100%. Increased Acid damage modifier for Dreeg's Evil Eye to 35 and reduced its Poison Duration modifier to 50%
Mythical Wyrmscale Footguards: added 50% Stun and Petrify Resists
Nightclaw: added 4% Cooldown Reduction. Increased Bleed damage to 28, Attack Speed to 18% and increased Bleed damage on the skill proc.
Nosferattis: added 8% Physical Resist for pets
Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills
Pack of Treacherous Means has been refocused on its original direction of Pierce damaged ranged play. A new belt, ~~Pack of Treacherous Memes~~ Pack of Deadly Means has been added to the loot pool that enables the dual-wield direction from v1.1.3.0.
Pandemic: fixed unintentionally low % Vitality/Vitality Decay bonuses and increased % Poison/Vitality Decay Duration to 100%
(Mythical) Shar'Zul's Worldeater: increased bonus to Soldier Skills to +2
Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
Spark of Reality: increased Chaos damage to 5-39, added 1.2s Duration modifier for Mirror of Ereoctes
Spelldrinker: replaced bonus to Conversion with +3 to Arcane Will
Spiritseeker Cord: added 30% Pierce Resist for pets
(Mythical) Soulrend: increased bonus to Phantasmal Armor to +4, added +2 to Necromancer skills, adjusted values on the skill proc
Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
The Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
The Guillotine: increased bonus to Shaman Skills to +2, updated the skill proc and increased its activation chance to 50%
Venomancer's Raiment: increased Offensive Ability to 50, updated Conversion to 25% of Elemental dealt as Acid
Venomtongue Mantle: increased Health to 405 and increased damage on the skill proc
Wyrmscale Footguards: added 50% Stun Resist

Legendary Set Items
Allagast's Masterpiece Set: increased Lightning damage modifier for Trozan's Sky Shard to 30-180, reduced Aether damage modifier for Storm Box of Elgoloth to 110
Allagast's Robe: increased bonus to Shattered Star to +3
Allagast's Stormbinder: increased Aether damage modifier for Trozan's Sky Shard to 145
Allagast's Stormgem: increased bonus to Shattered Star to +3
Blightlord's Hood: swapped conversion with Shoulders
Blightlord's Mantle: swapped conversion with Helm
Bloodrager's Frenzy Set: removed % Crit damage from the skill proc
Bloodrager's Endless Frenzy Set: removed % Crit damage and reduced % Damage bonuses on the skill proc
Bonemonger Set: added 26 All Resist Reduction / 3s modifier for Smite
Bonemonger's Chestguard: added 4% Physical Resist and 4% Attack Speed, removed % Vitality Resist
Bonemonger's Hood: increased % Vitality Resist to 32%
Bonemonger's Shoulderguard: added +3 to Resilience, removed bonus to Shattering Smash
Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 155
Dark One Set: added support for Shaman mastery skills throughout the set and its pieces
Dark One's Hood: increased Vitality damage modifier for Bloody Pox to 66
Deathguard Set: increased % Crit damage modifier for Shadow Strike to 25%
Deathmark's Shadow Set: reduced % Physical Resist to 10%
Mythical Deathmarked Claw: reduced Attack damage Converted to Health modifier for Whirlwind Death to 8%
Mythical Deathmarked Decapitator: reduced % Crit damage modifier for Execution to 25%
Deception of Dreeg Set: added 6% Physical Resist and 50% of Chaos dealt as Acid
Mythical Black Gem of Dreeg: added 25% of Chaos dealt as Acid
Demonslayer's Defense: reduced % Physical Resist on the granted skill
Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
Invoker's Elements Set: reduced % Resist Reduction on the skill proc to -15%
Invoker's Will Set: reduced % Resist Reduction on the skill proc to -15% 
Korba's Fury Set: increased % Physical Resist to 12%, increased Cold damage modifier for Savagery to 35
Korba's Decapitator: reduced Bleed damage, added Cold damage, added % Attack damage Converted to Health to the skill proc
Korba's Frenzy: added Bleed damage, added % Attack damage Converted to Health to the skill proc
Korba's Hood: reduced Cold damage to 8
Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 150
Mythical Demonslayer's Defense: reduced % Physical Resist on the granted skill
Mythical Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
Mythical Infernal Knight's Faceguard: added 120 Burn / 2s modifier for Judgment
Nature's Avenger Set: increased % Health Regeneration to 50%
Avenger's Armor: increased Health Regeneration to 25
Avenger's Crusher: Increased bonus to Brute Force to +4 and % Attack Speed to 18%. Increased % Weapon damage modifier for Upheaval to 66%. Fixed skill proc not piercing through enemies, swapped its Pierce damage for Physical and reduced its cooldown.
Avenger's Girdle: increased Health Regeneration to 32
Avenger's Pauldrons: increased Health Regeneration to 20
Pyran's Ruminations Set: increased All Resist Reduction modifier for Devastation to 26 and increased Health Regeneration to 100. Reduced Fire damage modifier for Summon Guardian of Empyrion to 100 and reduced its % Resist Reduction modifiers to -8%.
Pyran's Effigy: increased Burn damage modifier for Devastation to 80, reduced Fire damage modifier for Mortar Trap to 80, removed % Fire Resist Reduction modifier for Summon Guardian of Empyrion
Pyran's Mantle: added 200 Health
Pyran's Vestments: fixed missing Energy Regeneration
Pyran's Visage: added 20% Aether Resist and 4% Physical Resist, removed % Elemental Resist and Health Regeneration. Increased Fire damage modifier for Devastation to 70.
Radaggan's Folly Set: added 100% of Fire dealt as Acid modifier for Sigil of Consumption and increased its Cooldown Reduction modifier to -1.5s. Replaced bonus to Mark of Torment with +3 to Ill Omen. Replaced modifier for Spectral Binding with -15% Poison Resist Reduction and 180 Acid damage modifiers for Ill Omen.
Radaggan's Gem: Replaced modifier for Spectral Binding with -15% Poison Resist Reduction, 70 Acid damage and 100% of Cold dealt as Acid modifiers for Ill Omen
Radaggan's Shroud: replaced bonus to Mark of Torment with +2 to Ill Omen
Rage of Agrivix Set: increased % Fire Resist Reduction modifier for Siphon Souls to -20% and increased the Aether damage modifier for Vindictive Flame to 140
Mythical Codex of Agrivix: added 55 Aether damage modifier for Siphon Souls
Mythical Arcane Shard of Agrivix: replaced bonus to Harbinger of Souls with +2 to Siphon Souls
Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 60% and increased Acid damage for Vire's Might to 180
Rotgheist Emblem: increased Vitality damage modifier for Dreeg's Evil Eye to 33
Rotgheist Mask: replaced % Crit damage with 5% Cooldown Reduction. Replaced modifiers for Dreeg's Evil Eye with a 20% Crit damage modifier for it. Increased % Attack damage Converted to Health modifier for Primal Strike to 8%.
Rotgheist Shoulderguard: increased % Aether and Bleed Resists to 28%
Runebinder's Gem: increased Cold damage modifier for Rune of Hagarrad to 46
Runebinder's Hat: increased Fire damage modifier for Rune of Kalastor to 60
Sentinel of the Three Set: increased % Retaliation added to Attack modifiers for Counter Strike and Vire's Might to 12% and 24%, respectively
Targo's Craft Set: increased Internal Trauma damage modifier for Amarasta's Blade Burst to 260 and reduced its duration to 2s. Added skill proc.
Targo's Mallet: increased Physical damage and Internal Trauma modifiers for Blade Arc to 70, added 80 Physical damage modifier for Amarasta's Blade Burst
Targo's Shoulderguard: added 30% of Elemental dealt as Physical
The Cyclone Set: increased Fire damage modifier for Thermite Mine to 220
Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 1-150
The Korvan Dunefiend Set: added 22 Acid damage modifier for Blood of Dreeg and removed its Offensive Ability modifier. Added +1.2s Cooldown and 75% Damage modifier modifiers for Shadow Strike and removed its Energy Cost Reduction modifier. Swapped Lightning to Pierce Conversion for Lightning to Acid Conversion on the set and its pieces.
Dunefiend's Mask: added Health to granted passive skill, added 55 Offensive Ability modifier for Blood of Dreeg
Dunefiend's Blade: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
Dunefiend's Slicer: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
The Mageslayer Set: increased Elemental dot modifiers for Flames of Ignaffar to 80
Mageslayer's Armguard: increased % Cast Speed to 16%
The Venomblade Pact Set: revised set and its items to support 2 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
The Vileblade Pact Set: revised set and its items to support 3 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
The Voidsoul Set: added 12-100 Chaos damage modifier for Flames of Ignaffar
Trozan's Mantle: added 4% Physical Resist, removed % Cold Resist
Trozan's Skybreach Set: added support for Occultist mastery skills throughout the set and its pieces
Mythical Trozan's Mantle: added 4% Physical Resist and increased Health to 440, removed % Cold Resist
Ulzuin's Infernal Avatar Set: reduced % Weapon damage modifier for Canister Bomb to 14%
Mythical Ulzuin's Flamespreader: removed Fire damage modifier for Canister Bomb and added the Conversion modifier from the Headguard
Mythical Ulzuin's Headguard: reduced Burn damage modifier for Canister Bomb to 50 and moved its Conversion modifier to the Flamespreader
Valguur's Hunger Set: added 6% Attack damage Converted to Health, 100 Vitality damage and 100% of Fire dealt as Vitality damage modifiers for Sigil of Consumption. Moved 50 Vitality damage modifier for Storm Totem to Valguur's Gems.
Valguur's Focus: increased Vitality damage modifier for Sigil of Consumption to 75
Valguur's Gems: added 50 Vitality damage modifier for Storm Totem that was originally on the set bonus
Virtue's Light Set: reduced % Shield Block damage to 15% and Health to 8%
Visor of Octavius: removed % Physical Resist
Voidsoul Armor: updated Conversion to Elemental dealt as Chaos
Voidsoul Bulwark: increased % Chaos/Vitality Resist Reduction on the skill proc to -15%
Voidsoul Visage: added 10% Weapon damage modifier for Flames of Ignaffar

Epic Items
Anchorite's Leg Armor: added 18% Elemental Resist, removed % Fire/Lightning Resists
Band of Wandering Souls: added 15% Aether Resist, removed % Cold Resist
Blazeguard Arbiter: added 25% Elemental Resist and 280 Health, removed % Fire/Lightning Resists
Blazethread Sash: added 200 Health and 24% Elemental Resist, removed % Fire/Lightning Resists
Chillmane Mantle: added 26% Elemental Resist, removed % Cold Resist
Chillsurge Ring: added 15% Elemental Resist, removed % Cold Resist
Circlet of Burning Rage: added 20% Bleed Resist, removed % Fire Resist
Desecrator Treads: added 15% Elemental Resist, removed % Fire Resist
Dreadweave Girdle: added 30% Aether Resist, removed % Cold Resist
Empowered Anchorite's Leg Armor: added 30% Elemental Resist, removed % Fire/Lightning Resists
Empowered Anchorite's Seal: added 15% Elemental Resist, removed % Fire Resist
Empowered Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
Empowered Chillsurge Ring: added 22% Elemental Resist, removed % Cold Resist
Empowered Crest of the Black Legion: added 600 Health, removed % Fire Resist
Empowered Guardsman's Breastplate: added 25% Elemental Resist, removed % Fire Resist
Empowered Guardsman's Helm: added 25% Elemental Resist, removed % Lightning Resist
Empowered Guardsman's Spaulders: added 25% Elemental Resist, removed % Cold Resist
Empowered Lorekeeper's Band: added 22% Elemental Resist, removed % Lightning Resist
Empowered Nighthunter's Chestguard: added 20% Elemental Resist, removed % Cold Resist
Empowered Twilight Signet: added 20% Elemental Resist, removed % Cold Resist
Empowered Windborne Greaves: added 15% Aether Resist
Faith's Guard: added 40% Chaos Resist, removed % Fire/Lightning Resists
Frostshard Crown: added 20% Vitality Resist, removed % Cold Resist
Glory of the Silver Knight: added 30% Bleed Resist, removed % Fire Resist
Guardsman's Breastplate: added 15% Elemental Resist, removed % Fire Resist
Guardsman's Helm: added 15% Elemental Resist, removed % Lightning Resist
Guardsman's Spaulders: added 15% Elemental Resist, removed % Cold Resist
Legionnaire's Triumph: added 25% Vitality Resist, removed % Fire Resist
Lorekeeper's Band: added 12% Elemental Resist, removed % Lightning Resist
Mythical Anarchy: adjusted chance of Chaos damage to 25% of 80-160
Mythical Anchorite's Leg Armor: added 33% Elemental Resist, removed % Fire/Lightning Resists
Mythical Anchorite's Seal: added 18% Elemental Resist, removed % Fire Resist
Mythical Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
Mythical Band of Wandering Souls: added 18% Aether Resist, removed % Cold Resist
Mythical Blazeguard Arbiter: added 28% Elemental Resist and 560 Health, removed % Fire/Lightning Resists
Mythical Blazethread Sash: added 350 Health and 26% Elemental Resist, removed % Fire/Lightning Resists
Mythical Bonesnap Gavel: reduced Physical damage to 14-42 and adjusted chance of Internal Trauma damage to 25% of 140 / 5s
Mythical Chillmane Mantle: added 28% Elemental Resist, removed % Cold Resist
Mythical Chillsurge Ring: added 24% Elemental Resist, removed % Cold Resist
Mythical Crest of the Black Legion: added 800 Health, removed % Fire Resist
Mythical Desecrator Treads: added 18% Elemental Resist, removed % Fire Resist
Mythical Dreadweave Girdle: added 33% Aether Resist, removed % Cold Resist
Mythical Faith's Guard: added 44% Chaos Resist, removed % Fire/Lightning Resists
Mythical Frostshard Crown: added 22% Vitality Resist, removed % Cold Resist
Mythical Glory of the Silver Knight: added 33% Bleed Resist, removed % Fire Resist
Mythical Legionnaire's Triumph: added 28% Vitality Resist, removed % Fire Resist
Mythical Lorekeeper's Band: added 24% Elemental Resist, removed % Lightning Resist
Mythical Molten Walkers: added 24% Vitality Resist
Mythical Nighthunter's Chestguard: added 22% Elemental Resist, removed % Cold Resist
Mythical Notched Bone of a Thousand Deaths: reduced Pierce damage to 28 and reduced % Crit damage on the granted skill
Mythical Sacred Hammer of Eternal Wrath: adjusted chance of Electrocute damage to 25% of 80-160 / 3s
Mythical Shadeleather Leggings: added 30% Elemental Resist, removed % Cold Resist
Mythical Shadowfiend's Cord: reduced % Pierce and Vitality Resists for pets to 25%
Mythical Spinecarver: reduced Physical damage to 14-42 and adjusted chance of Bleed damage to 25% of 100 / 3s
Mythical Spiritcrusher: reduced Vitality damage to 28
Mythical Star of Frozen Skies: added 28% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 45%
Mythical Stormtouched Chains: added 480 Health, removed % Lightning Resist
Mythical Vestments of Mourning: added 30% Chaos Resist, removed % Cold Resist
Notched Bone of a Thousand Deaths: reduced % Crit damage on the granted skill
Ring of Valiance: added 18% Elemental Resist and 44% Pierce Resist, removed % Fire/Lightning Resists
Shadeleather Leggings: added 25% Elemental Resist, removed % Cold Resist
Shadowfiend's Cord: reduced % Pierce Resist for pets to 20%
Signet of Valiance: added 18% Elemental Resist, removed % Cold Resist
Spinecarver: adjusted chance of Bleed damage to 25% of 50 / 3s
Star of Frozen Skies: added 25% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 40%
Stormtouched Chains: added 300 Health, removed % Lightning Resist
The Stormserpent Set: increased Resist Reduction on the skill proc to 20
The Triumvirate (all versions): added % Elemental Resist, removed % Lightning Resist
Vestments of Mourning: added 28% Chaos Resist, removed % Cold Resist

[Class & Skills]
Devotion
Living Shadow: reduced Bleed damage

Soldier
Blade Arc: normalized animation speed across all weapon groups. Previously, two-handed melee was up to 20% faster than dual-wield/one-handed. All weapon groups now match the two-handed speed.

Demolitionist
Canister Bomb: reduced Burn damage scaling with rank
Improved Casing: reduced Internal Trauma damage scaling with rank
Flashbang: increased base chance of Confuse to 33% and reduced its scaling such that it returns to its original value by rank 12.
Mortar Trap: reduced damage scaling with rank
The Big One: increased Damage scaling with rank. Slow now scales with rank.
Shattering Blast: increased Internal Trauma scaling with rank, particularly at ultimate ranks
Thermite Mine: mines are now placed instantly around the target location, rather than thrown, similar to Inquisitor's Runes.
Vindictive Flame: increased Health Regeneration scaling with rank
Ulzuin's Wrath: increased base damage

Occultist
Sigil of Consumption: added Vitality Decay damage
Destruction: increased Fire damage scaling with rank, particularly at ultimate ranks, added % Vitality damage

Nightblade
Amarasta's Blade Burst: increased Frostburn damage scaling with rank, particularly at ultimate ranks
Amarasta's Quick Cut: increased base % Weapon damage to 70% and adjusted scaling such that it returns to its original values by rank 8
Blade Spirit: reduced Bleed damage scaling with rank
Frenetic Throw: increased % Weapon damage penalty to -55%
Lethal Assault: reduced Acid/Cold damage scaling with rank to 52 by rank 12, 116 by max ultimate rank.
Shadow Strike: reduced Cooldown to 3.5s, energy cost reduced accordingly. Increased % Weapon damage scaling at ultimate ranks to 385% by max ultimate rank.
Nidalla's Justifiable Ends: increased Poison damage scaling with rank, particularly at ultimate ranks. Increased Cooldown Reduction scaling at ultimate ranks to -1.8s by max ultimate rank.
Nightfall: Radius now scales with rank, increased base % Weapon damage by 10%, increased Frostburn and Vitality Decay damage scaling with rank

Shaman
Primal Strike: reduced base Energy Cost by 10
Thunderous Strike: reduced % Energy Cost Reduction to 55%
Torrent: increased minimum Lightning damage by 20. Increased base % Weapon damage to 18% and reduced its scaling such that it returns to its original value by rank 12.
Wendigo Totem: increased Duration to 15s, reduced base Energy Cost by 10. Increased base Heal to 2% + 60 and adjusted its scaling such that it returns to its original value by rank 12. Increased Vitality damage scaling with rank, particularly at ultimate ranks and added Vitality Decay damage.
Blood Pact: increased Chance of Attack damage Converted to Health to 100% and reduced its values accordingly. Increased Vitality Decay/Bleed Duration scaling at ultimate ranks to 70% by max ultimate rank.

Arcanist
Arcane Will: increased % Health Treshold to 75%
Fabric of Reality: added % Damage to Aetherials and Chthonics. Removed % Energy Leech.
Iskandra's Elemental Exchange: added % Elemental damage from Overload
Overload: added Offensive Ability, moved % Elemental damage to Iskandra's Elemental Exchange
Elemental Balance: added Elemental Dot Duration
Maiven's Sphere of Protection: removed Damage Penalty
Conversion: Slow Resist scaling increased to match the other Resists
Mental Alacrity: increased Energy scaling with rank to 1200 by rank 10, 3025 by max ultimate rank. Increased % Cast Speed scaling at ultimate ranks to 18% by max ultimate rank.
Reckless Power: increased Aethe

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