1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏
1.安装《大将军:罗马》CODEX版游戏:Imperator.Rome-CODEX
2.安装本升级档
机翻:
更新v1.1.0:
庞培Patchnotes
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#修正
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此免费更新的功能包括:
双重统治者:历史上罗马的第二执政官和迦太基的后缀现在在这些共和国中都有代表,君主的配偶为王国的统治做出了贡献。
遗产:各国现在有反映其历史优势的传统概况,从而增加了国家之间的更多差异。
海战:更多类型的舰船和新的作战战术选择,类似于陆地上可用的。
海军靶场:舰船可以在受到消耗之前,从友军港口出发,经过有限的距离。发明可以减少这种磨损。
海盗:海盗现在在一个特定省份的海盗庇护所里活动。清除这个基地将在一段时间内减少海盗活动。此外,海盗现在可能被雇佣为雇佣兵。
释放臣民:通过将有限的独立让给不喜欢你统治的省份来减少动乱。
省的改进:城市可以建造特殊的项目,伴随着永久的奖励,为你的领域打造一个主要的大都市。
稳定返工:稳定现在是一个100分的等级(50为基础),在这个范围内有相应的奖励和惩罚。
新的政府互动:赋予特定家族更大的权力,在紧急情况下召集战争委员会
可航行的河流:舰队现在可以航行该地区的大河(尼罗河、底格里斯河和幼发拉底河),开辟了新的军事战略。
新指挥官特性:将领和将军在领导部队时获得新特性。
搬迁首都:搬迁你的国家权力中心或省会。
新活动:新的活动链,包括罗马,意大利和迦太基风味活动。与军事指挥官和奴隶制有关的新事件。
已知的问题
Mac在查看雇佣兵界面时会发生崩溃。
玩家无法离开Steam获得成就。调查正在进行。
除了MS Store版本之外,DLC选项卡已从启动程序中删除。
更新v1.0.3:
弓形腿Patchnotes
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#修正
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-输球后,观察不再被视为玩铁人游戏
-大堂控制台关闭
-现在总是可以覆盖UI规模在0.5和2.0之间
更新v1.0.2:
Cunctator Patchnotes
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修正
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修正了不能在和平协议中占领相邻省份的问题
修正了铁人豁免中与重新加载战斗有关的碰撞
固定的成就没有正确解锁。这影响了辛辛纳图斯,围攻者,永恒的和平,安提帕特的梦想,到世界的尽头,以及那个将要成为国王的人
更新v1.0.1:
狄米特律斯Patchnotes
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# Gamebalance
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-调整雇佣兵数量少一点,分散一点。
-国家首都现在有一个额外的建设插槽。
-首都的防御工事现在是普通的建筑,而不是神奇出现的东西。第一关仍然是免费的。
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#人工智能
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修正了不忠诚的将军过度帮助和攻击敌军的问题。
修正AI不攻击叛军/野蛮人。
-固定的储备目标表现得相当具有攻击性。
-修改AI侦察目标,在边境巡逻,而不是围绕一个点。
-陆军和炮台维修是在战争爆发时自动设置为正常维修。
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#界面
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修正了海军战斗界面的战斗技能图标重叠。
-固定右上角的topbar视觉重叠评分指标。
-添加休战外交地图模式。
-调整战斗预测指标更准确。
-调整默认UI缩放。
战术视图现在可以滚动时,它需要。
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#性能
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-优化每日滴答,减少口吃。
-增加了运行基准测试的选项。使用启动选项与' -基准'运行约4分钟的基准,测试GPU和CPU。
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-游戏将不再重新发送所有外交信息,已保存的球员,每次游戏加载。
-当你从事件、单位能力和其他效果中获得新技术时,你就有了新发明。
修正了与攻城和战斗相关的不同步。
-修正英文版本中使用的错误撇号类型。
野蛮人的名字中不再有“部落”。
修正了地图图标在和平协议后显示无效状态(如战斗结束或围攻)的问题。
修正罕见的崩溃,如果省不再拥有,而试图建立一个堡垒。
-修复罕见的崩溃相关的事件。
-保存现在发生在一个背景线程,显示一条消息,并将暂停多人游戏。
-保存时禁用暂停菜单交互。
修正了海军或陆军在某些情况下可能存在“零”的错误
-游戏现在将计算盈余之前删除额外的贸易路线,以防止不正确地删除贸易路线。
-不能从他们的军队中移除不忠诚的指挥官
战斗骰子点数从0到5变为1到6
修正了海军或陆军在某些情况下可能存在“零”的错误。
-固定的情况下,国家名称将包含非本地化的文本。
修正多人游戏中返回大厅时可能发生的崩溃。
-固定潜在的崩溃时,单位建设完成。
永久省份修正将不再被移除。
-阻止法罗斯灯塔事件链偶尔过早结束。
-更新法语、汉语、西班牙语和俄语的本地化。
修正了当装上一个铁人豁免时,政党的信念数个数量级过大。
修正了当担保升级为联盟时弹出的错误。
修正了部落首领有时可以数到一个以上的错误。
修正了在玩俄语或中文时无法搜索省份的错误。
-各种修复悖论帐户创建接口。
-修正了在大堂浏览器菜单中搜索大堂的问题
修正了“11月”崩溃,因为没有足够的线程可用来处理
修正了windows 7的启动崩溃
- Mare Nostrum的成就不再需要西班牙北部海岸的一小部分。
修正了小怪物和大怪物不能通过时野蛮人被移除的bug。
-修复因监禁死亡角色而导致的潜在oos。
修正了决定组建Kushan时没有正确检查当前国家等级的错误
-塞浦路斯的形成现在需要你适当的小。
修正铁人允许不同的mods加载保存。
-修正每月人力增益计算。
原文:
Update v1.1.0:
Pompey Patchnotes
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# Bugfixes
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The features of this free update include:
Dual Rulers: The historic second consuls of Rome and suffetes of Carthage are now represented in these republics, and a monarch’s spouse contributes to the rule of the kingdom.
Heritage: Nations now have traditional profiles that reflect their historic strengths, adding more differentiation between nations.
Naval Combat: More types of ships and new tactical options for combat, similar to those available on land.
Naval Range: Ships can travel a limited distance from a friendly port before suffering attrition. This attrition can be reduced by inventions.
Pirates: Pirates now operate from a pirate haven in a specific province. Clearing out this base will reduce pirate activity for a while. Also, pirates may now be hired as mercenaries.
Release Subjects: Reduce unrest by ceding limited independence to provinces that do not like your rule.
Province Improvements: Cities can build special projects that come with major permanent bonuses, crafting a major metropolis for your realm.
Stability Rework: Stability is now a 100 point scale (base of 50) with corresponding bonuses and penalties along the range.
New Government Interactions: Give a specific family greater power, call a War Council in times of emergency
Navigable Rivers: Fleets can now sail the great rivers of the region (Nile, Tigris and Euphrates) opening up new military strategies.
New Commander Traits: Admirals and generals earn new traits while leading forces.
Move Capital: Relocate your national center of power or provincial capitals.
New Events: New event chains, including flavor events for Rome, Italy and Carthage. New events related to military commanders and slavery.
Known Issues
Mac has a crash that can occur when viewing the Mercenary interface.
Players can't get achievements outside of Steam. Investigation ongoing.
The DLC tab has been removed from the launcher except for the MS Store version.
Update v1.0.3:
Varus Patchnotes
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# Bugfixes
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- After losing, observing is no longer seen as playing an ironman game
- Disabled console in lobby
- Can now always override UI scale between 0.5 and 2.0
Update v1.0.2:
Cunctator Patchnotes
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Bugfixes
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Fixed not being able to take adjacent provinces in peace deals
Fixed crash relating to reloading active combats in Ironman save
Fixed achievements not unlocking properly. This affects "Cincinnatus", "The Besieger", "Pax Aeterna", "Antipater's Dream", "To the End of the World" and "The Man who would be King"
Update v1.0.1:
Demetrius Patchnotes
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# Gamebalance
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- Tweaked Mercenaries to be less numerous and a bit more spread out.
- Country Capital now has one extra building slot.
- Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
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# AI
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- Fixed disloyal generals being overly helpful and attacking enemy armies.
- Fixed AI not attacking rebels/barbarians.
- Fixed reserve objective behaving rather offensively.
- Reworked AI reconnaissance objective to patrol on borders rather than around a point.
- Army and fort maintenance is auto set to normal maintenance on outbreak of war.
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# Interface
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- Fix to naval combat interface martial skill icon overlap.
- Fixed top-right corner of topbar visually overlapping score indicator.
- Added truces to diplomatic mapmode.
- Tweaked Combat Prediction Indicator to be more accurate.
- Adjusted default UI scaling.
- Tactics view is now scrollable when it needs to be.
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# Performance
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- Optimized daily tick to reduce stuttering.
- Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
# Bugfixes
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- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
- You now get new inventions when you get new technology from events, unit abilities and other effects.
- Fixed Out of Syncs related to siege & combat.
- Fixed wrong type of apostrophe being used in English version.
- Barbarians no longer have "TRIBE" in their name.
- Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
- Fixed rare crash if province was no longer owned while trying to build a fort.
- Fixed rare crash related to events.
- Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
- Disabled pause menu interaction when saving.
- Fixed bug where in some cases a 'zero' navy or army could exist
- Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
- Can no longer remove disloyal commanders from their armies
- Combat dice rolls are between 1 and 6 now instead of 0 and 5
- Fixed bug where in some cases a 'zero' navy or army could exist.
- Fixed case where country name would contain unlocalized text.
- Fixed potential crash when returning to lobby in multiplayer.
- Fixed potential crash when unit constructions finishes.
- Permanent province Modifiers will no longer be removed on conquest.
- Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
- Updated localization in French, Chinese, Spanish and Russian.
- Fixed party conviction being several magnitudes too large when loading an ironman save.
- Fixed incorrect popup when guarantee is upgraded to alliance.
- Fixed bug where clan chiefs could sometimes have count for more than one.
- Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
- Various fixes to the Paradox account creation interface.
- Fixed searching for lobbies in lobby browser menu
- Fixed ‘november’ crash due to not enough threads available for processing
- Fixed startup crash on windows 7
- Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
- Fixed bug with barbarian removal in impassables for minor and major spawn points.
- Fix potential oos caused by imprisoning dead characters.
- Fixed bug where the decision to form Kushan did not properly check the current tier of a country
- Forming Cyprus now requires you to be suitably small.
- Fixed ironman permitting different mods when loading save.
- Corrected monthly manpower gain calculations.
by CODEX