1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏
1.安装《永恒之柱2:死亡之火》CODEX版游戏:Pillars.of.Eternity.II.Deadfire.The.Forgotten.Sanctum-CODEX
2.安装《永恒之柱2:死亡之火》v4.1.0.0023升级档:https://patch.ali213.net/showpatch/109733.html
3.安装《永恒之柱2:死亡之火》v4.1.1.0034升级档:https://patch.ali213.net/showpatch/110507.html
4.安装本升级档
机翻:
更新v5.0.0.0040:
新特点
舰艇战斗用户界面更新-添加了一个新的用户界面,当你遇到一艘舰艇时会弹出,允许立即选择。这赋予了玩家继续享受战舰战斗的能力,同时允许一种快速选择不同选项的方式来避免他们,如登机或招架。
基于回合的模式离开测试-感谢我们的玩家已经测试了基于回合的模式!现在将设置为使用5.0.0补丁。
不幸的是,Woedica的书包含了一个bug,它不允许Woedica的VO被听到,除非玩家由于技术限制在世界地图上打开书。对此不便,我们深表歉意!
叙事设计师Paul Kirsch的笔记:
在Deadfire的发布和公众招待会之后,领导层和写作团队仔细研究了一些叙述性问题,这些问题本可以更好地呈现或需要澄清。我们将最普遍的问题归结为几个核心因素:缺乏对伊奥拉的形而上学的清晰认识,缺少死亡之火的“上帝阴谋”和“派系阴谋”之间的联系,因为缺乏更好的术语。
在启动被遗忘的圣殿之前不久,我们中仍依附于该项目的人有一些机会解决这些问题。少数开发人员集中精力执行一项计划,通过对核心游戏体验的适度、不引人注目的更改来解决这些故事问题。在扰流门后面是我们所追求的解决方案的大致轮廓。希望你喜欢。谢谢你的阅读,谢谢你的演奏!
当第一次离开内科塔卡时,一个神秘的人物会给玩家送一本书。
玩家可以随时打开并与书互动。
这样做可以通过我们的脚本化交互界面启动与Woedica的对话。
她和观察者可以讨论神的动机,轮回的机制,以及为什么观察者和派别比玩家想象的更重要。
Woedica响应了许多玩家选择、世界事件和任务状态。这意味着在给定的游戏中,可以多次查阅这本书,以打开新的对话分支。
Woedica回应在Poe1中授权她的玩家和Woedica玩家的钢铁护卫者/牧师。
那些向沃迪卡吐露心声的玩家会发现神在Ukaizo上的对话会扩大到与沃迪卡进行一对一的对话。
Eothas的Ukaizo对话已经扩展到包括一些与派系相关的讨论。
钢铁护卫者/沃迪卡牧师在奥特宾德的圣殿里有额外的对话选项。
一些最初的上帝对话的介绍/介绍被缩短了。
扩展的伊欧莎对话-与伊欧莎的结束游戏增加了许多新的语音线,以解决一些来自玩家的紧迫问题。
终极挑战-终极挑战现在对那些敢于挑战的冒险家来说是可行的。那些设法使挑战达到最佳状态的人甚至会发现自己获得了物质奖励!
终极挑战要求启用/完成以下各项:
三冠-专家模式,铁艺审判,地狱之路
水平缩放(仅向上缩放)
独奏
所有11个神的挑战-瓦埃尔,沃迪卡,海利亚,莱姆甘德,昂德拉,斯卡恩,阿比顿,马格兰,贝拉,加拉温和伊奥莎。
所有的DLC-冬季野兽/探索者,杀戮幸存者/被遗忘的圣殿。
所有主要敌人和老板的战斗都结束了。
终极挑战要求禁用以下各项:
控制台命令欺骗
多器官功能障碍综合征
诅咒与祝福
无政府主义路径-已将更改添加到无政府主义路径,以允许在玩家尝试完成游戏之前体验更多的游戏。
从内克塔卡的城市地图商店里移走了黑木船体和龙翼帆。
增加了一个新的工艺配方为黑木船体(需要5个黑木原木和64000cp)。
现在有5个地点,玩家可以在那里捡到黑木原木。
布莱克伍德的原木可以在Deadlight要塞、Crookspur、Lich Cave Uncharted Island、淹死的手推车和分裂的珊瑚礁找到。
一种新的黑木船体配方(只有当你有一根黑木原木的时候才会出现),龙翼帆已经被转移到分裂的珊瑚礁商店。
解决问题
疾病现在可以像预期的那样对免疫、抵抗和抑制起作用。
由于多个NPC同时出现在屏幕上,玩家不应该再经历低帧速率。
被吓坏了,不能行动的党员,现在轮到他们了。
启用基于回合的模式时,分解工具提示中的效果持续时间现在显示为回合。
在某些情况下,火山口陷阱将不再导致回合战斗陷入困境。
脉冲法术现在在整个持续时间内以回合模式显示。
抵抗的痛苦将不再在基于回合的模式中实时进展。
基于回合的战斗开始横幅在超宽屏分辨率下表现良好。
当事方人工智能不再可以继续使用快速物品而不留任何费用。
在下一轮中,最后一轮行动的枪支使用者将不再被错误地放在第一轮。
用贝拉斯投掷骨头召唤的生物现在正确地按顺序依次排列在基于回合的模式中。
攻击能力现在除了角色的主要武器攻击之外,还会将其效果应用于儿童攻击,如AOE。
有未使用的交战的角色现在将与在射程内移动的敌人交战,即使他们不是主要目标。
现在,对Berath挑战的描述描述描述了基于轮流模式的效果。
Berath的挑战现在将在无意识的党员身上显示一个效果图标和计时器。
墙法术现在将其效果应用于受其影响的角色的回合。
当试图在基于回合的模式下使用某些技能时,IMP骗子将不再被卡住。
在回合模式中使用风的低语的角色在下一回合之前将不再隐形。
光束法术现在在基于回合的模式下每秒造成的伤害与在暂停时实时造成的伤害相同。
以转弯为基础的移动指示器将正确显示目标敌人时无法到达的部分。
使用远程攻击时,基于回合的移动指示器将显示角色最终位置的更好估计。
当试图穿过多个敌人之间的狭窄空间时,基于转弯的移动指示器现在将更加精确。
不可见字符将不再阻止移动。
玩家在以回合模式进行攻击后,不能再短暂地切换武器组。
在完全攻击期间取消动画不再阻止主动设置为基于回合的模式。
用雕像召唤的生物现在以正确的圈数出现。
牧师的“伊奥莎的符号”已经调整为基于旋转的模式。
能力工具提示将清楚地显示“不是你的回合”当它不是选定角色的回合时。
除非轮到施法者,否则无法切换模态能力。
在回合制模式下启用贝拉斯的挑战,敌人将永远不会退出回合制。
正确地使用药物将角色的主动性设置为基于顺序的模式。
牧师的“瓦埃尔祝福”已经调整为基于回合的模式。
基于回合模式的相机不再移动到回合之间的死敌。
如果和尚移动,现在刀刃转动提前结束。
和尚的“风的低语”能力现在正确地使用了基于回合模式的动作点。
对于玩家来说,天生中立的角色在被迷住后,将不再放弃基于回合的战斗。
当党内有多名战术家的时候,出色的战术家的效果会很好地发挥作用。
修正了战斗结束后侧翼的情况。
现在,Miss Glossary条目在基于回合的模式中具有正确的阈值。
结束游戏的幻灯片“继续”按钮将不再永久消失。
在基于转序的模式下,当铸机死亡时,脉冲AOES不再实时脉冲。
当技能栏被隐藏时,技能栏上的成本数字将不再偶尔显示。
反过来,战斗模式将更可靠地吸引附近的敌人。
复活的“不能死亡”效果现在应用于基于回合模式的正确圈数。
当敌人试图以基于回合的模式攻击可摧毁目标时,他们将不再锁定。
光环现在以基于回合的模式实时更新。
被动能力在能力树中不再显示“行动类型:自由”。
如果必要的话,静止的生物现在会转而使用远程武器。
敌舰舰长的吠声被正确地分配给他们而不是观察者。
以海莉亚的挑战为基础的相机模式将不再离开派对。
在基于旋转的模式下,禁用相机对活动角色居中的选项已添加到游戏中。
当他们被盟军冲撞时,角色将播放一个只显示视觉效果的猛击动画。
“无情风暴”以回合为基础的模式现在默认情况下会晕眩,其暴击的晕眩攻击将升级为晕眩。
阿德拉甘的注视已经移除了第二个多余的防御掷骰。
“朗格拉斯的保障”再也不能从战斗中消失了。
战斗攻击结果教程已经更新,以反映新的吃草范围。
灵魂的屈辱是一种自由的行为,而这种行为又是以反过来为基础的。
Wael安全系统的视听效果在轮流模式下正常工作。
如果泰恩和朗格拉斯在她出现在启示录神殿之前被杀,贝卡纳就不再敌对了。
反过来,当所有的奥术通道被摧毁时,wael的神谕不再是永久性的震惊。
叙述者的画外音现在在Ukaizo与Eothas相遇时正确播放。
在与海龙的战斗中,魔法屏障现在正确地保护了党的轮流模式。
换生灵的斗篷现在在完成25个可能的要求后被正确地调平。
神谕现在可以正确使用无助野兽的形态。
紫罗兰赎回的“血中反驳”的描述已经调整为基于回合的模式。
Porokoa的弱点现在正确地降低了生物的防御能力。
克里特·克里弗的信是正确的。
当导入一个合适的Poe1保存的游戏时,玩家现在将收到Haeferic的鼻子。
海怪是完全隐形的,在“深入”的作用下不能攻击对方。
西南部的某些生物在奥特宾德四楼的密室中遭遇时,在那里加载一个保存时,将不再消失或冻结。
在基于回合的模式中,维特拉克将不再以回合顺序施放法术。
Fyonlecg杀死Maura的场景
原文:
Update v5.0.0.0040:
New Features
Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.
The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!
A Note from Narrative Designer Paul Kirsch:
After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term.
Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!
Upon leaving Neketaka for the first time, a mysterious figure will deliver a book to the player.
The player may open and interact with the book at any time.
Doing so initiates a conversation with Woedica through our Scripted Interaction interface.
She and the Watcher can discuss the motives of the gods, the mechanics of reincarnation, and why the Watcher and factions matter on a grander scale than the player might otherwise assume.
Woedica responds to a number of player choices, world events, and quest states. This means that the book can be consulted a number of times in a given playthrough to unlock new conversation branches.
Woedica responds to players who empowered her in PoE1 and Steel Garrote / Priest of Woedica players.
Players who have confided in Woedica will find the god conversation on Ukaizo expanded to include an extra one-on-one with Woedica.
Eothas' Ukaizo conversation has been expanded to include some faction-related discussion.
Steel Garrote / Priest of Woedica players have extra dialogue options in Oathbinder's Sanctum.
The intro / outro of a few original god conversations have been shortened.
Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
The Ultimate Challenge - The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!
The Ultimate Challenge requires the following to be enabled/completed:
Triple Crown - Expert Mode, Trial of Iron, Path of the Damned
Level Scaling (Only scale upwards)
Solo
All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas.
All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum.
All major enemies and boss battles completed.
The Ultimate Challenge requires the following to be disabled:
Console Command Cheats
Mods
Beraths Blessings
Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.
Removed the Blackwood Hull and Dragonwing sails from Neketaka's city map store.
Added a new crafting recipe for the Blackwood Hull (requires 5 Blackwood Logs and 64000cp).
There are now 5 locations where the player can pick up Blackwood Logs.
The Blackwood Logs can be found at Fort Deadlight, Crookspur, the Lich Cave Uncharted Island, Drowned Barrows, and Splintered Reef.
A new recipe for the Blackwood Hull (that only appears once you have a single Blackwood Log), and the Dragonwing Sails have been moved to the Splintered Reef store.
Resolved Issues
Afflictions now work as expected for immunities, resistance, and suppression.
Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
Terrified party members who cannot move will now pass their turn correctly.
Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
Resisted Afflictions will no longer progress in real time in turn-based mode.
Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
Party AI can no longer continue to use quick items with no charges left.
Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
The description of Berath's Challenge now describes the effects in turn-based mode.
Berath's Challenge will now show an effect icon and timer on unconscious party members.
Wall spells now apply their effects on the turns of the characters affected by them.
Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
Invisible characters will no longer block movement.
The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
Creatures summoned with Figurines now appear for the correct number of turns.
Priest's "Symbol of Eothas" has been adjusted to turn-based mode.
Ability tooltips will clearly show "Not Your Turn" when it isn't the selected character's turn.
Modal abilities cannot be toggled unless it's the caster's turn.
With Berath's Challenge enabled in turn-based mode, enemies will never exit the turn order.
Consuming drugs properly sets the character's initiative in turn-based mode.
Priest's "Blessing of Wael" has been adjusted to turn-based mode.
Camera in turn-based mode no longer moves to dead enemies between turns.
Blade Turning now ends early if the monk moves.
Monk's "Whispers of the Wind" ability now correctly uses an action point in turn-based mode.
Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.
Brilliant Tactician's effects will work correctly when there are multiple Tacticians in the party.
Fixed the flanked condition rarely persisting after combat ends.
The Miss glossary entry now has the correct threshold value in turn-based mode.
The End Game Slides "Continue" button will no longer permanently disappear.
In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.
Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.
Combats in turn-based mode will more reliably pull nearby enemies.
Resurrection's "Cannot Die" effect is now applied for correct amount of turns in turn-based mode.
Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.
Auras are now updated in real time in turn-based mode.
Passive abilities will no longer show "Action Type: Free" in the ability tree.
Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.
Barks of the enemy ships' captains are properly assigned to them instead of to the Watcher.
Camera in turn-based mode with Hylea's Challenge enabled no longer moves away from party.
Option to disable camera centering on active character in turn-based mode has been added to the game.
Characters will play a visual-only flinch animation when they are bumped by allies.
Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.
Gaze of Adragan has had it second redundant defense roll removed.
"Llengrath's Safeguard" no longer can be cast out of combat.
Combat Attack Results tutorial has been updated to reflect new Graze range.
Mortification of the Soul is a free action in turn-based mode.
Oratory of Wael's Security System's visual and sound effects work correctly in turn-based mode.
Bekarna is no longer hostile if Tayn and Llengrath are killed before her appearance in the Temple of Revelation.
In turn-based mode, the Oracle of Wael is no longer permanently stunned when all Arcane Channels get destroyed.
Narrator's Voice Over now plays correctly during encounter with Eothas in Ukaizo.
Magical Barriers during the fight with Sea Dragon now correctly protect the party in turn-based mode.
Changeling's Mantle is now correctly leveled up upon completing the 25 Might requirement.
The Oracle can now correctly use Form of the Helpless Beast.
Description of Violet Redemption's "Rebuttal in Blood" has been adjusted to turn-based mode.
Porokoa's Weaknesses now correctly lowers creature's Defenses.
Critter Cleaver missive is delivered correctly.
The player will now receive Haeferic's Nose when importing an appropriate POE1 saved game.
Kraken is properly invisible and cannot attack party while under effect of "Into the Deep".
Certain creatures in the southwestern encounter in the Oathbinder's Sanctum 4th Floor will no longer disappear or freeze when loading a save there.
In turn-based mode, Vithrack will no longer cast spells out of turn order.
The cutscene in which Fyonlecg kills Maura will no longer be interrupted in turn-based mode.
Eothas will properly grant Gift from the Machine if the player imported a save that had it.
The lake on the uncharted island on which Ruins of Amira's Roost is located can no longer be walked on.
Performing a save/load cycle no longer rests Fog of War in the Bentbranch Bog.
Stacking effects such as Grave Calling's "Frosted Blade" will now end properly after being suppressed.
Essence of Imp Spray's statblock now displays correct values in turn-based mode.
Ooblit's Pet Party Wide Effect's description has been adjusted to fit to turn-based mode.
The Protective Eothasian Charm's "Darkest Before Dawn" ability will now trigger right away in turn-based mode.
Camera does not move to the middle of the scene when Concelhaut speaks in the Temple of Revelation.
Librarians in the Assembly of Echoes now have barks.
It is now possible to test Fungal Fertilizer on small portion of Fungus in the Collections.
by CODEX