1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
1.安装《战锤:混沌祸害》CODEX版游戏:Warhammer.Chaosbane-CODEX
2.安装本升级档
机翻:
更新v1.02:
特性
一个新的稀有级别的齿轮T5(绿色)齿轮,提供了一个新的升级所有盔甲,戒指,武器,护身符。它们具有与T4相同的设置效果,并且可以与T4装甲堆叠在一起(因此您不必等待完整的设置才能获得该效果)。
入侵模式
要探索的节点超过100个
新游戏项目
被动技能(包括使用生命药剂时的效果)
3个环(T5个物体)
排名系统
添加其他图形选项
景深(开/关)
颞反锯齿(开/关)
MLAA(开/关)
体积照明(开/关)
限制FPS的选项
平衡的变化
战利品下降率
战利品质量%已在全球范围内重新加工
T4(红色)下降约2倍,视难度而定
碎片奖励'已从遗迹搜寻中移除
老板调整困难
上帝树:
奖金已重新平衡
技能解锁被重新制作
Misc
无源插槽升级到6
Fanity插槽升级到12
增加了一个选项,以显示战利品永久在地面上
玩家将不再死于单点(伤害随时间)效果
收藏家公会增加了10个新的声望等级
添加了缺失的声音
增加了两个新的难度等级(混乱6和混乱7)
祝福值已经调整
暂停菜单现在显示当前的全球质量战利品奖励,当前难度和地图修改器(用于遗迹搜索和入侵)。
使用鼠标和键盘时,地图大小键不是一个切换键(您不再需要按住地图缩放键)。
布拉吉·阿塞比特的新声音
错误修复
随机碰撞修复
多人游戏bug修复(包括故事进程丢失)
多人游戏中的备份错误(丢失角色进程)
还添加了备份保存系统,以确保不会丢失字符
多人游戏和消失地物的掉落频率问题
宠物现在正确的增加拾取半径
修正了一个错误,使一些对象不可能拾取
修正了boss竞技场的navmesh问题
修正了使用鼠标时的寻路问题
杀戮者的冲刺技能将不再带球员出界
修正了一个罕见的事件,在使用了他的传送能力后,精灵族可以消失
修正了一些人最终拥有超过100个技能点的问题
敌人
修正了一些大的生物可以吸引或排斥和那些不应该。
修正了一个允许光环叠加的bug。
横幅:减少生命值和修正一个错误,允许光环堆叠。现在守护进程一次只能从一个旗帜中受益。
嗜血者:增加基础伤害
减少了努格尔守护进程的自然生命再生。
大不洁:伤害重新平衡。
移除跳过攻击的流血效果。
寻求者:减少伤害和基本健康。
守护神:增加伤害,基本生命值,攻击攻击范围,降低恍惚光环的慢速效果,减少投射模式持续时间,并增加一个反击。
变化之王:减少伤害和基本生命值,减少伤害和生命值为粉红色恐怖召唤门户。
重新平衡难度和统计敌人基于相同部分的玩家数量。
字符
帝国士兵
将近战角色的伤害从20%降低到10%。
增加的伤害取决于一些技能的还击伤害。
修正了一个允许光环和横幅在多个玩家之间堆叠的错误。
增加了技能突破等级的反击效果。
增加神的技能持续时间。
增加复仇之刃的加值持续时间。
增加流星盾的伤害光环。
在Solland Destiny和金属铁甲组之间交换改进的技能,以更好地匹配构建。
减少冷却时间,增加伤害,并减少帝国正义技能减速的持续时间。
英雄套装改变了斯卡文杀戮者的盔甲:盾牌攻击现在产生一个击退的波,不再提升旗帜。改进的Blunderbuss技能触及更大的区域,造成更多的伤害。
英雄流星铁甲在玩家被击中时对区域计数器造成更多伤害,并且有一个新的效果,根据每次攻击中第一个被击中的敌人所受的刺伤,对其造成大量伤害。强化技能激发的加值持续时间增加。
高等精灵法师
减少对奥术冰雹的伤害。
增加了Qhaysh破碎伤害
修正了一个错误,允许一些奖金堆栈之间的多个球员。
增加了Aetheric柱的持续时间。
减小了回弹距离,增加了叶片能量波不稳定性带来的损伤。
减少对赫罗特杖凤凰光环的伤害。
增加焦点爆炸水晶的伤害。
捉鬼
将近战角色的伤害从20%降低到10%。
减少怒气加值持续时间。
修正了一个错误,允许呐喊奖金堆栈之间的多个球员。
减少最终杀戮的伤害惩罚。
增加了最后一首歌的伤害加值。增加了切刀的伤害和技能尺寸。
木精灵军
修正了一个错误,阻止伏击专家增加陷阱的最大数量。
来自活根技能的陷阱现在持续存在。
受控反射射击不再击退敌人,而是激怒敌人。
减少了饥饿根的部署时间。
修正了一个错误,允许一些奖金堆栈之间的多个球员。
降低从生命回复到执行匕首伤害的转换百分比。
增加了永恒女王的毒系伤害加值,增加了尺寸,减少了光环伤害。
减少伤害和速度的改进版比赛刀片。
增加永恒之甲的伤害加成。
减少森林女神的碰撞尺寸,增加护甲和生命值。
项目
增加所有物品的伤害统计,暴击伤害,反击伤害和最大能量。
减少暴击几率,降低成本,减少冷却时间,所有物品的护甲攻击。
减少盾牌阻挡伤害的统计。
增加英雄物品的奖励。
重新平衡有关项目的某些统计数字的外观。
增加一些物品的属性:胸甲的能量消耗降低,手套的伤害加成。
增加戒指和护身符的奖励。
关于护身符的穿甲统计。
重新平衡与点击物品相关的奖励。
重新平衡游戏内货币(碎片和金币)和XP收益
重新平衡找到更好物品的几率,并重新计算找到更好物品的运气的奖金统计公式。
原文:
Update v1.02:
Features
A new rarity level for gear T5 (Green) gear that provides a new upgrade for all armors, rings, weapons, and amulets. These have the same set effects as T4 and can be stacked with T4 armor (so you won’t have to wait for a complete set for the effect).
Invasion Mode
Over 100 nodes to explore
New Unlockable Items
6 Passive Skills (including effects when using the life potion)
3 Rings (T5 Objects)
Rank system
Additional Graphics Options Added
Depth of Field (On/Off)
Temporal Anti-Aliasing (On/Off)
MLAA (On/Off)
Volumetric Lighting (On/Off)
Option To Limit FPS
Balancing Changes
Loot drop rate
Loot Quality % has been globally reworked
T4 (red) drops around 2 times less depending on the difficulty level
Fragment bonus’ has been removed from Relic Hunt
Bosses difficulty adjustments
God Tree:
Bonuses have been rebalanced
Skill unlocks have been reworked
Misc
Passive Slots Upgraded to 6
Fanity Slots Upgraded to 12
Added an option to display loot permanently on the ground
Players will no longer die to DOT (Damage Over Time) effects alone
10 new levels of reputation have been added to the collector’s guild
Missing sounds have been added
Two new levels of difficulty have been added (Chaos 6 & 7)
Blessing values have been adjusted
The pause menu now shows current global quality loot bonus, current difficulty and the map modifiers (for Relic Hunt and Invasion).
The map size key is not a toggle when playing with mouse and keyboard (you no longer have to hold for map zoom).
New voice over for Bragi Axebiter
Bug Fixes
Random crash fixes
Multiplayer bug fixes (including loss of story progression)
Backup bugs (lost character progression) in multiplayer
a backup save system has also been added to make sure you won’t lose your characters
Loot drop frequency issue for multiplayer games and disappearing ground objects
Pets now correctly increase pick-up radius
Fixed a bug that made some objects impossible to pick up
Fixed navmesh problems in boss arenas
Fixed pathfinding issues when playing with the mouse
Slayer dash skill will no longer take the player out of bounds
Fixed a rare occurrence where Elontit could disappear after using his teleportation ability
Fixed an issue where some people were ending up with more than 100 skill points
Enemies
Fixed some issues on big creatures that can be attracted or repulsed and those that should not.
Leaders: fixed a bug that allowed Auras to stack.
Banners: reduced hit points and fixed a bug that allowed Auras to stack. Now daemons can only benefit from one banner at a time.
Bloodthirster: Increased Basic Damage
Reduced the natural life regeneration of Nurgle's daemons.
Great Unclean: damage rebalanced.
Daemonette: removal of bleed effect on skipped attacks.
Seekers: Reduced damage and basic health.
Keeper of Secrets: increased damage, basic hit points, attack strike zone, reduced the trance aura's slow effect, reduced projectile pattern durations, and added the addition of a knockback to these.
Lord of Change: Reduced damage and basic hit points, reduced damage and hit points for Pink Horrors summoned by portals.
Rebalanced difficulty and statistics of enemies based on the number of players in the same part.
Characters
Empire Soldier
Reduced damage to melee characters from 20% to 10%.
Increased damage depending on riposte damage on some skills.
Fixed a bug that allowed auras and banners to stack between multiple players.
Increased the knock back effect of the skill Break through the Ranks.
Increased god skill duration.
Increased Vengeance Blade bonus duration.
Increased Meteor Shield damage aura.
Exchanged improved skills between the Solland Destiny and Metallic Iron Armor sets to better match builds.
Reduced cool-down, increased damage, and decreased the duration of the Improved Empire's Justice skill slowdown.
Heroic set changes to the Skaven's Slayer's Armor: The Shield Strike now creates a wave that repels, and the set no longer improves the banners. The improved Blunderbuss skill touches a larger area and does more damage.
Heroic Meteoritic Iron Armor set deals more damage to the zone counter when the player is hit and has a new effect that inflicts a lot of damage depending on Thorn damage to the first enemy hit by each attack. The bonus duration of the improved skill Provocation is increased.
High-Elf Mage
Reduced damage to Arcane Hail.
Increased Qhaysh Breakage Damage
Fixed a bug that allowed some bonuses to stack between multiple players.
Increased the duration of Aetheric Pillar.
Reduced knock back distance and increased damage from the Blade Energy Wave of Instability.
Reduced damage to the aura of the Hérault stick Phoenix.
Increased damage from the Crystal of Focus Blast.
Slayer
Reduced damage to melee characters from 20% to 10%.
Reduced Rage bonus duration.
Fixed a bug that allowed shouting bonuses to stack between multiple players.
Reduced damage penalty for Ultimate Carnage.
Increased Marks of Last Song Damage Bonus. Increased damage and increased skill size for Cleaver.
Wood Elf Scout
Fixed a bug that prevented the Ambush Specialist from increasing the maximum number of traps.
The traps from the Living Roots skill are now persistent.
Controlled Reflex Shooting no longer repels but provokes enemies.
Reduced deployment time for Hungry Roots.
Fixed a bug that allowed some bonuses to stack between multiple players.
Reduced conversion percentage from life regeneration to Executor dagger damage.
Increased the Poison Damage bonus of the Eternal Queen's Dette set, increased the size, and reduced aura damage.
Reduced damage and speed for the improved version of Tournament Blades.
Increased the damage bonus of the Armor of Eternity set.
Reduced the collision size of the Dryads, increased armor and health.
Items
Increased damage stats, critical strike damage, riposte damage, and maximum energy, on all items.
Reduced critical hit chance, reduced cost, reduced cooldowns, and armor strike on all items.
Reduced statistics for damage blocked by shields.
Increased bonuses on heroic items.
Rebalanced the appearance of certain statistics on items.
Added stats to some items: energy costs reduced on chest armor, damage bonus on gloves.
Increased bonuses on rings and amulets.
Reduction to armor-piercing statistics on amulets.
Rebalanced bonuses related to tapping items.
Rebalanced in-game currencies (fragments and gold) and XP gains
Rebalanced the odds of finding better items and reworking the bonus statistic formula regarding luck of finding better items.
by CODEX