1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制PLAZA文件夹下的免DVD文件到游戏安装目录
4.运行游戏
1.安装《太阳帝国的原罪:背叛》PLAZA版游戏:Sins.of.a.Solar.Empire.Rebellion.Minor.Factions-PLAZA
2.安装本升级档
机翻:
更新V1.94:
更改日志:
Gameplay:
NPC、猖獗的民兵和小派系船只现在将在获得经验后升级他们的能力(如果他们有能力升级)。
当海盗到达他们的目标星球时,他们不再留在舰队里。这使他们能够更有效地突袭敌人的防御工事。
现在只有海盗流氓才把贸易船放在他们目标优先事项的首位。如果重力井中有敌方的DPS单位/结构,其他海盗船将首先与这些单位/结构交战,然后再袭击贸易船。
更换零件的废料,可退还目标船建造成本的60/75/90%,而不是按船队供应给予信贷。
小派系现在已经占据了默认行星定义的所有资源小行星。
修复了一个导致两次使用打捞百分比的凿井错误(例如,正常打捞现在正确地退还30%,而不是9%)。
修正了小派系和猖獗民兵单位的玩家统计数据不正确(例如,当他们杀死单位时,他们不参与所有者玩家统计)。
修正了正在为结构计算的不正确的玩家统计(例如,小派系创建的结构不应影响所有者玩家统计)。
修正了当星球变为无主时,部分建造的小派系结构没有被凿沉。小派系的建设者也同样在这种情况下正确地自我毁灭。
修正了一个小派系行星轨道上由一个buff创建的结构将假定小派系的所有权指数(例如能力创建的相位门)的错误。
修正了玩家可以拥有小派系建筑船的错误。
修正了小派系的主力舰作为瓦萨里的忠诚者计入你的总实验室的错误。
修正了你捕获的第一个小派系实验室不计入你总数的错误。
修正了“派遣特使”任务被琐碎地完成的错误。
修正了一个错误,如果建造护卫舰和工厂之前都被摧毁了,那么错误的首舰/护卫舰可能由一个小派别建造。
固定船物理从他们死后被禁用。
固定的占领胜利条件从潜在的崩溃,如果不崩溃,潜在的不殖民的星球。
修正了一些地图上没有显示行星周围图标的错误(例如斗狗)。
修复了Skybox和音乐转换不正确的错误。
修复了罕见的“缩放到无限”错误。
修正了一个计算行星轰炸损伤的错误,导致其大约是原来的两倍。
固定资源提取器从获得一个小派系行星后不转移。
固定的重生的小派系船不承担他们的小派系地位。
MODIN:
增加了自定义单位超空间效果。如果一个单位没有定义它们,默认情况下会使用玩家效果。有关如何设置自定义效果的示例,请参阅capital phasebattleship.entity。
添加了galaxyscenaritemscowConditionType::PlanetHasSanyOwner。
修正了由于基于模板的殖民和物品创建被分割成单独的通道(因为如果行星被殖民,当物品通道中的条件被重新评估时,它现在将拥有一个所有者),而无计划所有者条件及其变化将失败的错误。
将最大排气道数增加到5。添加了块和警告,如果有人试图超过最大值,以避免踩踏有效内存。
删除了一些在buff中无效的断言-取决于buff链和游戏状态,有时第一个和最后一个产卵器为空是合法的。
修复了错误的断言断言断言(target==null target->GetIOrbitBodyptr()!=null target->getiplanetmodulector()!= NULL);
使用BufftoTargetWithNoFilter修复了潜在的崩溃。
修复了访问班定义时的警告/潜在崩溃(如果没有定义)。
MISC:
修复了各种字符串问题。
修复了着色器的LAA问题。
删除了一些重复的实体、画笔、声音和字符串。
删除了一些对不存在资源的引用。
修正了小派系和猖獗民兵组织的成就问题。
在一定条件下,不在游戏中出现的固定成就。
修复了由于船舶成本查询导致的崩溃错误,该错误无法可靠地处理-1的playerindex。如果玩家在失去行星所有权的情况下与飞船建造行动网格交互,就会发生这种情况。
修复了从崩溃中生成所有实体。
项目模板现在在创建结构时正确使用playerindex参数,而不是假设它是planetowner。
固定的建筑结构不总是使用正确的玩家所有者。
修正了在查询工具提示中使用新原子的能力时的崩溃。
工具:
银河锻造:
修复了保存错误默认播放器类型的错误。
删除了Galaxy Forge的Galaxy Scenariodef副本,它可能会失去同步。立即从游戏副本中读取。
更新为.NET 4.0
优化
GalaxyForge现在在检查gameinfo之前搜索本地目录中的gsd。
粒子锻造:
已更新以读取新的数据格式。
修复了丢失的图标。
删除可能不同步的粒子锻造的pipelineeffects副本。立即从游戏副本中读取。
更新为.NET 4.0
优化。
转换数据:
优化。
如果可能,ConvertData现在维护简单的画笔。
原文:
Update v1.94:
Change Log:
Gameplay:
NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade).
Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective at raiding the enemy defenses.
Only Pirate Rogues now place tradeships at the top of their target priorities. If there are enemy dps units/structures in the gravity well, every other pirate ship will engage those first before raiding tradeships.
Changed Scrap For Parts ability to refund 60/75/90% of the targeted ships' build cost rather than give credits per fleet supply.
Minor Factions now have occupy all resource asteroids for the default planet definitions.
Fixed a bug in scuttling that caused the salvage percentage to be applied twice (e.g. normal salvaging now correctly refunds 30% instead of 9%).
Fixed incorrect player stats being tallied for Minor Faction and Rampant Militia units (e.g. when they kill units they don't contribute to the owner player stats).
Fixed incorrect player stats being tallied for structures (e.g. Minor Faction created structures shouldn't contribute to the owner player stats).
Fixed partially built Minor Faction structures not being scuttled when the planet became unowned. The Minor Faction's constructors likewise now properly self-destruct in that situation as well.
Fixed bug where structures created by a buff in the orbit of an Minor Faction planet would assume the Minor Faction's ownership index (e.g. ability created phase gates).
Fixed bug where a player could own Minor Faction construction ships.
Fixed bug where Minor Faction capital ships count towards your total labs as Vasari Loyalist.
Fixed bug where the first Minor Faction lab you capture doesn't count towards your total.
Fixed bug where the "Send Envoy" quest was being trivially completed.
Fixed a bug where the wrong capitalship/frigate could be built by a Minor Faction if both the construction frigate and factory had previously been destroyed.
Fixed ships physics from being disabled when they died.
Fixed Occupation Victory win condition from potentially crashing and if not crashing, potentially not colonizing the planet.
Fixed bug where icons weren't showing up around a planet on some maps (e.g. DogFight).
Fixed bug where skybox and music transitions were incorrect.
Fixed rare 'zoom to infinity' bug.
Fixed a bug in the calculation of planet bombing damage that was causing it to be roughly twice as high as it should have been.
Fixed resource extractors from not transferring after acquiring a minor faction planet.
Fixed respawned minor faction ships from not assuming their minor faction status.
Modding:
Added custom per-unit hyperspace effects. If a unit does not define them the player effects are used by default. Refer to Capital_PhaseBattleship.entity as an example of how to set custom effects up.
Added GalaxyScenarioItemSpawnConditionType::PlanetHasAnyOwner.
Fixed the bug where NoPlanetOwner conditions and its variations would fail due to template-based colonization and item creation being split into separate passes (since if the planet got colonized, it would now have an owner when the condition got re-evaluated in the item pass).
Increased max exhaust trails to 5. Added block and warning if anyone attempts to exceed the max to avoid stomping on valid memory.
Removed some asserts in buffs that aren't valid - depending on the buff chain and game state it is sometimes legitimate for first and last spawner to be null.
Fixed incorrect assert assertic(target == NULL || target->GetIOrbitBodyPtr() != NULL || target->GetIPlanetModulePtr() != NULL);
Fixed potential crash with ApplyBuffToTargetWithNoFilter.
Fixed warnings/potential crash when accessing a squad definition if there were none defined.
Misc:
Fixed a variety of string issues.
Fixed LAA problems with shaders.
Removed some duplicate entities, brushes, sounds, and strings.
Removed some references to non-existent resources.
Fixed achievement issues created by Minor Faction and Rampant Militia units.
Fixed achievements not showing up in game at all under certain conditions.
Fixed crash bug that was caused by the ship cost querying not robustly handling a playerIndex of -1. This can occur if the player is interacting with the ship construction action grid as they lose ownership of the planet.
Fixed spawn all entities from crashing.
Item templates now properly use the playerIndex parameter when creating structures instead of assuming it will be the planetOwner.
Fixed building a structure not always using the correct player owner.
Fixed crash when querying tooltip for abilities that used new atomics.
Tools:
Galaxy Forge:
Fixed bug where the wrong default player type was being saved.
Removed Galaxy Forge's copy of galaxyscenariodef which can go out of sync. Reads from the game's copy now.
Updated to .NET 4.0
Optimizations
GalaxyForge now searches the local directory for GSD before checking GameInfo.
Particle Forge:
Updated to read new data format.
Fixed missing icons.
Remove Particle Forge's copy of the pipelineeffects which can go out of sync. Reads from the game's copy now.
Updated to .NET 4.0
Optimizations.
Convert Data:
Optimizations.
ConvertData now maintains Simple brushes if possible.
by PLAZA