1.解压缩
2.运行update目录下的EXE安装升级档
3.复制PLAZA目录下的文件到游戏安装目录覆盖
4.开始游戏
1.安装《漂移大陆:魔法复兴》PLAZA版游戏:Driftland.The.Magic.Revival.Big.Dragon-PLAZA
2.安装《漂移大陆:魔法复兴》v1.1.24升级档:https://patch.ali213.net/showpatch/121921.html
3.安装本升级档
机翻:
更新v1.1.25:
修正-错误的英雄总数,当购买技能库,铁匠等。
在招募窗口中,英雄和探索者的每日费用预览已经添加
英文版本的次要语言更正
更新v1.1.24:
新难度水平
这是我们几个星期来所做的最重要的改变。
《漂流之地》是一款复杂且要求很高的策略游戏。新的难度水平是为了让新玩家顺利愉快地学习和掌握漂流地的规则。
另一方面,那些和我们在一起很长时间并且已经掌握了游戏的人,会要求更大的挑战,尤其是在游戏的最后,我们也处理过:steamhappy:
学徒法师-为那些谁冷静地想学习游戏或那些谁不喜欢战斗太多,喜欢集中精力建设自己的王国
勇敢法师-新的默认难度模式。对于魔术师来说,他们不害怕面对对手,但同时又不喜欢过于注重平衡经济……
伟大的法师-为那些谁已经学会了规则,并正在寻找新的挑战。在这个层次上,玩家将面对无情的敌人,同时也必须小心地照顾自己的经济。
大法师-为那些已经完全掌握所有规则的人。要求高的经济和敌对的人工智能,这是决心摧毁敌人和激烈防御,即使面对不可避免的失败。
我们确保不会破坏玩家的体验,因为他们已经满足于之前的难度水平。
如果你最喜欢简单模式,选择学徒法师。
如果中型对你来说似乎是完美的,伟大的法师将满足你的期望
对于困难,简单地选择大法师
窗口显示☑️
我们增加了禁用设置标志后弹出窗口的选项,例如:
经验丰富的玩家如果完全了解这些窗口的内容,肯定会想要关闭自动打开功能。通过关闭自动打开的标志窗口,他们将能够把标志一个接一个的以更高的速度。禁用该功能还可以解决那些在战斗中被弹出框惹恼的人的问题。
1.1.24中的其他改进
资源预览-当使用地质标志或符咒从岛屿中提取资源时,会出现关于可用资源的信息,从而更容易决定岛屿的选择。使用该咒语可提取的资源将被标记。
人工智能-建筑物的修复率适应的困难程度:30%,50%,70%,100%分别。
多人-数据管理优化,可以潜在地防止断开在重大滞后情况下
多人游戏-改进了颜色再现,增加了聊天的可读性
多人模式-按下ESC后,意外点击屏幕不会关闭菜单窗口
改进的UI缩放-适用于战役窗口
材料结构的优化和改进(法线贴图)
改进的着色器的标记/活动的岛屿
小动画的改进
修正- Ibaros的一个问题,使每一种类型的第3层单位没有资格安装
Bug修复——发现并修复了一些罕见且难以跟踪的Bug
战役中的各种小修正
原文:
Update v1.1.25:
Fixed - incorrect total number of heroes given when buying skills in the library, blacksmith, etc.
in the recruitment window, a preview of the daily cost of the heroes and explorers has been added
minor language corrections in the English language version
Update v1.1.24:
New Difficulty Levels
This is the most important change over which we have been working for several weeks.
Driftland is a complex and demanding strategy game. New levels of difficulty are to make new players smooth and enjoyable to learn and master the rules of Driftland.
On the other hand, those of you who have been with us for a long time and have mastered the game, ask for bigger challenges, especially in the end game, which we also took care of :steamhappy:
Apprentice Mage - For those who calmly want to learn the game or those who do not like to fight too much and prefer to focus on building their kingdoms
Brave Mage - New default difficulty mode. For magicians who are not afraid to face an opponent, but at the same time do not like to pay too much attention to balancing their economy...
Great Mage - For those who have learned the rules and are looking for new challenges. At this level, the players will face the ruthless enemy and at the same time will have to carefully look after their economy.
Archmage - For those who have mastered all the rules perfectly. Demanding economy and hostile AI, which is determined to destroy enemies and fiercely defend even in the face of inevitable defeat.
We made sure not to spoil the experience of players who have so far been satisfied with their previous levels of difficulty.
If you liked the EASY mode the most, choose Apprentice Mage.
If MEDIUM seems perfect to you, Great Mage will meet your expectations
For HARD, simply choose Archmage
Auto-Open ☑️
We have added the option of disabling windows that pop up after setting the flag, e.g. geology flag:
Experienced players who perfectly know the contents of these windows will definitely want to turn off the Auto-Open feature. By turning off the auto-opening of the flag windows, they will be able to put flags one after the other at a higher speed. Disabling this feature will also solve the problem of people who are irritated by pop-ups during the fight.
Other Improvements in 1.1.24
Resource Preview - when using the geology flag or spells extracting resources from the islands, information about available resources appears, making it easier to decide on the choice of island. The resource available to be extracted using the spell will be marked.
AI - the rate of repair of buildings adapted to the degree of difficulty: 30%, 50%, 70%, 100% respectively.
Multiplayer - data management optimizations that can potentially prevent disconnection in case of significant lags
Multiplayer - improved color reproduction to increase the readability of the chat
Multiplayer - after pressing ESC, accidental clicking on the screen will not close the menu window
Improved UI Scaling - applies to campaign windows
Optimizations and improvements in the structure of materials (normal maps)
Improved shader of the marked/active islands
Minor Animation improvements
Fixed - an issue with Ibaros making one tier 3 unit of each type ineligible to mount
Bug Fixes - a few rare and difficult to track bugs were found and fixed
Various minor fixes in campaigns
by PLAZA