1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制PLAZA文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《Supraland》PLAZA版游戏:Supraland-PLAZA
2.安装《Supraland》v1.1升级档:https://patch.ali213.net/showpatch/114725.html
3.安装《Supraland》v1.2升级档:https://patch.ali213.net/showpatch/114897.html
4.安装《Supraland》v1.3b升级档:https://patch.ali213.net/showpatch/117601.html
5.安装《Supraland》v1.5升级档:https://patch.ali213.net/showpatch/118255.html
6.安装本升级档
机翻:
更新V1.6B:
未发布任何变更日志。
更新V1.6:
所有的麦高芬现在都坐在威严的宝座上,使他们脱颖而出。
在萤火虫谜题中添加了明显/重要的提示,因为它不公平,与以前的行为不一致。
结束游戏模式下您家中的新地图功能
在Shieldgenerator地区和Carrot镇之间增加了新的快速旅行跳板
在跺脚区添加了新的装饰元素,使其与周围的装饰元素更具区别。
在你得到转运器后,在大熔岩建筑中又增加了一个难题步骤。
在绿月门后面增加了额外的迷你拼图,用于指导最终老板需要但大多数玩家不知道的机制。
彩色阿贝效果由0.66下降到0.2
减少使用磁铁时的闪烁,因为磁铁会让人发疯。
更新的葡萄牙语翻译
从统计数据中删除硬币计数器是因为人们太痴迷于它,而你不值得花时间去获取它们。
移动平台现在可以在力立方体停止时将其踢开,因此人们认为力立方体不必停留在该位置。
Endboss竞技场的跳板更清晰可见;许多人认为他们被卡住了
把球射入黄色球窝现在容易多了;站在上面向下瞄准就可以了。
当你离得太近时,第一个沙漠部分的门就会关上,现在有一个圆圈显示这段距离,而不是电缆。
修复了两个第一沙漠部分之间的过渡处的OOB
如果你在空气中产卵的话,forcecube现在有了更大的冷却时间,以防止墙壁出现故障。
修正了如果你没有先开门就进了更衣室,而且你还没有横梁,那么你会被卡在更衣室旁边的奖励区。
当你把一盏灯照进去的时候,恐慌之光谜题现在会把你的头转向你的表弟,这样你就可以更好地看到它有什么效果了。
在你进步的时候移除了一些NPC,而不是把它们留在身边。
你家里的追星族不再是8条腿的怪物了。
允许在快速旅行中跺脚,这样你就可以飞越更衣室了。
用转位器固定洞门
多跳声音现在安静多了
增加了一些硬币,暗示更衣室后面升级的秘密。
从更衣室的红人身上取下马蒂的皮肤,因为这真的是一个无用的参考资料。
增加了重新出现的橙色骚扰的家伙,以防他是隐形的。
修了几块不允许在上面行走的滑砖
修正了蓝王在你完成任务之前过早地感谢你
修正了蓝城电池插座上方越界的问题
第一次拿起胸部探测器时增加了教程按钮显示
在终端老板面前增加健康补充机会
做了2个更改,使找到进入2的方法更加容易。绿月大厦
当你从胡萝卜城跳出来后,这个按钮就被移除了;这个按钮永久性地打开了跳板,现在它将自动打开而不需要按钮。
修正了“进入紫色水晶”任务,当你已经解决它时,它会再次激活。
Blueville的金属球现在有更多的摩擦,所以不会永远滚走。
在密钥选项菜单中固定检测器文本(现在是“能力3”)-我隐藏了名字,不会破坏未来
修正了如果你在结束场景中关闭游戏,不保存最终游戏状态
添加日期相关的复活节彩蛋到主菜单
修正了在菜单中你仍然可以触发背景中的武器动作
固定能够激活一个快速旅行跳线从胡萝卜镇的方式比允许提前
火山恐慌灯现在要低得多,所以更容易使用。
NPC讲话气泡的位置较低,因为如果你离他们太近,它们就看不见了。
固定在166星秘密中能穿越墙壁
在双门后和礼拜堂增加了两个蓝色水晶标志,以避免对蓝色水晶的位置产生误解。
修正了用转位器卡在设施秘密的地方
修正了在穿越黄色力场时充电的枪械行为。
使跳板无磁性,防止与皮带扣一起使用时出现错误的轨迹。
修复了钻石镐无法摧毁某些砖块的问题
固定的,你可以用转运器进入水下。
在巨大的水上屋顶上加了一些暗示的木块。
修正了NPC给你的毁灭坟墓任务的问题,只有你“使用”了他,任务才会完成。当你靠近他时,它也会结束
将一个alt-damage-x2升级替换为一个组合伤害+25,因为你甚至可以在最终老板和打破游戏之前变得快乐。
对“保存插槽”菜单的操作方式几乎没有更改
将最大视野从120增加到125,因为在宽屏显示器上,120仍然有点小。
沙漠2区新资产
很多小的改进不值得详细记录。
原文:
Update v1.6b:
no changelog was posted.
Update v1.6:
All MacGuffins are now on majestic thrones to make them stand out from the rest
Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
New map feature in your house in endgame mode
Added new fast travel jumppad between shieldgenerator region and carrot town
Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
Added one more puzzle step in the big lava building after you get the translocator
Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
Chromatic Abberation effect decreased from 0.66 to 0.2
Reduced flickering while using the magnet because it was driving someone crazy
Updated portuguese translation
Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
Jumppad in endboss arena better visible; many people thought they were stuck
Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
Fixed OOB at the transition between the 2 first desert parts
Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
Removed a few NPCs when you progress instead of keeping them around
Groupies at your house are not an 8 legged monster any more.
Allow stomping during fast travel that makes you fly over the locker room
Fixed glitching through cave door with translocator
Multijump sound much quieter now
Added coins hinting towards the secret of an upgrade behind the locker room
Removed marty skin from red guy in locker room because it was a useless reference really
Added fallback to respawn orange harassment guy incase he is invisible
Fixed a few slippery bricks that didn't allow walking on them
Fixed blue king thanking you too early before you solved the quest
Fixed getting out of bounds in Blue ville above battery socket
Added tutorial button display when first picking up the chest detector
Added health refill opportunity before end bosses
Made 2 changes that make it easier finding the way into the 2. green moon building
Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
Fixed "get to purple crystal" quest activating again when you already solved it
Metal ball in blueville has more friction now so it won't roll away forever
Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
Fixed the game not saving the endgame state if you closed it during the end scene
Added date related easter eggs to main menu
Fixed that while in menu you could still trigger weapon actions in the background
Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
The volcano panic light is now much lower so it's easier to use
Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
Fixed being able to glitch through a wall in the 166 star secret
Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
Fixed getting stuck in a secret place in the facility with the translocator
Fixed gun behaviour if you were charging while running through a yellow force field
Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
Fixed problem where the diamond pickaxe could not destroy certain bricks
Fixed that you could get below the big water with the translocator
Added little hinting wood block over the giant water roof
Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
Little change to how save slot menu behaves
Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
New assets in desert 2 region
Lots of small improvements not worth writing down in detail
by PLAZA