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异星探险家 v1.2.8.0升级档+免DVD补丁CODEX版

异星探险家 v1.2.8.0升级档+免DVD补丁CODEX版
补丁类型:免DVD
补丁大小:582MB
更新时间:2019-06-21 18:03
所属游戏:异星探险家,Astroneer
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补丁介绍

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《异星探险家》CODEX版游戏:ASTRONEER.v1.1-CODEX
2.安装本升级档

升级档更新说明:

机翻:

更新v1.2.8.0:
你好,勇敢Astroneers !因此,请做好准备,接受来自总部的最新变更、修复和升级……

来自EXO Dynamics HQ北半球的读数表明,我们正进入所谓的“夏季”。虽然这可能是一套完全不同的季节,你遇到的每一个世界,你访问,我们仍然决定庆祝(我们的)季节的变化,为我们辛勤工作的宇航员在实践和娱乐能力的新图表涌入(我们)。请放心购买,并享受在适当和负责任的方式!我们也很高兴向您发布一对彩色组合的头盔和遮阳板品种与配套调色板。我们希望您觉得它们赏心悦目,并由此带来的满足感是对您的探索和工程目标的增强。

更新

游戏中增加了EXO娱乐球和娱乐顶棚!也有报道说这些球体的特别版本散布在干旱型行星上!EXO Dynamics不对搜索该项目时遇到的危险所造成的伤害负责。

娱乐领域

打印设备:中型打印机
资源成本:1铝合金,1橡胶
字节成本:4500
也有报道说这些球体的特别版本散布在干旱型行星上!EXO Dynamics不对搜索该项目时遇到的危险所造成的伤害负责。

休闲的树冠

打印:大型打印机
资源成本:2铝,1钢,1炸药粉
字节成本:4000

也有一些项目,以帮助宇航员与存储,并建设基地!

媒介平台C

打印:小型打印机
资源成本:1树脂
字节成本:400

高的平台

打印:小型打印机
资源成本:1铜
字节成本:1000

高存储

打印:小型打印机
资源成本:1陶瓷
字节成本:400

介质存储筒仓

打印:小型打印机
资源成本:2钛
字节成本:3000

一个新的照明项目,泛光灯,已添加到游戏中,以帮助宇航员在黑暗的环境!

照明灯

印刷:背包
资源成本:1碳化钨
字节成本:2000

夏季主题调色板和Visors已添加到游戏!8月31日前登录获取!

这些夏季“日落”和“日出”主题调色板和遮阳板只在有限的时间内可用。为了给你的账户解锁,请确保你在夏末(2019年8月31日)之前登录你选择的平台,因为在夏末之后它们将无法解锁。

当危险被摧毁时,新的无害的危险种子有时会产生!

一种无法解释的现象正在导致以前无籽的“危害”,即我们EXO Dynamics所说的“突变”种子,很少会掉落。虽然这些种子太异常正确扫描研究,我们发现,由此产生的植物,产生从他们携带的危险特性的父母,而是善良和——嗯——无害,和多个Astroneers记录使用他们用于装饰目的。看看这些迷人的新发现,因为潜在的下降从:

Boomalloon
普通的/恶毒的/致命的海斯宾
有毒Spewflower
优雅Spewflower
带刺的Attactus
挥发性Attactus
有毒Cataplant
挥发性Cataplant

生活质量

地形工具十字线贴花已更新,以更好地帮助变形。
这个新的地形工具贴花已经得到了一个视觉上的全面检查,让一个更好地响应您的环境的相对角度!地形工具的功能保持不变,但这种新的视觉应该有助于在试图操纵地形。

一系列的车辆质量调整已经实施。EXO固件更新的运动系统,在您的每一辆车给他们提供了改进的处理和执行演习的能力大大提高。执行“甜甜圈”和“恶心的把戏”现在应该容易多了。

车辆电缆捻度公差:

除了垂直和横向弯曲(俯仰和偏航),电缆现在还可以扭转(滚动)。这个公差限制在15度以内。

制动辅助:
增加了车辆的制动力,使它们减速比加速快。
在整个大篷车的车轮上施加制动摩擦,使漫游者的车轮在制动时更不滑。

自动驻车制动器:

将油门释放到一定速度以下将自动启动驻车制动器。如果油门释放速度超过这个速度,车辆将正常滑行。这一改变的目的是解决玩家反复反馈的问题,即停车刹车只有在完全离开车辆时才会启动。
有了上面的改变,无论车速有多快,出了车都会启动停车刹车。

拖提高改进:

牵引升力作用于车轮的力,而不是作为一个单独的力作用于车辆的后部。这使得牵引更加稳定,特别是当领头车辆的所有车轮都没有牵引力时。
Tow boost考虑了自身和拖车之间的重量差异。这解决了拖拉机在没有连接拖车时扭矩最小的问题。
调整所有车辆上的牵引升力,以便在较长的大篷车上更有效。

钻控制改进:

前面安装的钻机现在响应左或右转向,并将变形适当地侧移。
当转向左或右时,钻孔表面的角度将适当地向左倾斜。
当直航时,钻面将与重力对齐。这样可以保持表面平整。
车辆在钻井时转弯半径更大,以防止产生过密的隧道。
在上山钻井时,车辆的加速度与坡度成正比。

钻头阻力:

钻井时,车辆的最高速度降低。如果钻头移走的是比它的水平更硬的地形(钻头1移走的是水平2的地形,钻头2移走的是水平3的地形,等等),那么减少量会更大。
当钻井时,车轮摩擦增加了整个大篷车。如果钻头移动的是比它的水平更硬的地形(钻头1移动的是2级地形,钻头2移动的是3级地形,等等),摩擦就会更大。
这些变化的目的不仅是让演习感觉更真实,也提供更多的触觉反馈给玩家当他们钻隧道。

调优:

调整加速度,最大速度,转向速度,车轮牵引对所有车辆。
调整悬架力,中性悬架高度,所有车辆的车辆重量。
增加了驻车制动的强度。
修正
 

在1.2.0.0版本中修复了以下bug

一般

修正了时空连续体结构断裂导致太阳系停止运动的bug。
[AS-5943] -采收时,铵块和石英块不应再出现与地形工具槽断开的情况
[AS-5491] -调整超大容量存储器的价值,以更好地匹配其成本
[as -6752] - EXO研究辅助盖在包装时不再被错误地标记为碎屑
[AS-6879] -玩家现在可以退出dropship当他们按下“使用”之前在教程中提示这样做
[AS-6937] -在重命名已保存的游戏后,光标选择不会在重命名保存游戏子菜单中中断
[AS-7006] -中位打印机的打印动画现在与研究室的完成适当同步
[AS-7069] -当玩家用炸药引爆资源时,像掘金这样的小砾石将不再被抛在身后。
[AS-5120] -如果地表被挖出,种植的种子将不再漂浮
[AS-7084] -危险物的液滴不应再以高速喷射
[AS-7159] -将Popper死亡动画恢复到适当的大小。
[AS-7196] -修正了射击者射出的子弹在受到冲击时没有SFX效果的错误。
[AS-7314] -接近弹在产卵时不再播放爆炸特效。
修正车辆在滑行速度超过最大速度时刹车失灵,导致漫游者失控的问题。
[AS-6926] -修复了一个bug,当车轮卡在地面上时,车轮约束偶尔会断裂,需要保存-重新加载才能恢复。
[AS-6927] -车辆翻转操作现在应该可以在每个星球上持续工作。
[AS-6958] -使用第2层车辆钻对地形进行变形,将不会再导致附近的装饰工跌落到地形中。

多人

[AS-6911] -当客户端玩家仍在dropship中时,保存并退出多人游戏将不再在着陆台上留下dropship。
[AS-7081] -在多人游戏中,种子不应在播种后立即从客户端玩家的角度消失。

定制
[AS-6612] -修正了新兵调色板正确应用于复古,飞行和人族套装
[AS-7007] -修正了一个错误,允许玩家在预览模式下循环使用菜单选项卡后仍然穿着未挣得的套装和调色板。
[AS-7018] -修正了一个错误,当多个表情与特定的套装搭配时缺少SFX。

性能
显著优化了从收集到的资源沉淀飞到玩家的地形工具的斑点系统。这将消除在获取资源时帧时间的峰值。
对actor生成的各种优化,以减少生成内容对帧速率的影响。
各种优化转换更新和对象重叠检测。

原文:

Update v1.2.8.0:
Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters…

Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals.

UPDATES

The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Sphere

Printed from: Medium Printer
Resource Cost: 1 Aluminum Alloy, 1 Rubber
Byte Cost: 4,500
There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. 

Recreational Canopy

Printed from: Large Printer
Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
Byte Cost: 4,000

There have also been a number of items to help Astroneers with storage, and building bases!

Medium Platform C

Printed from: Small Printer
Resource Cost: 1 Resin
Byte Cost: 400

Tall Platform

Printed from: Small Printer
Resource Cost: 1 Copper
Byte Cost: 1,000

Tall Storage

Printed from: Small Printer
Resource Cost: 1 Ceramic
Byte Cost: 400

Medium Storage Silo

Printed from: Small Printer
Resource Cost: 2 Titanium
Byte Cost: 3,000

A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments!

Floodlight

Printed from: Backpack
Resource Cost: 1 Tungsten Carbide
Byte Cost: 2,000

Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them!

These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock.

New Harmless Hazard seeds will sometimes spawn when hazards get destroyed! 

An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from:

Boomalloon
Common / Vicious / Deadly Hissbines
Noxious Spewflower
Elegant Spewflower
Spiny Attactus
Volatile Attactus
Noxious Cataplant
Volatile Cataplant

QUALITY OF LIFE

The Terrain Tool reticle decal has been updated to better aid deformation.
This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain.

A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers. Executing "donuts," and "sick tricks" should now be much easier.

Twist Tolerance and vehicle cables:

In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees.

Braking Assist:
Added braking force boost to vehicles so that they slow down faster than they speed up.
Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking.

Automatic Parking Brake:

Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle. 
With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going.

Tow Boost improvements:

Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels.
Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers.
Adjusted tow boost forces on all vehicles to be more effective in longer caravans.

Drill Control Improvements:

Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately.
While steering left or right, the angle of the drilled surface will bank left appropriately.
When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level.
Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels.
While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope.

Drill Resistance:

While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc). 
While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels.

Tuning:

Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles.
Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles.
Increased the strength of the parking brake.
BUGFIXES

The following bugs have been fixed as of version 1.2.0.0

General

Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving.
[AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested
[AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost
[AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged
[AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial
[AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game
[AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber
[AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite.
[AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them
[AS-7084] - Drops from hazards should no longer be ejected at high velocity
[AS-7159] - Restored the Popper death animation to its appropriate size. 
[AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact. 
[AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn.
Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers.
[AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover.
[AS-6927] - Vehicle-flip operation should now work consistently on every planet. 
[AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain.

Multiplayer

[AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad.
[AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted.

Customization
[AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits
[AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode. 
[AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits.

PERFORMANCE
Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources.
Various optimizations to actor spawning to reduce the impact of spawning things on frame rate.
Various optimizations to transform updating and object overlap detection.

by CODEX

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